! Copyright (C) 2005 Alex Chapman. ! See http://factorcode.org/license.txt for BSD license. ! This file is based on the gl.h that comes with xorg-x11 6.8.2 USING: alien alien.syntax combinators kernel parser sequences system words opengl.gl.extensions ; IN: opengl.gl TYPEDEF: uint GLenum TYPEDEF: uchar GLboolean TYPEDEF: uint GLbitfield TYPEDEF: char GLbyte TYPEDEF: short GLshort TYPEDEF: int GLint TYPEDEF: int GLsizei TYPEDEF: uchar GLubyte TYPEDEF: ushort GLushort TYPEDEF: uint GLuint TYPEDEF: float GLfloat TYPEDEF: float GLclampf TYPEDEF: double GLdouble TYPEDEF: double GLclampd TYPEDEF: void* GLvoid* ! Constants ! Boolean values CONSTANT: GL_FALSE HEX: 0 CONSTANT: GL_TRUE HEX: 1 ! Data types CONSTANT: GL_BYTE HEX: 1400 CONSTANT: GL_UNSIGNED_BYTE HEX: 1401 CONSTANT: GL_SHORT HEX: 1402 CONSTANT: GL_UNSIGNED_SHORT HEX: 1403 CONSTANT: GL_INT HEX: 1404 CONSTANT: GL_UNSIGNED_INT HEX: 1405 CONSTANT: GL_FLOAT HEX: 1406 CONSTANT: GL_2_BYTES HEX: 1407 CONSTANT: GL_3_BYTES HEX: 1408 CONSTANT: GL_4_BYTES HEX: 1409 CONSTANT: GL_DOUBLE HEX: 140A ! Primitives CONSTANT: GL_POINTS HEX: 0000 CONSTANT: GL_LINES HEX: 0001 CONSTANT: GL_LINE_LOOP HEX: 0002 CONSTANT: GL_LINE_STRIP HEX: 0003 CONSTANT: GL_TRIANGLES HEX: 0004 CONSTANT: GL_TRIANGLE_STRIP HEX: 0005 CONSTANT: GL_TRIANGLE_FAN HEX: 0006 CONSTANT: GL_QUADS HEX: 0007 CONSTANT: GL_QUAD_STRIP HEX: 0008 CONSTANT: GL_POLYGON HEX: 0009 ! Vertex arrays CONSTANT: GL_VERTEX_ARRAY HEX: 8074 CONSTANT: GL_NORMAL_ARRAY HEX: 8075 CONSTANT: GL_COLOR_ARRAY HEX: 8076 CONSTANT: GL_INDEX_ARRAY HEX: 8077 CONSTANT: GL_TEXTURE_COORD_ARRAY HEX: 8078 CONSTANT: GL_EDGE_FLAG_ARRAY HEX: 8079 CONSTANT: GL_VERTEX_ARRAY_SIZE HEX: 807A CONSTANT: GL_VERTEX_ARRAY_TYPE HEX: 807B CONSTANT: GL_VERTEX_ARRAY_STRIDE HEX: 807C CONSTANT: GL_NORMAL_ARRAY_TYPE HEX: 807E CONSTANT: GL_NORMAL_ARRAY_STRIDE HEX: 807F CONSTANT: GL_COLOR_ARRAY_SIZE HEX: 8081 CONSTANT: GL_COLOR_ARRAY_TYPE HEX: 8082 CONSTANT: GL_COLOR_ARRAY_STRIDE HEX: 8083 CONSTANT: GL_INDEX_ARRAY_TYPE HEX: 8085 CONSTANT: GL_INDEX_ARRAY_STRIDE HEX: 8086 CONSTANT: GL_TEXTURE_COORD_ARRAY_SIZE HEX: 8088 CONSTANT: GL_TEXTURE_COORD_ARRAY_TYPE HEX: 8089 CONSTANT: GL_TEXTURE_COORD_ARRAY_STRIDE HEX: 808A CONSTANT: GL_EDGE_FLAG_ARRAY_STRIDE HEX: 808C CONSTANT: GL_VERTEX_ARRAY_POINTER HEX: 808E CONSTANT: GL_NORMAL_ARRAY_POINTER HEX: 808F CONSTANT: GL_COLOR_ARRAY_POINTER HEX: 8090 CONSTANT: GL_INDEX_ARRAY_POINTER HEX: 8091 CONSTANT: GL_TEXTURE_COORD_ARRAY_POINTER HEX: 8092 CONSTANT: GL_EDGE_FLAG_ARRAY_POINTER HEX: 8093 CONSTANT: GL_V2F HEX: 2A20 CONSTANT: GL_V3F HEX: 2A21 CONSTANT: GL_C4UB_V2F HEX: 2A22 CONSTANT: GL_C4UB_V3F HEX: 2A23 CONSTANT: GL_C3F_V3F HEX: 2A24 CONSTANT: GL_N3F_V3F HEX: 2A25 CONSTANT: GL_C4F_N3F_V3F HEX: 2A26 CONSTANT: GL_T2F_V3F HEX: 2A27 CONSTANT: GL_T4F_V4F HEX: 2A28 CONSTANT: GL_T2F_C4UB_V3F HEX: 2A29 CONSTANT: GL_T2F_C3F_V3F HEX: 2A2A CONSTANT: GL_T2F_N3F_V3F HEX: 2A2B CONSTANT: GL_T2F_C4F_N3F_V3F HEX: 2A2C CONSTANT: GL_T4F_C4F_N3F_V4F HEX: 2A2D ! Matrix mode CONSTANT: GL_MATRIX_MODE HEX: 0BA0 CONSTANT: GL_MODELVIEW HEX: 1700 CONSTANT: GL_PROJECTION HEX: 1701 CONSTANT: GL_TEXTURE HEX: 1702 ! Points CONSTANT: GL_POINT_SMOOTH HEX: 0B10 CONSTANT: GL_POINT_SIZE HEX: 0B11 CONSTANT: GL_POINT_SIZE_GRANULARITY HEX: 0B13 CONSTANT: GL_POINT_SIZE_RANGE HEX: 0B12 ! Lines CONSTANT: GL_LINE_SMOOTH HEX: 0B20 CONSTANT: GL_LINE_STIPPLE HEX: 0B24 CONSTANT: GL_LINE_STIPPLE_PATTERN HEX: 0B25 CONSTANT: GL_LINE_STIPPLE_REPEAT HEX: 0B26 CONSTANT: GL_LINE_WIDTH HEX: 0B21 CONSTANT: GL_LINE_WIDTH_GRANULARITY HEX: 0B23 CONSTANT: GL_LINE_WIDTH_RANGE HEX: 0B22 ! Polygons CONSTANT: GL_POINT HEX: 1B00 CONSTANT: GL_LINE HEX: 1B01 CONSTANT: GL_FILL HEX: 1B02 CONSTANT: GL_CW HEX: 0900 CONSTANT: GL_CCW HEX: 0901 CONSTANT: GL_FRONT HEX: 0404 CONSTANT: GL_BACK HEX: 0405 CONSTANT: GL_POLYGON_MODE HEX: 0B40 CONSTANT: GL_POLYGON_SMOOTH HEX: 0B41 CONSTANT: GL_POLYGON_STIPPLE HEX: 0B42 CONSTANT: GL_EDGE_FLAG HEX: 0B43 CONSTANT: GL_CULL_FACE HEX: 0B44 CONSTANT: GL_CULL_FACE_MODE HEX: 0B45 CONSTANT: GL_FRONT_FACE HEX: 0B46 CONSTANT: GL_POLYGON_OFFSET_FACTOR HEX: 8038 CONSTANT: GL_POLYGON_OFFSET_UNITS HEX: 2A00 CONSTANT: GL_POLYGON_OFFSET_POINT HEX: 2A01 CONSTANT: GL_POLYGON_OFFSET_LINE HEX: 2A02 CONSTANT: GL_POLYGON_OFFSET_FILL HEX: 8037 ! Display Lists CONSTANT: GL_COMPILE HEX: 1300 CONSTANT: GL_COMPILE_AND_EXECUTE HEX: 1301 CONSTANT: GL_LIST_BASE HEX: 0B32 CONSTANT: GL_LIST_INDEX HEX: 0B33 CONSTANT: GL_LIST_MODE HEX: 0B30 ! Depth buffer CONSTANT: GL_NEVER HEX: 0200 CONSTANT: GL_LESS HEX: 0201 CONSTANT: GL_EQUAL HEX: 0202 CONSTANT: GL_LEQUAL HEX: 0203 CONSTANT: GL_GREATER HEX: 0204 CONSTANT: GL_NOTEQUAL HEX: 0205 CONSTANT: GL_GEQUAL HEX: 0206 CONSTANT: GL_ALWAYS HEX: 0207 CONSTANT: GL_DEPTH_TEST HEX: 0B71 CONSTANT: GL_DEPTH_BITS HEX: 0D56 CONSTANT: GL_DEPTH_CLEAR_VALUE HEX: 0B73 CONSTANT: GL_DEPTH_FUNC HEX: 0B74 CONSTANT: GL_DEPTH_RANGE HEX: 0B70 CONSTANT: GL_DEPTH_WRITEMASK HEX: 0B72 CONSTANT: GL_DEPTH_COMPONENT HEX: 1902 ! Lighting CONSTANT: GL_LIGHTING HEX: 0B50 CONSTANT: GL_LIGHT0 HEX: 4000 CONSTANT: GL_LIGHT1 HEX: 4001 CONSTANT: GL_LIGHT2 HEX: 4002 CONSTANT: GL_LIGHT3 HEX: 4003 CONSTANT: GL_LIGHT4 HEX: 4004 CONSTANT: GL_LIGHT5 HEX: 4005 CONSTANT: GL_LIGHT6 HEX: 4006 CONSTANT: GL_LIGHT7 HEX: 4007 CONSTANT: GL_SPOT_EXPONENT HEX: 1205 CONSTANT: GL_SPOT_CUTOFF HEX: 1206 CONSTANT: GL_CONSTANT_ATTENUATION HEX: 1207 CONSTANT: GL_LINEAR_ATTENUATION HEX: 1208 CONSTANT: GL_QUADRATIC_ATTENUATION HEX: 1209 CONSTANT: GL_AMBIENT HEX: 1200 CONSTANT: GL_DIFFUSE HEX: 1201 CONSTANT: GL_SPECULAR HEX: 1202 CONSTANT: GL_SHININESS HEX: 1601 CONSTANT: GL_EMISSION HEX: 1600 CONSTANT: GL_POSITION HEX: 1203 CONSTANT: GL_SPOT_DIRECTION HEX: 1204 CONSTANT: GL_AMBIENT_AND_DIFFUSE HEX: 1602 CONSTANT: GL_COLOR_INDEXES HEX: 1603 CONSTANT: GL_LIGHT_MODEL_TWO_SIDE HEX: 0B52 CONSTANT: GL_LIGHT_MODEL_LOCAL_VIEWER HEX: 0B51 CONSTANT: GL_LIGHT_MODEL_AMBIENT HEX: 0B53 CONSTANT: GL_FRONT_AND_BACK HEX: 0408 CONSTANT: GL_SHADE_MODEL HEX: 0B54 CONSTANT: GL_FLAT HEX: 1D00 CONSTANT: GL_SMOOTH HEX: 1D01 CONSTANT: GL_COLOR_MATERIAL HEX: 0B57 CONSTANT: GL_COLOR_MATERIAL_FACE HEX: 0B55 CONSTANT: GL_COLOR_MATERIAL_PARAMETER HEX: 0B56 CONSTANT: GL_NORMALIZE HEX: 0BA1 ! User clipping planes CONSTANT: GL_CLIP_PLANE0 HEX: 3000 CONSTANT: GL_CLIP_PLANE1 HEX: 3001 CONSTANT: GL_CLIP_PLANE2 HEX: 3002 CONSTANT: GL_CLIP_PLANE3 HEX: 3003 CONSTANT: GL_CLIP_PLANE4 HEX: 3004 CONSTANT: GL_CLIP_PLANE5 HEX: 3005 ! Accumulation buffer CONSTANT: GL_ACCUM_RED_BITS HEX: 0D58 CONSTANT: GL_ACCUM_GREEN_BITS HEX: 0D59 CONSTANT: GL_ACCUM_BLUE_BITS HEX: 0D5A CONSTANT: GL_ACCUM_ALPHA_BITS HEX: 0D5B CONSTANT: GL_ACCUM_CLEAR_VALUE HEX: 0B80 CONSTANT: GL_ACCUM HEX: 0100 CONSTANT: GL_ADD HEX: 0104 CONSTANT: GL_LOAD HEX: 0101 CONSTANT: GL_MULT HEX: 0103 CONSTANT: GL_RETURN