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1 ! Copyright (C) 2005 Alex Chapman.
2 ! See http://factorcode.org/license.txt for BSD license.
3
4 ! This file is based on the gl.h that comes with xorg-x11 6.8.2
5 USING: alien alien.c-types alien.libraries alien.syntax
6 io.encodings.ascii kernel opengl.gl.extensions system ;
7 FROM: alien.c-types => short ;
8 IN: opengl.gl
9
10 TYPEDEF: uint    GLenum
11 TYPEDEF: uchar   GLboolean
12 TYPEDEF: uint    GLbitfield
13 TYPEDEF: char    GLbyte
14 TYPEDEF: short   GLshort
15 TYPEDEF: int     GLint
16 TYPEDEF: int     GLsizei
17 TYPEDEF: uchar   GLubyte
18 TYPEDEF: ushort  GLushort
19 TYPEDEF: uint    GLuint
20 TYPEDEF: float   GLfloat
21 TYPEDEF: float   GLclampf
22 TYPEDEF: double  GLdouble
23 TYPEDEF: double  GLclampd
24 TYPEDEF: longlong  GLint64
25 TYPEDEF: ulonglong GLuint64
26 TYPEDEF: void*     GLsync
27 C-TYPE: GLvoid
28
29 TYPEDEF: c-string[ascii] GLstring
30
31 ! Constants
32
33 ! Boolean values
34 CONSTANT: GL_FALSE                          0x0
35 CONSTANT: GL_TRUE                           0x1
36
37 ! Data types
38 CONSTANT: GL_BYTE                           0x1400
39 CONSTANT: GL_UNSIGNED_BYTE                  0x1401
40 CONSTANT: GL_SHORT                          0x1402
41 CONSTANT: GL_UNSIGNED_SHORT                 0x1403
42 CONSTANT: GL_INT                            0x1404
43 CONSTANT: GL_UNSIGNED_INT                   0x1405
44 CONSTANT: GL_FLOAT                          0x1406
45 CONSTANT: GL_2_BYTES                        0x1407
46 CONSTANT: GL_3_BYTES                        0x1408
47 CONSTANT: GL_4_BYTES                        0x1409
48 CONSTANT: GL_DOUBLE                         0x140A
49
50 ! Primitives
51 CONSTANT: GL_POINTS                         0x0000
52 CONSTANT: GL_LINES                          0x0001
53 CONSTANT: GL_LINE_LOOP                      0x0002
54 CONSTANT: GL_LINE_STRIP                     0x0003
55 CONSTANT: GL_TRIANGLES                      0x0004
56 CONSTANT: GL_TRIANGLE_STRIP                 0x0005
57 CONSTANT: GL_TRIANGLE_FAN                   0x0006
58 CONSTANT: GL_QUADS                          0x0007
59 CONSTANT: GL_QUAD_STRIP                     0x0008
60 CONSTANT: GL_POLYGON                        0x0009
61
62 ! Vertex arrays
63 CONSTANT: GL_VERTEX_ARRAY                   0x8074
64 CONSTANT: GL_NORMAL_ARRAY                   0x8075
65 CONSTANT: GL_COLOR_ARRAY                    0x8076
66 CONSTANT: GL_INDEX_ARRAY                    0x8077
67 CONSTANT: GL_TEXTURE_COORD_ARRAY            0x8078
68 CONSTANT: GL_EDGE_FLAG_ARRAY                0x8079
69 CONSTANT: GL_VERTEX_ARRAY_SIZE              0x807A
70 CONSTANT: GL_VERTEX_ARRAY_TYPE              0x807B
71 CONSTANT: GL_VERTEX_ARRAY_STRIDE            0x807C
72 CONSTANT: GL_NORMAL_ARRAY_TYPE              0x807E
73 CONSTANT: GL_NORMAL_ARRAY_STRIDE            0x807F
74 CONSTANT: GL_COLOR_ARRAY_SIZE               0x8081
75 CONSTANT: GL_COLOR_ARRAY_TYPE               0x8082
76 CONSTANT: GL_COLOR_ARRAY_STRIDE             0x8083
77 CONSTANT: GL_INDEX_ARRAY_TYPE               0x8085
78 CONSTANT: GL_INDEX_ARRAY_STRIDE             0x8086
79 CONSTANT: GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
80 CONSTANT: GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
81 CONSTANT: GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
82 CONSTANT: GL_EDGE_FLAG_ARRAY_STRIDE         0x808C
83 CONSTANT: GL_VERTEX_ARRAY_POINTER           0x808E
84 CONSTANT: GL_NORMAL_ARRAY_POINTER           0x808F
85 CONSTANT: GL_COLOR_ARRAY_POINTER            0x8090
86 CONSTANT: GL_INDEX_ARRAY_POINTER            0x8091
87 CONSTANT: GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
88 CONSTANT: GL_EDGE_FLAG_ARRAY_POINTER        0x8093
89 CONSTANT: GL_V2F                            0x2A20
90 CONSTANT: GL_V3F                            0x2A21
91 CONSTANT: GL_C4UB_V2F                       0x2A22
92 CONSTANT: GL_C4UB_V3F                       0x2A23
93 CONSTANT: GL_C3F_V3F                        0x2A24
94 CONSTANT: GL_N3F_V3F                        0x2A25
95 CONSTANT: GL_C4F_N3F_V3F                    0x2A26
96 CONSTANT: GL_T2F_V3F                        0x2A27
97 CONSTANT: GL_T4F_V4F                        0x2A28
98 CONSTANT: GL_T2F_C4UB_V3F                   0x2A29
99 CONSTANT: GL_T2F_C3F_V3F                    0x2A2A
100 CONSTANT: GL_T2F_N3F_V3F                    0x2A2B
101 CONSTANT: GL_T2F_C4F_N3F_V3F                0x2A2C
102 CONSTANT: GL_T4F_C4F_N3F_V4F                0x2A2D
103
104 ! Matrix mode
105 CONSTANT: GL_MATRIX_MODE                    0x0BA0
106 CONSTANT: GL_MODELVIEW                      0x1700
107 CONSTANT: GL_PROJECTION                     0x1701
108 CONSTANT: GL_TEXTURE                        0x1702
109
110 ! Points
111 CONSTANT: GL_POINT_SMOOTH                   0x0B10
112 CONSTANT: GL_POINT_SIZE                     0x0B11
113 CONSTANT: GL_POINT_SIZE_GRANULARITY         0x0B13
114 CONSTANT: GL_POINT_SIZE_RANGE               0x0B12
115
116 ! Lines
117 CONSTANT: GL_LINE_SMOOTH                    0x0B20
118 CONSTANT: GL_LINE_STIPPLE                   0x0B24
119 CONSTANT: GL_LINE_STIPPLE_PATTERN           0x0B25
120 CONSTANT: GL_LINE_STIPPLE_REPEAT            0x0B26
121 CONSTANT: GL_LINE_WIDTH                     0x0B21
122 CONSTANT: GL_LINE_WIDTH_GRANULARITY         0x0B23
123 CONSTANT: GL_LINE_WIDTH_RANGE               0x0B22
124
125 ! Polygons
126 CONSTANT: GL_POINT                          0x1B00
127 CONSTANT: GL_LINE                           0x1B01
128 CONSTANT: GL_FILL                           0x1B02
129 CONSTANT: GL_CW                             0x0900
130 CONSTANT: GL_CCW                            0x0901
131 CONSTANT: GL_FRONT                          0x0404
132 CONSTANT: GL_BACK                           0x0405
133 CONSTANT: GL_POLYGON_MODE                   0x0B40
134 CONSTANT: GL_POLYGON_SMOOTH                 0x0B41
135 CONSTANT: GL_POLYGON_STIPPLE                0x0B42
136 CONSTANT: GL_EDGE_FLAG                      0x0B43
137 CONSTANT: GL_CULL_FACE                      0x0B44
138 CONSTANT: GL_CULL_FACE_MODE                 0x0B45
139 CONSTANT: GL_FRONT_FACE                     0x0B46
140 CONSTANT: GL_POLYGON_OFFSET_FACTOR          0x8038
141 CONSTANT: GL_POLYGON_OFFSET_UNITS           0x2A00
142 CONSTANT: GL_POLYGON_OFFSET_POINT           0x2A01
143 CONSTANT: GL_POLYGON_OFFSET_LINE            0x2A02
144 CONSTANT: GL_POLYGON_OFFSET_FILL            0x8037
145
146 ! Display Lists
147 CONSTANT: GL_COMPILE                        0x1300
148 CONSTANT: GL_COMPILE_AND_EXECUTE            0x1301
149 CONSTANT: GL_LIST_BASE                      0x0B32
150 CONSTANT: GL_LIST_INDEX                     0x0B33
151 CONSTANT: GL_LIST_MODE                      0x0B30
152
153 ! Depth buffer
154 CONSTANT: GL_NEVER                          0x0200
155 CONSTANT: GL_LESS                           0x0201
156 CONSTANT: GL_EQUAL                          0x0202
157 CONSTANT: GL_LEQUAL                         0x0203
158 CONSTANT: GL_GREATER                        0x0204
159 CONSTANT: GL_NOTEQUAL                       0x0205
160 CONSTANT: GL_GEQUAL                         0x0206
161 CONSTANT: GL_ALWAYS                         0x0207
162 CONSTANT: GL_DEPTH_TEST                     0x0B71
163 CONSTANT: GL_DEPTH_BITS                     0x0D56
164 CONSTANT: GL_DEPTH_CLEAR_VALUE              0x0B73
165 CONSTANT: GL_DEPTH_FUNC                     0x0B74
166 CONSTANT: GL_DEPTH_RANGE                    0x0B70
167 CONSTANT: GL_DEPTH_WRITEMASK                0x0B72
168 CONSTANT: GL_DEPTH_COMPONENT                0x1902
169
170 ! Lighting
171 CONSTANT: GL_LIGHTING                       0x0B50
172 CONSTANT: GL_LIGHT0                         0x4000
173 CONSTANT: GL_LIGHT1                         0x4001
174 CONSTANT: GL_LIGHT2                         0x4002
175 CONSTANT: GL_LIGHT3                         0x4003
176 CONSTANT: GL_LIGHT4                         0x4004
177 CONSTANT: GL_LIGHT5                         0x4005
178 CONSTANT: GL_LIGHT6                         0x4006
179 CONSTANT: GL_LIGHT7                         0x4007
180 CONSTANT: GL_SPOT_EXPONENT                  0x1205
181 CONSTANT: GL_SPOT_CUTOFF                    0x1206
182 CONSTANT: GL_CONSTANT_ATTENUATION           0x1207
183 CONSTANT: GL_LINEAR_ATTENUATION             0x1208
184 CONSTANT: GL_QUADRATIC_ATTENUATION          0x1209
185 CONSTANT: GL_AMBIENT                        0x1200
186 CONSTANT: GL_DIFFUSE                        0x1201
187 CONSTANT: GL_SPECULAR                       0x1202
188 CONSTANT: GL_SHININESS                      0x1601
189 CONSTANT: GL_EMISSION                       0x1600
190 CONSTANT: GL_POSITION                       0x1203
191 CONSTANT: GL_SPOT_DIRECTION                 0x1204
192 CONSTANT: GL_AMBIENT_AND_DIFFUSE            0x1602
193 CONSTANT: GL_COLOR_INDEXES                  0x1603
194 CONSTANT: GL_LIGHT_MODEL_TWO_SIDE           0x0B52
195 CONSTANT: GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
196 CONSTANT: GL_LIGHT_MODEL_AMBIENT            0x0B53
197 CONSTANT: GL_FRONT_AND_BACK                 0x0408
198 CONSTANT: GL_SHADE_MODEL                    0x0B54
199 CONSTANT: GL_FLAT                           0x1D00
200 CONSTANT: GL_SMOOTH                         0x1D01
201 CONSTANT: GL_COLOR_MATERIAL                 0x0B57
202 CONSTANT: GL_COLOR_MATERIAL_FACE            0x0B55
203 CONSTANT: GL_COLOR_MATERIAL_PARAMETER       0x0B56
204 CONSTANT: GL_NORMALIZE                      0x0BA1
205
206 ! User clipping planes
207 CONSTANT: GL_CLIP_PLANE0                    0x3000
208 CONSTANT: GL_CLIP_PLANE1                    0x3001
209 CONSTANT: GL_CLIP_PLANE2                    0x3002
210 CONSTANT: GL_CLIP_PLANE3                    0x3003
211 CONSTANT: GL_CLIP_PLANE4                    0x3004
212 CONSTANT: GL_CLIP_PLANE5                    0x3005
213
214 ! Accumulation buffer
215 CONSTANT: GL_ACCUM_RED_BITS                 0x0D58
216 CONSTANT: GL_ACCUM_GREEN_BITS               0x0D59
217 CONSTANT: GL_ACCUM_BLUE_BITS                0x0D5A
218 CONSTANT: GL_ACCUM_ALPHA_BITS               0x0D5B
219 CONSTANT: GL_ACCUM_CLEAR_VALUE              0x0B80
220 CONSTANT: GL_ACCUM                          0x0100
221 CONSTANT: GL_ADD                            0x0104
222 CONSTANT: GL_LOAD                           0x0101
223 CONSTANT: GL_MULT                           0x0103
224 CONSTANT: GL_RETURN                         0x0102
225
226 ! Alpha testing
227 CONSTANT: GL_ALPHA_TEST                     0x0BC0
228 CONSTANT: GL_ALPHA_TEST_REF                 0x0BC2
229 CONSTANT: GL_ALPHA_TEST_FUNC                0x0BC1
230
231 ! Blending
232 CONSTANT: GL_BLEND                          0x0BE2
233 CONSTANT: GL_BLEND_SRC                      0x0BE1
234 CONSTANT: GL_BLEND_DST                      0x0BE0
235 CONSTANT: GL_ZERO                           0x0
236 CONSTANT: GL_ONE                            0x1
237 CONSTANT: GL_SRC_COLOR                      0x0300
238 CONSTANT: GL_ONE_MINUS_SRC_COLOR            0x0301
239 CONSTANT: GL_SRC_ALPHA                      0x0302
240 CONSTANT: GL_ONE_MINUS_SRC_ALPHA            0x0303
241 CONSTANT: GL_DST_ALPHA                      0x0304
242 CONSTANT: GL_ONE_MINUS_DST_ALPHA            0x0305
243 CONSTANT: GL_DST_COLOR                      0x0306
244 CONSTANT: GL_ONE_MINUS_DST_COLOR            0x0307
245 CONSTANT: GL_SRC_ALPHA_SATURATE             0x0308
246
247 ! Render Mode
248 CONSTANT: GL_FEEDBACK                       0x1C01
249 CONSTANT: GL_RENDER                         0x1C00
250 CONSTANT: GL_SELECT                         0x1C02
251
252 ! Feedback
253 CONSTANT: GL_2D                             0x0600
254 CONSTANT: GL_3D                             0x0601
255 CONSTANT: GL_3D_COLOR                       0x0602
256 CONSTANT: GL_3D_COLOR_TEXTURE               0x0603
257 CONSTANT: GL_4D_COLOR_TEXTURE               0x0604
258 CONSTANT: GL_POINT_TOKEN                    0x0701
259 CONSTANT: GL_LINE_TOKEN                     0x0702
260 CONSTANT: GL_LINE_RESET_TOKEN               0x0707
261 CONSTANT: GL_POLYGON_TOKEN                  0x0703
262 CONSTANT: GL_BITMAP_TOKEN                   0x0704
263 CONSTANT: GL_DRAW_PIXEL_TOKEN               0x0705
264 CONSTANT: GL_COPY_PIXEL_TOKEN               0x0706
265 CONSTANT: GL_PASS_THROUGH_TOKEN             0x0700
266 CONSTANT: GL_FEEDBACK_BUFFER_POINTER        0x0DF0
267 CONSTANT: GL_FEEDBACK_BUFFER_SIZE           0x0DF1
268 CONSTANT: GL_FEEDBACK_BUFFER_TYPE           0x0DF2
269
270 ! Selection
271 CONSTANT: GL_SELECTION_BUFFER_POINTER       0x0DF3
272 CONSTANT: GL_SELECTION_BUFFER_SIZE          0x0DF4
273
274 ! Fog
275 CONSTANT: GL_FOG                            0x0B60
276 CONSTANT: GL_FOG_MODE                       0x0B65
277 CONSTANT: GL_FOG_DENSITY                    0x0B62
278 CONSTANT: GL_FOG_COLOR                      0x0B66
279 CONSTANT: GL_FOG_INDEX                      0x0B61
280 CONSTANT: GL_FOG_START                      0x0B63
281 CONSTANT: GL_FOG_END                        0x0B64
282 CONSTANT: GL_LINEAR                         0x2601
283 CONSTANT: GL_EXP                            0x0800
284 CONSTANT: GL_EXP2                           0x0801
285
286 ! Logic Ops
287 CONSTANT: GL_LOGIC_OP                       0x0BF1
288 CONSTANT: GL_INDEX_LOGIC_OP                 0x0BF1
289 CONSTANT: GL_COLOR_LOGIC_OP                 0x0BF2
290 CONSTANT: GL_LOGIC_OP_MODE                  0x0BF0
291 CONSTANT: GL_CLEAR                          0x1500
292 CONSTANT: GL_SET                            0x150F
293 CONSTANT: GL_COPY                           0x1503
294 CONSTANT: GL_COPY_INVERTED                  0x150C
295 CONSTANT: GL_NOOP                           0x1505
296 CONSTANT: GL_INVERT                         0x150A
297 CONSTANT: GL_AND                            0x1501
298 CONSTANT: GL_NAND                           0x150E
299 CONSTANT: GL_OR                             0x1507
300 CONSTANT: GL_NOR                            0x1508
301 CONSTANT: GL_XOR                            0x1506
302 CONSTANT: GL_EQUIV                          0x1509
303 CONSTANT: GL_AND_REVERSE                    0x1502
304 CONSTANT: GL_AND_INVERTED                   0x1504
305 CONSTANT: GL_OR_REVERSE                     0x150B
306 CONSTANT: GL_OR_INVERTED                    0x150D
307
308 ! Stencil
309 CONSTANT: GL_STENCIL_TEST                   0x0B90
310 CONSTANT: GL_STENCIL_WRITEMASK              0x0B98
311 CONSTANT: GL_STENCIL_BITS                   0x0D57
312 CONSTANT: GL_STENCIL_FUNC                   0x0B92
313 CONSTANT: GL_STENCIL_VALUE_MASK             0x0B93
314 CONSTANT: GL_STENCIL_REF                    0x0B97
315 CONSTANT: GL_STENCIL_FAIL                   0x0B94
316 CONSTANT: GL_STENCIL_PASS_DEPTH_PASS        0x0B96
317 CONSTANT: GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
318 CONSTANT: GL_STENCIL_CLEAR_VALUE            0x0B91
319 CONSTANT: GL_STENCIL_INDEX                  0x1901
320 CONSTANT: GL_KEEP                           0x1E00
321 CONSTANT: GL_REPLACE                        0x1E01
322 CONSTANT: GL_INCR                           0x1E02
323 CONSTANT: GL_DECR                           0x1E03
324
325 ! Buffers, Pixel Drawing/Reading
326 CONSTANT: GL_NONE                           0x0
327 CONSTANT: GL_LEFT                           0x0406
328 CONSTANT: GL_RIGHT                          0x0407
329 CONSTANT: GL_FRONT_LEFT                     0x0400
330 CONSTANT: GL_FRONT_RIGHT                    0x0401
331 CONSTANT: GL_BACK_LEFT                      0x0402
332 CONSTANT: GL_BACK_RIGHT                     0x0403
333 CONSTANT: GL_AUX0                           0x0409
334 CONSTANT: GL_AUX1                           0x040A
335 CONSTANT: GL_AUX2                           0x040B
336 CONSTANT: GL_AUX3                           0x040C
337 CONSTANT: GL_COLOR_INDEX                    0x1900
338 CONSTANT: GL_RED                            0x1903
339 CONSTANT: GL_GREEN                          0x1904
340 CONSTANT: GL_BLUE                           0x1905
341 CONSTANT: GL_ALPHA                          0x1906
342 CONSTANT: GL_LUMINANCE                      0x1909
343 CONSTANT: GL_LUMINANCE_ALPHA                0x190A
344 CONSTANT: GL_ALPHA_BITS                     0x0D55
345 CONSTANT: GL_RED_BITS                       0x0D52
346 CONSTANT: GL_GREEN_BITS                     0x0D53
347 CONSTANT: GL_BLUE_BITS                      0x0D54
348 CONSTANT: GL_INDEX_BITS                     0x0D51
349 CONSTANT: GL_SUBPIXEL_BITS                  0x0D50
350 CONSTANT: GL_AUX_BUFFERS                    0x0C00
351 CONSTANT: GL_READ_BUFFER                    0x0C02
352 CONSTANT: GL_DRAW_BUFFER                    0x0C01
353 CONSTANT: GL_DOUBLEBUFFER                   0x0C32
354 CONSTANT: GL_STEREO                         0x0C33
355 CONSTANT: GL_BITMAP                         0x1A00
356 CONSTANT: GL_COLOR                          0x1800
357 CONSTANT: GL_DEPTH                          0x1801
358 CONSTANT: GL_STENCIL                        0x1802
359 CONSTANT: GL_DITHER                         0x0BD0
360 CONSTANT: GL_RGB                            0x1907
361 CONSTANT: GL_RGBA                           0x1908
362
363 ! Implementation limits
364 CONSTANT: GL_MAX_LIST_NESTING               0x0B31
365 CONSTANT: GL_MAX_ATTRIB_STACK_DEPTH         0x0D35
366 CONSTANT: GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
367 CONSTANT: GL_MAX_NAME_STACK_DEPTH           0x0D37
368 CONSTANT: GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
369 CONSTANT: GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
