! Copyright (C) 2005 Alex Chapman. ! See https://factorcode.org/license.txt for BSD license. ! This file is based on the gl.h that comes with xorg-x11 6.8.2 USING: alien alien.c-types alien.libraries alien.syntax io.encodings.ascii kernel opengl.gl.extensions system ; IN: opengl.gl TYPEDEF: uint GLenum TYPEDEF: uchar GLboolean TYPEDEF: uint GLbitfield TYPEDEF: char GLbyte TYPEDEF: short GLshort TYPEDEF: int GLint TYPEDEF: int GLsizei TYPEDEF: uchar GLubyte TYPEDEF: ushort GLushort TYPEDEF: uint GLuint TYPEDEF: float GLfloat TYPEDEF: float GLclampf TYPEDEF: double GLdouble TYPEDEF: double GLclampd TYPEDEF: longlong GLint64 TYPEDEF: ulonglong GLuint64 TYPEDEF: void* GLsync C-TYPE: GLvoid TYPEDEF: c-string[ascii] GLstring ! Constants ! Boolean values CONSTANT: GL_FALSE 0x0 CONSTANT: GL_TRUE 0x1 ! Data types CONSTANT: GL_BYTE 0x1400 CONSTANT: GL_UNSIGNED_BYTE 0x1401 CONSTANT: GL_SHORT 0x1402 CONSTANT: GL_UNSIGNED_SHORT 0x1403 CONSTANT: GL_INT 0x1404 CONSTANT: GL_UNSIGNED_INT 0x1405 CONSTANT: GL_FLOAT 0x1406 CONSTANT: GL_2_BYTES 0x1407 CONSTANT: GL_3_BYTES 0x1408 CONSTANT: GL_4_BYTES 0x1409 CONSTANT: GL_DOUBLE 0x140A ! Primitives CONSTANT: GL_POINTS 0x0000 CONSTANT: GL_LINES 0x0001 CONSTANT: GL_LINE_LOOP 0x0002 CONSTANT: GL_LINE_STRIP 0x0003 CONSTANT: GL_TRIANGLES 0x0004 CONSTANT: GL_TRIANGLE_STRIP 0x0005 CONSTANT: GL_TRIANGLE_FAN 0x0006 CONSTANT: GL_QUADS 0x0007 CONSTANT: GL_QUAD_STRIP 0x0008 CONSTANT: GL_POLYGON 0x0009 ! Vertex arrays CONSTANT: GL_VERTEX_ARRAY 0x8074 CONSTANT: GL_NORMAL_ARRAY 0x8075 CONSTANT: GL_COLOR_ARRAY 0x8076 CONSTANT: GL_INDEX_ARRAY 0x8077 CONSTANT: GL_TEXTURE_COORD_ARRAY 0x8078 CONSTANT: GL_EDGE_FLAG_ARRAY 0x8079 CONSTANT: GL_VERTEX_ARRAY_SIZE 0x807A CONSTANT: GL_VERTEX_ARRAY_TYPE 0x807B CONSTANT: GL_VERTEX_ARRAY_STRIDE 0x807C CONSTANT: GL_NORMAL_ARRAY_TYPE 0x807E CONSTANT: GL_NORMAL_ARRAY_STRIDE 0x807F CONSTANT: GL_COLOR_ARRAY_SIZE 0x8081 CONSTANT: GL_COLOR_ARRAY_TYPE 0x8082 CONSTANT: GL_COLOR_ARRAY_STRIDE 0x8083 CONSTANT: GL_INDEX_ARRAY_TYPE 0x8085 CONSTANT: GL_INDEX_ARRAY_STRIDE 0x8086 CONSTANT: GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 CONSTANT: GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 CONSTANT: GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A CONSTANT: GL_EDGE_FLAG_ARRAY_STRIDE 0x808C CONSTANT: GL_VERTEX_ARRAY_POINTER 0x808E CONSTANT: GL_NORMAL_ARRAY_POINTER 0x808F CONSTANT: GL_COLOR_ARRAY_POINTER 0x8090 CONSTANT: GL_INDEX_ARRAY_POINTER 0x8091 CONSTANT: GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 CONSTANT: GL_EDGE_FLAG_ARRAY_POINTER 0x8093 CONSTANT: GL_V2F 0x2A20 CONSTANT: GL_V3F 0x2A21 CONSTANT: GL_C4UB_V2F 0x2A22 CONSTANT: GL_C4UB_V3F 0x2A23 CONSTANT: GL_C3F_V3F 0x2A24 CONSTANT: GL_N3F_V3F 0x2A25 CONSTANT: GL_C4F_N3F_V3F 0x2A26 CONSTANT: GL_T2F_V3F 0x2A27 CONSTANT: GL_T4F_V4F 0x2A28 CONSTANT: GL_T2F_C4UB_V3F 0x2A29 CONSTANT: GL_T2F_C3F_V3F 0x2A2A CONSTANT: GL_T2F_N3F_V3F 0x2A2B CONSTANT: GL_T2F_C4F_N3F_V3F 0x2A2C CONSTANT: GL_T4F_C4F_N3F_V4F 0x2A2D ! Matrix mode CONSTANT: GL_MATRIX_MODE 0x0BA0 CONSTANT: GL_MODELVIEW 0x1700 CONSTANT: GL_PROJECTION 0x1701 CONSTANT: GL_TEXTURE 0x1702 ! Points CONSTANT: GL_POINT_SMOOTH 0x0B10 CONSTANT: GL_POINT_SIZE 0x0B11 CONSTANT: GL_POINT_SIZE_GRANULARITY 0x0B13 CONSTANT: GL_POINT_SIZE_RANGE 0x0B12 ! Lines CONSTANT: GL_LINE_SMOOTH 0x0B20 CONSTANT: GL_LINE_STIPPLE 0x0B24 CONSTANT: GL_LINE_STIPPLE_PATTERN 0x0B25 CONSTANT: GL_LINE_STIPPLE_REPEAT 0x0B26 CONSTANT: GL_LINE_WIDTH 0x0B21 CONSTANT: GL_LINE_WIDTH_GRANULARITY 0x0B23 CONSTANT: GL_LINE_WIDTH_RANGE 0x0B22 ! Polygons CONSTANT: GL_POINT 0x1B00 CONSTANT: GL_LINE 0x1B01 CONSTANT: GL_FILL 0x1B02 CONSTANT: GL_CW 0x0900 CONSTANT: GL_CCW 0x0901 CONSTANT: GL_FRONT 0x0404 CONSTANT: GL_BACK 0x0405 CONSTANT: GL_POLYGON_MODE 0x0B40 CONSTANT: GL_POLYGON_SMOOTH 0x0B41 CONSTANT: GL_POLYGON_STIPPLE 0x0B42 CONSTANT: GL_EDGE_FLAG 0x0B43 CONSTANT: GL_CULL_FACE 0x0B44 CONSTANT: GL_CULL_FACE_MODE 0x0B45 CONSTANT: GL_FRONT_FACE 0x0B46 CONSTANT: GL_POLYGON_OFFSET_FACTOR 0x8038 CONSTANT: GL_POLYGON_OFFSET_UNITS 0x2A00 CONSTANT: GL_POLYGON_OFFSET_POINT 0x2A01 CONSTANT: GL_POLYGON_OFFSET_LINE 0x2A02 CONSTANT: GL_POLYGON_OFFSET_FILL 0x8037 ! Display Lists CONSTANT: GL_COMPILE 0x1300 CONSTANT: GL_COMPILE_AND_EXECUTE 0x1301 CONSTANT: GL_LIST_BASE 0x0B32 CONSTANT: GL_LIST_INDEX 0x0B33 CONSTANT: GL_LIST_MODE 0x0B30 ! Depth buffer CONSTANT: GL_NEVER 0x0200 CONSTANT: GL_LESS 0x0201 CONSTANT: GL_EQUAL 0x0202 CONSTANT: GL_LEQUAL 0x0203 CONSTANT: GL_GREATER 0x0204 CONSTANT: GL_NOTEQUAL 0x0205 CONSTANT: GL_GEQUAL 0x0206 CONSTANT: GL_ALWAYS 0x0207 CONSTANT: GL_DEPTH_TEST 0x0B71 CONSTANT: GL_DEPTH_BITS 0x0D56 CONSTANT: GL_DEPTH_CLEAR_VALUE 0x0B73 CONSTANT: GL_DEPTH_FUNC 0x0B74 CONSTANT: GL_DEPTH_RANGE 0x0B70 CONSTANT: GL_DEPTH_WRITEMASK 0x0B72 CONSTANT: GL_DEPTH_COMPONENT 0x1902 ! Lighting CONSTANT: GL_LIGHTING 0x0B50 CONSTANT: GL_LIGHT0 0x4000 CONSTANT: GL_LIGHT1 0x4001 CONSTANT: GL_LIGHT2 0x4002 CONSTANT: GL_LIGHT3 0x4003 CONSTANT: GL_LIGHT4 0x4004 CONSTANT: GL_LIGHT5 0x4005 CONSTANT: GL_LIGHT6 0x4006 CONSTANT: GL_LIGHT7 0x4007 CONSTANT: GL_SPOT_EXPONENT 0x1205 CONSTANT: GL_SPOT_CUTOFF 0x1206 CONSTANT: GL_CONSTANT_ATTENUATION 0x1207 CONSTANT: GL_LINEAR_ATTENUATION 0x1208 CONSTANT: GL_QUADRATIC_ATTENUATION 0x1209 CONSTANT: GL_AMBIENT 0x1200 CONSTANT: GL_DIFFUSE 0x1201 CONSTANT: GL_SPECULAR 0x1202 CONSTANT: GL_SHININESS 0x1601 CONSTANT: GL_EMISSION 0x1600 CONSTANT: GL_POSITION 0x1203 CONSTANT: GL_SPOT_DIRECTION 0x1204 CONSTANT: GL_AMBIENT_AND_DIFFUSE 0x1602 CONSTANT: GL_COLOR_INDEXES 0x1603 CONSTANT: GL_LIGHT_MODEL_TWO_SIDE 0x0B52 CONSTANT: GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 CONSTANT: GL_LIGHT_MODEL_AMBIENT 0x0B53 CONSTANT: GL_FRONT_AND_BACK 0x0408 CONSTANT: GL_SHADE_MODEL 0x0B54 CONSTANT: GL_FLAT 0x1D00 CONSTANT: GL_SMOOTH 0x1D01 CONSTANT: GL_COLOR_MATERIAL 0x0B57 CONSTANT: GL_COLOR_MATERIAL_FACE 0x0B55 CONSTANT: GL_COLOR_MATERIAL_PARAMETER 0x0B56 CONSTANT: GL_NORMALIZE 0x0BA1 ! User clipping planes CONSTANT: GL_CLIP_PLANE0 0x3000 CONSTANT: GL_CLIP_PLANE1 0x3001 CONSTANT: GL_CLIP_PLANE2 0x3002 CONSTANT: GL_CLIP_PLANE3 0x3003 CONSTANT: GL_CLIP_PLANE4 0x3004 CONSTANT: GL_CLIP_PLANE5 0x3005 ! Accumulation buffer CONSTANT: GL_ACCUM_RED_BITS 0x0D58 CONSTANT: GL_ACCUM_GREEN_BITS 0x0D59 CONSTANT: GL_ACCUM_BLUE_BITS 0x0D5A CONSTANT: GL_ACCUM_ALPHA_BITS 0x0D5B CONSTANT: GL_ACCUM_CLEAR_VALUE 0x0B80 CONSTANT: GL_ACCUM 0x0100 CONSTANT: GL_ADD 0x0104 CONSTANT: GL_LOAD 0x0101 CONSTANT: GL_MULT 0x0103 CONSTANT: GL_RETURN 0x0102 ! Alpha testing CONSTANT: GL_ALPHA_TEST 0x0BC0 CONSTANT: GL_ALPHA_TEST_REF 0x0BC2 CONSTANT: GL_ALPHA_TEST_FUNC 0x0BC1 ! Blending CONSTANT: GL_BLEND 0x0BE2 CONSTANT: GL_BLEND_SRC 0x0BE1 CONSTANT: GL_BLEND_DST 0x0BE0 CONSTANT: GL_ZERO 0x0 CONSTANT: GL_ONE 0x1 CONSTANT: GL_SRC_COLOR 0x0300 CONSTANT: GL_ONE_MINUS_SRC_COLOR 0x0301 CONSTANT: GL_SRC_ALPHA 0x0302 CONSTANT: GL_ONE_MINUS_SRC_ALPHA 0x0303 CONSTANT: GL_DST_ALPHA 0x0304 CONSTANT: GL_ONE_MINUS_DST_ALPHA 0x0305 CONSTANT: GL_DST_COLOR 0x0306 CONSTANT: GL_ONE_MINUS_DST_COLOR 0x0307 CONSTANT: GL_SRC_ALPHA_SATURATE 0x0308 ! Render Mode CONSTANT: GL_FEEDBACK 0x1C01 CONSTANT: GL_RENDER 0x1C00 CONSTANT: GL_SELECT 0x1C02 ! Feedback CONSTANT: GL_2D 0x0600 CONSTANT: GL_3D 0x0601 CONSTANT: GL_3D_COLOR 0x0602 CONSTANT: GL_3D_COLOR_TEXTURE 0x0603 CONSTANT: GL_4D_COLOR_TEXTURE 0x0604 CONSTANT: GL_POINT_TOKEN 0x0701 CONSTANT: GL_LINE_TOKEN 0x0702 CONSTANT: GL_LINE_RESET_TOKEN 0x0707 CONSTANT: GL_POLYGON_TOKEN 0x0703 CONSTANT: GL_BITMAP_TOKEN 0x0704 CONSTANT: GL_DRAW_PIXEL_TOKEN 0x0705 CONSTANT: GL_COPY_PIXEL_TOKEN 0x0706 CONSTANT: GL_PASS_THROUGH_TOKEN 0x0700 CONSTANT: GL_FEEDBACK_BUFFER_POINTER 0x0DF0 CONSTANT: GL_FEEDBACK_BUFFER_SIZE 0x0DF1 CONSTANT: GL_FEEDBACK_BUFFER_TYPE 0x0DF2 ! Selection CONSTANT: GL_SELECTION_BUFFER_POINTER 0x0DF3 CONSTANT: GL_SELECTION_BUFFER_SIZE 0x0DF4 ! Fog CONSTANT: GL_FOG 0x0B60 CONSTANT: GL_FOG_MODE 0x0B65 CONSTANT: GL_FOG_DENSITY 0x0B62 CONSTANT: GL_FOG_COLOR 0x0B66 CONSTANT: GL_FOG_INDEX 0x0B61 CONSTANT: GL_FOG_START 0x0B63 CONSTANT: GL_FOG_END 0x0B64 CONSTANT: GL_LINEAR 0x2601 CONSTANT: GL_EXP 0x0800 CONSTANT: GL_EXP2 0x0801 ! Logic Ops CONSTANT: GL_LOGIC_OP 0x0BF1 CONSTANT: GL_INDEX_LOGIC_OP 0x0BF1 CONSTANT: GL_COLOR_LOGIC_OP 0x0BF2 CONSTANT: GL_LOGIC_OP_MODE 0x0BF0 CONSTANT: GL_CLEAR 0x1500 CONSTANT: GL_SET 0x150F CONSTANT: GL_COPY 0x1503 CONSTANT: GL_COPY_INVERTED 0x150C CONSTANT: GL_NOOP 0x1505 CONSTANT: GL_INVERT 0x150A CONSTANT: GL_AND 0x1501 CONSTANT: GL_NAND 0x150E CONSTANT: GL_OR 0x1507 CONSTANT: GL_NOR 0x1508 CONSTANT: GL_XOR 0x1506 CONSTANT: GL_EQUIV 0x1509 CONSTANT: GL_AND_REVERSE 0x1502 CONSTANT: GL_AND_INVERTED 0x1504 CONSTANT: GL_OR_REVERSE 0x150B CONSTANT: GL_OR_INVERTED 0x150D ! Stencil CONSTANT: GL_STENCIL_TEST 0x0B90 CONSTANT: GL_STENCIL_WRITEMASK 0x0B98 CONSTANT: GL_STENCIL_BITS 0x0D57 CONSTANT: GL_STENCIL_FUNC 0x0B92 CONSTANT: GL_STENCIL_VALUE_MASK 0x0B93 CONSTANT: GL_STENCIL_REF 0x0B97 CONSTANT: GL_STENCIL_FAIL 0x0B94 CONSTANT: GL_STENCIL_PASS_DEPTH_PASS 0x0B96 CONSTANT: GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 CONSTANT: GL_STENCIL_CLEAR_VALUE 0x0B91 CONSTANT: GL_STENCIL_INDEX 0x1901 CONSTANT: GL_KEEP 0x1E00 CONSTANT: GL_REPLACE 0x1E01 CONSTANT: GL_INCR 0x1E02 CONSTANT: GL_DECR 0x1E03 ! Buffers, Pixel Drawing/Reading CONSTANT: GL_NONE 0x0 CONSTANT: GL_LEFT 0x0406 CONSTANT: GL_RIGHT 0x0407 CONSTANT: GL_FRONT_LEFT 0x0400 CONSTANT: GL_FRONT_RIGHT 0x0401 CONSTANT: GL_BACK_LEFT 0x0402 CONSTANT: GL_BACK_RIGHT 0x0403 CONSTANT: GL_AUX0 0x0409 CONSTANT: GL_AUX1 0x040A CONSTANT: GL_AUX2 0x040B CONSTANT: GL_AUX3 0x040C CONSTANT: GL_COLOR_INDEX 0x1900 CONSTANT: GL_RED 0x1903 CONSTANT: GL_GREEN 0x1904 CONSTANT: GL_BLUE 0x1905 CONSTANT: GL_ALPHA 0x1906 CONSTANT: GL_LUMINANCE 0x1909 CONSTANT: GL_LUMINANCE_ALPHA 0x190A CONSTANT: GL_ALPHA_BITS 0x0D55 CONSTANT: GL_RED_BITS 0x0D52 CONSTANT: GL_GREEN_BITS 0x0D53 CONSTANT: GL_BLUE_BITS 0x0D54 CONSTANT: GL_INDEX_BITS 0x0D51 CONSTANT: GL_SUBPIXEL_BITS 0x0D50 CONSTANT: GL_AUX_BUFFERS 0x0C00 CONSTANT: GL_READ_BUFFER 0x0C02 CONSTANT: GL_DRAW_BUFFER 0x0C01 CONSTANT: GL_DOUBLEBUFFER 0x0C32 CONSTANT: GL_STEREO 0x0C33 CONSTANT: GL_BITMAP 0x1A00 CONSTANT: GL_COLOR 0x1800 CONSTANT: GL_DEPTH 0x1801 CONSTANT: GL_STENCIL 0x1802 CONSTANT: GL_DITHER 0x0BD0 CONSTANT: GL_RGB 0x1907 CONSTANT: GL_RGBA 0x1908 ! Implementation limits CONSTANT: GL_MAX_LIST_NESTING 0x0B31 CONSTANT: GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 CONSTANT: GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 CONSTANT: GL_MAX_NAME_STACK_DEPTH 0x0D37 CONSTANT: GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 CONSTANT: GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 CONSTANT: GL_MAX_EVAL_ORDER 0x0D30 CONSTANT: GL_MAX_LIGHTS 0x0D31 CONSTANT: GL_MAX_CLIP_PLANES 0x0D32 CONSTANT: GL_MAX_TEXTURE_SIZE 0x0D33 CONSTANT: GL_MAX_PIXEL_MAP_TABLE 0x0D34 CONSTANT: GL_MAX_VIEWPORT_DIMS 0x0D3A CONSTANT: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B ! Gets CONSTANT: GL_ATTRIB_STACK_DEPTH 0x0BB0 CONSTANT: GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 CONSTANT: GL_COLOR_CLEAR_VALUE 0x0C22 CONSTANT: GL_COLOR_WRITEMASK 0x0C23 CONSTANT: GL_CURRENT_INDEX 0x0B01 CONSTANT: GL_CURRENT_COLOR 0x0B00 CONSTANT: GL_CURRENT_NORMAL 0x0B02 CONSTANT: GL_CURRENT_RASTER_COLOR 0x0B04 CONSTANT: GL_CURRENT_RASTER_DISTANCE 0x0B09 CONSTANT: GL_CURRENT_RASTER_INDEX 0x0B05 CONSTANT: GL_CURRENT_RASTER_POSITION 0x0B07 CONSTANT: GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 CONSTANT: GL_CURRENT_RASTER_POSITION_VALID 0x0B08 CONSTANT: GL_CURRENT_TEXTURE_COORDS 0x0B03 CONSTANT: GL_INDEX_CLEAR_VALUE 0x0C20 CONSTANT: GL_INDEX_MODE 0x0C30 CONSTANT: GL_INDEX_WRITEMASK 0x0C21 CONSTANT: GL_MODELVIEW_MATRIX 0x0BA6 CONSTANT: GL_MODELVIEW_STACK_DEPTH 0x0BA3 CONSTANT: GL_NAME_STACK_DEPTH 0x0D70 CONSTANT: GL_PROJECTION_MATRIX 0x0BA7 CONSTANT: GL_PROJECTION_STACK_DEPTH 0x0BA4 CONSTANT: GL_RENDER_MODE 0x0C40 CONSTANT: GL_RGBA_MODE 0x0C31 CONSTANT: GL_TEXTURE_MATRIX 0x0BA8 CONSTANT: GL_TEXTURE_STACK_DEPTH 0x0BA5 CONSTANT: GL_VIEWPORT 0x0BA2 ! Evaluators inline CONSTANT: GL_AUTO_NORMAL 0x0D80 CONSTANT: GL_MAP1_COLOR_4 0x0D90 CONSTANT: GL_MAP1_INDEX 0x0D91 CONSTANT: GL_MAP1_NORMAL 0x0D92 CONSTANT: GL_MAP1_TEXTURE_COORD_1 0x0D93 CONSTANT: GL_MAP1_TEXTURE_COORD_2 0x0D94 CONSTANT: GL_MAP1_TEXTURE_COORD_3 0x0D95 CONSTANT: GL_MAP1_TEXTURE_COORD_4 0x0D96 CONSTANT: GL_MAP1_VERTEX_3 0x0D97 CONSTANT: GL_MAP1_VERTEX_4 0x0D98 CONSTANT: GL_MAP2_COLOR_4 0x0DB0 CONSTANT: GL_MAP2_INDEX 0x0DB1 CONSTANT: GL_MAP2_NORMAL 0x0DB2 CONSTANT: GL_MAP2_TEXTURE_COORD_1 0x0DB3 CONSTANT: GL_MAP2_TEXTURE_COORD_2 0x0DB4 CONSTANT: GL_MAP2_TEXTURE_COORD_3 0x0DB5 CONSTANT: GL_MAP2_TEXTURE_COORD_4 0x0DB6 CONSTANT: GL_MAP2_VERTEX_3 0x0DB7 CONSTANT: GL_MAP2_VERTEX_4 0x0DB8 CONSTANT: GL_MAP1_GRID_DOMAIN 0x0DD0 CONSTANT: GL_MAP1_GRID_SEGMENTS 0x0DD1 CONSTANT: GL_MAP2_GRID_DOMAIN 0x0DD2 CONSTANT: GL_MAP2_GRID_SEGMENTS 0x0DD3 CONSTANT: GL_COEFF 0x0A00 CONSTANT: GL_DOMAIN 0x0A02 CONSTANT: GL_ORDER 0x0A01 ! Hints inline CONSTANT: GL_FOG_HINT 0x0C54 CONSTANT: GL_LINE_SMOOTH_HINT 0x0C52 CONSTANT: GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 CONSTANT: GL_POINT_SMOOTH_HINT 0x0C51 CONSTANT: GL_POLYGON_SMOOTH_HINT 0x0C53 CONSTANT: GL_DONT_CARE 0x1100 CONSTANT: GL_FASTEST 0x1101 CONSTANT: GL_NICEST 0x1102 ! Scissor box inline CONSTANT: GL_SCISSOR_TEST 0x0C11 CONSTANT: GL_SCISSOR_BOX 0x0C10 ! Pixel Mode / Transfer inline CONSTANT: GL_MAP_COLOR 0x0D10 CONSTANT: GL_MAP_STENCIL 0x0D11 CONSTANT: GL_INDEX_SHIFT 0x0D12 CONSTANT: GL_INDEX_OFFSET 0x0D13 CONSTANT: GL_RED_SCALE 0x0D14 CONSTANT: GL_RED_BIAS 0x0D15 CONSTANT: GL_GREEN_SCALE 0x0D18 CONSTANT: GL_GREEN_BIAS 0x0D19 CONSTANT: GL_BLUE_SCALE 0x0D1A CONSTANT: GL_BLUE_BIAS 0x0D1B CONSTANT: GL_ALPHA_SCALE 0x0D1C CONSTANT: GL_ALPHA_BIAS 0x0D1D CONSTANT: GL_DEPTH_SCALE 0x0D1E CONSTANT: GL_DEPTH_BIAS 0x0D1F CONSTANT: GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 CONSTANT: GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 CONSTANT: GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 CONSTANT: GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 CONSTANT: GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 CONSTANT: GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 CONSTANT: GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 CONSTANT: GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 CONSTANT: GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 CONSTANT: GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 CONSTANT: GL_PIXEL_MAP_S_TO_S 0x0C71 CONSTANT: GL_PIXEL_MAP_I_TO_I 0x0C70 CONSTANT: GL_PIXEL_MAP_I_TO_R 0x0C72 CONSTANT: GL_PIXEL_MAP_I_TO_G 0x0C73 CONSTANT: GL_PIXEL_MAP_I_TO_B 0x0C74 CONSTANT: GL_PIXEL_MAP_I_TO_A 0x0C75 CONSTANT: GL_PIXEL_MAP_R_TO_R 0x0C76 CONSTANT: GL_PIXEL_MAP_G_TO_G 0x0C77 CONSTANT: GL_PIXEL_MAP_B_TO_B 0x0C78 CONSTANT: GL_PIXEL_MAP_A_TO_A 0x0C79 CONSTANT: GL_PACK_ALIGNMENT 0x0D05 CONSTANT: GL_PACK_LSB_FIRST 0x0D01 CONSTANT: GL_PACK_ROW_LENGTH 0x0D02 CONSTANT: GL_PACK_SKIP_PIXELS 0x0D04 CONSTANT: GL_PACK_SKIP_ROWS 0x0D03 CONSTANT: GL_PACK_SWAP_BYTES 0x0D00 CONSTANT: GL_UNPACK_ALIGNMENT 0x0CF5 CONSTANT: GL_UNPACK_LSB_FIRST 0x0CF1 CONSTANT: GL_UNPACK_ROW_LENGTH 0x0CF2 CONSTANT: GL_UNPACK_SKIP_PIXELS 0x0CF4 CONSTANT: GL_UNPACK_SKIP_ROWS 0x0CF3 CONSTANT: GL_UNPACK_SWAP_BYTES 0x0CF0 CONSTANT: GL_ZOOM_X 0x0D16 CONSTANT: GL_ZOOM_Y 0x0D17 ! Texture mapping inline CONSTANT: GL_TEXTURE_ENV 0x2300 CONSTANT: GL_TEXTURE_ENV_MODE 0x2200 CONSTANT: GL_TEXTURE_1D 0x0DE0 CONSTANT: GL_TEXTURE_2D 0x0DE1 CONSTANT: GL_TEXTURE_WRAP_S 0x2802 CONSTANT: GL_TEXTURE_WRAP_T 0x2803 CONSTANT: GL_TEXTURE_MAG_FILTER 0x2800 CONSTANT: GL_TEXTURE_MIN_FILTER 0x2801 CONSTANT: GL_TEXTURE_ENV_COLOR 0x2201 CONSTANT: GL_TEXTURE_GEN_S 0x0C60 CONSTANT: GL_TEXTURE_GEN_T 