--- /dev/null
+USING: kernel namespaces math.vectors opengl opengl.glu 4DNav.turtle ;
+
+IN: 4DNav.camera
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: camera-eye ( -- point ) turtle-pos> ;
+
+: camera-focus ( -- point )
+ [ 1 step-turtle turtle-pos> ] save-self ;
+
+: camera-up ( -- dirvec )
+[ 90 pitch-up turtle-pos> 1 step-turtle turtle-pos> swap v- ]
+ save-self ;
+
+: do-look-at ( camera -- )
+[ >self camera-eye camera-focus camera-up gl-look-at ]
+ with-scope ;