370 CONSTANT: GL_MAX_EVAL_ORDER                 0x0D30
371 CONSTANT: GL_MAX_LIGHTS                     0x0D31
372 CONSTANT: GL_MAX_CLIP_PLANES                0x0D32
373 CONSTANT: GL_MAX_TEXTURE_SIZE               0x0D33
374 CONSTANT: GL_MAX_PIXEL_MAP_TABLE            0x0D34
375 CONSTANT: GL_MAX_VIEWPORT_DIMS              0x0D3A
376 CONSTANT: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B
377
378 ! Gets
379 CONSTANT: GL_ATTRIB_STACK_DEPTH             0x0BB0
380 CONSTANT: GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1
381 CONSTANT: GL_COLOR_CLEAR_VALUE              0x0C22
382 CONSTANT: GL_COLOR_WRITEMASK                0x0C23
383 CONSTANT: GL_CURRENT_INDEX                  0x0B01
384 CONSTANT: GL_CURRENT_COLOR                  0x0B00
385 CONSTANT: GL_CURRENT_NORMAL                 0x0B02
386 CONSTANT: GL_CURRENT_RASTER_COLOR           0x0B04
387 CONSTANT: GL_CURRENT_RASTER_DISTANCE        0x0B09
388 CONSTANT: GL_CURRENT_RASTER_INDEX           0x0B05
389 CONSTANT: GL_CURRENT_RASTER_POSITION        0x0B07
390 CONSTANT: GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06
391 CONSTANT: GL_CURRENT_RASTER_POSITION_VALID  0x0B08
392 CONSTANT: GL_CURRENT_TEXTURE_COORDS         0x0B03
393 CONSTANT: GL_INDEX_CLEAR_VALUE              0x0C20
394 CONSTANT: GL_INDEX_MODE                     0x0C30
395 CONSTANT: GL_INDEX_WRITEMASK                0x0C21
396 CONSTANT: GL_MODELVIEW_MATRIX               0x0BA6
397 CONSTANT: GL_MODELVIEW_STACK_DEPTH          0x0BA3
398 CONSTANT: GL_NAME_STACK_DEPTH               0x0D70
399 CONSTANT: GL_PROJECTION_MATRIX              0x0BA7
400 CONSTANT: GL_PROJECTION_STACK_DEPTH         0x0BA4
401 CONSTANT: GL_RENDER_MODE                    0x0C40
402 CONSTANT: GL_RGBA_MODE                      0x0C31
403 CONSTANT: GL_TEXTURE_MATRIX                 0x0BA8
404 CONSTANT: GL_TEXTURE_STACK_DEPTH            0x0BA5
405 CONSTANT: GL_VIEWPORT                       0x0BA2
406
407 ! Evaluators inline
408 CONSTANT: GL_AUTO_NORMAL                    0x0D80
409 CONSTANT: GL_MAP1_COLOR_4                   0x0D90
410 CONSTANT: GL_MAP1_INDEX                     0x0D91
411 CONSTANT: GL_MAP1_NORMAL                    0x0D92
412 CONSTANT: GL_MAP1_TEXTURE_COORD_1           0x0D93
413 CONSTANT: GL_MAP1_TEXTURE_COORD_2           0x0D94
414 CONSTANT: GL_MAP1_TEXTURE_COORD_3           0x0D95
415 CONSTANT: GL_MAP1_TEXTURE_COORD_4           0x0D96
416 CONSTANT: GL_MAP1_VERTEX_3                  0x0D97
417 CONSTANT: GL_MAP1_VERTEX_4                  0x0D98
418 CONSTANT: GL_MAP2_COLOR_4                   0x0DB0
419 CONSTANT: GL_MAP2_INDEX                     0x0DB1
420 CONSTANT: GL_MAP2_NORMAL                    0x0DB2
421 CONSTANT: GL_MAP2_TEXTURE_COORD_1           0x0DB3
422 CONSTANT: GL_MAP2_TEXTURE_COORD_2           0x0DB4
423 CONSTANT: GL_MAP2_TEXTURE_COORD_3           0x0DB5
424 CONSTANT: GL_MAP2_TEXTURE_COORD_4           0x0DB6
425 CONSTANT: GL_MAP2_VERTEX_3                  0x0DB7
426 CONSTANT: GL_MAP2_VERTEX_4                  0x0DB8
427 CONSTANT: GL_MAP1_GRID_DOMAIN               0x0DD0
428 CONSTANT: GL_MAP1_GRID_SEGMENTS             0x0DD1
429 CONSTANT: GL_MAP2_GRID_DOMAIN               0x0DD2
430 CONSTANT: GL_MAP2_GRID_SEGMENTS             0x0DD3
431 CONSTANT: GL_COEFF                          0x0A00
432 CONSTANT: GL_DOMAIN                         0x0A02
433 CONSTANT: GL_ORDER                          0x0A01
434
435 ! Hints inline
436 CONSTANT: GL_FOG_HINT                       0x0C54
437 CONSTANT: GL_LINE_SMOOTH_HINT               0x0C52
438 CONSTANT: GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
439 CONSTANT: GL_POINT_SMOOTH_HINT              0x0C51
440 CONSTANT: GL_POLYGON_SMOOTH_HINT            0x0C53
441 CONSTANT: GL_DONT_CARE                      0x1100
442 CONSTANT: GL_FASTEST                        0x1101
443 CONSTANT: GL_NICEST                         0x1102
444
445 ! Scissor box inline
446 CONSTANT: GL_SCISSOR_TEST                   0x0C11
447 CONSTANT: GL_SCISSOR_BOX                    0x0C10
448
449 ! Pixel Mode / Transfer inline
450 CONSTANT: GL_MAP_COLOR                      0x0D10
451 CONSTANT: GL_MAP_STENCIL                    0x0D11
452 CONSTANT: GL_INDEX_SHIFT                    0x0D12
453 CONSTANT: GL_INDEX_OFFSET                   0x0D13
454 CONSTANT: GL_RED_SCALE                      0x0D14
455 CONSTANT: GL_RED_BIAS                       0x0D15
456 CONSTANT: GL_GREEN_SCALE                    0x0D18
457 CONSTANT: GL_GREEN_BIAS                     0x0D19
458 CONSTANT: GL_BLUE_SCALE                     0x0D1A
459 CONSTANT: GL_BLUE_BIAS                      0x0D1B
460 CONSTANT: GL_ALPHA_SCALE                    0x0D1C
461 CONSTANT: GL_ALPHA_BIAS                     0x0D1D
462 CONSTANT: GL_DEPTH_SCALE                    0x0D1E
463 CONSTANT: GL_DEPTH_BIAS                     0x0D1F
464 CONSTANT: GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1
465 CONSTANT: GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0
466 CONSTANT: GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2
467 CONSTANT: GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3
468 CONSTANT: GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4
469 CONSTANT: GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5
470 CONSTANT: GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6
471 CONSTANT: GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7
472 CONSTANT: GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8
473 CONSTANT: GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9
474 CONSTANT: GL_PIXEL_MAP_S_TO_S               0x0C71
475 CONSTANT: GL_PIXEL_MAP_I_TO_I               0x0C70
476 CONSTANT: GL_PIXEL_MAP_I_TO_R               0x0C72
477 CONSTANT: GL_PIXEL_MAP_I_TO_G               0x0C73
478 CONSTANT: GL_PIXEL_MAP_I_TO_B               0x0C74
479 CONSTANT: GL_PIXEL_MAP_I_TO_A               0x0C75
480 CONSTANT: GL_PIXEL_MAP_R_TO_R               0x0C76
481 CONSTANT: GL_PIXEL_MAP_G_TO_G               0x0C77
482 CONSTANT: GL_PIXEL_MAP_B_TO_B               0x0C78
483 CONSTANT: GL_PIXEL_MAP_A_TO_A               0x0C79
484 CONSTANT: GL_PACK_ALIGNMENT                 0x0D05
485 CONSTANT: GL_PACK_LSB_FIRST                 0x0D01
486 CONSTANT: GL_PACK_ROW_LENGTH                0x0D02
487 CONSTANT: GL_PACK_SKIP_PIXELS               0x0D04
488 CONSTANT: GL_PACK_SKIP_ROWS                 0x0D03
489 CONSTANT: GL_PACK_SWAP_BYTES                0x0D00
490 CONSTANT: GL_UNPACK_ALIGNMENT               0x0CF5
491 CONSTANT: GL_UNPACK_LSB_FIRST               0x0CF1
492 CONSTANT: GL_UNPACK_ROW_LENGTH              0x0CF2
493 CONSTANT: GL_UNPACK_SKIP_PIXELS             0x0CF4
494 CONSTANT: GL_UNPACK_SKIP_ROWS               0x0CF3
495 CONSTANT: GL_UNPACK_SWAP_BYTES              0x0CF0
496 CONSTANT: GL_ZOOM_X                         0x0D16
497 CONSTANT: GL_ZOOM_Y                         0x0D17
498
499 ! Texture mapping inline
500 CONSTANT: GL_TEXTURE_ENV                    0x2300
501 CONSTANT: GL_TEXTURE_ENV_MODE               0x2200
502 CONSTANT: GL_TEXTURE_1D                     0x0DE0
503 CONSTANT: GL_TEXTURE_2D                     0x0DE1
504 CONSTANT: GL_TEXTURE_WRAP_S                 0x2802
505 CONSTANT: GL_TEXTURE_WRAP_T                 0x2803
506 CONSTANT: GL_TEXTURE_MAG_FILTER             0x2800
507 CONSTANT: GL_TEXTURE_MIN_FILTER             0x2801
508 CONSTANT: GL_TEXTURE_ENV_COLOR              0x2201
509 CONSTANT: GL_TEXTURE_GEN_S                  0x0C60
510 CONSTANT: GL_TEXTURE_GEN_T                  0x0C61
511 CONSTANT: GL_TEXTURE_GEN_MODE               0x2500
512 CONSTANT: GL_TEXTURE_BORDER_COLOR           0x1004
513 CONSTANT: GL_TEXTURE_WIDTH                  0x1000
514 CONSTANT: GL_TEXTURE_HEIGHT                 0x1001
515 CONSTANT: GL_TEXTURE_BORDER                 0x1005
516 CONSTANT: GL_TEXTURE_COMPONENTS             0x1003
517 CONSTANT: GL_TEXTURE_RED_SIZE               0x805C
518 CONSTANT: GL_TEXTURE_GREEN_SIZE             0x805D
519 CONSTANT: GL_TEXTURE_BLUE_SIZE              0x805E
520 CONSTANT: GL_TEXTURE_ALPHA_SIZE             0x805F
521 CONSTANT: GL_TEXTURE_LUMINANCE_SIZE         0x8060
522 CONSTANT: GL_TEXTURE_INTENSITY_SIZE         0x8061
523 CONSTANT: GL_NEAREST_MIPMAP_NEAREST         0x2700
524 CONSTANT: GL_NEAREST_MIPMAP_LINEAR          0x2702
525 CONSTANT: GL_LINEAR_MIPMAP_NEAREST          0x2701
526 CONSTANT: GL_LINEAR_MIPMAP_LINEAR           0x2703
527 CONSTANT: GL_OBJECT_LINEAR                  0x2401
528 CONSTANT: GL_OBJECT_PLANE                   0x2501
529 CONSTANT: GL_EYE_LINEAR                     0x2400
530 CONSTANT: GL_EYE_PLANE                      0x2502
531 CONSTANT: GL_SPHERE_MAP                     0x2402
532 CONSTANT: GL_DECAL                          0x2101
533 CONSTANT: GL_MODULATE                       0x2100
534 CONSTANT: GL_NEAREST                        0x2600
535 CONSTANT: GL_REPEAT                         0x2901
536 CONSTANT: GL_CLAMP                          0x2900
537 CONSTANT: GL_S                              0x2000
538 CONSTANT: GL_T                              0x2001
539 CONSTANT: GL_R                              0x2002
540 CONSTANT: GL_Q                              0x2003
541 CONSTANT: GL_TEXTURE_GEN_R                  0x0C62
542 CONSTANT: GL_TEXTURE_GEN_Q                  0x0C63
543
544 ! Utility inline
545 CONSTANT: GL_VENDOR                         0x1F00
546 CONSTANT: GL_RENDERER                       0x1F01
547 CONSTANT: GL_VERSION                        0x1F02
548 CONSTANT: GL_EXTENSIONS                     0x1F03
549
550 ! Errors inline
551 CONSTANT: GL_NO_ERROR                       0x0
552 CONSTANT: GL_INVALID_VALUE                  0x0501
553 CONSTANT: GL_INVALID_ENUM                   0x0500
554 CONSTANT: GL_INVALID_OPERATION              0x0502
555 CONSTANT: GL_STACK_OVERFLOW                 0x0503
556 CONSTANT: GL_STACK_UNDERFLOW                0x0504
557 CONSTANT: GL_OUT_OF_MEMORY                  0x0505
558
559 ! glPush/PopAttrib bits
560 CONSTANT: GL_CURRENT_BIT                    0x00000001
561 CONSTANT: GL_POINT_BIT                      0x00000002
562 CONSTANT: GL_LINE_BIT                       0x00000004
563 CONSTANT: GL_POLYGON_BIT                    0x00000008
564 CONSTANT: GL_POLYGON_STIPPLE_BIT            0x00000010
565 CONSTANT: GL_PIXEL_MODE_BIT                 0x00000020
566 CONSTANT: GL_LIGHTING_BIT                   0x00000040
567 CONSTANT: GL_FOG_BIT                        0x00000080
568 CONSTANT: GL_DEPTH_BUFFER_BIT               0x00000100
569 CONSTANT: GL_ACCUM_BUFFER_BIT               0x00000200
570 CONSTANT: GL_STENCIL_BUFFER_BIT             0x00000400
571 CONSTANT: GL_VIEWPORT_BIT                   0x00000800
572 CONSTANT: GL_TRANSFORM_BIT                  0x00001000
573 CONSTANT: GL_ENABLE_BIT                     0x00002000
574 CONSTANT: GL_COLOR_BUFFER_BIT               0x00004000
575 CONSTANT: GL_HINT_BIT                       0x00008000
576 CONSTANT: GL_EVAL_BIT                       0x00010000
577 CONSTANT: GL_LIST_BIT                       0x00020000
578 CONSTANT: GL_TEXTURE_BIT                    0x00040000
579 CONSTANT: GL_SCISSOR_BIT                    0x00080000
580 CONSTANT: GL_ALL_ATTRIB_BITS                0x000FFFFF
581
582 ! OpenGL 1.1
583 CONSTANT: GL_PROXY_TEXTURE_1D               0x8063
584 CONSTANT: GL_PROXY_TEXTURE_2D               0x8064
585 CONSTANT: GL_TEXTURE_PRIORITY               0x8066
586 CONSTANT: GL_TEXTURE_RESIDENT               0x8067
587 CONSTANT: GL_TEXTURE_BINDING_1D             0x8068
588 CONSTANT: GL_TEXTURE_BINDING_2D             0x8069
589 CONSTANT: GL_TEXTURE_INTERNAL_FORMAT        0x1003
590 CONSTANT: GL_ALPHA4                         0x803B
591 CONSTANT: GL_ALPHA8                         0x803C
592 CONSTANT: GL_ALPHA12                        0x803D
593 CONSTANT: GL_ALPHA16                        0x803E
594 CONSTANT: GL_LUMINANCE4                     0x803F
595 CONSTANT: GL_LUMINANCE8                     0x8040
596 CONSTANT: GL_LUMINANCE12                    0x8041
597 CONSTANT: GL_LUMINANCE16                    0x8042
598 CONSTANT: GL_LUMINANCE4_ALPHA4              0x8043
599 CONSTANT: GL_LUMINANCE6_ALPHA2              0x8044
600 CONSTANT: GL_LUMINANCE8_ALPHA8              0x8045
601 CONSTANT: GL_LUMINANCE12_ALPHA4             0x8046
602 CONSTANT: GL_LUMINANCE12_ALPHA12            0x8047
603 CONSTANT: GL_LUMINANCE16_ALPHA16            0x8048
604 CONSTANT: GL_INTENSITY                      0x8049
605 CONSTANT: GL_INTENSITY4                     0x804A
606 CONSTANT: GL_INTENSITY8                     0x804B
607 CONSTANT: GL_INTENSITY12                    0x804C
608 CONSTANT: GL_INTENSITY16                    0x804D
609 CONSTANT: GL_R3_G3_B2                       0x2A10
610 CONSTANT: GL_RGB4                           0x804F
611 CONSTANT: GL_RGB5                           0x8050
612 CONSTANT: GL_RGB8                           0x8051
613 CONSTANT: GL_RGB10                          0x8052
614 CONSTANT: GL_RGB12                          0x8053
615 CONSTANT: GL_RGB16                          0x8054
616 CONSTANT: GL_RGBA2                          0x8055
617 CONSTANT: GL_RGBA4                          0x8056
618 CONSTANT: GL_RGB5_A1                        0x8057
619 CONSTANT: GL_RGBA8                          0x8058
620 CONSTANT: GL_RGB10_A2                       0x8059
621 CONSTANT: GL_RGBA12                         0x805A
622 CONSTANT: GL_RGBA16                         0x805B
623 CONSTANT: GL_CLIENT_PIXEL_STORE_BIT         0x00000001
624 CONSTANT: GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002
625 CONSTANT: GL_ALL_CLIENT_ATTRIB_BITS         0xFFFFFFFF
626 CONSTANT: GL_CLIENT_ALL_ATTRIB_BITS         0xFFFFFFFF
627
628 LIBRARY: gl
629
630 <<
631 os linux? [
632     "gl" "libGL.so.1" cdecl add-library
633 ] when
634 >>
635
636 ! Miscellaneous
637
638 FUNCTION: void glClearIndex ( GLfloat c )
639 FUNCTION: void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
640 FUNCTION: void glClear ( GLbitfield mask )
641 FUNCTION: void glIndexMask ( GLuint mask )
642 FUNCTION: void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha )
643 FUNCTION: void glAlphaFunc ( GLenum func, GLclampf ref )
644 FUNCTION: void glBlendFunc ( GLenum sfactor, GLenum dfactor )
645 FUNCTION: void glLogicOp ( GLenum opcode )
646 FUNCTION: void glCullFace ( GLenum mode )
647 FUNCTION: void glFrontFace ( GLenum mode )
648 FUNCTION: void glPointSize ( GLfloat size )
649 FUNCTION: void glLineWidth ( GLfloat width )
650 FUNCTION: void glLineStipple ( GLint factor, GLushort pattern )
651 FUNCTION: void glPolygonMode ( GLenum face, GLenum mode )
652 FUNCTION: void glPolygonOffset ( GLfloat factor, GLfloat units )
653 FUNCTION: void glPolygonStipple ( GLubyte* mask )
654 FUNCTION: void glGetPolygonStipple ( GLubyte* mask )
655 FUNCTION: void glEdgeFlag ( GLboolean flag )
656 FUNCTION: void glEdgeFlagv ( GLboolean* flag )
657 FUNCTION: void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height )
658 FUNCTION: void glClipPlane ( GLenum plane, GLdouble* equation )
659 FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation )
660 FUNCTION: void glDrawBuffer ( GLenum mode )
661 FUNCTION: void glReadBuffer ( GLenum mode )
662 FUNCTION: void glEnable ( GLenum cap )
663 FUNCTION: void glDisable ( GLenum cap )
664 FUNCTION: GLboolean glIsEnabled ( GLenum cap )
665
666 FUNCTION: void glEnableClientState ( GLenum cap )
667 FUNCTION: void glDisableClientState ( GLenum cap )
668 FUNCTION: void glGetBooleanv ( GLenum pname, GLboolean* params )
669 FUNCTION: void glGetDoublev ( GLenum pname, GLdouble* params )
670 FUNCTION: void glGetFloatv ( GLenum pname, GLfloat* params )
671 FUNCTION: void glGetIntegerv ( GLenum pname, GLint* params )
672
673 FUNCTION: void glPushAttrib ( GLbitfield mask )
674 FUNCTION: void glPopAttrib ( )
675
676 FUNCTION: void glPushClientAttrib ( GLbitfield mask )
677 FUNCTION: void glPopClientAttrib ( )
678
679 FUNCTION: GLint glRenderMode ( GLenum mode )
680 FUNCTION: GLenum glGetError ( )
681 FUNCTION: GLstring glGetString ( GLenum name )
682 FUNCTION: void glFinish ( )
683 FUNCTION: void glFlush ( )
684 FUNCTION: void glHint ( GLenum target, GLenum mode )
685
686 FUNCTION: void glClearDepth ( GLclampd depth )
687 FUNCTION: void glDepthFunc ( GLenum func )
688 FUNCTION: void glDepthMask ( GLboolean flag )
689 FUNCTION: void glDepthRange ( GLclampd near_val, GLclampd far_val )
690
691 FUNCTION: void glClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
692 FUNCTION: void glAccum ( GLenum op, GLfloat value )
693
694 FUNCTION: void glMatrixMode ( GLenum mode )
695 FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
696                          GLdouble near_val, GLdouble far_val )
697 FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
698                            GLdouble near_val, GLdouble far_val )
699 FUNCTION: void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height )
700 FUNCTION: void glPushMatrix ( )
701 FUNCTION: void glPopMatrix ( )
702 FUNCTION: void glLoadIdentity ( )
703 FUNCTION: void glLoadMatrixd ( GLdouble* m )
704 FUNCTION: void glLoadMatrixf ( GLfloat* m )
705 FUNCTION: void glMultMatrixd ( GLdouble* m )
706 FUNCTION: void glMultMatrixf ( GLfloat* m )
707 FUNCTION: void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
708 FUNCTION: void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
709 FUNCTION: void glScaled ( GLdouble x, GLdouble y, GLdouble z )
710 FUNCTION: void glScalef ( GLfloat x, GLfloat y, GLfloat z )
711 FUNCTION: void glTranslated ( GLdouble x, GLdouble y, GLdouble z )
712 FUNCTION: void glTranslatef ( GLfloat x, GLfloat y, GLfloat z )