0x0C61 CONSTANT: GL_TEXTURE_GEN_MODE 0x2500 CONSTANT: GL_TEXTURE_BORDER_COLOR 0x1004 CONSTANT: GL_TEXTURE_WIDTH 0x1000 CONSTANT: GL_TEXTURE_HEIGHT 0x1001 CONSTANT: GL_TEXTURE_BORDER 0x1005 CONSTANT: GL_TEXTURE_COMPONENTS 0x1003 CONSTANT: GL_TEXTURE_RED_SIZE 0x805C CONSTANT: GL_TEXTURE_GREEN_SIZE 0x805D CONSTANT: GL_TEXTURE_BLUE_SIZE 0x805E CONSTANT: GL_TEXTURE_ALPHA_SIZE 0x805F CONSTANT: GL_TEXTURE_LUMINANCE_SIZE 0x8060 CONSTANT: GL_TEXTURE_INTENSITY_SIZE 0x8061 CONSTANT: GL_NEAREST_MIPMAP_NEAREST 0x2700 CONSTANT: GL_NEAREST_MIPMAP_LINEAR 0x2702 CONSTANT: GL_LINEAR_MIPMAP_NEAREST 0x2701 CONSTANT: GL_LINEAR_MIPMAP_LINEAR 0x2703 CONSTANT: GL_OBJECT_LINEAR 0x2401 CONSTANT: GL_OBJECT_PLANE 0x2501 CONSTANT: GL_EYE_LINEAR 0x2400 CONSTANT: GL_EYE_PLANE 0x2502 CONSTANT: GL_SPHERE_MAP 0x2402 CONSTANT: GL_DECAL 0x2101 CONSTANT: GL_MODULATE 0x2100 CONSTANT: GL_NEAREST 0x2600 CONSTANT: GL_REPEAT 0x2901 CONSTANT: GL_CLAMP 0x2900 CONSTANT: GL_S 0x2000 CONSTANT: GL_T 0x2001 CONSTANT: GL_R 0x2002 CONSTANT: GL_Q 0x2003 CONSTANT: GL_TEXTURE_GEN_R 0x0C62 CONSTANT: GL_TEXTURE_GEN_Q 0x0C63 ! Utility inline CONSTANT: GL_VENDOR 0x1F00 CONSTANT: GL_RENDERER 0x1F01 CONSTANT: GL_VERSION 0x1F02 CONSTANT: GL_EXTENSIONS 0x1F03 ! Errors inline CONSTANT: GL_NO_ERROR 0x0 CONSTANT: GL_INVALID_VALUE 0x0501 CONSTANT: GL_INVALID_ENUM 0x0500 CONSTANT: GL_INVALID_OPERATION 0x0502 CONSTANT: GL_STACK_OVERFLOW 0x0503 CONSTANT: GL_STACK_UNDERFLOW 0x0504 CONSTANT: GL_OUT_OF_MEMORY 0x0505 ! glPush/PopAttrib bits CONSTANT: GL_CURRENT_BIT 0x00000001 CONSTANT: GL_POINT_BIT 0x00000002 CONSTANT: GL_LINE_BIT 0x00000004 CONSTANT: GL_POLYGON_BIT 0x00000008 CONSTANT: GL_POLYGON_STIPPLE_BIT 0x00000010 CONSTANT: GL_PIXEL_MODE_BIT 0x00000020 CONSTANT: GL_LIGHTING_BIT 0x00000040 CONSTANT: GL_FOG_BIT 0x00000080 CONSTANT: GL_DEPTH_BUFFER_BIT 0x00000100 CONSTANT: GL_ACCUM_BUFFER_BIT 0x00000200 CONSTANT: GL_STENCIL_BUFFER_BIT 0x00000400 CONSTANT: GL_VIEWPORT_BIT 0x00000800 CONSTANT: GL_TRANSFORM_BIT 0x00001000 CONSTANT: GL_ENABLE_BIT 0x00002000 CONSTANT: GL_COLOR_BUFFER_BIT 0x00004000 CONSTANT: GL_HINT_BIT 0x00008000 CONSTANT: GL_EVAL_BIT 0x00010000 CONSTANT: GL_LIST_BIT 0x00020000 CONSTANT: GL_TEXTURE_BIT 0x00040000 CONSTANT: GL_SCISSOR_BIT 0x00080000 CONSTANT: GL_ALL_ATTRIB_BITS 0x000FFFFF ! OpenGL 1.1 CONSTANT: GL_PROXY_TEXTURE_1D 0x8063 CONSTANT: GL_PROXY_TEXTURE_2D 0x8064 CONSTANT: GL_TEXTURE_PRIORITY 0x8066 CONSTANT: GL_TEXTURE_RESIDENT 0x8067 CONSTANT: GL_TEXTURE_BINDING_1D 0x8068 CONSTANT: GL_TEXTURE_BINDING_2D 0x8069 CONSTANT: GL_TEXTURE_INTERNAL_FORMAT 0x1003 CONSTANT: GL_ALPHA4 0x803B CONSTANT: GL_ALPHA8 0x803C CONSTANT: GL_ALPHA12 0x803D CONSTANT: GL_ALPHA16 0x803E CONSTANT: GL_LUMINANCE4 0x803F CONSTANT: GL_LUMINANCE8 0x8040 CONSTANT: GL_LUMINANCE12 0x8041 CONSTANT: GL_LUMINANCE16 0x8042 CONSTANT: GL_LUMINANCE4_ALPHA4 0x8043 CONSTANT: GL_LUMINANCE6_ALPHA2 0x8044 CONSTANT: GL_LUMINANCE8_ALPHA8 0x8045 CONSTANT: GL_LUMINANCE12_ALPHA4 0x8046 CONSTANT: GL_LUMINANCE12_ALPHA12 0x8047 CONSTANT: GL_LUMINANCE16_ALPHA16 0x8048 CONSTANT: GL_INTENSITY 0x8049 CONSTANT: GL_INTENSITY4 0x804A CONSTANT: GL_INTENSITY8 0x804B CONSTANT: GL_INTENSITY12 0x804C CONSTANT: GL_INTENSITY16 0x804D CONSTANT: GL_R3_G3_B2 0x2A10 CONSTANT: GL_RGB4 0x804F CONSTANT: GL_RGB5 0x8050 CONSTANT: GL_RGB8 0x8051 CONSTANT: GL_RGB10 0x8052 CONSTANT: GL_RGB12 0x8053 CONSTANT: GL_RGB16 0x8054 CONSTANT: GL_RGBA2 0x8055 CONSTANT: GL_RGBA4 0x8056 CONSTANT: GL_RGB5_A1 0x8057 CONSTANT: GL_RGBA8 0x8058 CONSTANT: GL_RGB10_A2 0x8059 CONSTANT: GL_RGBA12 0x805A CONSTANT: GL_RGBA16 0x805B CONSTANT: GL_CLIENT_PIXEL_STORE_BIT 0x00000001 CONSTANT: GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 CONSTANT: GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF CONSTANT: GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF LIBRARY: gl << os linux? [ "gl" "libGL.so.1" cdecl add-library ] when >> ! Miscellaneous FUNCTION: void glClearIndex ( GLfloat c ) FUNCTION: void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) FUNCTION: void glClear ( GLbitfield mask ) FUNCTION: void glIndexMask ( GLuint mask ) FUNCTION: void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) FUNCTION: void glAlphaFunc ( GLenum func, GLclampf ref ) FUNCTION: void glBlendFunc ( GLenum sfactor, GLenum dfactor ) FUNCTION: void glLogicOp ( GLenum opcode ) FUNCTION: void glCullFace ( GLenum mode ) FUNCTION: void glFrontFace ( GLenum mode ) FUNCTION: void glPointSize ( GLfloat size ) FUNCTION: void glLineWidth ( GLfloat width ) FUNCTION: void glLineStipple ( GLint factor, GLushort pattern ) FUNCTION: void glPolygonMode ( GLenum face, GLenum mode ) FUNCTION: void glPolygonOffset ( GLfloat factor, GLfloat units ) FUNCTION: void glPolygonStipple ( GLubyte* mask ) FUNCTION: void glGetPolygonStipple ( GLubyte* mask ) FUNCTION: void glEdgeFlag ( GLboolean flag ) FUNCTION: void glEdgeFlagv ( GLboolean* flag ) FUNCTION: void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) FUNCTION: void glClipPlane ( GLenum plane, GLdouble* equation ) FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation ) FUNCTION: void glDrawBuffer ( GLenum mode ) FUNCTION: void glReadBuffer ( GLenum mode ) FUNCTION: void glEnable ( GLenum cap ) FUNCTION: void glDisable ( GLenum cap ) FUNCTION: GLboolean glIsEnabled ( GLenum cap ) FUNCTION: void glEnableClientState ( GLenum cap ) FUNCTION: void glDisableClientState ( GLenum cap ) FUNCTION: void glGetBooleanv ( GLenum pname, GLboolean* params ) FUNCTION: void glGetDoublev ( GLenum pname, GLdouble* params ) FUNCTION: void glGetFloatv ( GLenum pname, GLfloat* params ) FUNCTION: void glGetIntegerv ( GLenum pname, GLint* params ) FUNCTION: void glPushAttrib ( GLbitfield mask ) FUNCTION: void glPopAttrib ( ) FUNCTION: void glPushClientAttrib ( GLbitfield mask ) FUNCTION: void glPopClientAttrib ( ) FUNCTION: GLint glRenderMode ( GLenum mode ) FUNCTION: GLenum glGetError ( ) FUNCTION: GLstring glGetString ( GLenum name ) FUNCTION: void glFinish ( ) FUNCTION: void glFlush ( ) FUNCTION: void glHint ( GLenum target, GLenum mode ) FUNCTION: void glClearDepth ( GLclampd depth ) FUNCTION: void glDepthFunc ( GLenum func ) FUNCTION: void glDepthMask ( GLboolean flag ) FUNCTION: void glDepthRange ( GLclampd near_val, GLclampd far_val ) FUNCTION: void glClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) FUNCTION: void glAccum ( GLenum op, GLfloat value ) FUNCTION: void glMatrixMode ( GLenum mode ) FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) FUNCTION: void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) FUNCTION: void glPushMatrix ( ) FUNCTION: void glPopMatrix ( ) FUNCTION: void glLoadIdentity ( ) FUNCTION: void glLoadMatrixd ( GLdouble* m ) FUNCTION: void glLoadMatrixf ( GLfloat* m ) FUNCTION: void glMultMatrixd ( GLdouble* m ) FUNCTION: void glMultMatrixf ( GLfloat* m ) FUNCTION: void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) FUNCTION: void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) FUNCTION: void glScaled ( GLdouble x, GLdouble y, GLdouble z ) FUNCTION: void glScalef ( GLfloat x, GLfloat y, GLfloat z ) FUNCTION: void glTranslated ( GLdouble x, GLdouble y, GLdouble z ) FUNCTION: void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) FUNCTION: GLboolean glIsList ( GLuint list ) FUNCTION: void glDeleteLists ( GLuint list, GLsizei range ) FUNCTION: GLuint glGenLists ( GLsizei range ) FUNCTION: void glNewList ( GLuint list, GLenum mode ) FUNCTION: void glEndList ( ) FUNCTION: void glCallList ( GLuint list ) FUNCTION: void glCallLists ( GLsizei n, GLenum type, GLvoid* lists ) FUNCTION: void glListBase ( GLuint base ) FUNCTION: void glBegin ( GLenum mode ) FUNCTION: void glEnd ( ) FUNCTION: void glVertex2d ( GLdouble x, GLdouble y ) FUNCTION: void glVertex2f ( GLfloat x, GLfloat y ) FUNCTION: void glVertex2i ( GLint x, GLint y ) FUNCTION: void glVertex2s ( GLshort x, GLshort y ) FUNCTION: void glVertex3d ( GLdouble x, GLdouble y, GLdouble z ) FUNCTION: void glVertex3f ( GLfloat x, GLfloat y, GLfloat z ) FUNCTION: void glVertex3i ( GLint x, GLint y, GLint z ) FUNCTION: void glVertex3s ( GLshort x, GLshort y, GLshort z ) FUNCTION: void glVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) FUNCTION: void glVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) FUNCTION: void glVertex4i ( GLint x, GLint y, GLint z, GLint w ) FUNCTION: void glVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) FUNCTION: void glVertex2dv ( GLdouble* v ) FUNCTION: void glVertex2fv ( GLfloat* v ) FUNCTION: void glVertex2iv ( GLint* v ) FUNCTION: void glVertex2sv ( GLshort* v ) FUNCTION: void glVertex3dv ( GLdouble* v ) FUNCTION: void glVertex3fv ( GLfloat* v ) FUNCTION: void glVertex3iv ( GLint* v ) FUNCTION: void glVertex3sv ( GLshort* v ) FUNCTION: void glVertex4dv ( GLdouble* v ) FUNCTION: void glVertex4fv ( GLfloat* v ) FUNCTION: void glVertex4iv ( GLint* v ) FUNCTION: void glVertex4sv ( GLshort* v ) FUNCTION: void glNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) FUNCTION: void glNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) FUNCTION: void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) FUNCTION: void glNormal3i ( GLint nx, GLint ny, GLint nz ) FUNCTION: void glNormal3s ( GLshort nx, GLshort ny, GLshort nz ) FUNCTION: void glNormal3bv ( GLbyte* v ) FUNCTION: void glNormal3dv ( GLdouble* v ) FUNCTION: void glNormal3fv ( GLfloat* v ) FUNCTION: void glNormal3iv ( GLint* v ) FUNCTION: void glNormal3sv ( GLshort* v ) FUNCTION: void glIndexd ( GLdouble c ) FUNCTION: void glIndexf ( GLfloat c ) FUNCTION: void glIndexi ( GLint c ) FUNCTION: void glIndexs ( GLshort c ) FUNCTION: void glIndexub ( GLubyte c ) FUNCTION: void glIndexdv ( GLdouble* c ) FUNCTION: void glIndexfv ( GLfloat* c ) FUNCTION: void glIndexiv ( GLint* c ) FUNCTION: void glIndexsv ( GLshort* c ) FUNCTION: void glIndexubv ( GLubyte* c ) FUNCTION: void glColor3b ( GLbyte red, GLbyte green, GLbyte blue ) FUNCTION: void glColor3d ( GLdouble red, GLdouble green, GLdouble blue ) FUNCTION: void glColor3f ( GLfloat red, GLfloat green, GLfloat blue ) FUNCTION: void glColor3i ( GLint red, GLint green, GLint blue ) FUNCTION: void glColor3s ( GLshort red, GLshort green, GLshort blue ) FUNCTION: void glColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) FUNCTION: void glColor3ui ( GLuint red, GLuint green, GLuint blue ) FUNCTION: void glColor3us ( GLushort red, GLushort green, GLushort blue ) FUNCTION: void glColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) FUNCTION: void glColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) FUNCTION: void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) FUNCTION: void glColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) FUNCTION: void glColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) FUNCTION: void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) FUNCTION: void glColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) FUNCTION: void glColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) FUNCTION: void glColor3bv ( GLbyte* v ) FUNCTION: void glColor3dv ( GLdouble* v ) FUNCTION: void glColor3fv ( GLfloat* v ) FUNCTION: void glColor3iv ( GLint* v ) FUNCTION: void glColor3sv ( GLshort* v ) FUNCTION: void glColor3ubv ( GLubyte* v ) FUNCTION: void glColor3uiv ( GLuint* v ) FUNCTION: void glColor3usv ( GLushort* v ) FUNCTION: void glColor4bv ( GLbyte* v ) FUNCTION: void glColor4dv ( GLdouble* v ) FUNCTION: void glColor4fv ( GLfloat* v ) FUNCTION: void glColor4iv ( GLint* v ) FUNCTION: void glColor4sv ( GLshort* v ) FUNCTION: void glColor4ubv ( GLubyte* v ) FUNCTION: void glColor4uiv ( GLuint* v ) FUNCTION: void glColor4usv ( GLushort* v ) FUNCTION: void glTexCoord1d ( GLdouble s ) FUNCTION: void glTexCoord1f ( GLfloat s ) FUNCTION: void glTexCoord1i ( GLint s ) FUNCTION: void glTexCoord1s ( GLshort s ) FUNCTION: void glTexCoord2d ( GLdouble s, GLdouble t ) FUNCTION: void glTexCoord2f ( GLfloat s, GLfloat t ) FUNCTION: void glTexCoord2i ( GLint s, GLint t ) FUNCTION: void glTexCoord2s ( GLshort s, GLshort t ) FUNCTION: void glTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) FUNCTION: void glTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) FUNCTION: void glTexCoord3i ( GLint s, GLint t, GLint r ) FUNCTION: void glTexCoord3s ( GLshort s, GLshort t, GLshort r ) FUNCTION: void glTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) FUNCTION: void glTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) FUNCTION: void glTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) FUNCTION: void glTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) FUNCTION: void glTexCoord1dv ( GLdouble* v ) FUNCTION: void glTexCoord1fv ( GLfloat* v ) FUNCTION: void glTexCoord1iv ( GLint* v ) FUNCTION: void glTexCoord1sv ( GLshort* v ) FUNCTION: void glTexCoord2dv ( GLdouble* v ) FUNCTION: void glTexCoord2fv ( GLfloat* v ) FUNCTION: void glTexCoord2iv ( GLint* v ) FUNCTION: void glTexCoord2sv ( GLshort* v ) FUNCTION: void glTexCoord3dv ( GLdouble* v ) FUNCTION: void glTexCoord3fv ( GLfloat* v ) FUNCTION: void glTexCoord3iv ( GLint* v ) FUNCTION: void glTexCoord3sv ( GLshort* v ) FUNCTION: void glTexCoord4dv ( GLdouble* v ) FUNCTION: void glTexCoord4fv ( GLfloat* v ) FUNCTION: void glTexCoord4iv ( GLint* v ) FUNCTION: void glTexCoord4sv ( GLshort* v ) FUNCTION: void glRasterPos2d ( GLdouble x, GLdouble y ) FUNCTION: void glRasterPos2f ( GLfloat x, GLfloat y ) FUNCTION: void glRasterPos2i ( GLint x, GLint y ) FUNCTION: void glRasterPos2s ( GLshort x, GLshort y ) FUNCTION: void glRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) FUNCTION: void glRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) FUNCTION: void glRasterPos3i ( GLint x, GLint y, GLint z ) FUNCTION: void glRasterPos3s ( GLshort x, GLshort y, GLshort z ) FUNCTION: void glRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) FUNCTION: void glRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) FUNCTION: void glRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) FUNCTION: void glRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) FUNCTION: void glRasterPos2dv ( GLdouble* v ) FUNCTION: void glRasterPos2fv ( GLfloat* v ) FUNCTION: void glRasterPos2iv ( GLint* v ) FUNCTION: void glRasterPos2sv ( GLshort* v ) FUNCTION: void glRasterPos3dv ( GLdouble* v ) FUNCTION: void glRasterPos3fv ( GLfloat* v ) FUNCTION: void glRasterPos3iv ( GLint* v ) FUNCTION: void glRasterPos3sv ( GLshort* v ) FUNCTION: void glRasterPos4dv ( GLdouble* v ) FUNCTION: void glRasterPos4fv ( GLfloat* v ) FUNCTION: void glRasterPos4iv ( GLint* v ) FUNCTION: void glRasterPos4sv ( GLshort* v ) FUNCTION: void glRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) FUNCTION: void glRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) FUNCTION: void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) FUNCTION: void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) FUNCTION: void glRectdv ( GLdouble* v1, GLdouble* v2 ) FUNCTION: void glRectfv ( GLfloat* v1, GLfloat* v2 ) FUNCTION: void glRectiv ( GLint* v1, GLint* v2 ) FUNCTION: void glRectsv ( GLshort* v1, GLshort* v2 ) ! Vertex Arrays (1.1) FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr ) ! [09:39] (slava) NULL ! [09:39] (slava) then keep that object ! [09:39] (slava) when you want to get the value stored there,* void* ! [09:39] (slava) which returns an alien FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) FUNCTION: void glArrayElement ( GLint i ) FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer ) ! Lighting FUNCTION: void glShadeModel ( GLenum mode ) FUNCTION: void glLightf ( GLenum light, GLenum pname, GLfloat param ) FUNCTION: void glLighti ( GLenum light, GLenum pname, GLint param ) FUNCTION: void glLightfv ( GLenum light, GLenum pname, GLfloat* params ) FUNCTION: void glLightiv ( GLenum light, GLenum pname, GLint* params ) FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat* params ) FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint* params ) FUNCTION: void glLightModelf ( GLenum pname, GLfloat param ) FUNCTION: void glLightModeli ( GLenum pname, GLint param ) FUNCTION: void glLightModelfv ( GLenum pname, GLfloat* params ) FUNCTION: void glLightModeliv ( GLenum pname, GLint* params ) FUNCTION: void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) FUNCTION: void glMateriali ( GLenum face, GLenum pname, GLint param ) FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, GLint* params ) FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint* params ) FUNCTION: void glColorMaterial ( GLenum face, GLenum mode ) ! Raster functions FUNCTION: void glPixelZoom ( GLfloat xfactor, GLfloat yfactor ) FUNCTION: void glPixelStoref ( GLenum pname, GLfloat param ) FUNCTION: void glPixelStorei ( GLenum pname, GLint param ) FUNCTION: void glPixelTransferf ( GLenum pname, GLfloat param ) FUNCTION: void glPixelTransferi ( GLenum pname, GLint param ) FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, GLfloat* values ) FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, GLuint* values ) FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, GLushort* values ) FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat* values ) FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values ) FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values ) FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ! Stenciling FUNCTION: void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) FUNCTION: void glStencilMask ( GLuint mask ) FUNCTION: void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) FUNCTION: void glClearStencil ( GLint s ) ! Texture mapping FUNCTION: void glTexGend ( GLenum coord, GLenum pname, GLdouble param ) FUNCTION: void glTexGenf ( GLenum coord, GLenum pname, GLfloat param ) FUNCTION: void glTexGeni ( GLenum coord, GLenum pname, GLint param ) FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, GLint* params ) FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint* params ) FUNCTION: void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) FUNCTION: void glTexEnvi ( GLenum target, GLenum pname, GLint param ) FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, GLint* params ) FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint* params ) FUNCTION: void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) FUNCTION: void glTexParameteri ( GLenum target, GLenum pname, GLint param ) FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, GLint* params ) FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params ) FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params ) FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params ) FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) ! 1.1 functions FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures ) FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures ) FUNCTION: void glBindTexture ( GLenum target, GLuint texture ) FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities ) FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences ) FUNCTION: GLboolean glIsTexture ( GLuint texture ) FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ! Evaluators FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v ) FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v ) FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v ) FUNCTION: void glEvalCoord1d ( GLdouble u ) FUNCTION: void glEvalCoord1f ( GLfloat u ) FUNCTION: void glEvalCoord1dv ( GLdouble* u ) FUNCTION: void glEvalCoord1fv ( GLfloat* u ) FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v ) FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v ) FUNCTION: void glEvalCoord2dv ( GLdouble* u ) FUNCTION: void glEvalCoord2fv ( GLfloat* u ) FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) FUNCTION: void glEvalPoint1 ( GLint i ) FUNCTION: void glEvalPoint2 ( GLint i, GLint j ) FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ! Fog FUNCTION: void glFogf ( GLenum pname, GLfloat param ) FUNCTION: void glFogi ( GLenum pname, GLint param ) FUNCTION: void glFogfv ( GLenum pname, GLfloat* params ) FUNCTION: void glFogiv ( GLenum pname, GLint* params ) ! Selection and Feedback FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer ) FUNCTION: void glPassThrough ( GLfloat token ) FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer ) FUNCTION: void glInitNames ( ) FUNCTION: void glLoadName ( GLuint name ) FUNCTION: void glPushName ( GLuint name ) FUNCTION: void glPopName ( ) << reset-gl-function-number-counter >> ! OpenGL 1.2 CONSTANT: GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 CONSTANT: GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 CONSTANT: GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 CONSTANT: GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 CONSTANT: GL_UNSIGNED_BYTE_3_3_2 0x8032 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4 0x8033 CONSTANT: GL_UNSIGNED_SHORT_5_5_5_1 0x8034 CONSTANT: GL_UNSIGNED_INT_8_8_8_8 0x8035 CONSTANT: GL_UNSIGNED_INT_10_10_10_2 0x8036 CONSTANT: GL_RESCALE_NORMAL 0x803A CONSTANT: GL_TEXTURE_BINDING_3D 0x806A CONSTANT: GL_PACK_SKIP_IMAGES 0x806B CONSTANT: GL_PACK_IMAGE_HEIGHT 0x806C CONSTANT: GL_UNPACK_SKIP_IMAGES 0x806D CONSTANT: GL_UNPACK_IMAGE_HEIGHT 0x806E CONSTANT: GL_TEXTURE_3D 0x806F CONSTANT: GL_PROXY_TEXTURE_3D 0x8070 CONSTANT: GL_TEXTURE_DEPTH 0x8071 CONSTANT: GL_TEXTURE_WRAP_R 0x8072 CONSTANT: GL_MAX_3D_TEXTURE_SIZE 0x8073 CONSTANT: GL_BGR 0x80E0 CONSTANT: GL_BGRA 0x80E1 CONSTANT: GL_MAX_ELEMENTS_VERTICES 0x80E8 CONSTANT: GL_MAX_ELEMENTS_INDICES 0x80E9 CONSTANT: GL_CLAMP_TO_EDGE 0x812F CONSTANT: GL_TEXTURE_MIN_LOD 0x813A CONSTANT: GL_TEXTURE_MAX_LOD 0x813B CONSTANT: GL_TEXTURE_BASE_LEVEL 0x813C CONSTANT: GL_TEXTURE_MAX_LEVEL 0x813D CONSTANT: GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 CONSTANT: GL_SINGLE_COLOR 0x81F9 CONSTANT: GL_SEPARATE_SPECULAR_COLOR 0x81FA CONSTANT: GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 CONSTANT: GL_UNSIGNED_SHORT_5_6_5 0x8363 CONSTANT: GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 CONSTANT: GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 CONSTANT: GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 CONSTANT: GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 CONSTANT: GL_ALIASED_POINT_SIZE_RANGE 0x846D CONSTANT: GL_ALIASED_LINE_WIDTH_RANGE 0x846E GL-FUNCTION: void glCopyTexSubImage3D { glCopyTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) GL-FUNCTION: void glDrawRangeElements { glDrawRangeElementsEXT } ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) GL-FUNCTION: void glTexImage3D { glTexImage3DEXT } ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ! GL_ARB_imaging CONSTANT: GL_CONSTANT_COLOR 0x8001 CONSTANT: GL_ONE_MINUS_CONSTANT_COLOR 0x8002 CONSTANT: GL_CONSTANT_ALPHA 0x8003 CONSTANT: GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 CONSTANT: GL_BLEND_COLOR 0x8005 CONSTANT: GL_FUNC_ADD 0x8006 CONSTANT: GL_MIN 0x8007 CONSTANT: GL_MAX 0x8008 CONSTANT: GL_BLEND_EQUATION 0x8009 CONSTANT: GL_FUNC_SUBTRACT 0x800A CONSTANT: GL_FUNC_REVERSE_SUBTRACT 0x800B ! OpenGL 1.3 CONSTANT: GL_MULTISAMPLE 0x809D CONSTANT: GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E CONSTANT: GL_SAMPLE_ALPHA_TO_ONE 0x809F CONSTANT: GL_SAMPLE_COVERAGE 0x80A0 CONSTANT: GL_SAMPLE_BUFFERS 0x80A8 CONSTANT: GL_SAMPLES 0x80A9 CONSTANT: GL_SAMPLE_COVERAGE_VALUE 0x80AA CONSTANT: GL_SAMPLE_COVERAGE_INVERT 0x80AB CONSTANT: GL_CLAMP_TO_BORDER 0x812D CONSTANT: GL_TEXTURE0 0x84C0 CONSTANT: GL_TEXTURE1 0x84C1 CONSTANT: GL_TEXTURE2 0x84C2 CONSTANT: GL_TEXTURE3 0x84C3 CONSTANT: GL_TEXTURE4 0x84C4 CONSTANT: GL_TEXTURE5 0x84C5 CONSTANT: GL_TEXTURE6 0x84C6 CONSTANT: GL_TEXTURE7 0x84C7 CONSTANT: GL_TEXTURE8 0x84C8 CONSTANT: GL_TEXTURE9 0x84C9 CONSTANT: GL_TEXTURE10 0x84CA CONSTANT: GL_TEXTURE11 0x84CB CONSTANT: GL_TEXTURE12 0x84CC CONSTANT: GL_TEXTURE13 0x84CD CONSTANT: GL_TEXTURE14 0x84CE CONSTANT: GL_TEXTURE15 0x84CF CONSTANT: GL_TEXTURE16 0x84D0 CONSTANT: GL_TEXTURE17 0x84D1 CONSTANT: GL_TEXTURE18 0x84D2 CONSTANT: GL_TEXTURE19 0x84D3 CONSTANT: GL_TEXTURE20 0x84D4 CONSTANT: GL_TEXTURE21 0x84D5 CONSTANT: GL_TEXTURE22 0x84D6 CONSTANT: GL_TEXTURE23 0x84D7 CONSTANT: GL_TEXTURE24 0x84D8 CONSTANT: GL_TEXTURE25 0x84D9 CONSTANT: GL_TEXTURE26 0x84DA CONSTANT: GL_TEXTURE27 0x84DB CONSTANT: GL_TEXTURE28 0x84DC CONSTANT: GL_TEXTURE29 0x84DD CONSTANT: GL_TEXTURE30 0x84DE CONSTANT: GL_TEXTURE31 0x84DF CONSTANT: GL_ACTIVE_TEXTURE 0x84E0 CONSTANT: GL_CLIENT_ACTIVE_TEXTURE 0x84E1 CONSTANT: GL_MAX_TEXTURE_UNITS 0x84E2 CONSTANT: GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 CONSTANT: GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 CONSTANT: GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 CONSTANT: GL_TRANSPOSE_COLOR_MATRIX 0x84E6 CONSTANT: GL_SUBTRACT 0x84E7 CONSTANT: GL_COMPRESSED_ALPHA 0x84E9 CONSTANT: GL_COMPRESSED_LUMINANCE 0x84EA CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB CONSTANT: GL_COMPRESSED_INTENSITY 0x84EC CONSTANT: GL_COMPRESSED_RGB 0x84ED CONSTANT: GL_COMPRESSED_RGBA 0x84EE CONSTANT: GL_TEXTURE_COMPRESSION_HINT 0x84EF CONSTANT: GL_NORMAL_MAP 0x8511 CONSTANT: GL_REFLECTION_MAP 0x8512 CONSTANT: GL_TEXTURE_CUBE_MAP 0x8513 CONSTANT: GL_TEXTURE_BINDING_CUBE_MAP 0x8514 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A CONSTANT: GL_PROXY_TEXTURE_CUBE_MAP 0x851B CONSTANT: GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C CONSTANT: GL_COMBINE 0x8570 CONSTANT: GL_COMBINE_RGB 0x8571 CONSTANT: GL_COMBINE_ALPHA 0x8572 CONSTANT: GL_RGB_SCALE 0x8573 CONSTANT: GL_ADD_SIGNED 0x8574 CONSTANT: GL_INTERPOLATE 0x8575 CONSTANT: GL_CONSTANT 0x8576 CONSTANT: GL_PRIMARY_COLOR 0x8577 CONSTANT: GL_PREVIOUS 0x8578 CONSTANT: GL_SOURCE0_RGB 0x8580 CONSTANT: GL_SOURCE1_RGB 0x8581 CONSTANT: GL_SOURCE2_RGB 0x8582 CONSTANT: GL_SOURCE0_ALPHA 0x8588 CONSTANT: GL_SOURCE1_ALPHA 0x8589 CONSTANT: GL_SOURCE2_ALPHA 0x858A CONSTANT: GL_OPERAND0_RGB 0x8590 CONSTANT: GL_OPERAND1_RGB 0x8591 CONSTANT: GL_OPERAND2_RGB 0x8592 CONSTANT: GL_OPERAND0_ALPHA 0x8598 CONSTANT: GL_OPERAND1_ALPHA 0x8599 CONSTANT: GL_OPERAND2_ALPHA 0x859A CONSTANT: GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 CONSTANT: GL_TEXTURE_COMPRESSED 0x86A1 CONSTANT: GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 CONSTANT: GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 CONSTANT: GL_DOT3_RGB 0x86AE CONSTANT: GL_DOT3_RGBA 0x86AF CONSTANT: GL_MULTISAMPLE_BIT 0x20000000 GL-FUNCTION: void glActiveTexture { glActiveTextureARB } ( GLenum texture ) GL-FUNCTION: void glClientActiveTexture { glClientActiveTextureARB } ( GLenum texture ) GL-FUNCTION: void glCompressedTexImage1D { glCompressedTexImage1DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) GL-FUNCTION: void glCompressedTexImage2D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) GL-FUNCTION: void glCompressedTexImage3D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) GL-FUNCTION: void glCompressedTexSubImage1D { glCompressedTexSubImage1DARB } ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) GL-FUNCTION: void glCompressedTexSubImage2D { glCompressedTexSubImage2DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) GL-FUNCTION: void glCompressedTexSubImage3D { glCompressedTexSubImage3DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) GL-FUNCTION: void glGetCompressedTexImage { glGetCompressedTexImageARB } ( GLenum target, GLint lod, GLvoid* img ) GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble* m ) GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat* m ) GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble* m ) GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat* m ) GL-FUNCTION: void glMultiTexCoord1d { glMultiTexCoord1dARB } ( GLenum target, GLdouble s ) GL-FUNCTION: void glMultiTexCoord1dv { glMultiTexCoord1dvARB } ( GLenum target, GLdouble* v ) GL-FUNCTION: void glMultiTexCoord1f { glMultiTexCoord1fARB } ( GLenum target, GLfloat s ) GL-FUNCTION: void glMultiTexCoord1fv { glMultiTexCoord1fvARB } ( GLenum target, GLfloat* v ) GL-FUNCTION: void glMultiTexCoord1i { glMultiTexCoord1iARB } ( GLenum target, GLint s ) GL-FUNCTION: void glMultiTexCoord1iv { glMultiTexCoord1ivARB } ( GLenum target, GLint* v ) GL-FUNCTION: void glMultiTexCoord1s { glMultiTexCoord1sARB } ( GLenum target, GLshort s ) GL-FUNCTION: void glMultiTexCoord1sv { glMultiTexCoord1svARB } ( GLenum target, GLshort* v ) GL-FUNCTION: void glMultiTexCoord2d { glMultiTexCoord2dARB } ( GLenum target, GLdouble s, GLdouble t ) GL-FUNCTION: void glMultiTexCoord2dv { glMultiTexCoord2dvARB } ( GLenum target, GLdouble* v ) GL-FUNCTION: void glMultiTexCoord2f { glMultiTexCoord2fARB } ( GLenum target, GLfloat s, GLfloat t ) GL-FUNCTION: void glMultiTexCoord2fv { glMultiTexCoord2fvARB } ( GLenum target, GLfloat* v ) GL-FUNCTION: void glMultiTexCoord2i { glMultiTexCoord2iARB } ( GLenum target, GLint s, GLint t ) GL-FUNCTION: void glMultiTexCoord2iv { glMultiTexCoord2ivARB } ( GLenum target, GLint* v ) GL-FUNCTION: void glMultiTexCoord2s { glMultiTexCoord2sARB } ( GLenum target, GLshort s, GLshort t ) GL-FUNCTION: void glMultiTexCoord2sv { glMultiTexCoord2svARB } ( GLenum target, GLshort* v ) GL-FUNCTION: void glMultiTexCoord3d { glMultiTexCoord3dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r ) GL-FUNCTION: void glMultiTexCoord3dv { glMultiTexCoord3dvARB } ( GLenum target, GLdouble* v ) GL-FUNCTION: void glMultiTexCoord3f { glMultiTexCoord3fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r ) GL-FUNCTION: void glMultiTexCoord3fv { glMultiTexCoord3fvARB } ( GLenum target, GLfloat* v ) GL-FUNCTION: void glMultiTexCoord3i { glMultiTexCoord3iARB } ( GLenum target, GLint s, GLint t, GLint r ) GL-FUNCTION: void glMultiTexCoord3iv { glMultiTexCoord3ivARB } ( GLenum target, GLint* v ) GL-FUNCTION: void glMultiTexCoord3s { glMultiTexCoord3sARB } ( GLenum target, GLshort s, GLshort t, GLshort r ) GL-FUNCTION: void glMultiTexCoord3sv { glMultiTexCoord3svARB } ( GLenum target, GLshort* v ) GL-FUNCTION: void glMultiTexCoord4d { glMultiTexCoord4dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) GL-FUNCTION: void glMultiTexCoord4dv { glMultiTexCoord4dvARB } ( GLenum target, GLdouble* v ) GL-FUNCTION: void glMultiTexCoord4f { glMultiTexCoord4fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) GL-FUNCTION: void glMultiTexCoord4fv { glMultiTexCoord4fvARB } ( GLenum target, GLfloat* v ) GL-FUNCTION: void glMultiTexCoord4i { glMultiTexCoord4iARB } ( GLenum target, GLint s, GLint t, GLint r, GLint q ) GL-FUNCTION: void glMultiTexCoord4iv { glMultiTexCoord4ivARB } ( GLenum target, GLint* v ) GL-FUNCTION: void glMultiTexCoord4s { glMultiTexCoord4sARB } ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) GL-FUNCTION: void glMultiTexCoord4sv { glMultiTexCoord4svARB } ( GLenum target, GLshort* v ) GL-FUNCTION: void glSampleCoverage { glSampleCoverageARB } ( GLclampf value, GLboolean invert ) ! OpenGL 1.4 CONSTANT: GL_BLEND_DST_RGB 0x80C8 CONSTANT: GL_BLEND_SRC_RGB 0x80C9 CONSTANT: GL_BLEND_DST_ALPHA 0x80CA CONSTANT: GL_BLEND_SRC_ALPHA 0x80CB CONSTANT: GL_POINT_SIZE_MIN 0x8126 CONSTANT: GL_POINT_SIZE_MAX 0x8127 CONSTANT: GL_POINT_FADE_THRESHOLD_SIZE 0x8128 CONSTANT: GL_POINT_DISTANCE_ATTENUATION 0x8129 CONSTANT: GL_GENERATE_MIPMAP 0x8191 CONSTANT: GL_GENERATE_MIPMAP_HINT 0x8192 CONSTANT: GL_DEPTH_COMPONENT16 0x81A5 CONSTANT: GL_DEPTH_COMPONENT24 0x81A6 CONSTANT: GL_DEPTH_COMPONENT32 0x81A7 CONSTANT: GL_MIRRORED_REPEAT 0x8370 CONSTANT: GL_FOG_COORDINATE_SOURCE 0x8450 