HEX: 0102 ! Alpha testing CONSTANT: GL_ALPHA_TEST HEX: 0BC0 CONSTANT: GL_ALPHA_TEST_REF HEX: 0BC2 CONSTANT: GL_ALPHA_TEST_FUNC HEX: 0BC1 ! Blending CONSTANT: GL_BLEND HEX: 0BE2 CONSTANT: GL_BLEND_SRC HEX: 0BE1 CONSTANT: GL_BLEND_DST HEX: 0BE0 CONSTANT: GL_ZERO HEX: 0 CONSTANT: GL_ONE HEX: 1 CONSTANT: GL_SRC_COLOR HEX: 0300 CONSTANT: GL_ONE_MINUS_SRC_COLOR HEX: 0301 CONSTANT: GL_SRC_ALPHA HEX: 0302 CONSTANT: GL_ONE_MINUS_SRC_ALPHA HEX: 0303 CONSTANT: GL_DST_ALPHA HEX: 0304 CONSTANT: GL_ONE_MINUS_DST_ALPHA HEX: 0305 CONSTANT: GL_DST_COLOR HEX: 0306 CONSTANT: GL_ONE_MINUS_DST_COLOR HEX: 0307 CONSTANT: GL_SRC_ALPHA_SATURATE HEX: 0308 ! Render Mode CONSTANT: GL_FEEDBACK HEX: 1C01 CONSTANT: GL_RENDER HEX: 1C00 CONSTANT: GL_SELECT HEX: 1C02 ! Feedback CONSTANT: GL_2D HEX: 0600 CONSTANT: GL_3D HEX: 0601 CONSTANT: GL_3D_COLOR HEX: 0602 CONSTANT: GL_3D_COLOR_TEXTURE HEX: 0603 CONSTANT: GL_4D_COLOR_TEXTURE HEX: 0604 CONSTANT: GL_POINT_TOKEN HEX: 0701 CONSTANT: GL_LINE_TOKEN HEX: 0702 CONSTANT: GL_LINE_RESET_TOKEN HEX: 0707 CONSTANT: GL_POLYGON_TOKEN HEX: 0703 CONSTANT: GL_BITMAP_TOKEN HEX: 0704 CONSTANT: GL_DRAW_PIXEL_TOKEN HEX: 0705 CONSTANT: GL_COPY_PIXEL_TOKEN HEX: 0706 CONSTANT: GL_PASS_THROUGH_TOKEN HEX: 0700 CONSTANT: GL_FEEDBACK_BUFFER_POINTER HEX: 0DF0 CONSTANT: GL_FEEDBACK_BUFFER_SIZE HEX: 0DF1 CONSTANT: GL_FEEDBACK_BUFFER_TYPE HEX: 0DF2 ! Selection CONSTANT: GL_SELECTION_BUFFER_POINTER HEX: 0DF3 CONSTANT: GL_SELECTION_BUFFER_SIZE HEX: 0DF4 ! Fog CONSTANT: GL_FOG HEX: 0B60 CONSTANT: GL_FOG_MODE HEX: 0B65 CONSTANT: GL_FOG_DENSITY HEX: 0B62 CONSTANT: GL_FOG_COLOR HEX: 0B66 CONSTANT: GL_FOG_INDEX HEX: 0B61 CONSTANT: GL_FOG_START HEX: 0B63 CONSTANT: GL_FOG_END HEX: 0B64 CONSTANT: GL_LINEAR HEX: 2601 CONSTANT: GL_EXP HEX: 0800 CONSTANT: GL_EXP2 HEX: 0801 ! Logic Ops CONSTANT: GL_LOGIC_OP HEX: 0BF1 CONSTANT: GL_INDEX_LOGIC_OP HEX: 0BF1 CONSTANT: GL_COLOR_LOGIC_OP HEX: 0BF2 CONSTANT: GL_LOGIC_OP_MODE HEX: 0BF0 CONSTANT: GL_CLEAR HEX: 1500 CONSTANT: GL_SET HEX: 150F CONSTANT: GL_COPY HEX: 1503 CONSTANT: GL_COPY_INVERTED HEX: 150C CONSTANT: GL_NOOP HEX: 1505 CONSTANT: GL_INVERT HEX: 150A CONSTANT: GL_AND HEX: 1501 CONSTANT: GL_NAND HEX: 150E CONSTANT: GL_OR HEX: 1507 CONSTANT: GL_NOR HEX: 1508 CONSTANT: GL_XOR HEX: 1506 CONSTANT: GL_EQUIV HEX: 1509 CONSTANT: GL_AND_REVERSE HEX: 1502 CONSTANT: GL_AND_INVERTED HEX: 1504 CONSTANT: GL_OR_REVERSE HEX: 150B CONSTANT: GL_OR_INVERTED HEX: 150D ! Stencil CONSTANT: GL_STENCIL_TEST HEX: 0B90 CONSTANT: GL_STENCIL_WRITEMASK HEX: 0B98 CONSTANT: GL_STENCIL_BITS HEX: 0D57 CONSTANT: GL_STENCIL_FUNC HEX: 0B92 CONSTANT: GL_STENCIL_VALUE_MASK HEX: 0B93 CONSTANT: GL_STENCIL_REF HEX: 0B97 CONSTANT: GL_STENCIL_FAIL HEX: 0B94 CONSTANT: GL_STENCIL_PASS_DEPTH_PASS HEX: 0B96 CONSTANT: GL_STENCIL_PASS_DEPTH_FAIL HEX: 0B95 CONSTANT: GL_STENCIL_CLEAR_VALUE HEX: 0B91 CONSTANT: GL_STENCIL_INDEX HEX: 1901 CONSTANT: GL_KEEP HEX: 1E00 CONSTANT: GL_REPLACE HEX: 1E01 CONSTANT: GL_INCR HEX: 1E02 CONSTANT: GL_DECR HEX: 1E03 ! Buffers, Pixel Drawing/Reading CONSTANT: GL_NONE HEX: 0 CONSTANT: GL_LEFT HEX: 0406 CONSTANT: GL_RIGHT HEX: 0407 CONSTANT: GL_FRONT_RIGHT HEX: 0401 CONSTANT: GL_BACK_LEFT HEX: 0402 CONSTANT: GL_BACK_RIGHT HEX: 0403 CONSTANT: GL_AUX0 HEX: 0409 CONSTANT: GL_AUX1 HEX: 040A CONSTANT: GL_AUX2 HEX: 040B CONSTANT: GL_AUX3 HEX: 040C CONSTANT: GL_COLOR_INDEX HEX: 1900 CONSTANT: GL_RED HEX: 1903 