713
714
715 FUNCTION: GLboolean glIsList ( GLuint list )
716 FUNCTION: void glDeleteLists ( GLuint list, GLsizei range )
717 FUNCTION: GLuint glGenLists ( GLsizei range )
718 FUNCTION: void glNewList ( GLuint list, GLenum mode )
719 FUNCTION: void glEndList ( )
720 FUNCTION: void glCallList ( GLuint list )
721 FUNCTION: void glCallLists ( GLsizei n, GLenum type, GLvoid* lists )
722 FUNCTION: void glListBase ( GLuint base )
723
724 FUNCTION: void glBegin ( GLenum mode )
725 FUNCTION: void glEnd ( )
726
727 FUNCTION: void glVertex2d ( GLdouble x, GLdouble y )
728 FUNCTION: void glVertex2f ( GLfloat x, GLfloat y )
729 FUNCTION: void glVertex2i ( GLint x, GLint y )
730 FUNCTION: void glVertex2s ( GLshort x, GLshort y )
731
732 FUNCTION: void glVertex3d ( GLdouble x, GLdouble y, GLdouble z )
733 FUNCTION: void glVertex3f ( GLfloat x, GLfloat y, GLfloat z )
734 FUNCTION: void glVertex3i ( GLint x, GLint y, GLint z )
735 FUNCTION: void glVertex3s ( GLshort x, GLshort y, GLshort z )
736
737 FUNCTION: void glVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
738 FUNCTION: void glVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
739 FUNCTION: void glVertex4i ( GLint x, GLint y, GLint z, GLint w )
740 FUNCTION: void glVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w )
741
742 FUNCTION: void glVertex2dv ( GLdouble* v )
743 FUNCTION: void glVertex2fv ( GLfloat* v )
744 FUNCTION: void glVertex2iv ( GLint* v )
745 FUNCTION: void glVertex2sv ( GLshort* v )
746
747 FUNCTION: void glVertex3dv ( GLdouble* v )
748 FUNCTION: void glVertex3fv ( GLfloat* v )
749 FUNCTION: void glVertex3iv ( GLint* v )
750 FUNCTION: void glVertex3sv ( GLshort* v )
751
752 FUNCTION: void glVertex4dv ( GLdouble* v )
753 FUNCTION: void glVertex4fv ( GLfloat* v )
754 FUNCTION: void glVertex4iv ( GLint* v )
755 FUNCTION: void glVertex4sv ( GLshort* v )
756
757 FUNCTION: void glNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz )
758 FUNCTION: void glNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz )
759 FUNCTION: void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz )
760 FUNCTION: void glNormal3i ( GLint nx, GLint ny, GLint nz )
761 FUNCTION: void glNormal3s ( GLshort nx, GLshort ny, GLshort nz )
762
763 FUNCTION: void glNormal3bv ( GLbyte* v )
764 FUNCTION: void glNormal3dv ( GLdouble* v )
765 FUNCTION: void glNormal3fv ( GLfloat* v )
766 FUNCTION: void glNormal3iv ( GLint* v )
767 FUNCTION: void glNormal3sv ( GLshort* v )
768
769 FUNCTION: void glIndexd ( GLdouble c )
770 FUNCTION: void glIndexf ( GLfloat c )
771 FUNCTION: void glIndexi ( GLint c )
772 FUNCTION: void glIndexs ( GLshort c )
773 FUNCTION: void glIndexub ( GLubyte c )
774
775 FUNCTION: void glIndexdv ( GLdouble* c )
776 FUNCTION: void glIndexfv ( GLfloat* c )
777 FUNCTION: void glIndexiv ( GLint* c )
778 FUNCTION: void glIndexsv ( GLshort* c )
779 FUNCTION: void glIndexubv ( GLubyte* c )
780
781 FUNCTION: void glColor3b ( GLbyte red, GLbyte green, GLbyte blue )
782 FUNCTION: void glColor3d ( GLdouble red, GLdouble green, GLdouble blue )
783 FUNCTION: void glColor3f ( GLfloat red, GLfloat green, GLfloat blue )
784 FUNCTION: void glColor3i ( GLint red, GLint green, GLint blue )
785 FUNCTION: void glColor3s ( GLshort red, GLshort green, GLshort blue )
786 FUNCTION: void glColor3ub ( GLubyte red, GLubyte green, GLubyte blue )
787 FUNCTION: void glColor3ui ( GLuint red, GLuint green, GLuint blue )
788 FUNCTION: void glColor3us ( GLushort red, GLushort green, GLushort blue )
789
790 FUNCTION: void glColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha )
791 FUNCTION: void glColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha )
792 FUNCTION: void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
793 FUNCTION: void glColor4i ( GLint red, GLint green, GLint blue, GLint alpha )
794 FUNCTION: void glColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha )
795 FUNCTION: void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
796 FUNCTION: void glColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha )
797 FUNCTION: void glColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha )
798
799 FUNCTION: void glColor3bv ( GLbyte* v )
800 FUNCTION: void glColor3dv ( GLdouble* v )
801 FUNCTION: void glColor3fv ( GLfloat* v )
802 FUNCTION: void glColor3iv ( GLint* v )
803 FUNCTION: void glColor3sv ( GLshort* v )
804 FUNCTION: void glColor3ubv ( GLubyte* v )
805 FUNCTION: void glColor3uiv ( GLuint* v )
806 FUNCTION: void glColor3usv ( GLushort* v )
807
808 FUNCTION: void glColor4bv ( GLbyte* v )
809 FUNCTION: void glColor4dv ( GLdouble* v )
810 FUNCTION: void glColor4fv ( GLfloat* v )
811 FUNCTION: void glColor4iv ( GLint* v )
812 FUNCTION: void glColor4sv ( GLshort* v )
813 FUNCTION: void glColor4ubv ( GLubyte* v )
814 FUNCTION: void glColor4uiv ( GLuint* v )
815 FUNCTION: void glColor4usv ( GLushort* v )
816
817
818 FUNCTION: void glTexCoord1d ( GLdouble s )
819 FUNCTION: void glTexCoord1f ( GLfloat s )
820 FUNCTION: void glTexCoord1i ( GLint s )
821 FUNCTION: void glTexCoord1s ( GLshort s )
822
823 FUNCTION: void glTexCoord2d ( GLdouble s, GLdouble t )
824 FUNCTION: void glTexCoord2f ( GLfloat s, GLfloat t )
825 FUNCTION: void glTexCoord2i ( GLint s, GLint t )
826 FUNCTION: void glTexCoord2s ( GLshort s, GLshort t )
827
828 FUNCTION: void glTexCoord3d ( GLdouble s, GLdouble t, GLdouble r )
829 FUNCTION: void glTexCoord3f ( GLfloat s, GLfloat t, GLfloat r )
830 FUNCTION: void glTexCoord3i ( GLint s, GLint t, GLint r )
831 FUNCTION: void glTexCoord3s ( GLshort s, GLshort t, GLshort r )
832
833 FUNCTION: void glTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
834 FUNCTION: void glTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
835 FUNCTION: void glTexCoord4i ( GLint s, GLint t, GLint r, GLint q )
836 FUNCTION: void glTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q )
837
838 FUNCTION: void glTexCoord1dv ( GLdouble* v )
839 FUNCTION: void glTexCoord1fv ( GLfloat* v )
840 FUNCTION: void glTexCoord1iv ( GLint* v )
841 FUNCTION: void glTexCoord1sv ( GLshort* v )
842
843 FUNCTION: void glTexCoord2dv ( GLdouble* v )
844 FUNCTION: void glTexCoord2fv ( GLfloat* v )
845 FUNCTION: void glTexCoord2iv ( GLint* v )
846 FUNCTION: void glTexCoord2sv ( GLshort* v )
847
848 FUNCTION: void glTexCoord3dv ( GLdouble* v )
849 FUNCTION: void glTexCoord3fv ( GLfloat* v )
850 FUNCTION: void glTexCoord3iv ( GLint* v )
851 FUNCTION: void glTexCoord3sv ( GLshort* v )
852
853 FUNCTION: void glTexCoord4dv ( GLdouble* v )
854 FUNCTION: void glTexCoord4fv ( GLfloat* v )
855 FUNCTION: void glTexCoord4iv ( GLint* v )
856 FUNCTION: void glTexCoord4sv ( GLshort* v )
857
858 FUNCTION: void glRasterPos2d ( GLdouble x, GLdouble y )
859 FUNCTION: void glRasterPos2f ( GLfloat x, GLfloat y )
860 FUNCTION: void glRasterPos2i ( GLint x, GLint y )
861 FUNCTION: void glRasterPos2s ( GLshort x, GLshort y )
862
863 FUNCTION: void glRasterPos3d ( GLdouble x, GLdouble y, GLdouble z )
864 FUNCTION: void glRasterPos3f ( GLfloat x, GLfloat y, GLfloat z )
865 FUNCTION: void glRasterPos3i ( GLint x, GLint y, GLint z )
866 FUNCTION: void glRasterPos3s ( GLshort x, GLshort y, GLshort z )
867
868 FUNCTION: void glRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
869 FUNCTION: void glRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
870 FUNCTION: void glRasterPos4i ( GLint x, GLint y, GLint z, GLint w )
871 FUNCTION: void glRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w )
872
873 FUNCTION: void glRasterPos2dv ( GLdouble* v )
874 FUNCTION: void glRasterPos2fv ( GLfloat* v )
875 FUNCTION: void glRasterPos2iv ( GLint* v )
876 FUNCTION: void glRasterPos2sv ( GLshort* v )
877
878 FUNCTION: void glRasterPos3dv ( GLdouble* v )
879 FUNCTION: void glRasterPos3fv ( GLfloat* v )
880 FUNCTION: void glRasterPos3iv ( GLint* v )
881 FUNCTION: void glRasterPos3sv ( GLshort* v )
882
883 FUNCTION: void glRasterPos4dv ( GLdouble* v )
884 FUNCTION: void glRasterPos4fv ( GLfloat* v )
885 FUNCTION: void glRasterPos4iv ( GLint* v )
886 FUNCTION: void glRasterPos4sv ( GLshort* v )
887
888
889 FUNCTION: void glRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 )
890 FUNCTION: void glRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
891 FUNCTION: void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 )
892 FUNCTION: void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 )
893
894 FUNCTION: void glRectdv ( GLdouble* v1, GLdouble* v2 )
895 FUNCTION: void glRectfv ( GLfloat* v1, GLfloat* v2 )
896 FUNCTION: void glRectiv ( GLint* v1, GLint* v2 )
897 FUNCTION: void glRectsv ( GLshort* v1, GLshort* v2 )
898
899
900 ! Vertex Arrays (1.1)
901
902 FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr )
903 FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr )
904 FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr )
905 FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr )
906 FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr )
907 FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr )
908
909 ! [09:39] (slava) NULL <void*>
910 ! [09:39] (slava) then keep that object
911 ! [09:39] (slava) when you want to get the value stored there,* void*
912 ! [09:39] (slava) which returns an alien
913 FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params )
914
915 FUNCTION: void glArrayElement ( GLint i )
916 FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count )
917 FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices )
918 FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer )
919
920 ! Lighting
921
922 FUNCTION: void glShadeModel ( GLenum mode )
923
924 FUNCTION: void glLightf ( GLenum light, GLenum pname, GLfloat param )
925 FUNCTION: void glLighti ( GLenum light, GLenum pname, GLint param )
926 FUNCTION: void glLightfv ( GLenum light, GLenum pname, GLfloat* params )
927 FUNCTION: void glLightiv ( GLenum light, GLenum pname, GLint* params )
928 FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat* params )
929 FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint* params )
930
931 FUNCTION: void glLightModelf ( GLenum pname, GLfloat param )
932 FUNCTION: void glLightModeli ( GLenum pname, GLint param )
933 FUNCTION: void glLightModelfv ( GLenum pname, GLfloat* params )
934 FUNCTION: void glLightModeliv ( GLenum pname, GLint* params )
935
936 FUNCTION: void glMaterialf ( GLenum face, GLenum pname, GLfloat param )
937 FUNCTION: void glMateriali ( GLenum face, GLenum pname, GLint param )
938 FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
939 FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, GLint* params )
940
941 FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params )
942 FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint* params )
943
944 FUNCTION: void glColorMaterial ( GLenum face, GLenum mode )
945
946
947 ! Raster functions
948
949 FUNCTION: void glPixelZoom ( GLfloat xfactor, GLfloat yfactor )
950
951 FUNCTION: void glPixelStoref ( GLenum pname, GLfloat param )
952 FUNCTION: void glPixelStorei ( GLenum pname, GLint param )
953
954 FUNCTION: void glPixelTransferf ( GLenum pname, GLfloat param )
955 FUNCTION: void glPixelTransferi ( GLenum pname, GLint param )
956
957 FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, GLfloat* values )
958 FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, GLuint* values )
959 FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, GLushort* values )
960
961 FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat* values )
962 FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values )
963 FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values )
964
965 FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
966                           GLfloat xmove, GLfloat ymove, GLubyte* bitmap )
967
968 FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height,
969                               GLenum format, GLenum type, GLvoid* pixels )
970
971 FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format,
972                               GLenum type, GLvoid* pixels )
973 FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type )
974
975 ! Stenciling
976 FUNCTION: void glStencilFunc ( GLenum func, GLint ref, GLuint mask )
977 FUNCTION: void glStencilMask ( GLuint mask )
978 FUNCTION: void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass )
979 FUNCTION: void glClearStencil ( GLint s )
980
981
982 ! Texture mapping
983
984 FUNCTION: void glTexGend ( GLenum coord, GLenum pname, GLdouble param )
985 FUNCTION: void glTexGenf ( GLenum coord, GLenum pname, GLfloat param )
986 FUNCTION: void glTexGeni ( GLenum coord, GLenum pname, GLint param )
987
988 FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
989 FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
990 FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, GLint* params )
991
992 FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params )
993 FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params )
994 FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint* params )
995
996 FUNCTION: void glTexEnvf ( GLenum target, GLenum pname, GLfloat param )
997 FUNCTION: void glTexEnvi ( GLenum target, GLenum pname, GLint param )
998 FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
999 FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, GLint* params )
1000
1001 FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params )
1002 FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint* params )
1003
1004 FUNCTION: void glTexParameterf ( GLenum target, GLenum pname, GLfloat param )
1005 FUNCTION: void glTexParameteri ( GLenum target, GLenum pname, GLint param )
1006
1007 FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
1008 FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, GLint* params )
1009
1010 FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params )
1011 FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params )
1012
1013 FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level,
1014                                           GLenum pname, GLfloat* params )
1015 FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level,
1016                                           GLenum pname, GLint* params )
1017
1018 FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width,
1019                               GLint border, GLenum format, GLenum type, GLvoid* pixels )
1020
1021 FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat,
1022                               GLsizei width, GLsizei height, GLint border,
1023                               GLenum format, GLenum type, GLvoid* pixels )
1024
1025 FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format,
1026                                GLenum type, GLvoid* pixels )
1027
1028
1029 ! 1.1 functions
1030
1031 FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures )
1032
1033 FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures )
1034
1035 FUNCTION: void glBindTexture ( GLenum target, GLuint texture )
1036
1037 FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities )
1038
1039 FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences )
1040
1041 FUNCTION: GLboolean glIsTexture ( GLuint texture )
1042
1043 FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width,
1044                                  GLenum format, GLenum type, GLvoid* pixels )
1045
1046 FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
1047                                  GLsizei width, GLsizei height, GLenum format,
1048                                  GLenum type, GLvoid* pixels )
1049
1050 FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat,
1051                                   GLint x, GLint y, GLsizei width, GLint border )
1052
1053 FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat,
1054                                   GLint x, GLint y,
1055                                   GLsizei width, GLsizei height, GLint border )
1056
1057 FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset,
1058                                      GLint x, GLint y, GLsizei width )
1059
1060 FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
1061                                      GLint x, GLint y, GLsizei width, GLsizei height )
1062
1063
1064 ! Evaluators
1065
1066 FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2,
1067                          GLint stride, GLint order, GLdouble* points )
1068 FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2,
1069                          GLint stride, GLint order, GLfloat* points )
1070
1071 FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1072                          GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1073                          GLdouble* points )
1074 FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1075                          GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1076                          GLfloat* points )
1077
1078 FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v )
1079 FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v )
1080 FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v )
1081
1082 FUNCTION: void glEvalCoord1d ( GLdouble u )
1083 FUNCTION: void glEvalCoord1f ( GLfloat u )
1084
1085 FUNCTION: void glEvalCoord1dv ( GLdouble* u )
1086 FUNCTION: void glEvalCoord1fv ( GLfloat* u )
1087
1088 FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v )
1089 FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v )
1090
1091 FUNCTION: void glEvalCoord2dv ( GLdouble* u )
1092 FUNCTION: void glEvalCoord2fv ( GLfloat* u )
