--- /dev/null
+
+USING: kernel combinators sequences arrays math math.vectors
+ generalizations vars accessors math.physics.vel ;
+
+IN: springies
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: scalar-projection ( a b -- n ) [ v. ] [ nip norm ] 2bi / ;
+
+: vector-projection ( a b -- vec )
+ [ nip normalize ] [ scalar-projection ] 2bi v*n ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+VAR: nodes
+VAR: springs
+VAR: time-slice
+VAR: world-size
+
+: world-width ( -- width ) world-size> first ;
+
+: world-height ( -- height ) world-size> second ;
+
+VAR: gravity
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+! node
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+TUPLE: node < vel mass elas force ;
+
+C: <node> node
+
+: node-vel ( node -- vel ) vel>> ;
+
+: set-node-vel ( vel node -- ) swap >>vel drop ;
+
+: pos-x ( node -- x ) pos>> first ;
+: pos-y ( node -- y ) pos>> second ;
+: vel-x ( node -- y ) vel>> first ;
+: vel-y ( node -- y ) vel>> second ;
+
+: >>pos-x ( node x -- node ) over pos>> set-first ;
+: >>pos-y ( node y -- node ) over pos>> set-second ;
+: >>vel-x ( node x -- node ) over vel>> set-first ;
+: >>vel-y ( node y -- node ) over vel>> set-second ;
+
+: apply-force ( node vec -- ) over force>> v+ >>force drop ;
+
+: reset-force ( node -- node ) 0 0 2array >>force ;
+
+: node-id ( id -- node ) 1- nodes> nth ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+! spring
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+TUPLE: spring rest-length k damp node-a node-b ;
+
+C: <spring> spring
+
+: end-points ( spring -- b-pos a-pos )
+ [ node-b>> pos>> ] [ node-a>> pos>> ] bi ;
+
+: spring-length ( spring -- length ) end-points v- norm ;
+
+: stretch-length ( spring -- length )
+ [ spring-length ] [ rest-length>> ] bi - ;
+
+: dir ( spring -- vec ) end-points v- normalize ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+! Hooke
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+!
+! F = -kx
+!
+! k :: spring constant
+! x :: distance stretched beyond rest length
+!
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: hooke-force-mag ( spring -- mag ) [ k>> ] [ stretch-length ] bi * ;
+
+: hooke-force ( spring -- force ) [ dir ] [ hooke-force-mag ] bi v*n ;
+
+: hooke-forces ( spring -- a b ) hooke-force dup vneg ;
+
+: act-on-nodes-hooke ( spring -- )
+ [ node-a>> ] [ node-b>> ] [ ] tri hooke-forces swapd
+ apply-force
+ apply-force ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+! damping
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+!
+! F = -bv
+!
+! b :: Damping constant
+! v :: Velocity
+!
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+! : damping-force-a ( spring -- vec )
+! [ spring-node-a node-vel ] [ spring-damp ] bi v*n vneg ;
+
+! : damping-force-b ( spring -- vec )
+! [ spring-node-b node-vel ] [ spring-damp ] bi v*n vneg ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: relative-velocity-a ( spring -- vel )
+ [ node-a>> vel>> ] [ node-b>> vel>> ] bi v- ;
+
+: unit-vec-b->a ( spring -- vec )
+ [ node-a>> pos>> ] [ node-b>> pos>> ] bi v- ;
+
+: relative-velocity-along-spring-a ( spring -- vel )
+ [ relative-velocity-a ] [ unit-vec-b->a ] bi vector-projection ;
+
+: damping-force-a ( spring -- vec )
+ [ relative-velocity-along-spring-a ] [ damp>> ] bi v*n vneg ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: relative-velocity-b ( spring -- vel )
+ [ node-b>> vel>> ] [ node-a>> vel>> ] bi v- ;
+
+: unit-vec-a->b ( spring -- vec )
+ [ node-b>> pos>> ] [ node-a>> pos>> ] bi v- ;
+
+: relative-velocity-along-spring-b ( spring -- vel )
+ [ relative-velocity-b ] [ unit-vec-a->b ] bi vector-projection ;
+
+: damping-force-b ( spring -- vec )
+ [ relative-velocity-along-spring-b ] [ damp>> ] bi v*n vneg ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: act-on-nodes-damping ( spring -- )
+ dup
+ [ node-a>> ] [ damping-force-a ] bi apply-force
+ [ node-b>> ] [ damping-force-b ] bi apply-force ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: below? ( node -- ? ) pos-y 0 < ;
+
+: above? ( node -- ? ) pos-y world-height >= ;
+
+: beyond-left? ( node -- ? ) pos-x 0 < ;
+
+: beyond-right? ( node -- ? ) pos-x world-width >= ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: bounce-top ( node -- )
+ world-height 1- >>pos-y
+ dup [ vel-y ] [ elas>> ] bi * neg >>vel-y
+ drop ;
+
+: bounce-bottom ( node -- )
+ 0 >>pos-y
+ dup [ vel-y ] [ elas>> ] bi * neg >>vel-y
+ drop ;
+
+: bounce-left ( node -- )
+ 0 >>pos-x
+ dup [ vel-x ] [ elas>> ] bi * neg >>vel-x
+ drop ;
+
+: bounce-right ( node -- )
+ world-width 1- >>pos-x
+ dup [ vel-x ] [ elas>> ] bi * neg >>vel-x
+ drop ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: handle-bounce ( node -- )
+ { { [ dup above? ] [ bounce-top ] }
+ { [ dup below? ] [ bounce-bottom ] }
+ { [ dup beyond-left? ] [ bounce-left ] }
+ { [ dup beyond-right? ] [ bounce-right ] }
+ { [ t ] [ drop ] } }
+ cond ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: act-on-nodes ( spring -- )
+ dup
+ act-on-nodes-hooke
+ act-on-nodes-damping ;
+
+! : act-on-nodes ( spring -- ) act-on-nodes-hooke ;
+
+: loop-over-springs ( -- ) springs> [ act-on-nodes ] each ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: apply-gravity ( node -- ) { 0 -9.8 } apply-force ;
+
+: do-gravity ( -- ) gravity> [ nodes> [ apply-gravity ] each ] when ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+! F = ma
+
+: calc-acceleration ( node -- vec ) [ force>> ] [ mass>> ] bi v/n ;
+
+: new-vel ( node -- vel )
+ [ vel>> ] [ calc-acceleration time-slice> v*n ] bi v+ ;
+
+: new-pos ( node -- pos ) [ pos>> ] [ vel>> time-slice> v*n ] bi v+ ;
+
+: iterate-node ( node -- )
+ dup new-pos >>pos
+ dup new-vel >>vel
+ reset-force
+ handle-bounce ;
+
+: iterate-nodes ( -- ) nodes> [ iterate-node ] each ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: iterate-system ( -- ) do-gravity loop-over-springs iterate-nodes ;
+
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+! Reading xspringies data files
+! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+
+: mass ( id x y x-vel y-vel mass elas -- )
+ node new
+ swap >>elas
+ swap >>mass
+ -rot 2array >>vel
+ -rot 2array >>pos
+ 0 0 2array >>force
+ nodes> swap suffix >nodes
+ drop ;
+
+: spng ( id id-a id-b k damp rest-length -- )
+ spring new
+ swap >>rest-length
+ swap >>damp
+ swap >>k
+ swap node-id >>node-b
+ swap node-id >>node-a
+ springs> swap suffix >springs
+ drop ;