CONSTANT: GL_GREEN HEX: 1904 CONSTANT: GL_BLUE HEX: 1905 CONSTANT: GL_ALPHA HEX: 1906 CONSTANT: GL_LUMINANCE HEX: 1909 CONSTANT: GL_LUMINANCE_ALPHA HEX: 190A CONSTANT: GL_ALPHA_BITS HEX: 0D55 CONSTANT: GL_RED_BITS HEX: 0D52 CONSTANT: GL_GREEN_BITS HEX: 0D53 CONSTANT: GL_BLUE_BITS HEX: 0D54 CONSTANT: GL_INDEX_BITS HEX: 0D51 CONSTANT: GL_SUBPIXEL_BITS HEX: 0D50 CONSTANT: GL_AUX_BUFFERS HEX: 0C00 CONSTANT: GL_READ_BUFFER HEX: 0C02 CONSTANT: GL_DRAW_BUFFER HEX: 0C01 CONSTANT: GL_DOUBLEBUFFER HEX: 0C32 CONSTANT: GL_STEREO HEX: 0C33 CONSTANT: GL_BITMAP HEX: 1A00 CONSTANT: GL_COLOR HEX: 1800 CONSTANT: GL_DEPTH HEX: 1801 CONSTANT: GL_STENCIL HEX: 1802 CONSTANT: GL_DITHER HEX: 0BD0 CONSTANT: GL_RGB HEX: 1907 CONSTANT: GL_RGBA HEX: 1908 ! GL_BGRA_ext: http://www.opengl.org/registry/specs/EXT/bgra.txt CONSTANT: GL_BGR_EXT HEX: 80E0 CONSTANT: GL_BGRA_EXT HEX: 80E1 ! Implementation limits CONSTANT: GL_MAX_LIST_NESTING HEX: 0B31 CONSTANT: GL_MAX_ATTRIB_STACK_DEPTH HEX: 0D35 CONSTANT: GL_MAX_MODELVIEW_STACK_DEPTH HEX: 0D36 CONSTANT: GL_MAX_NAME_STACK_DEPTH HEX: 0D37 CONSTANT: GL_MAX_PROJECTION_STACK_DEPTH HEX: 0D38 CONSTANT: GL_MAX_TEXTURE_STACK_DEPTH HEX: 0D39 CONSTANT: GL_MAX_EVAL_ORDER HEX: 0D30 CONSTANT: GL_MAX_LIGHTS HEX: 0D31 CONSTANT: GL_MAX_CLIP_PLANES HEX: 0D32 CONSTANT: GL_MAX_TEXTURE_SIZE HEX: 0D33 CONSTANT: GL_MAX_PIXEL_MAP_TABLE HEX: 0D34 CONSTANT: GL_MAX_VIEWPORT_DIMS HEX: 0D3A CONSTANT: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH HEX: 0D3B ! Gets CONSTANT: GL_ATTRIB_STACK_DEPTH HEX: 0BB0 CONSTANT: GL_CLIENT_ATTRIB_STACK_DEPTH HEX: 0BB1 CONSTANT: GL_COLOR_CLEAR_VALUE HEX: 0C22 CONSTANT: GL_COLOR_WRITEMASK HEX: 0C23 CONSTANT: GL_CURRENT_INDEX HEX: 0B01 CONSTANT: GL_CURRENT_COLOR HEX: 0B00 CONSTANT: GL_CURRENT_NORMAL HEX: 0B02 CONSTANT: GL_CURRENT_RASTER_COLOR HEX: 0B04 CONSTANT: GL_CURRENT_RASTER_DISTANCE HEX: 0B09 CONSTANT: GL_CURRENT_RASTER_INDEX HEX: 0B05 CONSTANT: GL_CURRENT_RASTER_POSITION HEX: 0B07 CONSTANT: GL_CURRENT_RASTER_TEXTURE_COORDS HEX: 0B06 CONSTANT: GL_CURRENT_RASTER_POSITION_VALID HEX: 0B08 CONSTANT: GL_CURRENT_TEXTURE_COORDS HEX: 0B03 CONSTANT: GL_INDEX_CLEAR_VALUE HEX: 0C20 CONSTANT: GL_INDEX_MODE HEX: 0C30 CONSTANT: GL_INDEX_WRITEMASK HEX: 0C21 CONSTANT: GL_MODELVIEW_MATRIX HEX: 0BA6 CONSTANT: GL_MODELVIEW_STACK_DEPTH HEX: 0BA3 CONSTANT: GL_NAME_STACK_DEPTH HEX: 0D70 CONSTANT: GL_PROJECTION_MATRIX HEX: 0BA7 CONSTANT: GL_PROJECTION_STACK_DEPTH HEX: 0BA4 CONSTANT: GL_RENDER_MODE HEX: 0C40 CONSTANT: GL_RGBA_MODE HEX: 0C31 CONSTANT: GL_TEXTURE_MATRIX HEX: 0BA8 CONSTANT: GL_TEXTURE_STACK_DEPTH HEX: 0BA5 CONSTANT: GL_VIEWPORT HEX: 0BA2 ! Evaluators inline CONSTANT: GL_AUTO_NORMAL HEX: 0D80 CONSTANT: GL_MAP1_COLOR_4 HEX: 0D90 CONSTANT: GL_MAP1_INDEX HEX: 0D91 CONSTANT: GL_MAP1_NORMAL HEX: 0D92 CONSTANT: GL_MAP1_TEXTURE_COORD_1 HEX: 0D93 CONSTANT: GL_MAP1_TEXTURE_COORD_2 HEX: 0D94 CONSTANT: GL_MAP1_TEXTURE_COORD_3 HEX: 0D95 CONSTANT: GL_MAP1_TEXTURE_COORD_4 HEX: 0D96 CONSTANT: GL_MAP1_VERTEX_3 HEX: 0D97 CONSTANT: GL_MAP1_VERTEX_4 HEX: 0D98 CONSTANT: GL_MAP2_COLOR_4 HEX: 0DB0 CONSTANT: GL_MAP2_INDEX HEX: 0DB1 CONSTANT: GL_MAP2_NORMAL HEX: 0DB2 CONSTANT: GL_MAP2_TEXTURE_COORD_1 HEX: 0DB3 CONSTANT: GL_MAP2_TEXTURE_COORD_2 HEX: 0DB4 CONSTANT: GL_MAP2_TEXTURE_COORD_3 HEX: 0DB5 CONSTANT: GL_MAP2_TEXTURE_COORD_4 HEX: 0DB6 CONSTANT: GL_MAP2_VERTEX_3 HEX: 0DB7 CONSTANT: GL_MAP2_VERTEX_4 HEX: 0DB8 CONSTANT: GL_MAP1_GRID_DOMAIN HEX: 0DD0 CONSTANT: GL_MAP1_GRID_SEGMENTS HEX: 0DD1 CONSTANT: GL_MAP2_GRID_DOMAIN HEX: 0DD2 CONSTANT: GL_MAP2_GRID_SEGMENTS HEX: 0DD3 CONSTANT: GL_COEFF HEX: 0A00 CONSTANT: GL_DOMAIN HEX: 0A02 CONSTANT: GL_ORDER HEX: 0A01 ! Hints inline CONSTANT: GL_FOG_HINT HEX: 0C54 CONSTANT: GL_LINE_SMOOTH_HINT HEX: 0C52 CONSTANT: GL_PERSPECTIVE_CORRECTION_HINT HEX: 0C50 CONSTANT: GL_POINT_SMOOTH_HINT HEX: 0C51 CONSTANT: GL_POLYGON_SMOOTH_HINT HEX: 0C53 CONSTANT: GL_DONT_CARE HEX: 1100 CONSTANT: GL_FASTEST HEX: 1101 CONSTANT: GL_NICEST HEX: 1102 ! Scissor box inline CONSTANT: GL_SCISSOR_TEST HEX: 0C11 CONSTANT: GL_SCISSOR_BOX HEX: 0C10 ! Pixel Mode / Transfer inline CONSTANT: GL_MAP_COLOR HEX: 0D10 CONSTANT: GL_MAP_STENCIL HEX: 0D11 CONSTANT: GL_INDEX_SHIFT HEX: 0D12 CONSTANT: GL_INDEX_OFFSET HEX: 0D13 CONSTANT: GL_RED_SCALE HEX: 0D14 CONSTANT: GL_RED_BIAS HEX: 0D15 CONSTANT: GL_GREEN_SCALE HEX: 0D18 CONSTANT: GL_GREEN_BIAS HEX: 0D19 CONSTANT: GL_BLUE_SCALE HEX: 0D1A CONSTANT: GL_BLUE_BIAS HEX: 0D1B CONSTANT: GL_ALPHA_SCALE HEX: 0D1C CONSTANT: GL_ALPHA_BIAS HEX: 0D1D CONSTANT: GL_DEPTH_SCALE HEX: 0D1E CONSTANT: GL_DEPTH_BIAS HEX: 0D1F CONSTANT: GL_PIXEL_MAP_S_TO_S_SIZE HEX: 0CB1 CONSTANT: GL_PIXEL_MAP_I_TO_I_SIZE HEX: 0CB0 CONSTANT: GL_PIXEL_MAP_I_TO_R_SIZE HEX: 0CB2 CONSTANT: GL_PIXEL_MAP_I_TO_G_SIZE HEX: 0CB3 CONSTANT: GL_PIXEL_MAP_I_TO_B_SIZE HEX: 0CB4 CONSTANT: GL_PIXEL_MAP_I_TO_A_SIZE HEX: 0CB5 CONSTANT: GL_PIXEL_MAP_R_TO_R_SIZE HEX: 0CB6 CONSTANT: GL_PIXEL_MAP_G_TO_G_SIZE HEX: 0CB7 CONSTANT: GL_PIXEL_MAP_B_TO_B_SIZE HEX: 0CB8 CONSTANT: GL_PIXEL_MAP_A_TO_A_SIZE HEX: 0CB9 CONSTANT: GL_PIXEL_MAP_S_TO_S HEX: 0C71 CONSTANT: GL_PIXEL_MAP_I_TO_I HEX: 0C70 CONSTANT: GL_PIXEL_MAP_I_TO_R HEX: 0C72 CONSTANT: GL_PIXEL_MAP_I_TO_G HEX: 0C73 CONSTANT: GL_PIXEL_MAP_I_TO_B HEX: 0C74 CONSTANT: GL_PIXEL_MAP_I_TO_A HEX: 0C75 CONSTANT: GL_PIXEL_MAP_R_TO_R HEX: 0C76 CONSTANT: GL_PIXEL_MAP_G_TO_G HEX: 0C77 CONSTANT: GL_PIXEL_MAP_B_TO_B HEX: 0C78 CONSTANT: GL_PIXEL_MAP_A_TO_A HEX: 0C79 CONSTANT: GL_PACK_ALIGNMENT HEX: 0D05 CONSTANT: GL_PACK_LSB_FIRST HEX: 0D01 CONSTANT: GL_PACK_ROW_LENGTH HEX: 0D02 CONSTANT: GL_PACK_SKIP_PIXELS HEX: 0D04 CONSTANT: GL_PACK_SKIP_ROWS HEX: 0D03 CONSTANT: GL_PACK_SWAP_BYTES HEX: 0D00 CONSTANT: GL_UNPACK_ALIGNMENT HEX: 0CF5 CONSTANT: GL_UNPACK_LSB_FIRST HEX: 0CF1 CONSTANT: GL_UNPACK_ROW_LENGTH HEX: 0CF2 CONSTANT: GL_UNPACK_SKIP_PIXELS HEX: 0CF4 CONSTANT: GL_UNPACK_SKIP_ROWS HEX: 0CF3 CONSTANT: GL_UNPACK_SWAP_BYTES HEX: 0CF0 CONSTANT: GL_ZOOM_X HEX: 0D16 CONSTANT: GL_ZOOM_Y HEX: 0D17 ! Texture mapping inline CONSTANT: GL_TEXTURE_ENV HEX: 2300 CONSTANT: GL_TEXTURE_ENV_MODE HEX: 2200 CONSTANT: GL_TEXTURE_1D HEX: 0DE0 CONSTANT: GL_TEXTURE_2D HEX: 0DE1 CONSTANT: GL_TEXTURE_WRAP_S HEX: 2802 CONSTANT: GL_TEXTURE_WRAP_T HEX: 2803 CONSTANT: GL_TEXTURE_MAG_FILTER HEX: 2800 CONSTANT: GL_TEXTURE_MIN_FILTER HEX: 2801 CONSTANT: GL_TEXTURE_ENV_COLOR HEX: 2201 CONSTANT: GL_TEXTURE_GEN_S HEX: 0C60 CONSTANT: GL_TEXTURE_GEN_T HEX: 0C61 CONSTANT: GL_TEXTURE_GEN_MODE HEX: 2500 CONSTANT: GL_TEXTURE_BORDER_COLOR HEX: 1004 CONSTANT: GL_TEXTURE_WIDTH HEX: 1000 CONSTANT: GL_TEXTURE_HEIGHT HEX: 1001 CONSTANT: GL_TEXTURE_BORDER HEX: 1005 CONSTANT: GL_TEXTURE_COMPONENTS HEX: 1003 CONSTANT: GL_TEXTURE_RED_SIZE HEX: 805C CONSTANT: GL_TEXTURE_GREEN_SIZE HEX: 805D CONSTANT: GL_TEXTURE_BLUE_SIZE HEX: 805E CONSTANT: GL_TEXTURE_ALPHA_SIZE HEX: 805F CONSTANT: GL_TEXTURE_LUMINANCE_SIZE HEX: 8060 CONSTANT: GL_TEXTURE_INTENSITY_SIZE HEX: 8061 CONSTANT: GL_NEAREST_MIPMAP_NEAREST HEX: 2700 CONSTANT: GL_NEAREST_MIPMAP_LINEAR HEX: 2702 CONSTANT: GL_LINEAR_MIPMAP_NEAREST HEX: 2701 CONSTANT: GL_LINEAR_MIPMAP_LINEAR HEX: 2703 CONSTANT: GL_OBJECT_LINEAR HEX: 2401 CONSTANT: GL_OBJECT_PLANE HEX: 2501 CONSTANT: GL_EYE_LINEAR HEX: 2400 CONSTANT: GL_EYE_PLANE HEX: 2502 CONSTANT: GL_SPHERE_MAP HEX: 2402 CONSTANT: GL_DECAL HEX: 2101 CONSTANT: GL_MODULATE HEX: 2100 CONSTANT: GL_NEAREST HEX: 2600 CONSTANT: GL_REPEAT HEX: 2901 CONSTANT: GL_CLAMP HEX: 2900 CONSTANT: GL_S HEX: 2000 CONSTANT: GL_T HEX: 2001 CONSTANT: GL_R HEX: 2002 CONSTANT: GL_Q HEX: 2003 CONSTANT: GL_TEXTURE_GEN_R HEX: 0C62 CONSTANT: GL_TEXTURE_GEN_Q HEX: 0C63 ! Utility inline CONSTANT: GL_VENDOR HEX: 1F00 CONSTANT: GL_RENDERER HEX: 1F01 CONSTANT: GL_VERSION HEX: 1F02 CONSTANT: GL_EXTENSIONS HEX: 1F03 ! Errors inline CONSTANT: GL_NO_ERROR HEX: 0 CONSTANT: GL_INVALID_VALUE HEX: 0501 CONSTANT: GL_INVALID_ENUM HEX: 0500 CONSTANT: GL_INVALID_OPERATION HEX: 0502 CONSTANT: GL_STACK_OVERFLOW HEX: 0503 CONSTANT: GL_STACK_UNDERFLOW HEX: 0504 CONSTANT: GL_OUT_OF_MEMORY HEX: 0505 ! glPush/PopAttrib bits CONSTANT: GL_CURRENT_BIT HEX: 00000001 CONSTANT: GL_POINT_BIT HEX: 00000002 CONSTANT: GL_LINE_BIT HEX: 00000004 CONSTANT: GL_POLYGON_BIT HEX: 00000008 CONSTANT: GL_POLYGON_STIPPLE_BIT HEX: 00000010 CONSTANT: GL_PIXEL_MODE_BIT HEX: 00000020 CONSTANT: GL_LIGHTING_BIT HEX: 00000040 CONSTANT: GL_FOG_BIT HEX: 00000080 CONSTANT: GL_DEPTH_BUFFER_BIT HEX: 00000100 CONSTANT: GL_ACCUM_BUFFER_BIT HEX: 00000200 CONSTANT: GL_STENCIL_BUFFER_BIT HEX: 00000400 CONSTANT: GL_VIEWPORT_BIT HEX: 00000800 CONSTANT: GL_TRANSFORM_BIT HEX: 00001000 CONSTANT: GL_ENABLE_BIT HEX: 00002000 CONSTANT: GL_COLOR_BUFFER_BIT HEX: 00004000 CONSTANT: GL_HINT_BIT HEX: 00008000 CONSTANT: GL_EVAL_BIT HEX: 00010000 CONSTANT: GL_LIST_BIT HEX: 00020000 CONSTANT: GL_TEXTURE_BIT HEX: 00040000 CONSTANT: GL_SCISSOR_BIT HEX: 00080000 CONSTANT: GL_ALL_ATTRIB_BITS HEX: 000FFFFF ! OpenGL 1.1 CONSTANT: GL_PROXY_TEXTURE_1D HEX: 8063 CONSTANT: GL_PROXY_TEXTURE_2D HEX: 8064 CONSTANT: GL_TEXTURE_PRIORITY HEX: 8066 CONSTANT: GL_TEXTURE_RESIDENT HEX: 8067 CONSTANT: GL_TEXTURE_BINDING_1D HEX: 8068 CONSTANT: GL_TEXTURE_BINDING_2D HEX: 8069 CONSTANT: GL_TEXTURE_INTERNAL_FORMAT HEX: 1003 CONSTANT: GL_ALPHA4 HEX: 803B CONSTANT: GL_ALPHA8 HEX: 803C CONSTANT: GL_ALPHA12 HEX: 803D CONSTANT: GL_ALPHA16 HEX: 803E CONSTANT: GL_LUMINANCE4 HEX: 803F CONSTANT: GL_LUMINANCE8 HEX: 8040 CONSTANT: GL_LUMINANCE12 HEX: 8041 CONSTANT: GL_LUMINANCE16 HEX: 8042 CONSTANT: GL_LUMINANCE4_ALPHA4 HEX: 8043 CONSTANT: GL_LUMINANCE6_ALPHA2 HEX: 8044 CONSTANT: GL_LUMINANCE8_ALPHA8 HEX: 8045 CONSTANT: GL_LUMINANCE12_ALPHA4 HEX: 8046 CONSTANT: GL_LUMINANCE12_ALPHA12 HEX: 8047 CONSTANT: GL_LUMINANCE16_ALPHA16 HEX: 8048 CONSTANT: GL_INTENSITY HEX: 8049 CONSTANT: GL_INTENSITY4 HEX: 804A CONSTANT: GL_INTENSITY8 HEX: 804B CONSTANT: GL_INTENSITY12 HEX: 804C CONSTANT: GL_INTENSITY16 HEX: 804D CONSTANT: GL_R3_G3_B2 HEX: 2A10 CONSTANT: GL_RGB4 HEX: 804F CONSTANT: GL_RGB5 HEX: 8050 CONSTANT: GL_RGB8 HEX: 8051 CONSTANT: GL_RGB10 HEX: 8052 CONSTANT: GL_RGB12 HEX: 8053 CONSTANT: GL_RGB16 HEX: 8054 CONSTANT: GL_RGBA2 HEX: 8055 CONSTANT: GL_RGBA4 HEX: 8056 CONSTANT: GL_RGB5_A1 HEX: 8057 CONSTANT: GL_RGBA8 