1093
1094 FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 )
1095 FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 )
1096
1097 FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2,
1098                              GLint vn, GLdouble v1, GLdouble v2 )
1099 FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2,
1100                              GLint vn, GLfloat v1, GLfloat v2 )
1101
1102 FUNCTION: void glEvalPoint1 ( GLint i )
1103 FUNCTION: void glEvalPoint2 ( GLint i, GLint j )
1104
1105 FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 )
1106 FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
1107
1108
1109 ! Fog
1110
1111 FUNCTION: void glFogf ( GLenum pname, GLfloat param )
1112 FUNCTION: void glFogi ( GLenum pname, GLint param )
1113 FUNCTION: void glFogfv ( GLenum pname, GLfloat* params )
1114 FUNCTION: void glFogiv ( GLenum pname, GLint* params )
1115
1116
1117 ! Selection and Feedback
1118
1119 FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer )
1120
1121 FUNCTION: void glPassThrough ( GLfloat token )
1122 FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer )
1123 FUNCTION: void glInitNames ( )
1124 FUNCTION: void glLoadName ( GLuint name )
1125 FUNCTION: void glPushName ( GLuint name )
1126 FUNCTION: void glPopName ( )
1127
1128 << reset-gl-function-number-counter >>
1129
1130 ! OpenGL 1.2
1131
1132 CONSTANT: GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1133 CONSTANT: GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1134 CONSTANT: GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1135 CONSTANT: GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1136 CONSTANT: GL_UNSIGNED_BYTE_3_3_2 0x8032
1137 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1138 CONSTANT: GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1139 CONSTANT: GL_UNSIGNED_INT_8_8_8_8 0x8035
1140 CONSTANT: GL_UNSIGNED_INT_10_10_10_2 0x8036
1141 CONSTANT: GL_RESCALE_NORMAL 0x803A
1142 CONSTANT: GL_TEXTURE_BINDING_3D 0x806A
1143 CONSTANT: GL_PACK_SKIP_IMAGES 0x806B
1144 CONSTANT: GL_PACK_IMAGE_HEIGHT 0x806C
1145 CONSTANT: GL_UNPACK_SKIP_IMAGES 0x806D
1146 CONSTANT: GL_UNPACK_IMAGE_HEIGHT 0x806E
1147 CONSTANT: GL_TEXTURE_3D 0x806F
1148 CONSTANT: GL_PROXY_TEXTURE_3D 0x8070
1149 CONSTANT: GL_TEXTURE_DEPTH 0x8071
1150 CONSTANT: GL_TEXTURE_WRAP_R 0x8072
1151 CONSTANT: GL_MAX_3D_TEXTURE_SIZE 0x8073
1152 CONSTANT: GL_BGR 0x80E0
1153 CONSTANT: GL_BGRA 0x80E1
1154 CONSTANT: GL_MAX_ELEMENTS_VERTICES 0x80E8
1155 CONSTANT: GL_MAX_ELEMENTS_INDICES 0x80E9
1156 CONSTANT: GL_CLAMP_TO_EDGE 0x812F
1157 CONSTANT: GL_TEXTURE_MIN_LOD 0x813A
1158 CONSTANT: GL_TEXTURE_MAX_LOD 0x813B
1159 CONSTANT: GL_TEXTURE_BASE_LEVEL 0x813C
1160 CONSTANT: GL_TEXTURE_MAX_LEVEL 0x813D
1161 CONSTANT: GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1162 CONSTANT: GL_SINGLE_COLOR 0x81F9
1163 CONSTANT: GL_SEPARATE_SPECULAR_COLOR 0x81FA
1164 CONSTANT: GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1165 CONSTANT: GL_UNSIGNED_SHORT_5_6_5 0x8363
1166 CONSTANT: GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1167 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1168 CONSTANT: GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1169 CONSTANT: GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1170 CONSTANT: GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1171 CONSTANT: GL_ALIASED_POINT_SIZE_RANGE 0x846D
1172 CONSTANT: GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1173
1174 GL-FUNCTION: void glCopyTexSubImage3D { glCopyTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height )
1175 GL-FUNCTION: void glDrawRangeElements { glDrawRangeElementsEXT } ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices )
1176 GL-FUNCTION: void glTexImage3D { glTexImage3DEXT } ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels )
1177 GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels )
1178
1179
1180 ! GL_ARB_imaging
1181
1182
1183 CONSTANT: GL_CONSTANT_COLOR                 0x8001
1184 CONSTANT: GL_ONE_MINUS_CONSTANT_COLOR       0x8002
1185 CONSTANT: GL_CONSTANT_ALPHA                 0x8003
1186 CONSTANT: GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
1187 CONSTANT: GL_BLEND_COLOR                    0x8005
1188 CONSTANT: GL_FUNC_ADD                       0x8006
1189 CONSTANT: GL_MIN                            0x8007
1190 CONSTANT: GL_MAX                            0x8008
1191 CONSTANT: GL_BLEND_EQUATION                 0x8009
1192 CONSTANT: GL_FUNC_SUBTRACT                  0x800A
1193 CONSTANT: GL_FUNC_REVERSE_SUBTRACT          0x800B
1194
1195
1196 ! OpenGL 1.3
1197
1198
1199 CONSTANT: GL_MULTISAMPLE 0x809D
1200 CONSTANT: GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1201 CONSTANT: GL_SAMPLE_ALPHA_TO_ONE 0x809F
1202 CONSTANT: GL_SAMPLE_COVERAGE 0x80A0
1203 CONSTANT: GL_SAMPLE_BUFFERS 0x80A8
1204 CONSTANT: GL_SAMPLES 0x80A9
1205 CONSTANT: GL_SAMPLE_COVERAGE_VALUE 0x80AA
1206 CONSTANT: GL_SAMPLE_COVERAGE_INVERT 0x80AB
1207 CONSTANT: GL_CLAMP_TO_BORDER 0x812D
1208 CONSTANT: GL_TEXTURE0 0x84C0
1209 CONSTANT: GL_TEXTURE1 0x84C1
1210 CONSTANT: GL_TEXTURE2 0x84C2
1211 CONSTANT: GL_TEXTURE3 0x84C3
1212 CONSTANT: GL_TEXTURE4 0x84C4
1213 CONSTANT: GL_TEXTURE5 0x84C5
1214 CONSTANT: GL_TEXTURE6 0x84C6
1215 CONSTANT: GL_TEXTURE7 0x84C7
1216 CONSTANT: GL_TEXTURE8 0x84C8
1217 CONSTANT: GL_TEXTURE9 0x84C9
1218 CONSTANT: GL_TEXTURE10 0x84CA
1219 CONSTANT: GL_TEXTURE11 0x84CB
1220 CONSTANT: GL_TEXTURE12 0x84CC
1221 CONSTANT: GL_TEXTURE13 0x84CD
1222 CONSTANT: GL_TEXTURE14 0x84CE
1223 CONSTANT: GL_TEXTURE15 0x84CF
1224 CONSTANT: GL_TEXTURE16 0x84D0
1225 CONSTANT: GL_TEXTURE17 0x84D1
1226 CONSTANT: GL_TEXTURE18 0x84D2
1227 CONSTANT: GL_TEXTURE19 0x84D3
1228 CONSTANT: GL_TEXTURE20 0x84D4
1229 CONSTANT: GL_TEXTURE21 0x84D5
1230 CONSTANT: GL_TEXTURE22 0x84D6
1231 CONSTANT: GL_TEXTURE23 0x84D7
1232 CONSTANT: GL_TEXTURE24 0x84D8
1233 CONSTANT: GL_TEXTURE25 0x84D9
1234 CONSTANT: GL_TEXTURE26 0x84DA
1235 CONSTANT: GL_TEXTURE27 0x84DB
1236 CONSTANT: GL_TEXTURE28 0x84DC
1237 CONSTANT: GL_TEXTURE29 0x84DD
1238 CONSTANT: GL_TEXTURE30 0x84DE
1239 CONSTANT: GL_TEXTURE31 0x84DF
1240 CONSTANT: GL_ACTIVE_TEXTURE 0x84E0
1241 CONSTANT: GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1242 CONSTANT: GL_MAX_TEXTURE_UNITS 0x84E2
1243 CONSTANT: GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1244 CONSTANT: GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1245 CONSTANT: GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1246 CONSTANT: GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1247 CONSTANT: GL_SUBTRACT 0x84E7
1248 CONSTANT: GL_COMPRESSED_ALPHA 0x84E9
1249 CONSTANT: GL_COMPRESSED_LUMINANCE 0x84EA
1250 CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1251 CONSTANT: GL_COMPRESSED_INTENSITY 0x84EC
1252 CONSTANT: GL_COMPRESSED_RGB 0x84ED
1253 CONSTANT: GL_COMPRESSED_RGBA 0x84EE
1254 CONSTANT: GL_TEXTURE_COMPRESSION_HINT 0x84EF
1255 CONSTANT: GL_NORMAL_MAP 0x8511
1256 CONSTANT: GL_REFLECTION_MAP 0x8512
1257 CONSTANT: GL_TEXTURE_CUBE_MAP 0x8513
1258 CONSTANT: GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1259 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1260 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1261 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1262 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1263 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1264 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1265 CONSTANT: GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1266 CONSTANT: GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1267 CONSTANT: GL_COMBINE 0x8570
1268 CONSTANT: GL_COMBINE_RGB 0x8571
1269 CONSTANT: GL_COMBINE_ALPHA 0x8572
1270 CONSTANT: GL_RGB_SCALE 0x8573
1271 CONSTANT: GL_ADD_SIGNED 0x8574
1272 CONSTANT: GL_INTERPOLATE 0x8575
1273 CONSTANT: GL_CONSTANT 0x8576
1274 CONSTANT: GL_PRIMARY_COLOR 0x8577
1275 CONSTANT: GL_PREVIOUS 0x8578
1276 CONSTANT: GL_SOURCE0_RGB 0x8580
1277 CONSTANT: GL_SOURCE1_RGB 0x8581
1278 CONSTANT: GL_SOURCE2_RGB 0x8582
1279 CONSTANT: GL_SOURCE0_ALPHA 0x8588
1280 CONSTANT: GL_SOURCE1_ALPHA 0x8589
1281 CONSTANT: GL_SOURCE2_ALPHA 0x858A
1282 CONSTANT: GL_OPERAND0_RGB 0x8590
1283 CONSTANT: GL_OPERAND1_RGB 0x8591
1284 CONSTANT: GL_OPERAND2_RGB 0x8592
1285 CONSTANT: GL_OPERAND0_ALPHA 0x8598
1286 CONSTANT: GL_OPERAND1_ALPHA 0x8599
1287 CONSTANT: GL_OPERAND2_ALPHA 0x859A
1288 CONSTANT: GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1289 CONSTANT: GL_TEXTURE_COMPRESSED 0x86A1
1290 CONSTANT: GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1291 CONSTANT: GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1292 CONSTANT: GL_DOT3_RGB 0x86AE
1293 CONSTANT: GL_DOT3_RGBA 0x86AF
1294 CONSTANT: GL_MULTISAMPLE_BIT 0x20000000
1295
1296 GL-FUNCTION: void glActiveTexture { glActiveTextureARB } ( GLenum texture )
1297 GL-FUNCTION: void glClientActiveTexture { glClientActiveTextureARB } ( GLenum texture )
1298 GL-FUNCTION: void glCompressedTexImage1D { glCompressedTexImage1DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data )
1299 GL-FUNCTION: void glCompressedTexImage2D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data )
1300 GL-FUNCTION: void glCompressedTexImage3D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data )
1301 GL-FUNCTION: void glCompressedTexSubImage1D { glCompressedTexSubImage1DARB } ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data )
1302 GL-FUNCTION: void glCompressedTexSubImage2D { glCompressedTexSubImage2DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data )
1303 GL-FUNCTION: void glCompressedTexSubImage3D { glCompressedTexSubImage3DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data )
1304 GL-FUNCTION: void glGetCompressedTexImage { glGetCompressedTexImageARB } ( GLenum target, GLint lod, GLvoid* img )
1305 GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble* m )
1306 GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat* m )
1307 GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble* m )
1308 GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat* m )
1309 GL-FUNCTION: void glMultiTexCoord1d { glMultiTexCoord1dARB } ( GLenum target, GLdouble s )
1310 GL-FUNCTION: void glMultiTexCoord1dv { glMultiTexCoord1dvARB } ( GLenum target, GLdouble* v )
1311 GL-FUNCTION: void glMultiTexCoord1f { glMultiTexCoord1fARB } ( GLenum target, GLfloat s )
1312 GL-FUNCTION: void glMultiTexCoord1fv { glMultiTexCoord1fvARB } ( GLenum target, GLfloat* v )
1313 GL-FUNCTION: void glMultiTexCoord1i { glMultiTexCoord1iARB } ( GLenum target, GLint s )
1314 GL-FUNCTION: void glMultiTexCoord1iv { glMultiTexCoord1ivARB } ( GLenum target, GLint* v )
1315 GL-FUNCTION: void glMultiTexCoord1s { glMultiTexCoord1sARB } ( GLenum target, GLshort s )
1316 GL-FUNCTION: void glMultiTexCoord1sv { glMultiTexCoord1svARB } ( GLenum target, GLshort* v )
1317 GL-FUNCTION: void glMultiTexCoord2d { glMultiTexCoord2dARB } ( GLenum target, GLdouble s, GLdouble t )
1318 GL-FUNCTION: void glMultiTexCoord2dv { glMultiTexCoord2dvARB } ( GLenum target, GLdouble* v )
1319 GL-FUNCTION: void glMultiTexCoord2f { glMultiTexCoord2fARB } ( GLenum target, GLfloat s, GLfloat t )
1320 GL-FUNCTION: void glMultiTexCoord2fv { glMultiTexCoord2fvARB } ( GLenum target, GLfloat* v )
1321 GL-FUNCTION: void glMultiTexCoord2i { glMultiTexCoord2iARB } ( GLenum target, GLint s, GLint t )
1322 GL-FUNCTION: void glMultiTexCoord2iv { glMultiTexCoord2ivARB } ( GLenum target, GLint* v )
1323 GL-FUNCTION: void glMultiTexCoord2s { glMultiTexCoord2sARB } ( GLenum target, GLshort s, GLshort t )
1324 GL-FUNCTION: void glMultiTexCoord2sv { glMultiTexCoord2svARB } ( GLenum target, GLshort* v )
1325 GL-FUNCTION: void glMultiTexCoord3d { glMultiTexCoord3dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r )
1326 GL-FUNCTION: void glMultiTexCoord3dv { glMultiTexCoord3dvARB } ( GLenum target, GLdouble* v )
1327 GL-FUNCTION: void glMultiTexCoord3f { glMultiTexCoord3fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r )
1328 GL-FUNCTION: void glMultiTexCoord3fv { glMultiTexCoord3fvARB } ( GLenum target, GLfloat* v )
1329 GL-FUNCTION: void glMultiTexCoord3i { glMultiTexCoord3iARB } ( GLenum target, GLint s, GLint t, GLint r )
1330 GL-FUNCTION: void glMultiTexCoord3iv { glMultiTexCoord3ivARB } ( GLenum target, GLint* v )
1331 GL-FUNCTION: void glMultiTexCoord3s { glMultiTexCoord3sARB } ( GLenum target, GLshort s, GLshort t, GLshort r )
1332 GL-FUNCTION: void glMultiTexCoord3sv { glMultiTexCoord3svARB } ( GLenum target, GLshort* v )
1333 GL-FUNCTION: void glMultiTexCoord4d { glMultiTexCoord4dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q )
1334 GL-FUNCTION: void glMultiTexCoord4dv { glMultiTexCoord4dvARB } ( GLenum target, GLdouble* v )
1335 GL-FUNCTION: void glMultiTexCoord4f { glMultiTexCoord4fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q )
1336 GL-FUNCTION: void glMultiTexCoord4fv { glMultiTexCoord4fvARB } ( GLenum target, GLfloat* v )
1337 GL-FUNCTION: void glMultiTexCoord4i { glMultiTexCoord4iARB } ( GLenum target, GLint s, GLint t, GLint r, GLint q )
1338 GL-FUNCTION: void glMultiTexCoord4iv { glMultiTexCoord4ivARB } ( GLenum target, GLint* v )
1339 GL-FUNCTION: void glMultiTexCoord4s { glMultiTexCoord4sARB } ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q )
1340 GL-FUNCTION: void glMultiTexCoord4sv { glMultiTexCoord4svARB } ( GLenum target, GLshort* v )
1341 GL-FUNCTION: void glSampleCoverage { glSampleCoverageARB } ( GLclampf value, GLboolean invert )
1342
1343
1344 ! OpenGL 1.4
1345
1346
1347 CONSTANT: GL_BLEND_DST_RGB 0x80C8
1348 CONSTANT: GL_BLEND_SRC_RGB 0x80C9
1349 CONSTANT: GL_BLEND_DST_ALPHA 0x80CA
1350 CONSTANT: GL_BLEND_SRC_ALPHA 0x80CB
1351 CONSTANT: GL_POINT_SIZE_MIN 0x8126
1352 CONSTANT: GL_POINT_SIZE_MAX 0x8127
1353 CONSTANT: GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1354 CONSTANT: GL_POINT_DISTANCE_ATTENUATION 0x8129
1355 CONSTANT: GL_GENERATE_MIPMAP 0x8191
1356 CONSTANT: GL_GENERATE_MIPMAP_HINT 0x8192
1357 CONSTANT: GL_DEPTH_COMPONENT16 0x81A5
1358 CONSTANT: GL_DEPTH_COMPONENT24 0x81A6
1359 CONSTANT: GL_DEPTH_COMPONENT32 0x81A7
1360 CONSTANT: GL_MIRRORED_REPEAT 0x8370
1361 CONSTANT: GL_FOG_COORDINATE_SOURCE 0x8450
1362 CONSTANT: GL_FOG_COORDINATE 0x8451
1363 CONSTANT: GL_FRAGMENT_DEPTH 0x8452
1364 CONSTANT: GL_CURRENT_FOG_COORDINATE 0x8453
1365 CONSTANT: GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1366 CONSTANT: GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1367 CONSTANT: GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1368 CONSTANT: GL_FOG_COORDINATE_ARRAY 0x8457
1369 CONSTANT: GL_COLOR_SUM 0x8458
1370 CONSTANT: GL_CURRENT_SECONDARY_COLOR 0x8459
1371 CONSTANT: GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1372 CONSTANT: GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1373 CONSTANT: GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1374 CONSTANT: GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1375 CONSTANT: GL_SECONDARY_COLOR_ARRAY 0x845E
1376 CONSTANT: GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1377 CONSTANT: GL_TEXTURE_FILTER_CONTROL 0x8500
1378 CONSTANT: GL_TEXTURE_LOD_BIAS 0x8501
1379 CONSTANT: GL_INCR_WRAP 0x8507
1380 CONSTANT: GL_DECR_WRAP 0x8508
1381 CONSTANT: GL_TEXTURE_DEPTH_SIZE 0x884A
1382 CONSTANT: GL_DEPTH_TEXTURE_MODE 0x884B
1383 CONSTANT: GL_TEXTURE_COMPARE_MODE 0x884C
1384 CONSTANT: GL_TEXTURE_COMPARE_FUNC 0x884D
1385 CONSTANT: GL_COMPARE_R_TO_TEXTURE 0x884E
1386
1387 GL-FUNCTION: void glBlendColor { glBlendColorEXT } ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
1388 GL-FUNCTION: void glBlendEquation { glBlendEquationEXT } ( GLenum mode )
1389 GL-FUNCTION: void glBlendFuncSeparate { glBlendFuncSeparateEXT } ( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha )
1390 GL-FUNCTION: void glFogCoordPointer { glFogCoordPointerEXT } ( GLenum type, GLsizei stride, GLvoid* pointer )
1391 GL-FUNCTION: void glFogCoordd { glFogCoorddEXT } ( GLdouble coord )
1392 GL-FUNCTION: void glFogCoorddv { glFogCoorddvEXT } ( GLdouble* coord )
1393 GL-FUNCTION: void glFogCoordf { glFogCoordfEXT } ( GLfloat coord )
1394 GL-FUNCTION: void glFogCoordfv { glFogCoordfvEXT } ( GLfloat* coord )
1395 GL-FUNCTION: void glMultiDrawArrays { glMultiDrawArraysEXT } ( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount )
1396 GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount )
1397 GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param )
1398 GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params )
1399 GL-FUNCTION: void glPointParameteri { glPointParameteriARB } ( GLenum pname, GLint param )
1400 GL-FUNCTION: void glPointParameteriv { glPointParameterivARB } ( GLenum pname, GLint* params )
1401 GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue )
1402 GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v )
1403 GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue )
1404 GL-FUNCTION: void glSecondaryColor3dv { glSecondaryColor3dvEXT } ( GLdouble* v )
1405 GL-FUNCTION: void glSecondaryColor3f { glSecondaryColor3fEXT } ( GLfloat red, GLfloat green, GLfloat blue )
1406 GL-FUNCTION: void glSecondaryColor3fv { glSecondaryColor3fvEXT } ( GLfloat* v )
1407 GL-FUNCTION: void glSecondaryColor3i { glSecondaryColor3iEXT } ( GLint red, GLint green, GLint blue )
1408 GL-FUNCTION: void glSecondaryColor3iv { glSecondaryColor3ivEXT } ( GLint* v )
1409 GL-FUNCTION: void glSecondaryColor3s { glSecondaryColor3sEXT } ( GLshort red, GLshort green, GLshort blue )
1410 GL-FUNCTION: void glSecondaryColor3sv { glSecondaryColor3svEXT } ( GLshort* v )