CONSTANT: GL_FOG_COORDINATE 0x8451 CONSTANT: GL_FRAGMENT_DEPTH 0x8452 CONSTANT: GL_CURRENT_FOG_COORDINATE 0x8453 CONSTANT: GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 CONSTANT: GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 CONSTANT: GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 CONSTANT: GL_FOG_COORDINATE_ARRAY 0x8457 CONSTANT: GL_COLOR_SUM 0x8458 CONSTANT: GL_CURRENT_SECONDARY_COLOR 0x8459 CONSTANT: GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A CONSTANT: GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B CONSTANT: GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C CONSTANT: GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D CONSTANT: GL_SECONDARY_COLOR_ARRAY 0x845E CONSTANT: GL_MAX_TEXTURE_LOD_BIAS 0x84FD CONSTANT: GL_TEXTURE_FILTER_CONTROL 0x8500 CONSTANT: GL_TEXTURE_LOD_BIAS 0x8501 CONSTANT: GL_INCR_WRAP 0x8507 CONSTANT: GL_DECR_WRAP 0x8508 CONSTANT: GL_TEXTURE_DEPTH_SIZE 0x884A CONSTANT: GL_DEPTH_TEXTURE_MODE 0x884B CONSTANT: GL_TEXTURE_COMPARE_MODE 0x884C CONSTANT: GL_TEXTURE_COMPARE_FUNC 0x884D CONSTANT: GL_COMPARE_R_TO_TEXTURE 0x884E GL-FUNCTION: void glBlendColor { glBlendColorEXT } ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) GL-FUNCTION: void glBlendEquation { glBlendEquationEXT } ( GLenum mode ) GL-FUNCTION: void glBlendFuncSeparate { glBlendFuncSeparateEXT } ( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) GL-FUNCTION: void glFogCoordPointer { glFogCoordPointerEXT } ( GLenum type, GLsizei stride, GLvoid* pointer ) GL-FUNCTION: void glFogCoordd { glFogCoorddEXT } ( GLdouble coord ) GL-FUNCTION: void glFogCoorddv { glFogCoorddvEXT } ( GLdouble* coord ) GL-FUNCTION: void glFogCoordf { glFogCoordfEXT } ( GLfloat coord ) GL-FUNCTION: void glFogCoordfv { glFogCoordfvEXT } ( GLfloat* coord ) GL-FUNCTION: void glMultiDrawArrays { glMultiDrawArraysEXT } ( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param ) GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params ) GL-FUNCTION: void glPointParameteri { glPointParameteriARB } ( GLenum pname, GLint param ) GL-FUNCTION: void glPointParameteriv { glPointParameterivARB } ( GLenum pname, GLint* params ) GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue ) GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v ) GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue ) GL-FUNCTION: void glSecondaryColor3dv { glSecondaryColor3dvEXT } ( GLdouble* v ) GL-FUNCTION: void glSecondaryColor3f { glSecondaryColor3fEXT } ( GLfloat red, GLfloat green, GLfloat blue ) GL-FUNCTION: void glSecondaryColor3fv { glSecondaryColor3fvEXT } ( GLfloat* v ) GL-FUNCTION: void glSecondaryColor3i { glSecondaryColor3iEXT } ( GLint red, GLint green, GLint blue ) GL-FUNCTION: void glSecondaryColor3iv { glSecondaryColor3ivEXT } ( GLint* v ) GL-FUNCTION: void glSecondaryColor3s { glSecondaryColor3sEXT } ( GLshort red, GLshort green, GLshort blue ) GL-FUNCTION: void glSecondaryColor3sv { glSecondaryColor3svEXT } ( GLshort* v ) GL-FUNCTION: void glSecondaryColor3ub { glSecondaryColor3ubEXT } ( GLubyte red, GLubyte green, GLubyte blue ) GL-FUNCTION: void glSecondaryColor3ubv { glSecondaryColor3ubvEXT } ( GLubyte* v ) GL-FUNCTION: void glSecondaryColor3ui { glSecondaryColor3uiEXT } ( GLuint red, GLuint green, GLuint blue ) GL-FUNCTION: void glSecondaryColor3uiv { glSecondaryColor3uivEXT } ( GLuint* v ) GL-FUNCTION: void glSecondaryColor3us { glSecondaryColor3usEXT } ( GLushort red, GLushort green, GLushort blue ) GL-FUNCTION: void glSecondaryColor3usv { glSecondaryColor3usvEXT } ( GLushort* v ) GL-FUNCTION: void glSecondaryColorPointer { glSecondaryColorPointerEXT } ( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) GL-FUNCTION: void glWindowPos2d { glWindowPos2dARB } ( GLdouble x, GLdouble y ) GL-FUNCTION: void glWindowPos2dv { glWindowPos2dvARB } ( GLdouble* p ) GL-FUNCTION: void glWindowPos2f { glWindowPos2fARB } ( GLfloat x, GLfloat y ) GL-FUNCTION: void glWindowPos2fv { glWindowPos2fvARB } ( GLfloat* p ) GL-FUNCTION: void glWindowPos2i { glWindowPos2iARB } ( GLint x, GLint y ) GL-FUNCTION: void glWindowPos2iv { glWindowPos2ivARB } ( GLint* p ) GL-FUNCTION: void glWindowPos2s { glWindowPos2sARB } ( GLshort x, GLshort y ) GL-FUNCTION: void glWindowPos2sv { glWindowPos2svARB } ( GLshort* p ) GL-FUNCTION: void glWindowPos3d { glWindowPos3dARB } ( GLdouble x, GLdouble y, GLdouble z ) GL-FUNCTION: void glWindowPos3dv { glWindowPos3dvARB } ( GLdouble* p ) GL-FUNCTION: void glWindowPos3f { glWindowPos3fARB } ( GLfloat x, GLfloat y, GLfloat z ) GL-FUNCTION: void glWindowPos3fv { glWindowPos3fvARB } ( GLfloat* p ) GL-FUNCTION: void glWindowPos3i { glWindowPos3iARB } ( GLint x, GLint y, GLint z ) GL-FUNCTION: void glWindowPos3iv { glWindowPos3ivARB } ( GLint* p ) GL-FUNCTION: void glWindowPos3s { glWindowPos3sARB } ( GLshort x, GLshort y, GLshort z ) GL-FUNCTION: void glWindowPos3sv { glWindowPos3svARB } ( GLshort* p ) ! OpenGL 1.5 CONSTANT: GL_BUFFER_SIZE 0x8764 CONSTANT: GL_BUFFER_USAGE 0x8765 CONSTANT: GL_QUERY_COUNTER_BITS 0x8864 CONSTANT: GL_CURRENT_QUERY 0x8865 CONSTANT: GL_QUERY_RESULT 0x8866 CONSTANT: GL_QUERY_RESULT_AVAILABLE 0x8867 CONSTANT: GL_ARRAY_BUFFER 0x8892 CONSTANT: GL_ELEMENT_ARRAY_BUFFER 0x8893 CONSTANT: GL_ARRAY_BUFFER_BINDING 0x8894 CONSTANT: GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 CONSTANT: GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 CONSTANT: GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 CONSTANT: GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 CONSTANT: GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 CONSTANT: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A CONSTANT: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B CONSTANT: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C CONSTANT: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D CONSTANT: GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E CONSTANT: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F CONSTANT: GL_READ_ONLY 0x88B8 CONSTANT: GL_WRITE_ONLY 0x88B9 CONSTANT: GL_READ_WRITE 0x88BA CONSTANT: GL_BUFFER_ACCESS 0x88BB CONSTANT: GL_BUFFER_MAPPED 0x88BC CONSTANT: GL_BUFFER_MAP_POINTER 0x88BD CONSTANT: GL_STREAM_DRAW 0x88E0 CONSTANT: GL_STREAM_READ 0x88E1 CONSTANT: GL_STREAM_COPY 0x88E2 CONSTANT: GL_STATIC_DRAW 0x88E4 CONSTANT: GL_STATIC_READ 0x88E5 CONSTANT: GL_STATIC_COPY 0x88E6 CONSTANT: GL_DYNAMIC_DRAW 0x88E8 CONSTANT: GL_DYNAMIC_READ 0x88E9 CONSTANT: GL_DYNAMIC_COPY 0x88EA CONSTANT: GL_SAMPLES_PASSED 0x8914 ALIAS: GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE ALIAS: GL_FOG_COORD GL_FOG_COORDINATE ALIAS: GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY ALIAS: GL_SRC0_RGB GL_SOURCE0_RGB ALIAS: GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER ALIAS: GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE ALIAS: GL_SRC1_ALPHA GL_SOURCE1_ALPHA ALIAS: GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE ALIAS: GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE ALIAS: GL_SRC0_ALPHA GL_SOURCE0_ALPHA ALIAS: GL_SRC1_RGB GL_SOURCE1_RGB ALIAS: GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING ALIAS: GL_SRC2_ALPHA GL_SOURCE2_ALPHA ALIAS: GL_SRC2_RGB GL_SOURCE2_RGB TYPEDEF: ptrdiff_t GLsizeiptr TYPEDEF: ptrdiff_t GLintptr GL-FUNCTION: void glBeginQuery { glBeginQueryARB } ( GLenum target, GLuint id ) GL-FUNCTION: void glBindBuffer { glBindBufferARB } ( GLenum target, GLuint buffer ) GL-FUNCTION: void glBufferData { glBufferDataARB } ( GLenum target, GLsizeiptr size, GLvoid* data, GLenum usage ) GL-FUNCTION: void glBufferSubData { glBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) GL-FUNCTION: void glDeleteBuffers { glDeleteBuffersARB } ( GLsizei n, GLuint* buffers ) GL-FUNCTION: void glDeleteQueries { glDeleteQueriesARB } ( GLsizei n, GLuint* ids ) GL-FUNCTION: void glEndQuery { glEndQueryARB } ( GLenum target ) GL-FUNCTION: void glGenBuffers { glGenBuffersARB } ( GLsizei n, GLuint* buffers ) GL-FUNCTION: void glGenQueries { glGenQueriesARB } ( GLsizei n, GLuint* ids ) GL-FUNCTION: void glGetBufferParameteriv { glGetBufferParameterivARB } ( GLenum target, GLenum pname, GLint* params ) GL-FUNCTION: void glGetBufferPointerv { glGetBufferPointervARB } ( GLenum target, GLenum pname, GLvoid** params ) GL-FUNCTION: void glGetBufferSubData { glGetBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) GL-FUNCTION: void glGetQueryObjectiv { glGetQueryObjectivARB } ( GLuint id, GLenum pname, GLint* params ) GL-FUNCTION: void glGetQueryObjectuiv { glGetQueryObjectuivARB } ( GLuint id, GLenum pname, GLuint* params ) GL-FUNCTION: void glGetQueryiv { glGetQueryivARB } ( GLenum target, GLenum pname, GLint* params ) GL-FUNCTION: GLboolean glIsBuffer { glIsBufferARB } ( GLuint buffer ) GL-FUNCTION: GLboolean glIsQuery { glIsQueryARB } ( GLuint id ) GL-FUNCTION: GLvoid* glMapBuffer { glMapBufferARB } ( GLenum target, GLenum access ) GL-FUNCTION: GLboolean glUnmapBuffer { glUnmapBufferARB } ( GLenum target ) ! OpenGL 2.0 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 CONSTANT: GL_CURRENT_VERTEX_ATTRIB 0x8626 CONSTANT: GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 CONSTANT: GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 CONSTANT: GL_STENCIL_BACK_FUNC 0x8800 CONSTANT: GL_STENCIL_BACK_FAIL 0x8801 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 CONSTANT: GL_MAX_DRAW_BUFFERS 0x8824 CONSTANT: GL_DRAW_BUFFER0 0x8825 CONSTANT: GL_DRAW_BUFFER1 0x8826 CONSTANT: GL_DRAW_BUFFER2 0x8827 CONSTANT: GL_DRAW_BUFFER3 0x8828 CONSTANT: GL_DRAW_BUFFER4 0x8829 CONSTANT: GL_DRAW_BUFFER5 0x882A CONSTANT: GL_DRAW_BUFFER6 0x882B CONSTANT: GL_DRAW_BUFFER7 0x882C CONSTANT: GL_DRAW_BUFFER8 0x882D CONSTANT: GL_DRAW_BUFFER9 0x882E CONSTANT: GL_DRAW_BUFFER10 0x882F CONSTANT: GL_DRAW_BUFFER11 0x8830 CONSTANT: GL_DRAW_BUFFER12 0x8831 CONSTANT: GL_DRAW_BUFFER13 0x8832 CONSTANT: GL_DRAW_BUFFER14 0x8833 CONSTANT: GL_DRAW_BUFFER15 0x8834 CONSTANT: GL_BLEND_EQUATION_ALPHA 0x883D CONSTANT: GL_POINT_SPRITE 0x8861 CONSTANT: GL_COORD_REPLACE 0x8862 CONSTANT: GL_MAX_VERTEX_ATTRIBS 0x8869 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A CONSTANT: GL_MAX_TEXTURE_COORDS 0x8871 CONSTANT: GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 CONSTANT: GL_FRAGMENT_SHADER 0x8B30 CONSTANT: GL_VERTEX_SHADER 0x8B31 CONSTANT: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 CONSTANT: GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A CONSTANT: GL_MAX_VARYING_FLOATS 0x8B4B CONSTANT: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C CONSTANT: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D CONSTANT: GL_SHADER_TYPE 0x8B4F CONSTANT: GL_FLOAT_VEC2 0x8B50 CONSTANT: GL_FLOAT_VEC3 0x8B51 CONSTANT: GL_FLOAT_VEC4 0x8B52 CONSTANT: GL_INT_VEC2 0x8B53 CONSTANT: GL_INT_VEC3 0x8B54 CONSTANT: GL_INT_VEC4 0x8B55 CONSTANT: GL_BOOL 0x8B56 CONSTANT: GL_BOOL_VEC2 0x8B57 CONSTANT: GL_BOOL_VEC3 0x8B58 CONSTANT: GL_BOOL_VEC4 0x8B59 CONSTANT: GL_FLOAT_MAT2 0x8B5A CONSTANT: GL_FLOAT_MAT3 0x8B5B CONSTANT: GL_FLOAT_MAT4 0x8B5C CONSTANT: GL_SAMPLER_1D 0x8B5D CONSTANT: GL_SAMPLER_2D 0x8B5E CONSTANT: GL_SAMPLER_3D 0x8B5F CONSTANT: GL_SAMPLER_CUBE 0x8B60 CONSTANT: GL_SAMPLER_1D_SHADOW 0x8B61 CONSTANT: GL_SAMPLER_2D_SHADOW 0x8B62 CONSTANT: GL_DELETE_STATUS 0x8B80 CONSTANT: GL_COMPILE_STATUS 0x8B81 CONSTANT: GL_LINK_STATUS 0x8B82 CONSTANT: GL_VALIDATE_STATUS 0x8B83 CONSTANT: GL_INFO_LOG_LENGTH 0x8B84 CONSTANT: GL_ATTACHED_SHADERS 0x8B85 CONSTANT: GL_ACTIVE_UNIFORMS 0x8B86 CONSTANT: GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 CONSTANT: GL_SHADER_SOURCE_LENGTH 0x8B88 CONSTANT: GL_ACTIVE_ATTRIBUTES 0x8B89 CONSTANT: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A CONSTANT: GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B CONSTANT: GL_SHADING_LANGUAGE_VERSION 0x8B8C CONSTANT: GL_CURRENT_PROGRAM 0x8B8D CONSTANT: GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 CONSTANT: GL_LOWER_LEFT 0x8CA1 CONSTANT: GL_UPPER_LEFT 0x8CA2 CONSTANT: GL_STENCIL_BACK_REF 0x8CA3 CONSTANT: GL_STENCIL_BACK_VALUE_MASK 0x8CA4 CONSTANT: GL_STENCIL_BACK_WRITEMASK 0x8CA5 ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION GL-FUNCTION: void glAttachShader { glAttachObjectARB } ( GLuint program, GLuint shader ) GL-FUNCTION: void glBindAttribLocation { glBindAttribLocationARB } ( GLuint program, GLuint index, GLstring name ) GL-FUNCTION: void glBlendEquationSeparate { glBlendEquationSeparateEXT } ( GLenum modeRGB, GLenum modeAlpha ) GL-FUNCTION: void glCompileShader { glCompileShaderARB } ( GLuint shader ) GL-FUNCTION: GLuint glCreateProgram { glCreateProgramObjectARB } ( ) GL-FUNCTION: GLuint glCreateShader { glCreateShaderObjectARB } ( GLenum type ) GL-FUNCTION: void glDeleteProgram { glDeleteObjectARB } ( GLuint program ) GL-FUNCTION: void glDeleteShader { glDeleteObjectARB } ( GLuint shader ) GL-FUNCTION: void glDetachShader { glDetachObjectARB } ( GLuint program, GLuint shader ) GL-FUNCTION: void glDisableVertexAttribArray { glDisableVertexAttribArrayARB } ( GLuint index ) GL-FUNCTION: void glDrawBuffers { glDrawBuffersARB glDrawBuffersATI } ( GLsizei n, GLenum* bufs ) GL-FUNCTION: void glEnableVertexAttribArray { glEnableVertexAttribArrayARB } ( GLuint index ) GL-FUNCTION: void glGetActiveAttrib { glGetActiveAttribARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLstring name ) GL-FUNCTION: void glGetActiveUniform { glGetActiveUniformARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLstring name ) GL-FUNCTION: void glGetAttachedShaders { glGetAttachedObjectsARB } ( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders ) GL-FUNCTION: GLint glGetAttribLocation { glGetAttribLocationARB } ( GLuint program, GLstring name ) GL-FUNCTION: void glGetProgramInfoLog { glGetInfoLogARB } ( GLuint program, GLsizei bufSize, GLsizei* length, GLstring infoLog ) GL-FUNCTION: void glGetProgramiv { glGetObjectParameterivARB } ( GLuint program, GLenum pname, GLint* param ) GL-FUNCTION: void glGetShaderInfoLog { glGetInfoLogARB } ( GLuint shader, GLsizei bufSize, GLsizei* length, GLstring infoLog ) GL-FUNCTION: void glGetShaderSource { glGetShaderSourceARB } ( GLint obj, GLsizei maxLength, GLsizei* length, GLstring source ) GL-FUNCTION: void glGetShaderiv { glGetObjectParameterivARB } ( GLuint shader, GLenum pname, GLint* param ) GL-FUNCTION: GLint glGetUniformLocation { glGetUniformLocationARB } ( GLint programObj, GLstring name ) GL-FUNCTION: void glGetUniformfv { glGetUniformfvARB } ( GLuint program, GLint location, GLfloat* params ) GL-FUNCTION: void glGetUniformiv { glGetUniformivARB } ( GLuint program, GLint location, GLint* params ) GL-FUNCTION: void glGetVertexAttribPointerv { glGetVertexAttribPointervARB } ( GLuint index, GLenum pname, GLvoid** pointer ) GL-FUNCTION: void glGetVertexAttribdv { glGetVertexAttribdvARB } ( GLuint index, GLenum pname, GLdouble* params ) GL-FUNCTION: void glGetVertexAttribfv { glGetVertexAttribfvARB } ( GLuint index, GLenum pname, GLfloat* params ) GL-FUNCTION: void glGetVertexAttribiv { glGetVertexAttribivARB } ( GLuint index, GLenum pname, GLint* params ) GL-FUNCTION: GLboolean glIsProgram { glIsProgramARB } ( GLuint program ) GL-FUNCTION: GLboolean glIsShader { glIsShaderARB } ( GLuint shader ) GL-FUNCTION: void glLinkProgram { glLinkProgramARB } ( GLuint program ) GL-FUNCTION: void glShaderSource { glShaderSourceARB } ( GLuint shader, GLsizei count, GLstring* strings, GLint* lengths ) GL-FUNCTION: void glStencilFuncSeparate { glStencilFuncSeparateATI } ( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) GL-FUNCTION: void glStencilMaskSeparate { } ( GLenum face, GLuint mask ) GL-FUNCTION: void glStencilOpSeparate { glStencilOpSeparateATI } ( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) GL-FUNCTION: void glUniform1f { glUniform1fARB } ( GLint location, GLfloat v0 ) GL-FUNCTION: void glUniform1fv { glUniform1fvARB } ( GLint location, GLsizei count, GLfloat* value ) GL-FUNCTION: void glUniform1i { glUniform1iARB } ( GLint location, GLint v0 ) GL-FUNCTION: void glUniform1iv { glUniform1ivARB } ( GLint location, GLsizei count, GLint* value ) GL-FUNCTION: void glUniform2f { glUniform2fARB } ( GLint location, GLfloat v0, GLfloat v1 ) GL-FUNCTION: void glUniform2fv { glUniform2fvARB } ( GLint location, GLsizei count, GLfloat* value ) GL-FUNCTION: void glUniform2i { glUniform2iARB } ( GLint location, GLint v0, GLint v1 ) GL-FUNCTION: void glUniform2iv { glUniform2ivARB } ( GLint location, GLsizei count, GLint* value ) GL-FUNCTION: void glUniform3f { glUniform3fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) GL-FUNCTION: void glUniform3fv { glUniform3fvARB } ( GLint location, GLsizei count, GLfloat* value ) GL-FUNCTION: void glUniform3i { glUniform3iARB } ( GLint location, GLint v0, GLint v1, GLint v2 ) GL-FUNCTION: void glUniform3iv { glUniform3ivARB } ( GLint location, GLsizei count, GLint* value ) GL-FUNCTION: void glUniform4f { glUniform4fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) GL-FUNCTION: void glUniform4fv { glUniform4fvARB } ( GLint location, GLsizei count, GLfloat* value ) GL-FUNCTION: void glUniform4i { glUniform4iARB } ( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) GL-FUNCTION: void glUniform4iv { glUniform4ivARB } ( GLint location, GLsizei count, GLint* value ) GL-FUNCTION: void glUniformMatrix2fv { glUniformMatrix2fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) GL-FUNCTION: void glUniformMatrix3fv { glUniformMatrix3fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) GL-FUNCTION: void glUniformMatrix4fv { glUniformMatrix4fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) GL-FUNCTION: void glUseProgram { glUseProgramObjectARB } ( GLuint program ) GL-FUNCTION: void glValidateProgram { glValidateProgramARB } ( GLuint program ) GL-FUNCTION: void glVertexAttrib1d { glVertexAttrib1dARB } ( GLuint index, GLdouble x ) GL-FUNCTION: void glVertexAttrib1dv { glVertexAttrib1dvARB } ( GLuint index, GLdouble* v ) GL-FUNCTION: void glVertexAttrib1f { glVertexAttrib1fARB } ( GLuint index, GLfloat x ) GL-FUNCTION: void glVertexAttrib1fv { glVertexAttrib1fvARB } ( GLuint index, GLfloat* v ) GL-FUNCTION: void glVertexAttrib1s { glVertexAttrib1sARB } ( GLuint index, GLshort x ) GL-FUNCTION: void glVertexAttrib1sv { glVertexAttrib1svARB } ( GLuint index, GLshort* v ) GL-FUNCTION: void glVertexAttrib2d { glVertexAttrib2dARB } ( GLuint index, GLdouble x, GLdouble y ) GL-FUNCTION: void glVertexAttrib2dv { glVertexAttrib2dvARB } ( GLuint index, GLdouble* v ) GL-FUNCTION: void glVertexAttrib2f { glVertexAttrib2fARB } ( GLuint index, GLfloat x, GLfloat y ) GL-FUNCTION: void glVertexAttrib2fv { glVertexAttrib2fvARB } ( GLuint index, GLfloat* v ) GL-FUNCTION: void glVertexAttrib2s { glVertexAttrib2sARB } ( GLuint index, GLshort x, GLshort y ) GL-FUNCTION: void glVertexAttrib2sv { glVertexAttrib2svARB } ( GLuint index, GLshort* v ) GL-FUNCTION: void glVertexAttrib3d { glVertexAttrib3dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z ) GL-FUNCTION: void glVertexAttrib3dv { glVertexAttrib3dvARB } ( GLuint index, GLdouble* v ) GL-FUNCTION: void glVertexAttrib3f { glVertexAttrib3fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z ) GL-FUNCTION: void glVertexAttrib3fv { glVertexAttrib3fvARB } ( GLuint index, GLfloat* v ) GL-FUNCTION: void glVertexAttrib3s { glVertexAttrib3sARB } ( GLuint index, GLshort x, GLshort y, GLshort z ) GL-FUNCTION: void glVertexAttrib3sv { glVertexAttrib3svARB } ( GLuint index, GLshort* v ) GL-FUNCTION: void glVertexAttrib4Nbv { glVertexAttrib4NbvARB } ( GLuint index, GLbyte* v ) GL-FUNCTION: void glVertexAttrib4Niv { glVertexAttrib4NivARB } ( GLuint index, GLint* v ) GL-FUNCTION: void glVertexAttrib4Nsv { glVertexAttrib4NsvARB } ( GLuint index, GLshort* v ) GL-FUNCTION: void glVertexAttrib4Nub { glVertexAttrib4NubARB } ( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) GL-FUNCTION: void glVertexAttrib4Nubv { glVertexAttrib4NubvARB } ( GLuint index, GLubyte* v ) GL-FUNCTION: void glVertexAttrib4Nuiv { glVertexAttrib4NuivARB } ( GLuint index, GLuint* v ) GL-FUNCTION: void glVertexAttrib4Nusv { glVertexAttrib4NusvARB } ( GLuint index, GLushort* v ) GL-FUNCTION: void glVertexAttrib4bv { glVertexAttrib4bvARB } ( GLuint index, GLbyte* v ) GL-FUNCTION: void glVertexAttrib4d { glVertexAttrib4dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) GL-FUNCTION: void glVertexAttrib4dv { glVertexAttrib4dvARB } ( GLuint index, GLdouble* v ) GL-FUNCTION: void glVertexAttrib4f { glVertexAttrib4fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) GL-FUNCTION: void glVertexAttrib4fv { glVertexAttrib4fvARB } ( GLuint index, GLfloat* v ) GL-FUNCTION: void glVertexAttrib4iv { glVertexAttrib4ivARB } ( GLuint index, GLint* v ) GL-FUNCTION: void glVertexAttrib4s { glVertexAttrib4sARB } ( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) GL-FUNCTION: void glVertexAttrib4sv { glVertexAttrib4svARB } ( GLuint index, GLshort* v ) GL-FUNCTION: void glVertexAttrib4ubv { glVertexAttrib4ubvARB } ( GLuint index, GLubyte* v ) GL-FUNCTION: void glVertexAttrib4uiv { glVertexAttrib4uivARB } ( GLuint index, GLuint* v ) GL-FUNCTION: void glVertexAttrib4usv { glVertexAttrib4usvARB } ( GLuint index, GLushort* v ) GL-FUNCTION: void glVertexAttribPointer { glVertexAttribPointerARB } ( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) ! OpenGL 2.1 CONSTANT: GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F CONSTANT: GL_PIXEL_PACK_BUFFER 0x88EB CONSTANT: GL_PIXEL_UNPACK_BUFFER 0x88EC CONSTANT: GL_PIXEL_PACK_BUFFER_BINDING 0x88ED CONSTANT: GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF CONSTANT: GL_SRGB 0x8C40 CONSTANT: GL_SRGB8 0x8C41 CONSTANT: GL_SRGB_ALPHA 0x8C42 CONSTANT: GL_SRGB8_ALPHA8 0x8C43 CONSTANT: GL_SLUMINANCE_ALPHA 0x8C44 CONSTANT: GL_SLUMINANCE8_ALPHA8 0x8C45 CONSTANT: GL_SLUMINANCE 0x8C46 CONSTANT: GL_SLUMINANCE8 0x8C47 CONSTANT: GL_COMPRESSED_SRGB 0x8C48 CONSTANT: GL_COMPRESSED_SRGB_ALPHA 0x8C49 CONSTANT: GL_COMPRESSED_SLUMINANCE 0x8C4A CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B CONSTANT: GL_FLOAT_MAT2x3 0x8B65 CONSTANT: GL_FLOAT_MAT2x4 0x8B66 CONSTANT: GL_FLOAT_MAT3x2 0x8B67 CONSTANT: GL_FLOAT_MAT3x4 0x8B68 CONSTANT: GL_FLOAT_MAT4x2 0x8B69 CONSTANT: GL_FLOAT_MAT4x3 0x8B6A GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) GL-FUNCTION: void glUniformMatrix3x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) GL-FUNCTION: void glUniformMatrix3x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) GL-FUNCTION: void glUniformMatrix4x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ! OpenGL 3.0 TYPEDEF: ushort GLhalf CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD CONSTANT: GL_SAMPLER_CUBE_SHADOW 0x8DC5 CONSTANT: GL_UNSIGNED_INT_VEC2 0x8DC6 CONSTANT: GL_UNSIGNED_INT_VEC3 0x8DC7 CONSTANT: GL_UNSIGNED_INT_VEC4 0x8DC8 CONSTANT: GL_INT_SAMPLER_1D 0x8DC9 CONSTANT: GL_INT_SAMPLER_2D 0x8DCA CONSTANT: GL_INT_SAMPLER_3D 0x8DCB CONSTANT: GL_INT_SAMPLER_CUBE 0x8DCC CONSTANT: GL_INT_SAMPLER_2D_RECT 0x8DCD CONSTANT: GL_INT_SAMPLER_1D_ARRAY 0x8DCE CONSTANT: GL_INT_SAMPLER_2D_ARRAY 0x8DCF CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 CONSTANT: GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 CONSTANT: GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 CONSTANT: GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 CONSTANT: GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 CONSTANT: GL_RGBA32F 0x8814 CONSTANT: GL_RGB32F 0x8815 CONSTANT: GL_RGBA16F 0x881A CONSTANT: GL_RGB16F 0x881B CONSTANT: GL_TEXTURE_RED_TYPE 0x8C10 CONSTANT: GL_TEXTURE_GREEN_TYPE 0x8C11 CONSTANT: GL_TEXTURE_BLUE_TYPE 0x8C12 CONSTANT: GL_TEXTURE_ALPHA_TYPE 0x8C13 CONSTANT: GL_TEXTURE_DEPTH_TYPE 0x8C16 CONSTANT: GL_UNSIGNED_NORMALIZED 0x8C17 CONSTANT: GL_QUERY_WAIT 0x8E13 CONSTANT: GL_QUERY_NO_WAIT 0x8E14 CONSTANT: GL_QUERY_BY_REGION_WAIT 0x8E15 CONSTANT: GL_QUERY_BY_REGION_NO_WAIT 0x8E16 CONSTANT: GL_HALF_FLOAT 0x140B CONSTANT: GL_MAP_READ_BIT 0x0001 CONSTANT: GL_MAP_WRITE_BIT 0x0002 CONSTANT: GL_MAP_INVALIDATE_RANGE_BIT 0x0004 CONSTANT: GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 CONSTANT: GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 CONSTANT: GL_MAP_UNSYNCHRONIZED_BIT 0x0020 CONSTANT: GL_R8 0x8229 CONSTANT: GL_R16 0x822A CONSTANT: GL_RG8 0x822B CONSTANT: GL_RG16 0x822C CONSTANT: GL_R16F 0x822D CONSTANT: GL_R32F 0x822E CONSTANT: GL_RG16F 0x822F CONSTANT: GL_RG32F 0x8230 CONSTANT: GL_R8I 0x8231 CONSTANT: GL_R8UI 0x8232 CONSTANT: GL_R16I 0x8233 CONSTANT: GL_R16UI 0x8234 CONSTANT: GL_R32I 0x8235 CONSTANT: GL_R32UI 0x8236 CONSTANT: GL_RG8I 0x8237 CONSTANT: GL_RG8UI 0x8238 CONSTANT: GL_RG16I 0x8239 CONSTANT: GL_RG16UI 0x823A CONSTANT: GL_RG32I 0x823B CONSTANT: GL_RG32UI 0x823C CONSTANT: GL_RG 0x8227 CONSTANT: GL_COMPRESSED_RED 0x8225 CONSTANT: GL_COMPRESSED_RG 0x8226 CONSTANT: GL_RG_INTEGER 0x8228 CONSTANT: GL_VERTEX_ARRAY_BINDING 0x85B5 CONSTANT: GL_CLAMP_READ_COLOR 0x891C CONSTANT: GL_FIXED_ONLY 0x891D CONSTANT: GL_DEPTH_COMPONENT32F 0x8CAC CONSTANT: GL_DEPTH32F_STENCIL8 0x8CAD CONSTANT: GL_RGB9_E5 0x8C3D CONSTANT: GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E CONSTANT: GL_TEXTURE_SHARED_SIZE 0x8C3F CONSTANT: GL_R11F_G11F_B10F 0x8C3A CONSTANT: GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B CONSTANT: GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 CONSTANT: GL_MAX_RENDERBUFFER_SIZE 0x84E8 CONSTANT: GL_FRAMEBUFFER_BINDING 0x8CA6 CONSTANT: GL_RENDERBUFFER_BINDING 0x8CA7 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 CONSTANT: GL_FRAMEBUFFER_DEFAULT 0x8218 CONSTANT: GL_FRAMEBUFFER_UNDEFINED 0x8219 CONSTANT: GL_DEPTH_STENCIL_ATTACHMENT 0x821A CONSTANT: GL_FRAMEBUFFER_COMPLETE 0x8CD5 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC CONSTANT: GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD CONSTANT: GL_MAX_COLOR_ATTACHMENTS 0x8CDF CONSTANT: GL_COLOR_ATTACHMENT0 0x8CE0 CONSTANT: GL_COLOR_ATTACHMENT1 0x8CE1 CONSTANT: GL_COLOR_ATTACHMENT2 0x8CE2 CONSTANT: GL_COLOR_ATTACHMENT3 0x8CE3 CONSTANT: GL_COLOR_ATTACHMENT4 0x8CE4 CONSTANT: GL_COLOR_ATTACHMENT5 0x8CE5 CONSTANT: GL_COLOR_ATTACHMENT6 0x8CE6 CONSTANT: GL_COLOR_ATTACHMENT7 0x8CE7 CONSTANT: GL_COLOR_ATTACHMENT8 0x8CE8 CONSTANT: GL_COLOR_ATTACHMENT9 0x8CE9 CONSTANT: GL_COLOR_ATTACHMENT10 0x8CEA CONSTANT: GL_COLOR_ATTACHMENT11 0x8CEB CONSTANT: GL_COLOR_ATTACHMENT12 0x8CEC CONSTANT: GL_COLOR_ATTACHMENT13 0x8CED CONSTANT: GL_COLOR_ATTACHMENT14 0x8CEE CONSTANT: GL_COLOR_ATTACHMENT15 0x8CEF CONSTANT: GL_DEPTH_ATTACHMENT 0x8D00 CONSTANT: GL_STENCIL_ATTACHMENT 0x8D20 CONSTANT: GL_FRAMEBUFFER 0x8D40 CONSTANT: GL_RENDERBUFFER 0x8D41 CONSTANT: GL_RENDERBUFFER_WIDTH 0x8D42 CONSTANT: GL_RENDERBUFFER_HEIGHT 0x8D43 CONSTANT: GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 CONSTANT: GL_STENCIL_INDEX1 0x8D46 CONSTANT: GL_STENCIL_INDEX4 0x8D47 CONSTANT: GL_STENCIL_INDEX8 0x8D48 CONSTANT: GL_STENCIL_INDEX16 0x8D49 CONSTANT: GL_RENDERBUFFER_RED_SIZE 0x8D50 CONSTANT: GL_RENDERBUFFER_GREEN_SIZE 0x8D51 CONSTANT: GL_RENDERBUFFER_BLUE_SIZE 0x8D52 CONSTANT: GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 CONSTANT: GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 CONSTANT: GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 CONSTANT: GL_READ_FRAMEBUFFER 0x8CA8 CONSTANT: GL_DRAW_FRAMEBUFFER 0x8CA9 ALIAS: GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING CONSTANT: GL_READ_FRAMEBUFFER_BINDING 0x8CAA CONSTANT: GL_RENDERBUFFER_SAMPLES 0x8CAB CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 CONSTANT: GL_MAX_SAMPLES 0x8D57 CONSTANT: GL_DEPTH_STENCIL 0x84F9 CONSTANT: GL_UNSIGNED_INT_24_8 0x84FA CONSTANT: GL_DEPTH24_STENCIL8 0x88F0 CONSTANT: GL_TEXTURE_STENCIL_SIZE 0x88F1 CONSTANT: GL_RGBA32UI 0x8D70 CONSTANT: GL_RGB32UI 0x8D71 CONSTANT: GL_RGBA16UI 0x8D76 CONSTANT: GL_RGB16UI 0x8D77 CONSTANT: GL_RGBA8UI 0x8D7C CONSTANT: GL_RGB8UI 0x8D7D CONSTANT: GL_RGBA32I 0x8D82 CONSTANT: GL_RGB32I 0x8D83 CONSTANT: GL_RGBA16I 0x8D88 CONSTANT: GL_RGB16I 0x8D89 CONSTANT: GL_RGBA8I 0x8D8E CONSTANT: GL_RGB8I 0x8D8F CONSTANT: GL_RED_INTEGER 0x8D94 CONSTANT: GL_GREEN_INTEGER 0x8D95 CONSTANT: GL_BLUE_INTEGER 0x8D96 CONSTANT: GL_RGB_INTEGER 0x8D98 CONSTANT: GL_RGBA_INTEGER 0x8D99 CONSTANT: GL_BGR_INTEGER 0x8D9A CONSTANT: GL_BGRA_INTEGER 0x8D9B CONSTANT: GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD CONSTANT: GL_TEXTURE_1D_ARRAY 0x8C18 CONSTANT: GL_TEXTURE_2D_ARRAY 0x8C1A CONSTANT: GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B CONSTANT: GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 CONSTANT: GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C CONSTANT: GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D CONSTANT: GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 CONSTANT: GL_SAMPLER_1D_ARRAY 0x8DC0 CONSTANT: GL_SAMPLER_2D_ARRAY 0x8DC1 CONSTANT: GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 CONSTANT: GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 CONSTANT: GL_COMPRESSED_RED_RGTC1 0x8DBB CONSTANT: GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC CONSTANT: GL_COMPRESSED_RG_RGTC2 0x8DBD CONSTANT: GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F CONSTANT: GL_INTERLEAVED_ATTRIBS 0x8C8C CONSTANT: GL_SEPARATE_ATTRIBS 0x8C8D CONSTANT: GL_PRIMITIVES_GENERATED 0x8C87 CONSTANT: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 CONSTANT: GL_RASTERIZER_DISCARD 0x8C89 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 CONSTANT: GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F CONSTANT: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 CONSTANT: GL_FRAMEBUFFER_SRGB 0x8DB9 CONSTANT: GL_MAJOR_VERSION 0x821B CONSTANT: GL_MINOR_VERSION 0x821C CONSTANT: GL_NUM_EXTENSIONS 0x821D CONSTANT: GL_CONTEXT_FLAGS 0x821E CONSTANT: GL_INDEX 0x8222 CONSTANT: GL_DEPTH_BUFFER 0x8223 CONSTANT: GL_STENCIL_BUFFER 0x8224 CONSTANT: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 ALIAS: GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE ALIAS: GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS ALIAS: GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES ALIAS: GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 ALIAS: GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 ALIAS: GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 ALIAS: GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 ALIAS: GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 ALIAS: GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 GL-FUNCTION: void glVertexAttribIPointer { glVertexAttribIPointerEXT } ( GLuint index, GLint size, GLenum type, GLsizei stride, void* pointer ) GL-FUNCTION: void glGetVertexAttribIiv { glGetVertexAttribIivEXT } ( GLuint index, GLenum pname, GLint* params ) GL-FUNCTION: void glGetVertexAttribIuiv { glGetVertexAttribIuivEXT } ( GLuint index, GLenum pname, GLuint* params ) GL-FUNCTION: void glUniform1ui { glUniform1uiEXT } ( GLint location, GLuint v0 ) GL-FUNCTION: void glUniform2ui { glUniform2uiEXT } ( GLint location, GLuint v0, GLuint v1 ) GL-FUNCTION: void glUniform3ui { glUniform3uiEXT } ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) GL-FUNCTION: void glUniform4ui { glUniform4uiEXT } ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) GL-FUNCTION: void glUniform1uiv { glUniform1uivEXT } ( GLint location, GLsizei count, GLuint* value ) GL-FUNCTION: void glUniform2uiv { glUniform2uivEXT } ( GLint location, GLsizei count, GLuint* value ) GL-FUNCTION: void glUniform3uiv { glUniform3uivEXT } ( GLint location, GLsizei count, GLuint* value ) GL-FUNCTION: void glUniform4uiv { glUniform4uivEXT } ( GLint location, GLsizei count, GLuint* value ) GL-FUNCTION: void glGetUniformuiv { glGetUniformuivEXT } ( GLuint program, GLint location, GLuint* params ) GL-FUNCTION: void glBindFragDataLocation { glBindFragDataLocationEXT } ( GLuint program, GLuint colorNumber, GLstring name ) GL-FUNCTION: GLint glGetFragDataLocation { glGetFragDataLocationEXT } ( GLuint program, GLstring name ) GL-FUNCTION: void glBeginConditionalRender { glBeginConditionalRenderNV } ( GLuint id, GLenum mode ) GL-FUNCTION: void glEndConditionalRender { glEndConditionalRenderNV } ( ) GL-FUNCTION: void glBindVertexArray { glBindVertexArrayAPPLE } ( GLuint array ) GL-FUNCTION: void glDeleteVertexArrays { glDeleteVertexArraysAPPLE } ( GLsizei n, GLuint* arrays ) GL-FUNCTION: void glGenVertexArrays { glGenVertexArraysAPPLE } ( GLsizei n, GLuint* arrays ) GL-FUNCTION: GLboolean glIsVertexArray { glIsVertexArrayAPPLE } ( GLuint array ) GL-FUNCTION: void glClampColor { glClampColorARB } ( GLenum target, GLenum clamp ) GL-FUNCTION: void glBindFramebuffer { glBindFramebufferEXT } ( GLenum target, GLuint framebuffer ) GL-FUNCTION: void glBindRenderbuffer { glBindRenderbufferEXT } ( GLenum target, GLuint renderbuffer ) GL-FUNCTION: GLenum glCheckFramebufferStatus { glCheckFramebufferStatusEXT } ( GLenum target ) GL-FUNCTION: void glDeleteFramebuffers { glDeleteFramebuffersEXT } ( GLsizei n, GLuint* framebuffers ) GL-FUNCTION: void glDeleteRenderbuffers { glDeleteRenderbuffersEXT } ( GLsizei n, GLuint* renderbuffers ) GL-FUNCTION: void glFramebufferRenderbuffer { glFramebufferRenderbufferEXT } ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) GL-FUNCTION: void glFramebufferTexture1D { glFramebufferTexture1DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) GL-FUNCTION: void glFramebufferTexture2D { glFramebufferTexture2DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) GL-FUNCTION: void glFramebufferTexture3D { glFramebufferTexture3DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) GL-FUNCTION: void glFramebufferTextureLayer { glFramebufferTextureLayerEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) GL-FUNCTION: void glGenFramebuffers { glGenFramebuffersEXT } ( GLsizei n, GLuint* framebuffers ) GL-FUNCTION: void glGenRenderbuffers { glGenRenderbuffersEXT } ( GLsizei n, GLuint* renderbuffers ) GL-FUNCTION: void glGenerateMipmap { glGenerateMipmapEXT } ( GLenum target ) GL-FUNCTION: void glGetFramebufferAttachmentParameteriv { glGetFramebufferAttachmentParameterivEXT } ( GLenum target, GLenum attachment, GLenum pname, GLint* params ) GL-FUNCTION: void glGetRenderbufferParameteriv { glGetRenderbufferParameterivEXT } ( GLenum target, GLenum pname, GLint* params ) GL-FUNCTION: GLboolean glIsFramebuffer { glIsFramebufferEXT } ( GLuint framebuffer ) GL-FUNCTION: GLboolean glIsRenderbuffer { glIsRenderbufferEXT } ( GLuint renderbuffer ) GL-FUNCTION: void glRenderbufferStorage { glRenderbufferStorageEXT } ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) GL-FUNCTION: void glBlitFramebuffer { glBlitFramebufferEXT } ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) GL-FUNCTION: void glRenderbufferStorageMultisample { glRenderbufferStorageMultisampleEXT } ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) GL-FUNCTION: void glTexParameterIiv { glTexParameterIivEXT } ( GLenum target, GLenum pname, GLint* params ) GL-FUNCTION: void glTexParameterIuiv { glTexParameterIuivEXT } ( GLenum target, GLenum pname, GLuint* params ) GL-FUNCTION: void glGetTexParameterIiv { glGetTexParameterIivEXT } ( GLenum target, GLenum pname, GLint* params ) GL-FUNCTION: void glGetTexParameterIuiv { glGetTexParameterIuivEXT } ( GLenum target, GLenum pname, GLuint* params ) GL-FUNCTION: void glColorMaski { glColorMaskIndexedEXT } ( GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a ) GL-FUNCTION: void glGetBooleani_v { glGetBooleanIndexedvEXT } ( GLenum value, GLuint index, GLboolean* data ) GL-FUNCTION: void glGetIntegeri_v { glGetIntegerIndexedvEXT } ( GLenum value, GLuint index, GLint* data ) GL-FUNCTION: void glEnablei { glEnableIndexedEXT } ( GLenum target, GLuint index ) GL-FUNCTION: void glDisablei { glDisableIndexedEXT } ( GLenum target, GLuint index ) GL-FUNCTION: GLboolean glIsEnabledi { glIsEnabledIndexedEXT } ( GLenum target, GLuint index ) GL-FUNCTION: void glBindBufferRange { glBindBufferRangeEXT } ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) GL-FUNCTION: void glBindBufferBase { glBindBufferBaseEXT } ( GLenum target, GLuint index, GLuint buffer ) GL-FUNCTION: void glBeginTransformFeedback { glBeginTransformFeedbackEXT } ( GLenum primitiveMode ) GL-FUNCTION: void glEndTransformFeedback { glEndTransformFeedbackEXT } ( ) GL-FUNCTION: void glTransformFeedbackVaryings { glTransformFeedbackVaryingsEXT } ( GLuint program, GLsizei count, GLstring* varyings, GLenum bufferMode ) GL-FUNCTION: void glGetTransformFeedbackVarying { glGetTransformFeedbackVaryingEXT } ( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLstring name ) GL-FUNCTION: void glClearBufferiv { } ( GLenum buffer, GLint drawbuffer, GLint* value ) GL-FUNCTION: void glClearBufferuiv { } ( GLenum buffer, GLint drawbuffer, GLuint* value ) GL-FUNCTION: void glClearBufferfv { } ( GLenum buffer, GLint drawbuffer, GLfloat* value ) GL-FUNCTION: void glClearBufferfi { } ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil ) GL-FUNCTION: GLubyte* glGetStringi { } ( GLenum value, GLuint index ) GL-FUNCTION: GLvoid* glMapBufferRange { } ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) GL-FUNCTION: void glFlushMappedBufferRange { glFlushMappedBufferRangeAPPLE } ( GLenum target, GLintptr offset, GLsizeiptr size ) ! OpenGL 3.1 CONSTANT: GL_RED_SNORM 0x8F90 CONSTANT: GL_RG_SNORM 0x8F91 CONSTANT: GL_RGB_SNORM 0x8F92 CONSTANT: GL_RGBA_SNORM 0x8F93 CONSTANT: GL_R8_SNORM 0x8F94 CONSTANT: GL_RG8_SNORM 0x8F95 CONSTANT: GL_RGB8_SNORM 0x8F96 CONSTANT: GL_RGBA8_SNORM 0x8F97 CONSTANT: GL_R16_SNORM 0x8F98 CONSTANT: GL_RG16_SNORM 0x8F99 CONSTANT: GL_RGB16_SNORM 0x8F9A CONSTANT: GL_RGBA16_SNORM 0x8F9B CONSTANT: GL_SIGNED_NORMALIZED 0x8F9C CONSTANT: GL_PRIMITIVE_RESTART 0x8F9D CONSTANT: GL_PRIMITIVE_RESTART_INDEX 0x8F9E CONSTANT: GL_COPY_READ_BUFFER 0x8F36 CONSTANT: GL_COPY_WRITE_BUFFER 0x8F37 CONSTANT: GL_UNIFORM_BUFFER 0x8A11 CONSTANT: GL_UNIFORM_BUFFER_BINDING 0x8A28 CONSTANT: GL_UNIFORM_BUFFER_START 0x8A29 CONSTANT: GL_UNIFORM_BUFFER_SIZE 0x8A2A CONSTANT: GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B CONSTANT: GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C CONSTANT: GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D CONSTANT: GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E CONSTANT: GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F CONSTANT: GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 CONSTANT: GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 CONSTANT: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 CONSTANT: GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 CONSTANT: GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 CONSTANT: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 CONSTANT: GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 CONSTANT: GL_UNIFORM_TYPE 0x8A37 CONSTANT: GL_UNIFORM_SIZE 0x8A38 CONSTANT: GL_UNIFORM_NAME_LENGTH 0x8A39 CONSTANT: GL_UNIFORM_BLOCK_INDEX 0x8A3A CONSTANT: GL_UNIFORM_OFFSET 0x8A3B CONSTANT: GL_UNIFORM_ARRAY_STRIDE 0x8A3C CONSTANT: GL_UNIFORM_MATRIX_STRIDE 0x8A3D CONSTANT: GL_UNIFORM_IS_ROW_MAJOR 0x8A3E CONSTANT: GL_UNIFORM_BLOCK_BINDING 0x8A3F CONSTANT: GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 CONSTANT: GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 CONSTANT: GL_INVALID_INDEX 0xFFFFFFFF CONSTANT: GL_TEXTURE_RECTANGLE 0x84F5 CONSTANT: GL_TEXTURE_BINDING_RECTANGLE 0x84F6 CONSTANT: GL_PROXY_TEXTURE_RECTANGLE 0x84F7 CONSTANT: GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 CONSTANT: GL_SAMPLER_2D_RECT 0x8B63 CONSTANT: GL_SAMPLER_2D_RECT_SHADOW 0x8B64 CONSTANT: GL_SAMPLER_BUFFER 0x8DC2 CONSTANT: GL_INT_SAMPLER_BUFFER 0x8DD0 CONSTANT: GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 CONSTANT: GL_TEXTURE_BUFFER 0x8C2A CONSTANT: GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B CONSTANT: GL_TEXTURE_BINDING_BUFFER 0x8C2C CONSTANT: GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D CONSTANT: GL_TEXTURE_BUFFER_FORMAT 0x8C2E GL-FUNCTION: void glDrawArraysInstanced { glDrawArraysInstancedARB } ( GLenum mode, GLint first, GLsizei count, GLsizei primcount ) GL-FUNCTION: void glDrawElementsInstanced { glDrawElementsInstancedARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount ) GL-FUNCTION: void glTexBuffer { glTexBufferEXT } ( GLenum target, GLenum internalformat, GLuint buffer ) GL-FUNCTION: void glPrimitiveRestartIndex { } ( GLuint index ) GL-FUNCTION: void glGetUniformIndices { } ( GLuint program, GLsizei uniformCount, GLstring* uniformNames, GLuint* uniformIndices ) GL-FUNCTION: void glGetActiveUniformsiv { } ( GLuint program, GLsizei uniformCount, GLuint* uniformIndices, GLenum pname, GLint* params ) GL-FUNCTION: void glGetActiveUniformName { } ( GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLstring uniformName ) GL-FUNCTION: GLuint glGetUniformBlockIndex { } ( GLuint program, GLstring uniformBlockName ) GL-FUNCTION: void glGetActiveUniformBlockiv { } ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params ) GL-FUNCTION: void glGetActiveUniformBlockName { } ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLstring uniformName ) GL-FUNCTION: void glUniformBlockBinding { } ( GLuint buffer, GLuint uniformBlockIndex, GLuint uniformBlockBinding ) GL-FUNCTION: void glCopyBufferSubData { glCopyBufferSubDataEXT } ( GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size ) ! OpenGL 3.2 CONSTANT: GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 CONSTANT: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 CONSTANT: GL_LINES_ADJACENCY 0x000A CONSTANT: GL_LINE_STRIP_ADJACENCY 0x000B CONSTANT: GL_TRIANGLES_ADJACENCY 0x000C CONSTANT: GL_TRIANGLE_STRIP_ADJACENCY 0x000D CONSTANT: GL_PROGRAM_POINT_SIZE 0x8642 CONSTANT: GL_GEOMETRY_VERTICES_OUT 0x8916 CONSTANT: GL_GEOMETRY_INPUT_TYPE 0x8917 CONSTANT: GL_GEOMETRY_OUTPUT_TYPE 0x8918 CONSTANT: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 CONSTANT: GL_GEOMETRY_SHADER 0x8DD9 CONSTANT: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF CONSTANT: GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 CONSTANT: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 CONSTANT: GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 CONSTANT: GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 CONSTANT: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 CONSTANT: GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 CONSTANT: GL_CONTEXT_PROFILE_MASK 0x9126 CONSTANT: GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 CONSTANT: GL_OBJECT_TYPE 0x9112 CONSTANT: GL_SYNC_CONDITION 0x9113 CONSTANT: GL_SYNC_STATUS 0x9114 CONSTANT: GL_SYNC_FLAGS 0x9115 CONSTANT: GL_SYNC_FENCE 0x9116 CONSTANT: GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 CONSTANT: GL_UNSIGNALED 0x9118 CONSTANT: GL_SIGNALED 0x9119 CONSTANT: GL_ALREADY_SIGNALED 0x911A CONSTANT: GL_TIMEOUT_EXPIRED 0x911B CONSTANT: GL_CONDITION_SATISFIED 0x911C CONSTANT: GL_WAIT_FAILED 0x911D CONSTANT: GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 CONSTANT: GL_TIMEOUT_IGNORED 0xFFFF,FFFF,FFFF,FFFF CONSTANT: GL_SAMPLE_POSITION 0x8E50 CONSTANT: GL_SAMPLE_MASK 0x8E51 CONSTANT: GL_SAMPLE_MASK_VALUE 0x8E52 CONSTANT: GL_MAX_SAMPLE_MASK_WORDS 0x8E59 CONSTANT: GL_TEXTURE_2D_MULTISAMPLE 0x9100 CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 CONSTANT: GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 CONSTANT: GL_TEXTURE_SAMPLES 0x9106 CONSTANT: GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 CONSTANT: GL_SAMPLER_2D_MULTISAMPLE 0x9108 CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A CONSTANT: GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D CONSTANT: GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E CONSTANT: GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F CONSTANT: GL_MAX_INTEGER_SAMPLES 0x9110 CONSTANT: GL_DEPTH_CLAMP 0x864F CONSTANT: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C CONSTANT: GL_FIRST_VERTEX_CONVENTION 0x8E4D CONSTANT: GL_LAST_VERTEX_CONVENTION 0x8E4E CONSTANT: GL_PROVOKING_VERTEX 0x8E4F CONSTANT: GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F GL-FUNCTION: void glFramebufferTexture { glFramebufferTextureARB glFramebufferTextureEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level ) GL-FUNCTION: void glGetBufferParameteri64v { } ( GLenum target, GLenum pname, GLint64* params ) GL-FUNCTION: void glGetInteger64i_v { } ( GLenum target, GLuint index, GLint64* data ) GL-FUNCTION: void glProvokingVertex { } ( GLenum mode ) GL-FUNCTION: GLsync glFenceSync { } ( GLenum condition, GLbitfield flags ) GL-FUNCTION: GLboolean glIsSync { } ( GLsync sync ) GL-FUNCTION: void glDeleteSync { } ( GLsync sync ) GL-FUNCTION: GLenum glClientWaitSync { } ( GLsync sync, GLbitfield flags, GLuint64 timeout ) GL-FUNCTION: void glWaitSync { } ( GLsync sync, GLbitfield flags, GLuint64 timeout ) GL-FUNCTION: void glGetInteger64v { } ( GLenum pname, GLint64* params ) GL-FUNCTION: void glGetSynciv { } ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values ) GL-FUNCTION: void glTexImage2DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) GL-FUNCTION: void glTexImage3DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) GL-FUNCTION: void glGetMultisamplefv { } ( GLenum pname, GLuint index, GLfloat* val ) GL-FUNCTION: void glSampleMaski { } ( GLuint index, GLbitfield mask ) GL-FUNCTION: void glDrawElementsBaseVertex { glDrawElementsBaseVertexARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLint basevertex ) ! OpenGL 3.3 CONSTANT: GL_SRC1_COLOR 0x88F9 CONSTANT: GL_ONE_MINUS_SRC1_COLOR 0x88FA CONSTANT: GL_ONE_MINUS_SRC1_ALPHA 0x88FB CONSTANT: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC CONSTANT: GL_ANY_SAMPLES_PASSED 0x8C2F CONSTANT: GL_SAMPLER_BINDING 0x8919 CONSTANT: GL_RGB10_A2UI 0x906F CONSTANT: GL_TEXTURE_SWIZZLE_R 0x8E42 CONSTANT: GL_TEXTURE_SWIZZLE_G 0x8E43 CONSTANT: GL_TEXTURE_SWIZZLE_B 0x8E44 CONSTANT: GL_TEXTURE_SWIZZLE_A 0x8E45 CONSTANT: GL_TEXTURE_SWIZZLE_RGBA 0x8E46 CONSTANT: GL_TIME_ELAPSED 0x88BF CONSTANT: GL_TIMESTAMP 0x8E28 CONSTANT: GL_INT_2_10_10_10_REV 0x8D9F GL-FUNCTION: void glBindFragDataLocationIndexed { } ( GLuint program, GLuint colorNumber, GLuint index, GLstring name ) GL-FUNCTION: GLint glGetFragDataIndex { } ( GLuint program, GLstring name ) GL-FUNCTION: void glGenSamplers { } ( GLsizei count, GLuint* samplers ) GL-FUNCTION: void glDeleteSamplers { } ( GLsizei count, GLuint* samplers ) GL-FUNCTION: GLboolean glIsSampler { } ( GLuint sampler ) GL-FUNCTION: void glBindSampler { } ( GLenum unit, GLuint sampler ) GL-FUNCTION: void glSamplerParameteri { } ( GLuint sampler, GLenum pname, GLint param ) GL-FUNCTION: void glSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* param ) GL-FUNCTION: void glSamplerParameterf { } ( GLuint sampler, GLenum pname, GLfloat param ) GL-FUNCTION: void glSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* param ) GL-FUNCTION: void glSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* param ) GL-FUNCTION: void glSamplerParameterIuiv { } ( GLuint sampler, GLenum pname, GLuint* param ) GL-FUNCTION: void glGetSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* params ) GL-FUNCTION: void glGetSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* params ) GL-FUNCTION: void glGetSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* params ) GL-FUNCTION: void glGetSamplerParameterIfv { } ( GLuint sampler, GLenum pname, GLfloat* params ) GL-FUNCTION: void glQueryCounter { } ( GLuint id, GLenum target ) GL-FUNCTION: void glGetQueryObjecti64v { } ( GLuint id, GLenum pname, GLint64* params ) GL-FUNCTION: void glGetQueryObjectui64v { } ( GLuint id, GLenum pname, GLuint64* params ) GL-FUNCTION: void glVertexP2ui { } ( GLenum type, GLuint value ) GL-FUNCTION: void glVertexP2uiv { } ( GLenum type, GLuint* value ) GL-FUNCTION: void glVertexP3ui { } ( GLenum type, GLuint value ) GL-FUNCTION: void glVertexP3uiv { } ( GLenum type, GLuint* value ) GL-FUNCTION: void glVertexP4ui { } ( GLenum type, GLuint value ) GL-FUNCTION: void glVertexP4uiv { } ( GLenum type, GLuint* value ) GL-FUNCTION: void glTexCoordP1ui { } ( GLenum type, GLuint coords ) GL-FUNCTION: void glTexCoordP1uiv { } ( GLenum type, GLuint* coords ) GL-FUNCTION: void glTexCoordP2ui { } ( GLenum type, GLuint coords ) GL-FUNCTION: void glTexCoordP2uiv { } ( GLenum type, GLuint* coords ) GL-FUNCTION: void glTexCoordP3ui { } ( GLenum type, GLuint coords ) GL-FUNCTION: void glTexCoordP3uiv { } ( GLenum type, GLuint* coords ) GL-FUNCTION: void glTexCoordP4ui { } ( GLenum type, GLuint coords ) GL-FUNCTION: void glTexCoordP4uiv { } ( GLenum type, GLuint* coords ) GL-FUNCTION: void glMultiTexCoordP1ui { } ( GLenum texture, GLenum type, GLuint coords ) GL-FUNCTION: void glMultiTexCoordP1uiv { } ( GLenum texture, GLenum type, GLuint* coords ) GL-FUNCTION: void glMultiTexCoordP2ui { } ( GLenum texture, GLenum type, GLuint coords ) GL-FUNCTION: void glMultiTexCoordP2uiv { } ( GLenum texture, GLenum type, GLuint* coords ) GL-FUNCTION: void glMultiTexCoordP3ui { } ( GLenum texture, GLenum type, GLuint coords ) GL-FUNCTION: void glMultiTexCoordP3uiv { } ( GLenum texture, GLenum type, GLuint* coords ) GL-FUNCTION: void glMultiTexCoordP4ui { } ( GLenum texture, GLenum type, GLuint coords ) GL-FUNCTION: void glMultiTexCoordP4uiv { } ( GLenum texture, GLenum type, GLuint* coords ) GL-FUNCTION: void glNormalP3ui { } ( GLenum type, GLuint coords ) GL-FUNCTION: void glNormalP3uiv { } ( GLenum type, GLuint* coords ) GL-FUNCTION: void glColorP3ui { } ( GLenum type, GLuint color ) GL-FUNCTION: void glColorP3uiv { } ( GLenum type, GLuint* color ) GL-FUNCTION: void glColorP4ui { } ( GLenum type, GLuint color ) GL-FUNCTION: void glColorP4uiv { } ( GLenum type, GLuint* color ) GL-FUNCTION: void glSecondaryColorP3ui { } ( GLenum type, GLuint color ) GL-FUNCTION: void glSecondaryColorP3uiv { } ( GLenum type, GLuint* color ) GL-FUNCTION: void glVertexAttribP1ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value ) GL-FUNCTION: void glVertexAttribP1uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) GL-FUNCTION: void glVertexAttribP2ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value ) GL-FUNCTION: void glVertexAttribP2uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) GL-FUNCTION: void glVertexAttribP3ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value ) GL-FUNCTION: void glVertexAttribP3uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) GL-FUNCTION: void glVertexAttribP4ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value ) GL-FUNCTION: void glVertexAttribP4uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value ) ! OpenGL 4.0 CONSTANT: GL_DRAW_INDIRECT_BUFFER 0x8F3F CONSTANT: GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 CONSTANT: GL_GEOMETRY_SHADER_INVOCATIONS 0x887F CONSTANT: GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A CONSTANT: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B CONSTANT: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C CONSTANT: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D CONSTANT: GL_MAX_VERTEX_STREAMS 0x8E71 CONSTANT: GL_DOUBLE_VEC2 0x8FFC CONSTANT: GL_DOUBLE_VEC3 0x8FFD CONSTANT: GL_DOUBLE_VEC4 0x8FFE CONSTANT: GL_DOUBLE_MAT2 0x8F46 CONSTANT: GL_DOUBLE_MAT3 0x8F47 CONSTANT: GL_DOUBLE_MAT4 0x8F48 CONSTANT: GL_DOUBLE_MAT2x3 0x8F49 CONSTANT: GL_DOUBLE_MAT2x4 0x8F4A CONSTANT: GL_DOUBLE_MAT3x2 0x8F4B CONSTANT: GL_DOUBLE_MAT3x4 0x8F4C CONSTANT: GL_DOUBLE_MAT4x2 0x8F4D CONSTANT: GL_DOUBLE_MAT4x3 0x8F4E CONSTANT: GL_ACTIVE_SUBROUTINES 0x8DE5 CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 CONSTANT: GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 CONSTANT: GL_MAX_SUBROUTINES 0x8DE7 CONSTANT: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 CONSTANT: GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A CONSTANT: GL_COMPATIBLE_SUBROUTINES 0x8E4B CONSTANT: GL_PATCHES 0x000E CONSTANT: GL_PATCH_VERTICES 0x8E72 CONSTANT: GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 CONSTANT: GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 CONSTANT: GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 CONSTANT: GL_TESS_GEN_MODE 0x8E76 CONSTANT: GL_TESS_GEN_SPACING 0x8E77 CONSTANT: GL_TESS_GEN_VERTEX_ORDER 0x8E78 CONSTANT: GL_TESS_GEN_POINT_MODE 0x8E79 CONSTANT: GL_ISOLINES 0x8E7A CONSTANT: GL_FRACTIONAL_ODD 0x8E7B CONSTANT: GL_FRACTIONAL_EVEN 0x8E7C CONSTANT: GL_MAX_PATCH_VERTICES 0x8E7D CONSTANT: GL_MAX_TESS_GEN_LEVEL 0x8E7E CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 CONSTANT: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 CONSTANT: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 CONSTANT: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 CONSTANT: GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 CONSTANT: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 CONSTANT: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A CONSTANT: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C CONSTANT: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D CONSTANT: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E CONSTANT: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 CONSTANT: GL_TESS_EVALUATION_SHADER 0x8E87 CONSTANT: GL_TESS_CONTROL_SHADER 0x8E88 CONSTANT: GL_TRANSFORM_FEEDBACK 0x8E22 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 CONSTANT: GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 GL-FUNCTION: void glUniform1d { } ( GLint location, GLdouble x ) GL-FUNCTION: void glUniform2d { } ( GLint location, GLdouble x, GLdouble y ) GL-FUNCTION: void glUniform3d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z ) GL-FUNCTION: void glUniform4d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) GL-FUNCTION: void glUniform1dv { } ( GLint location, GLsizei count, GLdouble* value ) GL-FUNCTION: void glUniform2dv { } ( GLint location, GLsizei count, GLdouble* value ) GL-FUNCTION: void glUniform3dv { } ( GLint location, GLsizei count, GLdouble* value ) GL-FUNCTION: void glUniform4dv { } ( GLint location, GLsizei count, GLdouble* value ) GL-FUNCTION: void glUniformMatrix2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glUniformMatrix3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glUniformMatrix4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glUniformMatrix2x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glUniformMatrix2x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glUniformMatrix3x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glUniformMatrix3x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glUniformMatrix4x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glUniformMatrix4x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glGetUniformdv { } ( GLuint program, GLint location, GLdouble* params ) GL-FUNCTION: void glProgramUniform1d { glProgramUniform1dEXT } ( GLuint program, GLint location, GLdouble x ) GL-FUNCTION: void glProgramUniform2d { glProgramUniform2dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y ) GL-FUNCTION: void glProgramUniform3d { glProgramUniform3dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z ) GL-FUNCTION: void glProgramUniform4d { glProgramUniform4dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) GL-FUNCTION: void glProgramUniform1dv { glProgramUniform1dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) GL-FUNCTION: void glProgramUniform2dv { glProgramUniform2dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) GL-FUNCTION: void glProgramUniform3dv { glProgramUniform3dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) GL-FUNCTION: void glProgramUniform4dv { glProgramUniform4dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) GL-FUNCTION: void glProgramUniformMatrix2dv { glProgramUniformMatrix2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glProgramUniformMatrix3dv { glProgramUniformMatrix3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glProgramUniformMatrix4dv { glProgramUniformMatrix4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glProgramUniformMatrix2x3dv { glProgramUniformMatrix2x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glProgramUniformMatrix2x4dv { glProgramUniformMatrix2x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glProgramUniformMatrix3x2dv { glProgramUniformMatrix3x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glProgramUniformMatrix3x4dv { glProgramUniformMatrix3x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glProgramUniformMatrix4x2dv { glProgramUniformMatrix4x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: void glProgramUniformMatrix4x3dv { glProgramUniformMatrix4x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) GL-FUNCTION: GLint glGetSubroutineUniformLocation { } ( GLuint program, GLenum shadertype, GLstring name ) GL-FUNCTION: GLuint glGetSubroutineIndex { } ( GLuint program, GLenum shadertype, GLstring name ) GL-FUNCTION: void glGetActiveSubroutineUniformiv { } ( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values ) GL-FUNCTION: void glGetActiveSubroutineUniformName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name ) GL-FUNCTION: void glGetActiveSubroutineName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name ) GL-FUNCTION: void glUniformSubroutinesuiv { } ( GLenum shadertype, GLsizei count, GLuint* indices ) GL-FUNCTION: void glGetUniformSubroutineuiv { } ( GLenum shadertype, GLint location, GLuint* params ) GL-FUNCTION: void glGetProgramStageiv { } ( GLuint program, GLenum shadertype, GLenum pname, GLint* values ) GL-FUNCTION: void glPatchParameteri { } ( GLenum pname, GLint value ) GL-FUNCTION: void glPatchParameterfv { } ( GLenum pname, GLfloat* values ) GL-FUNCTION: void glBindTransformFeedback { } ( GLenum target, GLuint id ) GL-FUNCTION: void glDeleteTransformFeedbacks { } ( GLsizei n, GLuint* ids ) GL-FUNCTION: void glGenTransformFeedbacks { } ( GLsizei n, GLuint* ids ) GL-FUNCTION: GLboolean glIsTransformFeedback { } ( GLuint id ) GL-FUNCTION: void glPauseTransformFeedback { } ( ) GL-FUNCTION: void glResumeTransformFeedback { } ( ) GL-FUNCTION: void glDrawTransformFeedback { } ( GLenum mode, GLuint id ) GL-FUNCTION: void glDrawTransformFeedbackStream { } ( GLenum mode, GLuint id, GLuint stream ) GL-FUNCTION: void glBeginQueryIndexed { } ( GLenum target, GLuint index, GLuint id ) GL-FUNCTION: void glEndQueryIndexed { } ( GLenum target, GLuint index ) GL-FUNCTION: void glGetQueryIndexediv { } ( GLenum target, GLuint index, GLenum pname, GLint* params ) ! GL_ARB_geometry_shader4 GL-FUNCTION: void glProgramParameteriARB { glProgramParameteriEXT } ( GLuint program, GLenum pname, GLint value ) GL-FUNCTION: void glFramebufferTextureLayerARB { glFramebufferTextureLayerEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) GL-FUNCTION: void glFramebufferTextureFaceARB { glFramebufferTextureFaceEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) CONSTANT: GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD CONSTANT: GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 ! GL_EXT_framebuffer_object CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA ! GL_ARB_texture_float CONSTANT: GL_ALPHA32F_ARB 0x8816 CONSTANT: GL_INTENSITY32F_ARB 0x8817 CONSTANT: GL_LUMINANCE32F_ARB 0x8818 CONSTANT: GL_LUMINANCE_ALPHA32F_ARB 0x8819 CONSTANT: GL_ALPHA16F_ARB 0x881C CONSTANT: GL_INTENSITY16F_ARB 0x881D CONSTANT: GL_LUMINANCE16F_ARB 0x881E CONSTANT: GL_LUMINANCE_ALPHA16F_ARB 0x881F CONSTANT: GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 ! GL_EXT_texture_integer CONSTANT: GL_ALPHA32UI_EXT 0x8D72 CONSTANT: GL_INTENSITY32UI_EXT 0x8D73 CONSTANT: GL_LUMINANCE32UI_EXT 0x8D74 CONSTANT: GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 CONSTANT: GL_ALPHA16UI_EXT 0x8D78 CONSTANT: GL_INTENSITY16UI_EXT 0x8D79 CONSTANT: GL_LUMINANCE16UI_EXT 0x8D7A CONSTANT: GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B CONSTANT: GL_ALPHA8UI_EXT 0x8D7E CONSTANT: GL_INTENSITY8UI_EXT 0x8D7F CONSTANT: GL_LUMINANCE8UI_EXT 0x8D80 CONSTANT: GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 CONSTANT: GL_ALPHA32I_EXT 0x8D84 CONSTANT: GL_INTENSITY32I_EXT 0x8D85 CONSTANT: GL_LUMINANCE32I_EXT 0x8D86 CONSTANT: GL_LUMINANCE_ALPHA32I_EXT 0x8D87 CONSTANT: GL_ALPHA16I_EXT 0x8D8A CONSTANT: GL_INTENSITY16I_EXT 0x8D8B CONSTANT: GL_LUMINANCE16I_EXT 0x8D8C CONSTANT: GL_LUMINANCE_ALPHA16I_EXT 0x8D8D CONSTANT: GL_ALPHA8I_EXT 0x8D90 CONSTANT: GL_INTENSITY8I_EXT 0x8D91 CONSTANT: GL_LUMINANCE8I_EXT 0x8D92 CONSTANT: GL_LUMINANCE_ALPHA8I_EXT 0x8D93 CONSTANT: GL_ALPHA_INTEGER_EXT 0x8D97 CONSTANT: GL_LUMINANCE_INTEGER_EXT 0x8D9C CONSTANT: GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D GL-FUNCTION: void glClearColorIiEXT { } ( GLint r, GLint g, GLint b, GLint a ) GL-FUNCTION: void glClearColorIuiEXT { } ( GLuint r, GLuint g, GLuint b, GLuint a ) ! GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1 CONSTANT: GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 ! GL_EXT_texture_compression_latc CONSTANT: GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 ! OpenGL 4.1 ! GL_ARB_separate_shader_objects GL-FUNCTION: void glProgramUniform1f { } ( GLuint program, GLint location, GLfloat v0 ) GL-FUNCTION: void glProgramUniform2f { } ( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) GL-FUNCTION: void glProgramUniform3f { } ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) GL-FUNCTION: void glProgramUniform4f { } ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) GL-FUNCTION: void glProgramUniform1i { } ( GLuint program, GLint location, GLint v0 ) GL-FUNCTION: void glProgramUniform2i { } ( GLuint program, GLint location, GLint v0, GLint v1 ) GL-FUNCTION: void glProgramUniform3i { } ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) GL-FUNCTION: void glProgramUniform4i { } ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) GL-FUNCTION: void glProgramUniform1ui { } ( GLuint program, GLint location, GLuint v0 ) GL-FUNCTION: void glProgramUniform2ui { } ( GLuint program, GLint location, GLuint v0, GLuint v1 ) GL-FUNCTION: void glProgramUniform3ui { } ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) GL-FUNCTION: void glProgramUniform4ui { } ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) GL-FUNCTION: void glProgramUniform1fv { } ( GLuint program, GLint location, GLsizei count, GLfloat *value ) GL-FUNCTION: void glProgramUniform2fv { } ( GLuint program, GLint location, GLsizei count, GLfloat *value ) GL-FUNCTION: void glProgramUniform3fv { } ( GLuint program, GLint location, GLsizei count, GLfloat *value ) GL-FUNCTION: void glProgramUniform4fv { } ( GLuint program, GLint location, GLsizei count, GLfloat *value ) GL-FUNCTION: void glProgramUniform1iv { } ( GLuint program, GLint location, GLsizei count, GLint *value ) GL-FUNCTION: void glProgramUniform2iv { } ( GLuint program, GLint location, GLsizei count, GLint *value ) GL-FUNCTION: void glProgramUniform3iv { } ( GLuint program, GLint location, GLsizei count, GLint *value ) GL-FUNCTION: void glProgramUniform4iv { } ( GLuint program, GLint location, GLsizei count, GLint *value ) GL-FUNCTION: void glProgramUniform1uiv { } ( GLuint program, GLint location, GLsizei count, GLuint *value ) GL-FUNCTION: void glProgramUniform2uiv { } ( GLuint program, GLint location, GLsizei count, GLuint *value ) GL-FUNCTION: void glProgramUniform3uiv { } ( GLuint program, GLint location, GLsizei count, GLuint *value ) GL-FUNCTION: void glProgramUniform4uiv { } ( GLuint program, GLint location, GLsizei count, GLuint *value ) GL-FUNCTION: void glProgramUniformMatrix2fv { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value ) GL-FUNCTION: void glProgramUniformMatrix3fv { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value ) GL-FUNCTION: void glProgramUniformMatrix4fv { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value ) GL-FUNCTION: void glProgramUniformMatrix2x3fv { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value ) GL-FUNCTION: void glProgramUniformMatrix3x2fv { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value ) GL-FUNCTION: void glProgramUniformMatrix2x4fv { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value ) GL-FUNCTION: void glProgramUniformMatrix4x2fv { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value ) GL-FUNCTION: void glProgramUniformMatrix3x4fv { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value ) GL-FUNCTION: void glProgramUniformMatrix4x3fv { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLfloat *value ) ! OpenGL 4.2 ! GL_ARB_shader_image_load_store CONSTANT: GL_MAX_IMAGE_UNITS 0x8F38 CONSTANT: GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 CONSTANT: GL_MAX_IMAGE_SAMPLES 0x906D CONSTANT: GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA CONSTANT: GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB CONSTANT: GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC CONSTANT: GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD CONSTANT: GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE CONSTANT: GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF CONSTANT: GL_IMAGE_BINDING_NAME 0x8F3A CONSTANT: GL_IMAGE_BINDING_LEVEL 0x8F3B CONSTANT: GL_IMAGE_BINDING_LAYERED 0x8F3C CONSTANT: GL_IMAGE_BINDING_LAYER 0x8F3D CONSTANT: GL_IMAGE_BINDING_ACCESS 0x8F3E CONSTANT: GL_IMAGE_BINDING_FORMAT 0x906E CONSTANT: GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 CONSTANT: GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 CONSTANT: GL_UNIFORM_BARRIER_BIT 0x00000004 CONSTANT: GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 CONSTANT: GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 CONSTANT: GL_COMMAND_BARRIER_BIT 0x00000040 CONSTANT: GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 CONSTANT: GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 CONSTANT: GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 CONSTANT: GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 CONSTANT: GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 CONSTANT: GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 CONSTANT: GL_ALL_BARRIER_BITS 0xFFFFFFFF CONSTANT: GL_IMAGE_1D 0x904C CONSTANT: GL_IMAGE_2D 0x904D CONSTANT: GL_IMAGE_3D 0x904E CONSTANT: GL_IMAGE_2D_RECT 0x904F CONSTANT: GL_IMAGE_CUBE 0x9050 CONSTANT: GL_IMAGE_BUFFER 0x9051 CONSTANT: GL_IMAGE_1D_ARRAY 0x9052 CONSTANT: GL_IMAGE_2D_ARRAY 0x9053 CONSTANT: GL_IMAGE_CUBE_MAP_ARRAY 0x9054 CONSTANT: GL_IMAGE_2D_MULTISAMPLE 0x9055 CONSTANT: GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 CONSTANT: GL_INT_IMAGE_1D 0x9057 CONSTANT: GL_INT_IMAGE_2D 0x9058 CONSTANT: GL_INT_IMAGE_3D 0x9059 CONSTANT: GL_INT_IMAGE_2D_RECT 0x905A CONSTANT: GL_INT_IMAGE_CUBE 0x905B CONSTANT: GL_INT_IMAGE_BUFFER 0x905C CONSTANT: GL_INT_IMAGE_1D_ARRAY 0x905D CONSTANT: GL_INT_IMAGE_2D_ARRAY 0x905E CONSTANT: GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F CONSTANT: GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 CONSTANT: GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 CONSTANT: GL_UNSIGNED_INT_IMAGE_1D 0x9062 CONSTANT: GL_UNSIGNED_INT_IMAGE_2D 0x9063 CONSTANT: GL_UNSIGNED_INT_IMAGE_3D 0x9064 CONSTANT: GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 CONSTANT: GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 CONSTANT: GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 CONSTANT: GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 CONSTANT: GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 CONSTANT: GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A CONSTANT: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B CONSTANT: GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C CONSTANT: GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 CONSTANT: GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 CONSTANT: GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 GL-FUNCTION: void glMemoryBarrier { } ( GLbitfield barriers ) ! GL_OES_EGL_image_external_essl3 GL-FUNCTION: void glBindImageTexture { } ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) ! OpenGL 4.3 ! GL_ARB_compute_shader CONSTANT: GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB CONSTANT: GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC CONSTANT: GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD CONSTANT: GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 CONSTANT: GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 CONSTANT: GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 CONSTANT: GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 CONSTANT: GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 CONSTANT: GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB CONSTANT: GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE CONSTANT: GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF CONSTANT: GL_COMPUTE_WORK_GROUP_SIZE 0x8267 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC CONSTANT: GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED CONSTANT: GL_DISPATCH_INDIRECT_BUFFER 0x90EE CONSTANT: GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF CONSTANT: GL_COMPUTE_SHADER 0x91B9 CONSTANT: GL_COMPUTE_SHADER_BIT 0x00000020 GL-FUNCTION: void glDispatchCompute { } ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z ) GL-FUNCTION: void glDispatchComputeIndirect { } ( GLintptr indirect ) ! GL_ARB_shader_storage_buffer_object CONSTANT: GL_SHADER_STORAGE_BUFFER 0x90D2 ! OpenGL 4.5 ! GL_ARB_direct_state_access GL-FUNCTION: void glCreateTransformFeedbacks { } ( GLsizei n, GLuint *ids ) GL-FUNCTION: void glTransformFeedbackBufferBase { } ( GLuint xfb, GLuint index, GLuint buffer ) GL-FUNCTION: void glTransformFeedbackBufferRange { } ( GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) GL-FUNCTION: void glGetTransformFeedbackiv { } ( GLuint xfb, GLenum pname, GLint *param ) GL-FUNCTION: void glGetTransformFeedbacki_v { } ( GLuint xfb, GLenum pname, GLuint index, GLint *param ) GL-FUNCTION: void glGetTransformFeedbacki64_v { } ( GLuint xfb, GLenum pname, GLuint index, GLint64 *param ) GL-FUNCTION: void glCreateBuffers { } ( GLsizei n, GLuint *buffers ) GL-FUNCTION: void glNamedBufferStorage { } ( GLuint buffer, GLsizeiptr size, void *data, GLbitfield flags ) GL-FUNCTION: void glNamedBufferData { } ( GLuint buffer, GLsizeiptr size, void *data, GLenum usage ) GL-FUNCTION: GLenum glCheckNamedFramebufferStatus { } ( GLuint framebuffer, GLenum target ) GL-FUNCTION: GLboolean glUnmapNamedBuffer { } ( GLuint buffer ) GL-FUNCTION: void glNamedBufferSubData { } ( GLuint buffer, GLintptr offset, GLsizeiptr size, void *data ) GL-FUNCTION: void glCopyNamedBufferSubData { } ( GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size ) GL-FUNCTION: void glClearNamedBufferData { } ( GLuint buffer, GLenum internalformat, GLenum format, GLenum type, void *data ) GL-FUNCTION: void glClearNamedBufferSubData { } ( GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, void *data ) GL-FUNCTION: void* glMapNamedBuffer { } ( GLuint buffer, GLenum access ) GL-FUNCTION: void* glMapNamedBufferRange { } ( GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access ) GL-FUNCTION: void glFlushMappedNamedBufferRange { } ( GLuint buffer, GLintptr offset, GLsizeiptr length ) GL-FUNCTION: void glGetNamedBufferParameteriv { } ( GLuint buffer, GLenum pname, GLint *params ) GL-FUNCTION: void glGetNamedBufferParameteri64v { } ( GLuint buffer, GLenum pname, GLint64 *params ) GL-FUNCTION: void glGetNamedBufferPointerv { } ( GLuint buffer, GLenum pname, void **params ) GL-FUNCTION: void glGetNamedBufferSubData { } ( GLuint buffer, GLintptr offset, GLsizeiptr size, void *data ) GL-FUNCTION: void glCreateFramebuffers { } ( GLsizei n, GLuint *framebuffers ) GL-FUNCTION: void glNamedFramebufferRenderbuffer { } ( GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) GL-FUNCTION: void glNamedFramebufferParameteri { } ( GLuint framebuffer, GLenum pname, GLint param ) GL-FUNCTION: void glNamedFramebufferTexture { } ( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level ) GL-FUNCTION: void glNamedFramebufferTextureLayer { } ( GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer ) GL-FUNCTION: void glNamedFramebufferDrawBuffer { } ( GLuint framebuffer, GLenum mode ) GL-FUNCTION: void glNamedFramebufferDrawBuffers { } ( GLuint framebuffer, GLsizei n, GLenum *bufs ) GL-FUNCTION: void glNamedFramebufferReadBuffer { } ( GLuint framebuffer, GLenum mode ) GL-FUNCTION: void glInvalidateNamedFramebufferData { } ( GLuint framebuffer, GLsizei numAttachments, GLenum *attachments ) GL-FUNCTION: void glInvalidateNamedFramebufferSubData { } ( GLuint framebuffer, GLsizei numAttachments, GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height ) GL-FUNCTION: void glClearNamedFramebufferiv { } ( GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLint *value ) GL-FUNCTION: void glClearNamedFramebufferuiv { } ( GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLuint *value ) GL-FUNCTION: void glClearNamedFramebufferfv { } ( GLuint framebuffer, GLenum buffer, GLint drawbuffer, float *value ) GL-FUNCTION: void glClearNamedFramebufferfi { } ( GLuint framebuffer, GLenum buffer, GLint drawbuffer, float depth, GLint stencil ) GL-FUNCTION: void glBlitNamedFramebuffer { } ( GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) GL-FUNCTION: void glGetNamedFramebufferParameteriv { } ( GLuint framebuffer, GLenum pname, GLint *param ) GL-FUNCTION: void glGetNamedFramebufferAttachmentParameteriv { } ( GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params ) GL-FUNCTION: void glCreateRenderbuffers { } ( GLsizei n, GLuint *renderbuffers ) GL-FUNCTION: void glNamedRenderbufferStorage { } ( GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height ) GL-FUNCTION: void glNamedRenderbufferStorageMultisample { } ( GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) GL-FUNCTION: void glGetNamedRenderbufferParameteriv { } ( GLuint renderbuffer, GLenum pname, GLint *params ) GL-FUNCTION: void glCreateTextures { } ( GLenum target, GLsizei n, GLuint *textures ) GL-FUNCTION: void glTextureBuffer { } ( GLuint texture, GLenum internalformat, GLuint buffer ) GL-FUNCTION: void glTextureBufferRange { } ( GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size ) GL-FUNCTION: void glTextureStorage1D { } ( GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width ) GL-FUNCTION: void glTextureStorage2D { } ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height ) GL-FUNCTION: void glTextureStorage3D { } ( GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth ) GL-FUNCTION: void glTextureStorage2DMultisample { } ( GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) GL-FUNCTION: void glTextureStorage3DMultisample { } ( GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations ) GL-FUNCTION: void glTextureSubImage1D { } ( GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, void *pixels ) GL-FUNCTION: void glTextureSubImage2D { } ( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels ) GL-FUNCTION: void glTextureSubImage3D { } ( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *pixels ) GL-FUNCTION: void glCompressedTextureSubImage1D { } ( GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, void *data ) GL-FUNCTION: void glCompressedTextureSubImage2D { } ( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, void *data ) GL-FUNCTION: void glCompressedTextureSubImage3D { } ( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, void *data ) GL-FUNCTION: void glCopyTextureSubImage1D { } ( GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) GL-FUNCTION: void glCopyTextureSubImage2D { } ( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) GL-FUNCTION: void glCopyTextureSubImage3D { } ( GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) GL-FUNCTION: void glTextureParameterf { } ( GLuint texture, GLenum pname, float param ) GL-FUNCTION: void glTextureParameterfv { } ( GLuint texture, GLenum pname, float *param ) GL-FUNCTION: void glTextureParameteri { } ( GLenum target, GLenum pname, GLint param ) GL-FUNCTION: void glTextureParameterIiv { } ( GLuint texture, GLenum pname, GLint *params ) GL-FUNCTION: void glTextureParameterIuiv { } ( GLuint texture, GLenum pname, GLuint *params ) GL-FUNCTION: void glTextureParameteriv { } ( GLuint texture, GLenum pname, GLint *param ) GL-FUNCTION: void glGenerateTextureMipmap { } ( GLuint texture ) GL-FUNCTION: void glBindTextureUnit { } ( GLuint unit, GLuint texture ) GL-FUNCTION: void glGetTextureImage { } ( GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels ) GL-FUNCTION: void glGetCompressedTextureImage { } ( GLuint texture, GLint level, GLsizei bufSize, void *pixels ) GL-FUNCTION: void glGetTextureLevelParameterfv { } ( GLuint texture, GLint level, GLenum pname, float *params ) GL-FUNCTION: void glGetTextureLevelParameteriv { } ( GLuint texture, GLint level, GLenum pname, GLint *params ) GL-FUNCTION: void glGetTextureParameterfv { } ( GLuint texture, GLenum pname, float *params ) GL-FUNCTION: void glGetTextureParameterIiv { } ( GLuint texture, GLenum pname, GLint *params ) GL-FUNCTION: void glGetTextureParameterIuiv { } ( GLuint texture, GLenum pname, GLuint *params ) GL-FUNCTION: void glGetTextureParameteriv { } ( GLuint texture, GLenum pname, GLint *params ) GL-FUNCTION: void glCreateVertexArrays { } ( GLsizei n, GLuint *arrays ) GL-FUNCTION: void glDisableVertexArrayAttrib { } ( GLuint vaobj, GLuint index ) GL-FUNCTION: void glEnableVertexArrayAttrib { } ( GLuint vaobj, GLuint index ) GL-FUNCTION: void glVertexArrayElementBuffer { } ( GLuint vaobj, GLuint buffer ) GL-FUNCTION: void glVertexArrayVertexBuffer { } ( GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) GL-FUNCTION: void glVertexArrayVertexBuffers { } ( GLuint vaobj, GLuint first, GLsizei count, GLuint *buffers, GLintptr *offsets, GLsizei *strides ) GL-FUNCTION: void glVertexArrayAttribFormat { } ( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset ) GL-FUNCTION: void glVertexArrayAttribIFormat { } ( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ) GL-FUNCTION: void glVertexArrayAttribLFormat { } ( GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ) GL-FUNCTION: void glVertexArrayAttribBinding { } ( GLuint vaobj, GLuint attribindex, GLuint bindingindex ) GL-FUNCTION: void glVertexArrayBindingDivisor { } ( GLuint vaobj, GLuint bindingindex, GLuint divisor ) GL-FUNCTION: void glGetVertexArrayiv { } ( GLuint vaobj, GLenum pname, GLint *param ) GL-FUNCTION: void glGetVertexArrayIndexediv { } ( GLuint vaobj, GLuint index, GLenum pname, GLint *param ) GL-FUNCTION: void glGetVertexArrayIndexed64iv { } ( GLuint vaobj, GLuint index, GLenum pname, GLint64 *param ) GL-FUNCTION: void glCreateSamplers { } ( GLsizei n, GLuint *samplers ) GL-FUNCTION: void glCreateProgramPipelines { } ( GLsizei n, GLuint *pipelines ) GL-FUNCTION: void glCreateQueries { } ( GLenum target, GLsizei n, GLuint *ids )