1411 GL-FUNCTION: void glSecondaryColor3ub { glSecondaryColor3ubEXT } ( GLubyte red, GLubyte green, GLubyte blue )
1412 GL-FUNCTION: void glSecondaryColor3ubv { glSecondaryColor3ubvEXT } ( GLubyte* v )
1413 GL-FUNCTION: void glSecondaryColor3ui { glSecondaryColor3uiEXT } ( GLuint red, GLuint green, GLuint blue )
1414 GL-FUNCTION: void glSecondaryColor3uiv { glSecondaryColor3uivEXT } ( GLuint* v )
1415 GL-FUNCTION: void glSecondaryColor3us { glSecondaryColor3usEXT } ( GLushort red, GLushort green, GLushort blue )
1416 GL-FUNCTION: void glSecondaryColor3usv { glSecondaryColor3usvEXT } ( GLushort* v )
1417 GL-FUNCTION: void glSecondaryColorPointer { glSecondaryColorPointerEXT } ( GLint size, GLenum type, GLsizei stride, GLvoid* pointer )
1418 GL-FUNCTION: void glWindowPos2d { glWindowPos2dARB } ( GLdouble x, GLdouble y )
1419 GL-FUNCTION: void glWindowPos2dv { glWindowPos2dvARB } ( GLdouble* p )
1420 GL-FUNCTION: void glWindowPos2f { glWindowPos2fARB } ( GLfloat x, GLfloat y )
1421 GL-FUNCTION: void glWindowPos2fv { glWindowPos2fvARB } ( GLfloat* p )
1422 GL-FUNCTION: void glWindowPos2i { glWindowPos2iARB } ( GLint x, GLint y )
1423 GL-FUNCTION: void glWindowPos2iv { glWindowPos2ivARB } ( GLint* p )
1424 GL-FUNCTION: void glWindowPos2s { glWindowPos2sARB } ( GLshort x, GLshort y )
1425 GL-FUNCTION: void glWindowPos2sv { glWindowPos2svARB } ( GLshort* p )
1426 GL-FUNCTION: void glWindowPos3d { glWindowPos3dARB } ( GLdouble x, GLdouble y, GLdouble z )
1427 GL-FUNCTION: void glWindowPos3dv { glWindowPos3dvARB } ( GLdouble* p )
1428 GL-FUNCTION: void glWindowPos3f { glWindowPos3fARB } ( GLfloat x, GLfloat y, GLfloat z )
1429 GL-FUNCTION: void glWindowPos3fv { glWindowPos3fvARB } ( GLfloat* p )
1430 GL-FUNCTION: void glWindowPos3i { glWindowPos3iARB } ( GLint x, GLint y, GLint z )
1431 GL-FUNCTION: void glWindowPos3iv { glWindowPos3ivARB } ( GLint* p )
1432 GL-FUNCTION: void glWindowPos3s { glWindowPos3sARB } ( GLshort x, GLshort y, GLshort z )
1433 GL-FUNCTION: void glWindowPos3sv { glWindowPos3svARB } ( GLshort* p )
1434
1435 ! OpenGL 1.5
1436
1437 CONSTANT: GL_BUFFER_SIZE 0x8764
1438 CONSTANT: GL_BUFFER_USAGE 0x8765
1439 CONSTANT: GL_QUERY_COUNTER_BITS 0x8864
1440 CONSTANT: GL_CURRENT_QUERY 0x8865
1441 CONSTANT: GL_QUERY_RESULT 0x8866
1442 CONSTANT: GL_QUERY_RESULT_AVAILABLE 0x8867
1443 CONSTANT: GL_ARRAY_BUFFER 0x8892
1444 CONSTANT: GL_ELEMENT_ARRAY_BUFFER 0x8893
1445 CONSTANT: GL_ARRAY_BUFFER_BINDING 0x8894
1446 CONSTANT: GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1447 CONSTANT: GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1448 CONSTANT: GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1449 CONSTANT: GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1450 CONSTANT: GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1451 CONSTANT: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1452 CONSTANT: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1453 CONSTANT: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1454 CONSTANT: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1455 CONSTANT: GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1456 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1457 CONSTANT: GL_READ_ONLY 0x88B8
1458 CONSTANT: GL_WRITE_ONLY 0x88B9
1459 CONSTANT: GL_READ_WRITE 0x88BA
1460 CONSTANT: GL_BUFFER_ACCESS 0x88BB
1461 CONSTANT: GL_BUFFER_MAPPED 0x88BC
1462 CONSTANT: GL_BUFFER_MAP_POINTER 0x88BD
1463 CONSTANT: GL_STREAM_DRAW 0x88E0
1464 CONSTANT: GL_STREAM_READ 0x88E1
1465 CONSTANT: GL_STREAM_COPY 0x88E2
1466 CONSTANT: GL_STATIC_DRAW 0x88E4
1467 CONSTANT: GL_STATIC_READ 0x88E5
1468 CONSTANT: GL_STATIC_COPY 0x88E6
1469 CONSTANT: GL_DYNAMIC_DRAW 0x88E8
1470 CONSTANT: GL_DYNAMIC_READ 0x88E9
1471 CONSTANT: GL_DYNAMIC_COPY 0x88EA
1472 CONSTANT: GL_SAMPLES_PASSED 0x8914
1473 ALIAS: GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1474 ALIAS: GL_FOG_COORD GL_FOG_COORDINATE
1475 ALIAS: GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1476 ALIAS: GL_SRC0_RGB GL_SOURCE0_RGB
1477 ALIAS: GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1478 ALIAS: GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1479 ALIAS: GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1480 ALIAS: GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1481 ALIAS: GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1482 ALIAS: GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1483 ALIAS: GL_SRC1_RGB GL_SOURCE1_RGB
1484 ALIAS: GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1485 ALIAS: GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1486 ALIAS: GL_SRC2_RGB GL_SOURCE2_RGB
1487
1488 TYPEDEF: ptrdiff_t GLsizeiptr
1489 TYPEDEF: ptrdiff_t GLintptr
1490
1491 GL-FUNCTION: void glBeginQuery { glBeginQueryARB } ( GLenum target, GLuint id )
1492 GL-FUNCTION: void glBindBuffer { glBindBufferARB } ( GLenum target, GLuint buffer )
1493 GL-FUNCTION: void glBufferData { glBufferDataARB } ( GLenum target, GLsizeiptr size, GLvoid* data, GLenum usage )
1494 GL-FUNCTION: void glBufferSubData { glBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data )
1495 GL-FUNCTION: void glDeleteBuffers { glDeleteBuffersARB } ( GLsizei n, GLuint* buffers )
1496 GL-FUNCTION: void glDeleteQueries { glDeleteQueriesARB } ( GLsizei n, GLuint* ids )
1497 GL-FUNCTION: void glEndQuery { glEndQueryARB } ( GLenum target )
1498 GL-FUNCTION: void glGenBuffers { glGenBuffersARB } ( GLsizei n, GLuint* buffers )
1499 GL-FUNCTION: void glGenQueries { glGenQueriesARB } ( GLsizei n, GLuint* ids )
1500 GL-FUNCTION: void glGetBufferParameteriv { glGetBufferParameterivARB } ( GLenum target, GLenum pname, GLint* params )
1501 GL-FUNCTION: void glGetBufferPointerv { glGetBufferPointervARB } ( GLenum target, GLenum pname, GLvoid** params )
1502 GL-FUNCTION: void glGetBufferSubData { glGetBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data )
1503 GL-FUNCTION: void glGetQueryObjectiv { glGetQueryObjectivARB } ( GLuint id, GLenum pname, GLint* params )
1504 GL-FUNCTION: void glGetQueryObjectuiv { glGetQueryObjectuivARB } ( GLuint id, GLenum pname, GLuint* params )
1505 GL-FUNCTION: void glGetQueryiv { glGetQueryivARB } ( GLenum target, GLenum pname, GLint* params )
1506 GL-FUNCTION: GLboolean glIsBuffer { glIsBufferARB } ( GLuint buffer )
1507 GL-FUNCTION: GLboolean glIsQuery { glIsQueryARB } ( GLuint id )
1508 GL-FUNCTION: GLvoid* glMapBuffer { glMapBufferARB } ( GLenum target, GLenum access )
1509 GL-FUNCTION: GLboolean glUnmapBuffer { glUnmapBufferARB } ( GLenum target )
1510
1511
1512 ! OpenGL 2.0
1513
1514
1515 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1516 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1517 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1518 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1519 CONSTANT: GL_CURRENT_VERTEX_ATTRIB 0x8626
1520 CONSTANT: GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1521 CONSTANT: GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1522 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1523 CONSTANT: GL_STENCIL_BACK_FUNC 0x8800
1524 CONSTANT: GL_STENCIL_BACK_FAIL 0x8801
1525 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1526 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1527 CONSTANT: GL_MAX_DRAW_BUFFERS 0x8824
1528 CONSTANT: GL_DRAW_BUFFER0 0x8825
1529 CONSTANT: GL_DRAW_BUFFER1 0x8826
1530 CONSTANT: GL_DRAW_BUFFER2 0x8827
1531 CONSTANT: GL_DRAW_BUFFER3 0x8828
1532 CONSTANT: GL_DRAW_BUFFER4 0x8829
1533 CONSTANT: GL_DRAW_BUFFER5 0x882A
1534 CONSTANT: GL_DRAW_BUFFER6 0x882B
1535 CONSTANT: GL_DRAW_BUFFER7 0x882C
1536 CONSTANT: GL_DRAW_BUFFER8 0x882D
1537 CONSTANT: GL_DRAW_BUFFER9 0x882E
1538 CONSTANT: GL_DRAW_BUFFER10 0x882F
1539 CONSTANT: GL_DRAW_BUFFER11 0x8830
1540 CONSTANT: GL_DRAW_BUFFER12 0x8831
1541 CONSTANT: GL_DRAW_BUFFER13 0x8832
1542 CONSTANT: GL_DRAW_BUFFER14 0x8833
1543 CONSTANT: GL_DRAW_BUFFER15 0x8834
1544 CONSTANT: GL_BLEND_EQUATION_ALPHA 0x883D
1545 CONSTANT: GL_POINT_SPRITE 0x8861
1546 CONSTANT: GL_COORD_REPLACE 0x8862
1547 CONSTANT: GL_MAX_VERTEX_ATTRIBS 0x8869
1548 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1549 CONSTANT: GL_MAX_TEXTURE_COORDS 0x8871
1550 CONSTANT: GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1551 CONSTANT: GL_FRAGMENT_SHADER 0x8B30
1552 CONSTANT: GL_VERTEX_SHADER 0x8B31
1553 CONSTANT: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
1554 CONSTANT: GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
1555 CONSTANT: GL_MAX_VARYING_FLOATS 0x8B4B
1556 CONSTANT: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1557 CONSTANT: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1558 CONSTANT: GL_SHADER_TYPE 0x8B4F
1559 CONSTANT: GL_FLOAT_VEC2 0x8B50
1560 CONSTANT: GL_FLOAT_VEC3 0x8B51
1561 CONSTANT: GL_FLOAT_VEC4 0x8B52
1562 CONSTANT: GL_INT_VEC2 0x8B53
1563 CONSTANT: GL_INT_VEC3 0x8B54
1564 CONSTANT: GL_INT_VEC4 0x8B55
1565 CONSTANT: GL_BOOL 0x8B56
1566 CONSTANT: GL_BOOL_VEC2 0x8B57
1567 CONSTANT: GL_BOOL_VEC3 0x8B58
1568 CONSTANT: GL_BOOL_VEC4 0x8B59
1569 CONSTANT: GL_FLOAT_MAT2 0x8B5A
1570 CONSTANT: GL_FLOAT_MAT3 0x8B5B
1571 CONSTANT: GL_FLOAT_MAT4 0x8B5C
1572 CONSTANT: GL_SAMPLER_1D 0x8B5D
1573 CONSTANT: GL_SAMPLER_2D 0x8B5E
1574 CONSTANT: GL_SAMPLER_3D 0x8B5F
1575 CONSTANT: GL_SAMPLER_CUBE 0x8B60
1576 CONSTANT: GL_SAMPLER_1D_SHADOW 0x8B61
1577 CONSTANT: GL_SAMPLER_2D_SHADOW 0x8B62
1578 CONSTANT: GL_DELETE_STATUS 0x8B80
1579 CONSTANT: GL_COMPILE_STATUS 0x8B81
1580 CONSTANT: GL_LINK_STATUS 0x8B82
1581 CONSTANT: GL_VALIDATE_STATUS 0x8B83
1582 CONSTANT: GL_INFO_LOG_LENGTH 0x8B84
1583 CONSTANT: GL_ATTACHED_SHADERS 0x8B85
1584 CONSTANT: GL_ACTIVE_UNIFORMS 0x8B86
1585 CONSTANT: GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1586 CONSTANT: GL_SHADER_SOURCE_LENGTH 0x8B88
1587 CONSTANT: GL_ACTIVE_ATTRIBUTES 0x8B89
1588 CONSTANT: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1589 CONSTANT: GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1590 CONSTANT: GL_SHADING_LANGUAGE_VERSION 0x8B8C
1591 CONSTANT: GL_CURRENT_PROGRAM 0x8B8D
1592 CONSTANT: GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1593 CONSTANT: GL_LOWER_LEFT 0x8CA1
1594 CONSTANT: GL_UPPER_LEFT 0x8CA2
1595 CONSTANT: GL_STENCIL_BACK_REF 0x8CA3
1596 CONSTANT: GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1597 CONSTANT: GL_STENCIL_BACK_WRITEMASK 0x8CA5
1598 ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1599
1600 GL-FUNCTION: void glAttachShader { glAttachObjectARB } ( GLuint program, GLuint shader )
1601 GL-FUNCTION: void glBindAttribLocation { glBindAttribLocationARB } ( GLuint program, GLuint index, GLstring name )
1602 GL-FUNCTION: void glBlendEquationSeparate { glBlendEquationSeparateEXT } ( GLenum modeRGB, GLenum modeAlpha )
1603 GL-FUNCTION: void glCompileShader { glCompileShaderARB } ( GLuint shader )
1604 GL-FUNCTION: GLuint glCreateProgram { glCreateProgramObjectARB } (  )
1605 GL-FUNCTION: GLuint glCreateShader { glCreateShaderObjectARB } ( GLenum type )
1606 GL-FUNCTION: void glDeleteProgram { glDeleteObjectARB } ( GLuint program )
1607 GL-FUNCTION: void glDeleteShader { glDeleteObjectARB } ( GLuint shader )
1608 GL-FUNCTION: void glDetachShader { glDetachObjectARB } ( GLuint program, GLuint shader )
1609 GL-FUNCTION: void glDisableVertexAttribArray { glDisableVertexAttribArrayARB } ( GLuint index )
1610 GL-FUNCTION: void glDrawBuffers { glDrawBuffersARB glDrawBuffersATI } ( GLsizei n, GLenum* bufs )
1611 GL-FUNCTION: void glEnableVertexAttribArray { glEnableVertexAttribArrayARB } ( GLuint index )
1612 GL-FUNCTION: void glGetActiveAttrib { glGetActiveAttribARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLstring name )
1613 GL-FUNCTION: void glGetActiveUniform { glGetActiveUniformARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLstring name )
1614 GL-FUNCTION: void glGetAttachedShaders { glGetAttachedObjectsARB } ( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders )
1615 GL-FUNCTION: GLint glGetAttribLocation { glGetAttribLocationARB } ( GLuint program, GLstring name )
1616 GL-FUNCTION: void glGetProgramInfoLog { glGetInfoLogARB } ( GLuint program, GLsizei bufSize, GLsizei* length, GLstring infoLog )
1617 GL-FUNCTION: void glGetProgramiv { glGetObjectParameterivARB } ( GLuint program, GLenum pname, GLint* param )
1618 GL-FUNCTION: void glGetShaderInfoLog { glGetInfoLogARB } ( GLuint shader, GLsizei bufSize, GLsizei* length, GLstring infoLog )
1619 GL-FUNCTION: void glGetShaderSource { glGetShaderSourceARB } ( GLint obj, GLsizei maxLength, GLsizei* length, GLstring source )
1620 GL-FUNCTION: void glGetShaderiv { glGetObjectParameterivARB } ( GLuint shader, GLenum pname, GLint* param )
1621 GL-FUNCTION: GLint glGetUniformLocation { glGetUniformLocationARB } ( GLint programObj, GLstring name )
1622 GL-FUNCTION: void glGetUniformfv { glGetUniformfvARB } ( GLuint program, GLint location, GLfloat* params )
1623 GL-FUNCTION: void glGetUniformiv { glGetUniformivARB } ( GLuint program, GLint location, GLint* params )
1624 GL-FUNCTION: void glGetVertexAttribPointerv { glGetVertexAttribPointervARB } ( GLuint index, GLenum pname, GLvoid** pointer )
1625 GL-FUNCTION: void glGetVertexAttribdv { glGetVertexAttribdvARB } ( GLuint index, GLenum pname, GLdouble* params )
1626 GL-FUNCTION: void glGetVertexAttribfv { glGetVertexAttribfvARB } ( GLuint index, GLenum pname, GLfloat* params )
1627 GL-FUNCTION: void glGetVertexAttribiv { glGetVertexAttribivARB } ( GLuint index, GLenum pname, GLint* params )
1628 GL-FUNCTION: GLboolean glIsProgram { glIsProgramARB } ( GLuint program )
1629 GL-FUNCTION: GLboolean glIsShader { glIsShaderARB } ( GLuint shader )
1630 GL-FUNCTION: void glLinkProgram { glLinkProgramARB } ( GLuint program )
1631 GL-FUNCTION: void glShaderSource { glShaderSourceARB } ( GLuint shader, GLsizei count, GLstring* strings, GLint* lengths )
1632 GL-FUNCTION: void glStencilFuncSeparate { glStencilFuncSeparateATI } ( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
1633 GL-FUNCTION: void glStencilMaskSeparate { } ( GLenum face, GLuint mask )
1634 GL-FUNCTION: void glStencilOpSeparate { glStencilOpSeparateATI } ( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass )
1635 GL-FUNCTION: void glUniform1f { glUniform1fARB } ( GLint location, GLfloat v0 )
1636 GL-FUNCTION: void glUniform1fv { glUniform1fvARB } ( GLint location, GLsizei count, GLfloat* value )
1637 GL-FUNCTION: void glUniform1i { glUniform1iARB } ( GLint location, GLint v0 )
1638 GL-FUNCTION: void glUniform1iv { glUniform1ivARB } ( GLint location, GLsizei count, GLint* value )
1639 GL-FUNCTION: void glUniform2f { glUniform2fARB } ( GLint location, GLfloat v0, GLfloat v1 )
1640 GL-FUNCTION: void glUniform2fv { glUniform2fvARB } ( GLint location, GLsizei count, GLfloat* value )
1641 GL-FUNCTION: void glUniform2i { glUniform2iARB } ( GLint location, GLint v0, GLint v1 )
1642 GL-FUNCTION: void glUniform2iv { glUniform2ivARB } ( GLint location, GLsizei count, GLint* value )
1643 GL-FUNCTION: void glUniform3f { glUniform3fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 )
1644 GL-FUNCTION: void glUniform3fv { glUniform3fvARB } ( GLint location, GLsizei count, GLfloat* value )
1645 GL-FUNCTION: void glUniform3i { glUniform3iARB } ( GLint location, GLint v0, GLint v1, GLint v2 )
1646 GL-FUNCTION: void glUniform3iv { glUniform3ivARB } ( GLint location, GLsizei count, GLint* value )
1647 GL-FUNCTION: void glUniform4f { glUniform4fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
1648 GL-FUNCTION: void glUniform4fv { glUniform4fvARB } ( GLint location, GLsizei count, GLfloat* value )
1649 GL-FUNCTION: void glUniform4i { glUniform4iARB } ( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 )
1650 GL-FUNCTION: void glUniform4iv { glUniform4ivARB } ( GLint location, GLsizei count, GLint* value )
1651 GL-FUNCTION: void glUniformMatrix2fv { glUniformMatrix2fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1652 GL-FUNCTION: void glUniformMatrix3fv { glUniformMatrix3fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1653 GL-FUNCTION: void glUniformMatrix4fv { glUniformMatrix4fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1654 GL-FUNCTION: void glUseProgram { glUseProgramObjectARB } ( GLuint program )
1655 GL-FUNCTION: void glValidateProgram { glValidateProgramARB } ( GLuint program )
1656 GL-FUNCTION: void glVertexAttrib1d { glVertexAttrib1dARB } ( GLuint index, GLdouble x )
1657 GL-FUNCTION: void glVertexAttrib1dv { glVertexAttrib1dvARB } ( GLuint index, GLdouble* v )
1658 GL-FUNCTION: void glVertexAttrib1f { glVertexAttrib1fARB } ( GLuint index, GLfloat x )
1659 GL-FUNCTION: void glVertexAttrib1fv { glVertexAttrib1fvARB } ( GLuint index, GLfloat* v )
1660 GL-FUNCTION: void glVertexAttrib1s { glVertexAttrib1sARB } ( GLuint index, GLshort x )
1661 GL-FUNCTION: void glVertexAttrib1sv { glVertexAttrib1svARB } ( GLuint index, GLshort* v )
1662 GL-FUNCTION: void glVertexAttrib2d { glVertexAttrib2dARB } ( GLuint index, GLdouble x, GLdouble y )
1663 GL-FUNCTION: void glVertexAttrib2dv { glVertexAttrib2dvARB } ( GLuint index, GLdouble* v )
1664 GL-FUNCTION: void glVertexAttrib2f { glVertexAttrib2fARB } ( GLuint index, GLfloat x, GLfloat y )
1665 GL-FUNCTION: void glVertexAttrib2fv { glVertexAttrib2fvARB } ( GLuint index, GLfloat* v )
1666 GL-FUNCTION: void glVertexAttrib2s { glVertexAttrib2sARB } ( GLuint index, GLshort x, GLshort y )
1667 GL-FUNCTION: void glVertexAttrib2sv { glVertexAttrib2svARB } ( GLuint index, GLshort* v )
1668 GL-FUNCTION: void glVertexAttrib3d { glVertexAttrib3dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z )
1669 GL-FUNCTION: void glVertexAttrib3dv { glVertexAttrib3dvARB } ( GLuint index, GLdouble* v )
1670 GL-FUNCTION: void glVertexAttrib3f { glVertexAttrib3fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z )
1671 GL-FUNCTION: void glVertexAttrib3fv { glVertexAttrib3fvARB } ( GLuint index, GLfloat* v )
1672 GL-FUNCTION: void glVertexAttrib3s { glVertexAttrib3sARB } ( GLuint index, GLshort x, GLshort y, GLshort z )
1673 GL-FUNCTION: void glVertexAttrib3sv { glVertexAttrib3svARB } ( GLuint index, GLshort* v )
1674 GL-FUNCTION: void glVertexAttrib4Nbv { glVertexAttrib4NbvARB } ( GLuint index, GLbyte* v )
1675 GL-FUNCTION: void glVertexAttrib4Niv { glVertexAttrib4NivARB } ( GLuint index, GLint* v )
1676 GL-FUNCTION: void glVertexAttrib4Nsv { glVertexAttrib4NsvARB } ( GLuint index, GLshort* v )
1677 GL-FUNCTION: void glVertexAttrib4Nub { glVertexAttrib4NubARB } ( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w )
1678 GL-FUNCTION: void glVertexAttrib4Nubv { glVertexAttrib4NubvARB } ( GLuint index, GLubyte* v )
1679 GL-FUNCTION: void glVertexAttrib4Nuiv { glVertexAttrib4NuivARB } ( GLuint index, GLuint* v )
1680 GL-FUNCTION: void glVertexAttrib4Nusv { glVertexAttrib4NusvARB } ( GLuint index, GLushort* v )
1681 GL-FUNCTION: void glVertexAttrib4bv { glVertexAttrib4bvARB } ( GLuint index, GLbyte* v )
1682 GL-FUNCTION: void glVertexAttrib4d { glVertexAttrib4dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w )
1683 GL-FUNCTION: void glVertexAttrib4dv { glVertexAttrib4dvARB } ( GLuint index, GLdouble* v )
1684 GL-FUNCTION: void glVertexAttrib4f { glVertexAttrib4fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w )
1685 GL-FUNCTION: void glVertexAttrib4fv { glVertexAttrib4fvARB } ( GLuint index, GLfloat* v )
1686 GL-FUNCTION: void glVertexAttrib4iv { glVertexAttrib4ivARB } ( GLuint index, GLint* v )
1687 GL-FUNCTION: void glVertexAttrib4s { glVertexAttrib4sARB } ( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w )
1688 GL-FUNCTION: void glVertexAttrib4sv { glVertexAttrib4svARB } ( GLuint index, GLshort* v )
1689 GL-FUNCTION: void glVertexAttrib4ubv { glVertexAttrib4ubvARB } ( GLuint index, GLubyte* v )
1690 GL-FUNCTION: void glVertexAttrib4uiv { glVertexAttrib4uivARB } ( GLuint index, GLuint* v )
1691 GL-FUNCTION: void glVertexAttrib4usv { glVertexAttrib4usvARB } ( GLuint index, GLushort* v )
1692 GL-FUNCTION: void glVertexAttribPointer { glVertexAttribPointerARB } ( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer )
1693
1694
1695 ! OpenGL 2.1
1696
1697
1698 CONSTANT: GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1699 CONSTANT: GL_PIXEL_PACK_BUFFER 0x88EB
1700 CONSTANT: GL_PIXEL_UNPACK_BUFFER 0x88EC
1701 CONSTANT: GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
1702 CONSTANT: GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
1703 CONSTANT: GL_SRGB 0x8C40
1704 CONSTANT: GL_SRGB8 0x8C41
1705 CONSTANT: GL_SRGB_ALPHA 0x8C42
1706 CONSTANT: GL_SRGB8_ALPHA8 0x8C43
1707 CONSTANT: GL_SLUMINANCE_ALPHA 0x8C44
1708 CONSTANT: GL_SLUMINANCE8_ALPHA8 0x8C45
1709 CONSTANT: GL_SLUMINANCE 0x8C46
1710 CONSTANT: GL_SLUMINANCE8 0x8C47
1711 CONSTANT: GL_COMPRESSED_SRGB 0x8C48
1712 CONSTANT: GL_COMPRESSED_SRGB_ALPHA 0x8C49
1713 CONSTANT: GL_COMPRESSED_SLUMINANCE 0x8C4A
1714 CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
1715 CONSTANT: GL_FLOAT_MAT2x3  0x8B65
1716 CONSTANT: GL_FLOAT_MAT2x4  0x8B66
1717 CONSTANT: GL_FLOAT_MAT3x2  0x8B67
1718 CONSTANT: GL_FLOAT_MAT3x4  0x8B68
1719 CONSTANT: GL_FLOAT_MAT4x2  0x8B69
1720 CONSTANT: GL_FLOAT_MAT4x3  0x8B6A
1721
1722 GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1723 GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1724 GL-FUNCTION: void glUniformMatrix3x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1725 GL-FUNCTION: void glUniformMatrix3x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1726 GL-FUNCTION: void glUniformMatrix4x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1727 GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value )
1728
1729
1730 ! OpenGL 3.0
1731
1732
1733 TYPEDEF: ushort  GLhalf
1734
1735 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1736 CONSTANT: GL_SAMPLER_CUBE_SHADOW 0x8DC5
1737 CONSTANT: GL_UNSIGNED_INT_VEC2 0x8DC6
1738 CONSTANT: GL_UNSIGNED_INT_VEC3 0x8DC7
1739 CONSTANT: GL_UNSIGNED_INT_VEC4 0x8DC8
1740 CONSTANT: GL_INT_SAMPLER_1D 0x8DC9
1741 CONSTANT: GL_INT_SAMPLER_2D 0x8DCA
1742 CONSTANT: GL_INT_SAMPLER_3D 0x8DCB
1743 CONSTANT: GL_INT_SAMPLER_CUBE 0x8DCC
1744 CONSTANT: GL_INT_SAMPLER_2D_RECT 0x8DCD
1745 CONSTANT: GL_INT_SAMPLER_1D_ARRAY 0x8DCE
1746 CONSTANT: GL_INT_SAMPLER_2D_ARRAY 0x8DCF
1747 CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1748 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1749 CONSTANT: GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1750 CONSTANT: GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1751 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1752 CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1753 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1754 CONSTANT: GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
1755 CONSTANT: GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
1756
1757 CONSTANT: GL_RGBA32F 0x8814
1758 CONSTANT: GL_RGB32F 0x8815
1759 CONSTANT: GL_RGBA16F 0x881A
1760 CONSTANT: GL_RGB16F 0x881B
1761 CONSTANT: GL_TEXTURE_RED_TYPE 0x8C10
1762 CONSTANT: GL_TEXTURE_GREEN_TYPE 0x8C11
1763 CONSTANT: GL_TEXTURE_BLUE_TYPE 0x8C12
1764 CONSTANT: GL_TEXTURE_ALPHA_TYPE 0x8C13
1765 CONSTANT: GL_TEXTURE_DEPTH_TYPE 0x8C16
1766 CONSTANT: GL_UNSIGNED_NORMALIZED 0x8C17
1767
1768 CONSTANT: GL_QUERY_WAIT               0x8E13
1769 CONSTANT: GL_QUERY_NO_WAIT            0x8E14
1770 CONSTANT: GL_QUERY_BY_REGION_WAIT     0x8E15
1771 CONSTANT: GL_QUERY_BY_REGION_NO_WAIT  0x8E16
1772
1773 CONSTANT: GL_HALF_FLOAT 0x140B
1774
1775 CONSTANT: GL_MAP_READ_BIT                   0x0001
1776 CONSTANT: GL_MAP_WRITE_BIT                  0x0002
1777 CONSTANT: GL_MAP_INVALIDATE_RANGE_BIT       0x0004
1778 CONSTANT: GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
1779 CONSTANT: GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
1780 CONSTANT: GL_MAP_UNSYNCHRONIZED_BIT         0x0020
1781
1782 CONSTANT: GL_R8              0x8229
1783 CONSTANT: GL_R16             0x822A
1784 CONSTANT: GL_RG8             0x822B
1785 CONSTANT: GL_RG16            0x822C
1786 CONSTANT: GL_R16F            0x822D
1787 CONSTANT: GL_R32F            0x822E
1788 CONSTANT: GL_RG16F           0x822F
1789 CONSTANT: GL_RG32F           0x8230
1790 CONSTANT: GL_R8I             0x8231
1791 CONSTANT: GL_R8UI            0x8232
1792 CONSTANT: GL_R16I            0x8233
1793 CONSTANT: GL_R16UI           0x8234
1794 CONSTANT: GL_R32I            0x8235
1795 CONSTANT: GL_R32UI           0x8236
1796 CONSTANT: GL_RG8I            0x8237
1797 CONSTANT: GL_RG8UI           0x8238
1798 CONSTANT: GL_RG16I           0x8239
1799 CONSTANT: GL_RG16UI          0x823A
1800 CONSTANT: GL_RG32I           0x823B
1801 CONSTANT: GL_RG32UI          0x823C
1802 CONSTANT: GL_RG              0x8227
1803 CONSTANT: GL_COMPRESSED_RED  0x8225
1804 CONSTANT: GL_COMPRESSED_RG   0x8226
1805 CONSTANT: GL_RG_INTEGER      0x8228
1806
1807 CONSTANT: GL_VERTEX_ARRAY_BINDING 0x85B5
1808
1809 CONSTANT: GL_CLAMP_READ_COLOR      0x891C
1810 CONSTANT: GL_FIXED_ONLY            0x891D
1811
1812 CONSTANT: GL_DEPTH_COMPONENT32F  0x8CAC
1813 CONSTANT: GL_DEPTH32F_STENCIL8   0x8CAD
1814
1815 CONSTANT: GL_RGB9_E5                   0x8C3D
1816 CONSTANT: GL_UNSIGNED_INT_5_9_9_9_REV  0x8C3E
1817 CONSTANT: GL_TEXTURE_SHARED_SIZE       0x8C3F
1818
1819 CONSTANT: GL_R11F_G11F_B10F                0x8C3A
1820 CONSTANT: GL_UNSIGNED_INT_10F_11F_11F_REV  0x8C3B
1821
1822 CONSTANT: GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1823 CONSTANT: GL_MAX_RENDERBUFFER_SIZE 0x84E8
1824 CONSTANT: GL_FRAMEBUFFER_BINDING 0x8CA6
1825 CONSTANT: GL_RENDERBUFFER_BINDING 0x8CA7
1826 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1827 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1828 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1829 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1830 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1831 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1832 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1833 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1834 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1835 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1836 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1837 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1838 CONSTANT: GL_FRAMEBUFFER_DEFAULT      0x8218
1839 CONSTANT: GL_FRAMEBUFFER_UNDEFINED    0x8219
1840 CONSTANT: GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1841 CONSTANT: GL_FRAMEBUFFER_COMPLETE 0x8CD5
1842 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1843 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1844 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1845 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1846 CONSTANT: GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1847 CONSTANT: GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1848 CONSTANT: GL_COLOR_ATTACHMENT0 0x8CE0
1849 CONSTANT: GL_COLOR_ATTACHMENT1 0x8CE1
1850 CONSTANT: GL_COLOR_ATTACHMENT2 0x8CE2
1851 CONSTANT: GL_COLOR_ATTACHMENT3 0x8CE3
1852 CONSTANT: GL_COLOR_ATTACHMENT4 0x8CE4
1853 CONSTANT: GL_COLOR_ATTACHMENT5 0x8CE5
1854 CONSTANT: GL_COLOR_ATTACHMENT6 0x8CE6
1855 CONSTANT: GL_COLOR_ATTACHMENT7 0x8CE7
1856 CONSTANT: GL_COLOR_ATTACHMENT8 0x8CE8
1857 CONSTANT: GL_COLOR_ATTACHMENT9 0x8CE9
1858 CONSTANT: GL_COLOR_ATTACHMENT10 0x8CEA
1859 CONSTANT: GL_COLOR_ATTACHMENT11 0x8CEB
1860 CONSTANT: GL_COLOR_ATTACHMENT12 0x8CEC
1861 CONSTANT: GL_COLOR_ATTACHMENT13 0x8CED
1862 CONSTANT: GL_COLOR_ATTACHMENT14 0x8CEE
1863 CONSTANT: GL_COLOR_ATTACHMENT15 0x8CEF
1864 CONSTANT: GL_DEPTH_ATTACHMENT 0x8D00
1865 CONSTANT: GL_STENCIL_ATTACHMENT 0x8D20
1866 CONSTANT: GL_FRAMEBUFFER 0x8D40
1867 CONSTANT: GL_RENDERBUFFER 0x8D41
1868 CONSTANT: GL_RENDERBUFFER_WIDTH 0x8D42
1869 CONSTANT: GL_RENDERBUFFER_HEIGHT 0x8D43
1870 CONSTANT: GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1871 CONSTANT: GL_STENCIL_INDEX1 0x8D46
1872 CONSTANT: GL_STENCIL_INDEX4 0x8D47
1873 CONSTANT: GL_STENCIL_INDEX8 0x8D48
1874 CONSTANT: GL_STENCIL_INDEX16 0x8D49
1875 CONSTANT: GL_RENDERBUFFER_RED_SIZE 0x8D50
1876 CONSTANT: GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1877 CONSTANT: GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1878 CONSTANT: GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1879 CONSTANT: GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1880 CONSTANT: GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1881
1882 CONSTANT: GL_READ_FRAMEBUFFER 0x8CA8
1883 CONSTANT: GL_DRAW_FRAMEBUFFER 0x8CA9
1884
1885 ALIAS: GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1886 CONSTANT: GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1887
1888 CONSTANT: GL_RENDERBUFFER_SAMPLES 0x8CAB
1889 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1890 CONSTANT: GL_MAX_SAMPLES 0x8D57
1891
1892 CONSTANT: GL_DEPTH_STENCIL         0x84F9
1893 CONSTANT: GL_UNSIGNED_INT_24_8     0x84FA
1894 CONSTANT: GL_DEPTH24_STENCIL8      0x88F0
1895 CONSTANT: GL_TEXTURE_STENCIL_SIZE  0x88F1
1896
1897 CONSTANT: GL_RGBA32UI 0x8D70
1898 CONSTANT: GL_RGB32UI 0x8D71
1899
1900 CONSTANT: GL_RGBA16UI 0x8D76
1901 CONSTANT: GL_RGB16UI 0x8D77
1902
1903 CONSTANT: GL_RGBA8UI 0x8D7C
1904 CONSTANT: GL_RGB8UI 0x8D7D
1905
1906 CONSTANT: GL_RGBA32I 0x8D82
1907 CONSTANT: GL_RGB32I 0x8D83
1908
1909 CONSTANT: GL_RGBA16I 0x8D88
1910 CONSTANT: GL_RGB16I 0x8D89
1911
1912 CONSTANT: GL_RGBA8I 0x8D8E
1913 CONSTANT: GL_RGB8I 0x8D8F
1914
1915 CONSTANT: GL_RED_INTEGER 0x8D94
1916 CONSTANT: GL_GREEN_INTEGER 0x8D95
1917 CONSTANT: GL_BLUE_INTEGER 0x8D96
1918 CONSTANT: GL_RGB_INTEGER 0x8D98
1919 CONSTANT: GL_RGBA_INTEGER 0x8D99
1920 CONSTANT: GL_BGR_INTEGER 0x8D9A
1921 CONSTANT: GL_BGRA_INTEGER 0x8D9B
1922
1923 CONSTANT: GL_FLOAT_32_UNSIGNED_INT_24_8_REV  0x8DAD
1924
1925 CONSTANT: GL_TEXTURE_1D_ARRAY                      0x8C18
1926 CONSTANT: GL_TEXTURE_2D_ARRAY                      0x8C1A
1927
1928 CONSTANT: GL_PROXY_TEXTURE_2D_ARRAY                0x8C1B
1929
1930 CONSTANT: GL_PROXY_TEXTURE_1D_ARRAY                0x8C19
1931
1932 CONSTANT: GL_TEXTURE_BINDING_1D_ARRAY              0x8C1C
1933 CONSTANT: GL_TEXTURE_BINDING_2D_ARRAY              0x8C1D
1934 CONSTANT: GL_MAX_ARRAY_TEXTURE_LAYERS              0x88FF
1935
1936 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER  0x8CD4
1937
1938 CONSTANT: GL_SAMPLER_1D_ARRAY                      0x8DC0
1939 CONSTANT: GL_SAMPLER_2D_ARRAY                      0x8DC1
1940 CONSTANT: GL_SAMPLER_1D_ARRAY_SHADOW               0x8DC3
1941 CONSTANT: GL_SAMPLER_2D_ARRAY_SHADOW               0x8DC4
1942
1943 CONSTANT: GL_COMPRESSED_RED_RGTC1               0x8DBB
1944 CONSTANT: GL_COMPRESSED_SIGNED_RED_RGTC1        0x8DBC
1945 CONSTANT: GL_COMPRESSED_RG_RGTC2            0x8DBD
1946 CONSTANT: GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
1947
1948 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1949 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1950 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1951 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1952 CONSTANT: GL_INTERLEAVED_ATTRIBS 0x8C8C
1953 CONSTANT: GL_SEPARATE_ATTRIBS 0x8C8D
1954 CONSTANT: GL_PRIMITIVES_GENERATED 0x8C87
1955 CONSTANT: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1956 CONSTANT: GL_RASTERIZER_DISCARD 0x8C89
1957 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
1958 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
1959 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
1960 CONSTANT: GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1961 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1962 CONSTANT: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1963
1964 CONSTANT: GL_FRAMEBUFFER_SRGB          0x8DB9
1965
1966 CONSTANT: GL_MAJOR_VERSION                  0x821B
1967 CONSTANT: GL_MINOR_VERSION                  0x821C
1968 CONSTANT: GL_NUM_EXTENSIONS                 0x821D
1969 CONSTANT: GL_CONTEXT_FLAGS                  0x821E
1970 CONSTANT: GL_INDEX                          0x8222
1971 CONSTANT: GL_DEPTH_BUFFER                   0x8223
1972 CONSTANT: GL_STENCIL_BUFFER                 0x8224
1973 CONSTANT: GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
1974
1975 ALIAS: GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE
1976 ALIAS: GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
1977 ALIAS: GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
1978 ALIAS: GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
1979 ALIAS: GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
1980 ALIAS: GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
1981 ALIAS: GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
1982 ALIAS: GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
1983 ALIAS: GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
1984
1985 GL-FUNCTION: void glVertexAttribIPointer { glVertexAttribIPointerEXT } ( GLuint index, GLint size, GLenum type, GLsizei stride, void* pointer )
1986
1987 GL-FUNCTION: void glGetVertexAttribIiv { glGetVertexAttribIivEXT } ( GLuint index, GLenum pname, GLint* params )
1988 GL-FUNCTION: void glGetVertexAttribIuiv { glGetVertexAttribIuivEXT } ( GLuint index, GLenum pname, GLuint* params )
1989
1990 GL-FUNCTION: void glUniform1ui { glUniform1uiEXT } ( GLint location, GLuint v0 )
1991 GL-FUNCTION: void glUniform2ui { glUniform2uiEXT } ( GLint location, GLuint v0, GLuint v1 )
1992 GL-FUNCTION: void glUniform3ui { glUniform3uiEXT } ( GLint location, GLuint v0, GLuint v1, GLuint v2 )
1993 GL-FUNCTION: void glUniform4ui { glUniform4uiEXT } ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 )
1994
1995 GL-FUNCTION: void glUniform1uiv { glUniform1uivEXT } ( GLint location, GLsizei count, GLuint* value )
1996 GL-FUNCTION: void glUniform2uiv { glUniform2uivEXT } ( GLint location, GLsizei count, GLuint* value )
1997 GL-FUNCTION: void glUniform3uiv { glUniform3uivEXT } ( GLint location, GLsizei count, GLuint* value )
1998 GL-FUNCTION: void glUniform4uiv { glUniform4uivEXT } ( GLint location, GLsizei count, GLuint* value )
1999
2000 GL-FUNCTION: void glGetUniformuiv { glGetUniformuivEXT } ( GLuint program, GLint location, GLuint* params )
2001
2002 GL-FUNCTION: void glBindFragDataLocation { glBindFragDataLocationEXT } ( GLuint program, GLuint colorNumber, GLstring name )
2003 GL-FUNCTION: GLint glGetFragDataLocation { glGetFragDataLocationEXT } ( GLuint program, GLstring name )
2004
2005 GL-FUNCTION: void glBeginConditionalRender { glBeginConditionalRenderNV } ( GLuint id, GLenum mode )
2006 GL-FUNCTION: void glEndConditionalRender { glEndConditionalRenderNV } ( )
2007
2008 GL-FUNCTION: void glBindVertexArray { glBindVertexArrayAPPLE } ( GLuint array )
2009 GL-FUNCTION: void glDeleteVertexArrays { glDeleteVertexArraysAPPLE } ( GLsizei n, GLuint* arrays )
2010 GL-FUNCTION: void glGenVertexArrays { glGenVertexArraysAPPLE } ( GLsizei n, GLuint* arrays )
2011 GL-FUNCTION: GLboolean glIsVertexArray { glIsVertexArrayAPPLE } ( GLuint array )
2012
2013 GL-FUNCTION: void glClampColor { glClampColorARB } ( GLenum target, GLenum clamp )
2014
2015 GL-FUNCTION: void glBindFramebuffer { glBindFramebufferEXT } ( GLenum target, GLuint framebuffer )
2016 GL-FUNCTION: void glBindRenderbuffer { glBindRenderbufferEXT } ( GLenum target, GLuint renderbuffer )
2017 GL-FUNCTION: GLenum glCheckFramebufferStatus { glCheckFramebufferStatusEXT } ( GLenum target )
2018 GL-FUNCTION: void glDeleteFramebuffers { glDeleteFramebuffersEXT } ( GLsizei n, GLuint* framebuffers )
2019 GL-FUNCTION: void glDeleteRenderbuffers { glDeleteRenderbuffersEXT } ( GLsizei n, GLuint* renderbuffers )
2020 GL-FUNCTION: void glFramebufferRenderbuffer { glFramebufferRenderbufferEXT } ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
2021 GL-FUNCTION: void glFramebufferTexture1D { glFramebufferTexture1DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
2022 GL-FUNCTION: void glFramebufferTexture2D { glFramebufferTexture2DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level )
2023 GL-FUNCTION: void glFramebufferTexture3D { glFramebufferTexture3DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset )
2024 GL-FUNCTION: void glFramebufferTextureLayer { glFramebufferTextureLayerEXT }
2025     ( GLenum target, GLenum attachment,
2026       GLuint texture, GLint level, GLint layer )
2027 GL-FUNCTION: void glGenFramebuffers { glGenFramebuffersEXT } ( GLsizei n, GLuint* framebuffers )
2028 GL-FUNCTION: void glGenRenderbuffers { glGenRenderbuffersEXT } ( GLsizei n, GLuint* renderbuffers )
2029 GL-FUNCTION: void glGenerateMipmap { glGenerateMipmapEXT } ( GLenum target )
2030 GL-FUNCTION: void glGetFramebufferAttachmentParameteriv { glGetFramebufferAttachmentParameterivEXT } ( GLenum target, GLenum attachment, GLenum pname, GLint* params )
2031 GL-FUNCTION: void glGetRenderbufferParameteriv { glGetRenderbufferParameterivEXT } ( GLenum target, GLenum pname, GLint* params )
2032 GL-FUNCTION: GLboolean glIsFramebuffer { glIsFramebufferEXT } ( GLuint framebuffer )
2033 GL-FUNCTION: GLboolean glIsRenderbuffer { glIsRenderbufferEXT } ( GLuint renderbuffer )
2034 GL-FUNCTION: void glRenderbufferStorage { glRenderbufferStorageEXT } ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height )
2035
2036 GL-FUNCTION: void glBlitFramebuffer { glBlitFramebufferEXT }
2037                                            ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2038                                              GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2039                                              GLbitfield mask, GLenum filter )
2040
2041 GL-FUNCTION: void glRenderbufferStorageMultisample { glRenderbufferStorageMultisampleEXT } (
2042             GLenum target, GLsizei samples,
2043             GLenum internalformat,
2044             GLsizei width, GLsizei height )
2045
2046 GL-FUNCTION: void glTexParameterIiv { glTexParameterIivEXT } ( GLenum target, GLenum pname, GLint* params )
2047 GL-FUNCTION: void glTexParameterIuiv { glTexParameterIuivEXT } ( GLenum target, GLenum pname, GLuint* params )
2048 GL-FUNCTION: void glGetTexParameterIiv { glGetTexParameterIivEXT } ( GLenum target, GLenum pname, GLint* params )
2049 GL-FUNCTION: void glGetTexParameterIuiv { glGetTexParameterIuivEXT } ( GLenum target, GLenum pname, GLuint* params )
2050
2051 GL-FUNCTION: void glColorMaski { glColorMaskIndexedEXT }
2052     ( GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a )
2053
2054 GL-FUNCTION: void glGetBooleani_v { glGetBooleanIndexedvEXT } ( GLenum value, GLuint index, GLboolean* data )
2055
2056 GL-FUNCTION: void glGetIntegeri_v { glGetIntegerIndexedvEXT } ( GLenum value, GLuint index, GLint* data )
2057
2058 GL-FUNCTION: void glEnablei { glEnableIndexedEXT } ( GLenum target, GLuint index )
2059
2060 GL-FUNCTION: void glDisablei { glDisableIndexedEXT } ( GLenum target, GLuint index )
2061
2062 GL-FUNCTION: GLboolean glIsEnabledi { glIsEnabledIndexedEXT } ( GLenum target, GLuint index )
2063
2064 GL-FUNCTION: void glBindBufferRange { glBindBufferRangeEXT } ( GLenum target, GLuint index, GLuint buffer,
2065                            GLintptr offset, GLsizeiptr size )
2066 GL-FUNCTION: void glBindBufferBase { glBindBufferBaseEXT } ( GLenum target, GLuint index, GLuint buffer )
2067
2068 GL-FUNCTION: void glBeginTransformFeedback { glBeginTransformFeedbackEXT } ( GLenum primitiveMode )
2069 GL-FUNCTION: void glEndTransformFeedback { glEndTransformFeedbackEXT } ( )
2070
2071 GL-FUNCTION: void glTransformFeedbackVaryings { glTransformFeedbackVaryingsEXT } ( GLuint program, GLsizei count,
2072                                       GLstring* varyings, GLenum bufferMode )
2073 GL-FUNCTION: void glGetTransformFeedbackVarying { glGetTransformFeedbackVaryingEXT } ( GLuint program, GLuint index,
2074                                         GLsizei bufSize, GLsizei* length,
2075                                         GLsizei* size, GLenum* type, GLstring name )
2076
2077 GL-FUNCTION: void glClearBufferiv  { } ( GLenum buffer, GLint drawbuffer, GLint* value )
2078 GL-FUNCTION: void glClearBufferuiv { } ( GLenum buffer, GLint drawbuffer, GLuint* value )
2079 GL-FUNCTION: void glClearBufferfv  { } ( GLenum buffer, GLint drawbuffer, GLfloat* value )
2080 GL-FUNCTION: void glClearBufferfi  { } ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
2081
2082 GL-FUNCTION: GLubyte* glGetStringi { } ( GLenum value, GLuint index )
2083
2084 GL-FUNCTION: GLvoid* glMapBufferRange { } ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
2085 GL-FUNCTION: void glFlushMappedBufferRange { glFlushMappedBufferRangeAPPLE } ( GLenum target, GLintptr offset, GLsizeiptr size )
2086
2087
2088 ! OpenGL 3.1
2089
2090 CONSTANT: GL_RED_SNORM                    0x8F90
2091 CONSTANT: GL_RG_SNORM                     0x8F91
2092 CONSTANT: GL_RGB_SNORM                    0x8F92
2093 CONSTANT: GL_RGBA_SNORM                   0x8F93
2094 CONSTANT: GL_R8_SNORM                     0x8F94
2095 CONSTANT: GL_RG8_SNORM                    0x8F95
2096 CONSTANT: GL_RGB8_SNORM                   0x8F96
2097 CONSTANT: GL_RGBA8_SNORM                  0x8F97
2098 CONSTANT: GL_R16_SNORM                    0x8F98
2099 CONSTANT: GL_RG16_SNORM                   0x8F99
2100 CONSTANT: GL_RGB16_SNORM                  0x8F9A
2101 CONSTANT: GL_RGBA16_SNORM                 0x8F9B
2102 CONSTANT: GL_SIGNED_NORMALIZED            0x8F9C
2103
2104 CONSTANT: GL_PRIMITIVE_RESTART            0x8F9D
2105 CONSTANT: GL_PRIMITIVE_RESTART_INDEX      0x8F9E
2106
2107 CONSTANT: GL_COPY_READ_BUFFER             0x8F36
2108 CONSTANT: GL_COPY_WRITE_BUFFER            0x8F37
2109
2110 CONSTANT: GL_UNIFORM_BUFFER                 0x8A11
2111 CONSTANT: GL_UNIFORM_BUFFER_BINDING         0x8A28
2112 CONSTANT: GL_UNIFORM_BUFFER_START           0x8A29
2113 CONSTANT: GL_UNIFORM_BUFFER_SIZE            0x8A2A
2114 CONSTANT: GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
2115 CONSTANT: GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
2116 CONSTANT: GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
2117 CONSTANT: GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
2118 CONSTANT: GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
2119 CONSTANT: GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
2120 CONSTANT: GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
2121 CONSTANT: GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
2122 CONSTANT: GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
2123 CONSTANT: GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
2124 CONSTANT: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
2125 CONSTANT: GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
2126 CONSTANT: GL_UNIFORM_TYPE                   0x8A37
2127 CONSTANT: GL_UNIFORM_SIZE                   0x8A38
2128 CONSTANT: GL_UNIFORM_NAME_LENGTH            0x8A39
2129 CONSTANT: GL_UNIFORM_BLOCK_INDEX            0x8A3A
2130 CONSTANT: GL_UNIFORM_OFFSET                 0x8A3B
2131 CONSTANT: GL_UNIFORM_ARRAY_STRIDE           0x8A3C
2132 CONSTANT: GL_UNIFORM_MATRIX_STRIDE          0x8A3D
2133 CONSTANT: GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
2134 CONSTANT: GL_UNIFORM_BLOCK_BINDING          0x8A3F
2135 CONSTANT: GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
2136 CONSTANT: GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
2137 CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
2138 CONSTANT: GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
2139 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
2140 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
2141 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
2142 CONSTANT: GL_INVALID_INDEX                  0xFFFFFFFF
2143
2144 CONSTANT: GL_TEXTURE_RECTANGLE            0x84F5
2145 CONSTANT: GL_TEXTURE_BINDING_RECTANGLE    0x84F6
2146 CONSTANT: GL_PROXY_TEXTURE_RECTANGLE      0x84F7
2147 CONSTANT: GL_MAX_RECTANGLE_TEXTURE_SIZE   0x84F8
2148 CONSTANT: GL_SAMPLER_2D_RECT              0x8B63
2149 CONSTANT: GL_SAMPLER_2D_RECT_SHADOW       0x8B64
2150
2151 CONSTANT: GL_SAMPLER_BUFFER 0x8DC2
2152 CONSTANT: GL_INT_SAMPLER_BUFFER 0x8DD0
2153 CONSTANT: GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
2154
2155 CONSTANT: GL_TEXTURE_BUFFER 0x8C2A
2156
2157 CONSTANT: GL_MAX_TEXTURE_BUFFER_SIZE            0x8C2B
2158 CONSTANT: GL_TEXTURE_BINDING_BUFFER             0x8C2C
2159 CONSTANT: GL_TEXTURE_BUFFER_DATA_STORE_BINDING  0x8C2D
2160 CONSTANT: GL_TEXTURE_BUFFER_FORMAT              0x8C2E
2161
2162 GL-FUNCTION: void glDrawArraysInstanced { glDrawArraysInstancedARB } ( GLenum mode, GLint first, GLsizei count, GLsizei primcount )
2163 GL-FUNCTION: void glDrawElementsInstanced { glDrawElementsInstancedARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLsizei primcount )
2164 GL-FUNCTION: void glTexBuffer { glTexBufferEXT } ( GLenum target, GLenum internalformat, GLuint buffer )
2165 GL-FUNCTION: void glPrimitiveRestartIndex { } ( GLuint index )
2166
2167 GL-FUNCTION: void glGetUniformIndices { } ( GLuint program, GLsizei uniformCount, GLstring* uniformNames, GLuint* uniformIndices )
2168 GL-FUNCTION: void glGetActiveUniformsiv { } ( GLuint program, GLsizei uniformCount, GLuint* uniformIndices, GLenum pname, GLint* params )
2169 GL-FUNCTION: void glGetActiveUniformName { } ( GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLstring uniformName )
2170 GL-FUNCTION: GLuint glGetUniformBlockIndex { } ( GLuint program, GLstring uniformBlockName )
2171 GL-FUNCTION: void glGetActiveUniformBlockiv { } ( GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params )
2172 GL-FUNCTION: void glGetActiveUniformBlockName { } ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLstring uniformName )
2173 GL-FUNCTION: void glUniformBlockBinding { } ( GLuint buffer, GLuint uniformBlockIndex, GLuint uniformBlockBinding )
2174
2175 GL-FUNCTION: void glCopyBufferSubData { glCopyBufferSubDataEXT } ( GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size )
2176
2177
2178 ! OpenGL 3.2
2179
2180 CONSTANT: GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
2181 CONSTANT: GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
2182 CONSTANT: GL_LINES_ADJACENCY 0x000A
2183 CONSTANT: GL_LINE_STRIP_ADJACENCY 0x000B
2184 CONSTANT: GL_TRIANGLES_ADJACENCY 0x000C
2185 CONSTANT: GL_TRIANGLE_STRIP_ADJACENCY 0x000D
2186 CONSTANT: GL_PROGRAM_POINT_SIZE 0x8642
2187 CONSTANT: GL_GEOMETRY_VERTICES_OUT 0x8916
2188 CONSTANT: GL_GEOMETRY_INPUT_TYPE 0x8917
2189 CONSTANT: GL_GEOMETRY_OUTPUT_TYPE 0x8918
2190 CONSTANT: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
2191 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
2192 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
2193 CONSTANT: GL_GEOMETRY_SHADER 0x8DD9
2194 CONSTANT: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
2195 CONSTANT: GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
2196 CONSTANT: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
2197 CONSTANT: GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
2198 CONSTANT: GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
2199 CONSTANT: GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
2200 CONSTANT: GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
2201 CONSTANT: GL_CONTEXT_PROFILE_MASK 0x9126
2202 CONSTANT: GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
2203 CONSTANT: GL_OBJECT_TYPE                    0x9112
2204 CONSTANT: GL_SYNC_CONDITION                 0x9113
2205 CONSTANT: GL_SYNC_STATUS                    0x9114
2206 CONSTANT: GL_SYNC_FLAGS                     0x9115
2207 CONSTANT: GL_SYNC_FENCE                     0x9116
2208 CONSTANT: GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
2209 CONSTANT: GL_UNSIGNALED                     0x9118
2210 CONSTANT: GL_SIGNALED                       0x9119
2211 CONSTANT: GL_ALREADY_SIGNALED               0x911A
2212 CONSTANT: GL_TIMEOUT_EXPIRED                0x911B
2213 CONSTANT: GL_CONDITION_SATISFIED            0x911C
2214 CONSTANT: GL_WAIT_FAILED                    0x911D
2215 CONSTANT: GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
2216 CONSTANT: GL_TIMEOUT_IGNORED                0xFFFF,FFFF,FFFF,FFFF
2217 CONSTANT: GL_SAMPLE_POSITION                0x8E50
2218 CONSTANT: GL_SAMPLE_MASK                    0x8E51
2219 CONSTANT: GL_SAMPLE_MASK_VALUE              0x8E52
2220 CONSTANT: GL_MAX_SAMPLE_MASK_WORDS          0x8E59
2221 CONSTANT: GL_TEXTURE_2D_MULTISAMPLE         0x9100
2222 CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
2223 CONSTANT: GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
2224 CONSTANT: GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
2225 CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
2226 CONSTANT: GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
2227 CONSTANT: GL_TEXTURE_SAMPLES                0x9106
2228 CONSTANT: GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
2229 CONSTANT: GL_SAMPLER_2D_MULTISAMPLE         0x9108
2230 CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
2231 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
2232 CONSTANT: GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
2233 CONSTANT: GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
2234 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
2235 CONSTANT: GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
2236 CONSTANT: GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
2237 CONSTANT: GL_MAX_INTEGER_SAMPLES            0x9110
2238 CONSTANT: GL_DEPTH_CLAMP                    0x864F
2239 CONSTANT: GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
2240 CONSTANT: GL_FIRST_VERTEX_CONVENTION        0x8E4D
2241 CONSTANT: GL_LAST_VERTEX_CONVENTION         0x8E4E
2242 CONSTANT: GL_PROVOKING_VERTEX               0x8E4F
2243 CONSTANT: GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
2244
2245 GL-FUNCTION: void glFramebufferTexture { glFramebufferTextureARB glFramebufferTextureEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level )
2246 GL-FUNCTION: void glGetBufferParameteri64v { } ( GLenum target, GLenum pname, GLint64* params )
2247 GL-FUNCTION: void glGetInteger64i_v { } ( GLenum target, GLuint index, GLint64* data )
2248 GL-FUNCTION: void glProvokingVertex { } ( GLenum mode )
2249
2250 GL-FUNCTION: GLsync glFenceSync { } ( GLenum condition, GLbitfield flags )
2251 GL-FUNCTION: GLboolean glIsSync { } ( GLsync sync )
2252 GL-FUNCTION: void glDeleteSync { } ( GLsync sync )
2253 GL-FUNCTION: GLenum glClientWaitSync { } ( GLsync sync, GLbitfield flags, GLuint64 timeout )
2254 GL-FUNCTION: void glWaitSync { } ( GLsync sync, GLbitfield flags, GLuint64 timeout )
2255 GL-FUNCTION: void glGetInteger64v { } ( GLenum pname, GLint64* params )
2256 GL-FUNCTION: void glGetSynciv { } ( GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values )
2257 GL-FUNCTION: void glTexImage2DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations )
2258 GL-FUNCTION: void glTexImage3DMultisample { } ( GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations )
2259 GL-FUNCTION: void glGetMultisamplefv { } ( GLenum pname, GLuint index, GLfloat* val )
2260 GL-FUNCTION: void glSampleMaski { } ( GLuint index, GLbitfield mask )
2261 GL-FUNCTION: void glDrawElementsBaseVertex { glDrawElementsBaseVertexARB } ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices, GLint basevertex )
2262
2263
2264 ! OpenGL 3.3
2265
2266 CONSTANT: GL_SRC1_COLOR                     0x88F9
2267 CONSTANT: GL_ONE_MINUS_SRC1_COLOR           0x88FA
2268 CONSTANT: GL_ONE_MINUS_SRC1_ALPHA           0x88FB
2269 CONSTANT: GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
2270
2271 CONSTANT: GL_ANY_SAMPLES_PASSED             0x8C2F
2272
2273 CONSTANT: GL_SAMPLER_BINDING                0x8919
2274
2275 CONSTANT: GL_RGB10_A2UI                     0x906F
2276
2277 CONSTANT: GL_TEXTURE_SWIZZLE_R              0x8E42
2278 CONSTANT: GL_TEXTURE_SWIZZLE_G              0x8E43
2279 CONSTANT: GL_TEXTURE_SWIZZLE_B              0x8E44
2280 CONSTANT: GL_TEXTURE_SWIZZLE_A              0x8E45
2281 CONSTANT: GL_TEXTURE_SWIZZLE_RGBA           0x8E46
2282
2283 CONSTANT: GL_TIME_ELAPSED                   0x88BF
2284 CONSTANT: GL_TIMESTAMP                      0x8E28
2285
2286 CONSTANT: GL_INT_2_10_10_10_REV             0x8D9F
2287
2288 GL-FUNCTION: void glBindFragDataLocationIndexed { } ( GLuint program, GLuint colorNumber, GLuint index, GLstring name )
2289 GL-FUNCTION: GLint glGetFragDataIndex { } ( GLuint program, GLstring name )
2290
2291 GL-FUNCTION: void glGenSamplers { } ( GLsizei count, GLuint* samplers )
2292 GL-FUNCTION: void glDeleteSamplers { } ( GLsizei count, GLuint* samplers )
2293 GL-FUNCTION: GLboolean glIsSampler { } ( GLuint sampler )
2294 GL-FUNCTION: void glBindSampler { } ( GLenum unit, GLuint sampler )
2295 GL-FUNCTION: void glSamplerParameteri { } ( GLuint sampler, GLenum pname, GLint param )
2296 GL-FUNCTION: void glSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* param )
2297 GL-FUNCTION: void glSamplerParameterf { } ( GLuint sampler, GLenum pname, GLfloat param )
2298 GL-FUNCTION: void glSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* param )
2299 GL-FUNCTION: void glSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* param )
2300 GL-FUNCTION: void glSamplerParameterIuiv { } ( GLuint sampler, GLenum pname, GLuint* param )
2301 GL-FUNCTION: void glGetSamplerParameteriv { } ( GLuint sampler, GLenum pname, GLint* params )
2302 GL-FUNCTION: void glGetSamplerParameterIiv { } ( GLuint sampler, GLenum pname, GLint* params )
2303 GL-FUNCTION: void glGetSamplerParameterfv { } ( GLuint sampler, GLenum pname, GLfloat* params )
2304 GL-FUNCTION: void glGetSamplerParameterIfv { } ( GLuint sampler, GLenum pname, GLfloat* params )
2305
2306 GL-FUNCTION: void glQueryCounter { } ( GLuint id, GLenum target )
2307 GL-FUNCTION: void glGetQueryObjecti64v { } ( GLuint id, GLenum pname, GLint64* params )
2308 GL-FUNCTION: void glGetQueryObjectui64v { } ( GLuint id, GLenum pname, GLuint64* params )
2309
2310 GL-FUNCTION: void glVertexP2ui { } ( GLenum type, GLuint value )
2311 GL-FUNCTION: void glVertexP2uiv { } ( GLenum type, GLuint* value )
2312 GL-FUNCTION: void glVertexP3ui { } ( GLenum type, GLuint value )
2313 GL-FUNCTION: void glVertexP3uiv { } ( GLenum type, GLuint* value )
2314 GL-FUNCTION: void glVertexP4ui { } ( GLenum type, GLuint value )
2315 GL-FUNCTION: void glVertexP4uiv { } ( GLenum type, GLuint* value )
2316 GL-FUNCTION: void glTexCoordP1ui { } ( GLenum type, GLuint coords )
2317 GL-FUNCTION: void glTexCoordP1uiv { } ( GLenum type, GLuint* coords )
2318 GL-FUNCTION: void glTexCoordP2ui { } ( GLenum type, GLuint coords )
2319 GL-FUNCTION: void glTexCoordP2uiv { } ( GLenum type, GLuint* coords )
2320 GL-FUNCTION: void glTexCoordP3ui { } ( GLenum type, GLuint coords )
2321 GL-FUNCTION: void glTexCoordP3uiv { } ( GLenum type, GLuint* coords )
2322 GL-FUNCTION: void glTexCoordP4ui { } ( GLenum type, GLuint coords )
2323 GL-FUNCTION: void glTexCoordP4uiv { } ( GLenum type, GLuint* coords )
2324 GL-FUNCTION: void glMultiTexCoordP1ui { } ( GLenum texture, GLenum type, GLuint coords )
2325 GL-FUNCTION: void glMultiTexCoordP1uiv { } ( GLenum texture, GLenum type, GLuint* coords )
2326 GL-FUNCTION: void glMultiTexCoordP2ui { } ( GLenum texture, GLenum type, GLuint coords )
2327 GL-FUNCTION: void glMultiTexCoordP2uiv { } ( GLenum texture, GLenum type, GLuint* coords )
2328 GL-FUNCTION: void glMultiTexCoordP3ui { } ( GLenum texture, GLenum type, GLuint coords )
2329 GL-FUNCTION: void glMultiTexCoordP3uiv { } ( GLenum texture, GLenum type, GLuint* coords )
2330 GL-FUNCTION: void glMultiTexCoordP4ui { } ( GLenum texture, GLenum type, GLuint coords )
2331 GL-FUNCTION: void glMultiTexCoordP4uiv { } ( GLenum texture, GLenum type, GLuint* coords )
2332 GL-FUNCTION: void glNormalP3ui { } ( GLenum type, GLuint coords )
2333 GL-FUNCTION: void glNormalP3uiv { } ( GLenum type, GLuint* coords )
2334 GL-FUNCTION: void glColorP3ui { } ( GLenum type, GLuint color )
2335 GL-FUNCTION: void glColorP3uiv { } ( GLenum type, GLuint* color )
2336 GL-FUNCTION: void glColorP4ui { } ( GLenum type, GLuint color )
2337 GL-FUNCTION: void glColorP4uiv { } ( GLenum type, GLuint* color )
2338 GL-FUNCTION: void glSecondaryColorP3ui { } ( GLenum type, GLuint color )
2339 GL-FUNCTION: void glSecondaryColorP3uiv { } ( GLenum type, GLuint* color )
2340 GL-FUNCTION: void glVertexAttribP1ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
2341 GL-FUNCTION: void glVertexAttribP1uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
2342 GL-FUNCTION: void glVertexAttribP2ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
2343 GL-FUNCTION: void glVertexAttribP2uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
2344 GL-FUNCTION: void glVertexAttribP3ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
2345 GL-FUNCTION: void glVertexAttribP3uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
2346 GL-FUNCTION: void glVertexAttribP4ui { } ( GLuint index, GLenum type, GLboolean normalized, GLuint value )
2347 GL-FUNCTION: void glVertexAttribP4uiv { } ( GLuint index, GLenum type, GLboolean normalized, GLuint* value )
2348
2349
2350 ! OpenGL 4.0
2351
2352 CONSTANT: GL_DRAW_INDIRECT_BUFFER           0x8F3F
2353 CONSTANT: GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
2354
2355 CONSTANT: GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
2356 CONSTANT: GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2357 CONSTANT: GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2358 CONSTANT: GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2359 CONSTANT: GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2360 CONSTANT: GL_MAX_VERTEX_STREAMS             0x8E71
2361
2362 CONSTANT: GL_DOUBLE_VEC2                    0x8FFC
2363 CONSTANT: GL_DOUBLE_VEC3                    0x8FFD
2364 CONSTANT: GL_DOUBLE_VEC4                    0x8FFE
2365 CONSTANT: GL_DOUBLE_MAT2                    0x8F46
2366 CONSTANT: GL_DOUBLE_MAT3                    0x8F47
2367 CONSTANT: GL_DOUBLE_MAT4                    0x8F48
2368 CONSTANT: GL_DOUBLE_MAT2x3                  0x8F49
2369 CONSTANT: GL_DOUBLE_MAT2x4                  0x8F4A
2370 CONSTANT: GL_DOUBLE_MAT3x2                  0x8F4B
2371 CONSTANT: GL_DOUBLE_MAT3x4                  0x8F4C
2372 CONSTANT: GL_DOUBLE_MAT4x2                  0x8F4D
2373 CONSTANT: GL_DOUBLE_MAT4x3                  0x8F4E
2374
2375 CONSTANT: GL_ACTIVE_SUBROUTINES             0x8DE5
2376 CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
2377 CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2378 CONSTANT: GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
2379 CONSTANT: GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2380 CONSTANT: GL_MAX_SUBROUTINES                0x8DE7
2381 CONSTANT: GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2382 CONSTANT: GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
2383 CONSTANT: GL_COMPATIBLE_SUBROUTINES         0x8E4B
2384
2385 CONSTANT: GL_PATCHES                        0x000E
2386 CONSTANT: GL_PATCH_VERTICES                 0x8E72
2387 CONSTANT: GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
2388 CONSTANT: GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
2389 CONSTANT: GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
2390 CONSTANT: GL_TESS_GEN_MODE                  0x8E76
2391 CONSTANT: GL_TESS_GEN_SPACING               0x8E77
2392 CONSTANT: GL_TESS_GEN_VERTEX_ORDER          0x8E78
2393 CONSTANT: GL_TESS_GEN_POINT_MODE            0x8E79
2394 CONSTANT: GL_ISOLINES                       0x8E7A
2395 CONSTANT: GL_FRACTIONAL_ODD                 0x8E7B
2396 CONSTANT: GL_FRACTIONAL_EVEN                0x8E7C
2397 CONSTANT: GL_MAX_PATCH_VERTICES             0x8E7D
2398 CONSTANT: GL_MAX_TESS_GEN_LEVEL             0x8E7E
2399 CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2400 CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2401 CONSTANT: GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2402 CONSTANT: GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2403 CONSTANT: GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2404 CONSTANT: GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
2405 CONSTANT: GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2406 CONSTANT: GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2407 CONSTANT: GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2408 CONSTANT: GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2409 CONSTANT: GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2410 CONSTANT: GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2411 CONSTANT: GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2412 CONSTANT: GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2413 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2414 CONSTANT: GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2415 CONSTANT: GL_TESS_EVALUATION_SHADER         0x8E87
2416 CONSTANT: GL_TESS_CONTROL_SHADER            0x8E88
2417 CONSTANT: GL_TRANSFORM_FEEDBACK             0x8E22
2418 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2419 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2420 CONSTANT: GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
2421 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2422
2423 GL-FUNCTION: void glUniform1d { } ( GLint location, GLdouble x )
2424 GL-FUNCTION: void glUniform2d { } ( GLint location, GLdouble x, GLdouble y )
2425 GL-FUNCTION: void glUniform3d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z )
2426 GL-FUNCTION: void glUniform4d { } ( GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w )
2427 GL-FUNCTION: void glUniform1dv { } ( GLint location, GLsizei count, GLdouble* value )
2428 GL-FUNCTION: void glUniform2dv { } ( GLint location, GLsizei count, GLdouble* value )
2429 GL-FUNCTION: void glUniform3dv { } ( GLint location, GLsizei count, GLdouble* value )
2430 GL-FUNCTION: void glUniform4dv { } ( GLint location, GLsizei count, GLdouble* value )
2431 GL-FUNCTION: void glUniformMatrix2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2432 GL-FUNCTION: void glUniformMatrix3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2433 GL-FUNCTION: void glUniformMatrix4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2434 GL-FUNCTION: void glUniformMatrix2x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2435 GL-FUNCTION: void glUniformMatrix2x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2436 GL-FUNCTION: void glUniformMatrix3x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2437 GL-FUNCTION: void glUniformMatrix3x4dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2438 GL-FUNCTION: void glUniformMatrix4x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2439 GL-FUNCTION: void glUniformMatrix4x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2440 GL-FUNCTION: void glGetUniformdv { } ( GLuint program, GLint location, GLdouble* params )
2441 GL-FUNCTION: void glProgramUniform1d { glProgramUniform1dEXT } ( GLuint program, GLint location, GLdouble x )
2442 GL-FUNCTION: void glProgramUniform2d { glProgramUniform2dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y )
2443 GL-FUNCTION: void glProgramUniform3d { glProgramUniform3dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z )
2444 GL-FUNCTION: void glProgramUniform4d { glProgramUniform4dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w )
2445 GL-FUNCTION: void glProgramUniform1dv { glProgramUniform1dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
2446 GL-FUNCTION: void glProgramUniform2dv { glProgramUniform2dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
2447 GL-FUNCTION: void glProgramUniform3dv { glProgramUniform3dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
2448 GL-FUNCTION: void glProgramUniform4dv { glProgramUniform4dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value )
2449 GL-FUNCTION: void glProgramUniformMatrix2dv { glProgramUniformMatrix2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2450 GL-FUNCTION: void glProgramUniformMatrix3dv { glProgramUniformMatrix3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2451 GL-FUNCTION: void glProgramUniformMatrix4dv { glProgramUniformMatrix4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2452 GL-FUNCTION: void glProgramUniformMatrix2x3dv { glProgramUniformMatrix2x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2453 GL-FUNCTION: void glProgramUniformMatrix2x4dv { glProgramUniformMatrix2x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2454 GL-FUNCTION: void glProgramUniformMatrix3x2dv { glProgramUniformMatrix3x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2455 GL-FUNCTION: void glProgramUniformMatrix3x4dv { glProgramUniformMatrix3x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2456 GL-FUNCTION: void glProgramUniformMatrix4x2dv { glProgramUniformMatrix4x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2457 GL-FUNCTION: void glProgramUniformMatrix4x3dv { glProgramUniformMatrix4x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value )
2458
2459 GL-FUNCTION: GLint glGetSubroutineUniformLocation { } ( GLuint program, GLenum shadertype, GLstring name )
2460 GL-FUNCTION: GLuint glGetSubroutineIndex { } ( GLuint program, GLenum shadertype, GLstring name )
2461 GL-FUNCTION: void glGetActiveSubroutineUniformiv { } ( GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values )
2462 GL-FUNCTION: void glGetActiveSubroutineUniformName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name )
2463 GL-FUNCTION: void glGetActiveSubroutineName { } ( GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLstring name )
2464 GL-FUNCTION: void glUniformSubroutinesuiv { } ( GLenum shadertype, GLsizei count, GLuint* indices )
2465 GL-FUNCTION: void glGetUniformSubroutineuiv { } ( GLenum shadertype, GLint location, GLuint* params )
2466 GL-FUNCTION: void glGetProgramStageiv { } ( GLuint program, GLenum shadertype, GLenum pname, GLint* values )
2467
2468 GL-FUNCTION: void glPatchParameteri { } ( GLenum pname, GLint value )
2469 GL-FUNCTION: void glPatchParameterfv { } ( GLenum pname, GLfloat* values )
2470
2471 GL-FUNCTION: void glBindTransformFeedback { } ( GLenum target, GLuint id )
2472 GL-FUNCTION: void glDeleteTransformFeedbacks { } ( GLsizei n, GLuint* ids )
2473 GL-FUNCTION: void glGenTransformFeedbacks { } ( GLsizei n, GLuint* ids )
2474 GL-FUNCTION: GLboolean glIsTransformFeedback { } ( GLuint id )
2475 GL-FUNCTION: void glPauseTransformFeedback { } ( )
2476 GL-FUNCTION: void glResumeTransformFeedback { } ( )
2477 GL-FUNCTION: void glDrawTransformFeedback { } ( GLenum mode, GLuint id )
2478
2479 GL-FUNCTION: void glDrawTransformFeedbackStream { } ( GLenum mode, GLuint id, GLuint stream )
2480 GL-FUNCTION: void glBeginQueryIndexed { } ( GLenum target, GLuint index, GLuint id )
2481 GL-FUNCTION: void glEndQueryIndexed { } ( GLenum target, GLuint index )
2482 GL-FUNCTION: void glGetQueryIndexediv { } ( GLenum target, GLuint index, GLenum pname, GLint* params )
2483
2484
2485 ! GL_ARB_geometry_shader4
2486
2487 GL-FUNCTION: void glProgramParameteriARB { glProgramParameteriEXT }
2488     ( GLuint program, GLenum pname, GLint value )
2489 GL-FUNCTION: void glFramebufferTextureLayerARB { glFramebufferTextureLayerEXT }
2490     ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer )
2491 GL-FUNCTION: void glFramebufferTextureFaceARB { glFramebufferTextureFaceEXT }
2492     ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face )
2493
2494 CONSTANT: GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
2495 CONSTANT: GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
2496 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
2497
2498
2499 ! GL_EXT_framebuffer_object
2500
2501 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
2502 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
2503
2504 ! GL_ARB_texture_float
2505
2506 CONSTANT: GL_ALPHA32F_ARB 0x8816
2507 CONSTANT: GL_INTENSITY32F_ARB 0x8817
2508 CONSTANT: GL_LUMINANCE32F_ARB 0x8818
2509 CONSTANT: GL_LUMINANCE_ALPHA32F_ARB 0x8819
2510 CONSTANT: GL_ALPHA16F_ARB 0x881C
2511 CONSTANT: GL_INTENSITY16F_ARB 0x881D
2512 CONSTANT: GL_LUMINANCE16F_ARB 0x881E
2513 CONSTANT: GL_LUMINANCE_ALPHA16F_ARB 0x881F
2514 CONSTANT: GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
2515 CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
2516
2517
2518 ! GL_EXT_texture_integer
2519
2520 CONSTANT: GL_ALPHA32UI_EXT 0x8D72
2521 CONSTANT: GL_INTENSITY32UI_EXT 0x8D73
2522 CONSTANT: GL_LUMINANCE32UI_EXT 0x8D74
2523 CONSTANT: GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
2524
2525 CONSTANT: GL_ALPHA16UI_EXT 0x8D78
2526 CONSTANT: GL_INTENSITY16UI_EXT 0x8D79
2527 CONSTANT: GL_LUMINANCE16UI_EXT 0x8D7A
2528 CONSTANT: GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
2529
2530 CONSTANT: GL_ALPHA8UI_EXT 0x8D7E
2531 CONSTANT: GL_INTENSITY8UI_EXT 0x8D7F
2532 CONSTANT: GL_LUMINANCE8UI_EXT 0x8D80
2533 CONSTANT: GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
2534
2535 CONSTANT: GL_ALPHA32I_EXT 0x8D84
2536 CONSTANT: GL_INTENSITY32I_EXT 0x8D85
2537 CONSTANT: GL_LUMINANCE32I_EXT 0x8D86
2538 CONSTANT: GL_LUMINANCE_ALPHA32I_EXT 0x8D87
2539
2540 CONSTANT: GL_ALPHA16I_EXT 0x8D8A
2541 CONSTANT: GL_INTENSITY16I_EXT 0x8D8B
2542 CONSTANT: GL_LUMINANCE16I_EXT 0x8D8C
2543 CONSTANT: GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
2544
2545 CONSTANT: GL_ALPHA8I_EXT 0x8D90
2546 CONSTANT: GL_INTENSITY8I_EXT 0x8D91
2547 CONSTANT: GL_LUMINANCE8I_EXT 0x8D92
2548 CONSTANT: GL_LUMINANCE_ALPHA8I_EXT 0x8D93
2549
2550 CONSTANT: GL_ALPHA_INTEGER_EXT 0x8D97
2551 CONSTANT: GL_LUMINANCE_INTEGER_EXT        0x8D9C
2552 CONSTANT: GL_LUMINANCE_ALPHA_INTEGER_EXT  0x8D9D
2553
2554 GL-FUNCTION: void glClearColorIiEXT { } ( GLint r, GLint g, GLint b, GLint a )
2555 GL-FUNCTION: void glClearColorIuiEXT { } ( GLuint r, GLuint g, GLuint b, GLuint a )
2556
2557
2558 ! GL_EXT_texture_compression_s3tc, GL_EXT_texture_compression_dxt1
2559
2560 CONSTANT: GL_COMPRESSED_RGB_S3TC_DXT1_EXT  0x83F0
2561 CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
2562 CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
2563 CONSTANT: GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
2564
2565
2566 ! GL_EXT_texture_compression_latc
2567
2568 CONSTANT: GL_COMPRESSED_LUMINANCE_LATC1_EXT              0x8C70
2569 CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT       0x8C71
2570 CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT        0x8C72
2571 CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73