HEX: 8058 CONSTANT: GL_RGB10_A2 HEX: 8059 CONSTANT: GL_RGBA12 HEX: 805A CONSTANT: GL_RGBA16 HEX: 805B CONSTANT: GL_CLIENT_PIXEL_STORE_BIT HEX: 00000001 CONSTANT: GL_CLIENT_VERTEX_ARRAY_BIT HEX: 00000002 CONSTANT: GL_ALL_CLIENT_ATTRIB_BITS HEX: FFFFFFFF CONSTANT: GL_CLIENT_ALL_ATTRIB_BITS HEX: FFFFFFFF LIBRARY: gl ! Miscellaneous FUNCTION: void glClearIndex ( GLfloat c ) ; FUNCTION: void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ; FUNCTION: void glClear ( GLbitfield mask ) ; FUNCTION: void glIndexMask ( GLuint mask ) ; FUNCTION: void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) ; FUNCTION: void glAlphaFunc ( GLenum func, GLclampf ref ) ; FUNCTION: void glBlendFunc ( GLenum sfactor, GLenum dfactor ) ; FUNCTION: void glLogicOp ( GLenum opcode ) ; FUNCTION: void glCullFace ( GLenum mode ) ; FUNCTION: void glFrontFace ( GLenum mode ) ; FUNCTION: void glPointSize ( GLfloat size ) ; FUNCTION: void glLineWidth ( GLfloat width ) ; FUNCTION: void glLineStipple ( GLint factor, GLushort pattern ) ; FUNCTION: void glPolygonMode ( GLenum face, GLenum mode ) ; FUNCTION: void glPolygonOffset ( GLfloat factor, GLfloat units ) ; FUNCTION: void glPolygonStipple ( GLubyte* mask ) ; FUNCTION: void glGetPolygonStipple ( GLubyte* mask ) ; FUNCTION: void glEdgeFlag ( GLboolean flag ) ; FUNCTION: void glEdgeFlagv ( GLboolean* flag ) ; FUNCTION: void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) ; FUNCTION: void glClipPlane ( GLenum plane, GLdouble* equation ) ; FUNCTION: void glGetClipPlane ( GLenum plane, GLdouble* equation ) ; FUNCTION: void glDrawBuffer ( GLenum mode ) ; FUNCTION: void glReadBuffer ( GLenum mode ) ; FUNCTION: void glEnable ( GLenum cap ) ; FUNCTION: void glDisable ( GLenum cap ) ; FUNCTION: GLboolean glIsEnabled ( GLenum cap ) ; FUNCTION: void glEnableClientState ( GLenum cap ) ; FUNCTION: void glDisableClientState ( GLenum cap ) ; FUNCTION: void glGetBooleanv ( GLenum pname, GLboolean* params ) ; FUNCTION: void glGetDoublev ( GLenum pname, GLdouble* params ) ; FUNCTION: void glGetFloatv ( GLenum pname, GLfloat* params ) ; FUNCTION: void glGetIntegerv ( GLenum pname, GLint* params ) ; FUNCTION: void glPushAttrib ( GLbitfield mask ) ; FUNCTION: void glPopAttrib ( ) ; FUNCTION: void glPushClientAttrib ( GLbitfield mask ) ; FUNCTION: void glPopClientAttrib ( ) ; FUNCTION: GLint glRenderMode ( GLenum mode ) ; FUNCTION: GLenum glGetError ( ) ; FUNCTION: char* glGetString ( GLenum name ) ; FUNCTION: void glFinish ( ) ; FUNCTION: void glFlush ( ) ; FUNCTION: void glHint ( GLenum target, GLenum mode ) ; FUNCTION: void glClearDepth ( GLclampd depth ) ; FUNCTION: void glDepthFunc ( GLenum func ) ; FUNCTION: void glDepthMask ( GLboolean flag ) ; FUNCTION: void glDepthRange ( GLclampd near_val, GLclampd far_val ) ; FUNCTION: void glClearAccum ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ; FUNCTION: void glAccum ( GLenum op, GLfloat value ) ; FUNCTION: void glMatrixMode ( GLenum mode ) ; FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ; FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ) ; FUNCTION: void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ; FUNCTION: void glPushMatrix ( ) ; FUNCTION: void glPopMatrix ( ) ; FUNCTION: void glLoadIdentity ( ) ; FUNCTION: void glLoadMatrixd ( GLdouble* m ) ; FUNCTION: void glLoadMatrixf ( GLfloat* m ) ; FUNCTION: void glMultMatrixd ( GLdouble* m ) ; FUNCTION: void glMultMatrixf ( GLfloat* m ) ; FUNCTION: void glRotated ( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) ; FUNCTION: void glRotatef ( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) ; FUNCTION: void glScaled ( GLdouble x, GLdouble y, GLdouble z ) ; FUNCTION: void glScalef ( GLfloat x, GLfloat y, GLfloat z ) ; FUNCTION: void glTranslated ( GLdouble x, GLdouble y, GLdouble z ) ; FUNCTION: void glTranslatef ( GLfloat x, GLfloat y, GLfloat z ) ; FUNCTION: GLboolean glIsList ( GLuint list ) ; FUNCTION: void glDeleteLists ( GLuint list, GLsizei range ) ; FUNCTION: GLuint glGenLists ( GLsizei range ) ; FUNCTION: void glNewList ( GLuint list, GLenum mode ) ; FUNCTION: void glEndList ( ) ; FUNCTION: void glCallList ( GLuint list ) ; FUNCTION: void glCallLists ( GLsizei n, GLenum type, GLvoid* lists ) ; FUNCTION: void glListBase ( GLuint base ) ; FUNCTION: void glBegin ( GLenum mode ) ; FUNCTION: void glEnd ( ) ; FUNCTION: void glVertex2d ( GLdouble x, GLdouble y ) ; FUNCTION: void glVertex2f ( GLfloat x, GLfloat y ) ; FUNCTION: void glVertex2i ( GLint x, GLint y ) ; FUNCTION: void glVertex2s ( GLshort x, GLshort y ) ; FUNCTION: void glVertex3d ( GLdouble x, GLdouble y, GLdouble z ) ; FUNCTION: void glVertex3f ( GLfloat x, GLfloat y, GLfloat z ) ; FUNCTION: void glVertex3i ( GLint x, GLint y, GLint z ) ; FUNCTION: void glVertex3s ( GLshort x, GLshort y, GLshort z ) ; FUNCTION: void glVertex4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ; FUNCTION: void glVertex4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ; FUNCTION: void glVertex4i ( GLint x, GLint y, GLint z, GLint w ) ; FUNCTION: void glVertex4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ; FUNCTION: void glVertex2dv ( GLdouble* v ) ; FUNCTION: void glVertex2fv ( GLfloat* v ) ; FUNCTION: void glVertex2iv ( GLint* v ) ; FUNCTION: void glVertex2sv ( GLshort* v ) ; FUNCTION: void glVertex3dv ( GLdouble* v ) ; FUNCTION: void glVertex3fv ( GLfloat* v ) ; FUNCTION: void glVertex3iv ( GLint* v ) ; FUNCTION: void glVertex3sv ( GLshort* v ) ; FUNCTION: void glVertex4dv ( GLdouble* v ) ; FUNCTION: void glVertex4fv ( GLfloat* v ) ; FUNCTION: void glVertex4iv ( GLint* v ) ; FUNCTION: void glVertex4sv ( GLshort* v ) ; FUNCTION: void glNormal3b ( GLbyte nx, GLbyte ny, GLbyte nz ) ; FUNCTION: void glNormal3d ( GLdouble nx, GLdouble ny, GLdouble nz ) ; FUNCTION: void glNormal3f ( GLfloat nx, GLfloat ny, GLfloat nz ) ; FUNCTION: void glNormal3i ( GLint nx, GLint ny, GLint nz ) ; FUNCTION: void glNormal3s ( GLshort nx, GLshort ny, GLshort nz ) ; FUNCTION: void glNormal3bv ( GLbyte* v ) ; FUNCTION: void glNormal3dv ( GLdouble* v ) ; FUNCTION: void glNormal3fv ( GLfloat* v ) ; FUNCTION: void glNormal3iv ( GLint* v ) ; FUNCTION: void glNormal3sv ( GLshort* v ) ; FUNCTION: void glIndexd ( GLdouble c ) ; FUNCTION: void glIndexf ( GLfloat c ) ; FUNCTION: void glIndexi ( GLint c ) ; FUNCTION: void glIndexs ( GLshort c ) ; FUNCTION: void glIndexub ( GLubyte c ) ; FUNCTION: void glIndexdv ( GLdouble* c ) ; FUNCTION: void glIndexfv ( GLfloat* c ) ; FUNCTION: void glIndexiv ( GLint* c ) ; FUNCTION: void glIndexsv ( GLshort* c ) ; FUNCTION: void glIndexubv ( GLubyte* c ) ; FUNCTION: void glColor3b ( GLbyte red, GLbyte green, GLbyte blue ) ; FUNCTION: void glColor3d ( GLdouble red, GLdouble green, GLdouble blue ) ; FUNCTION: void glColor3f ( GLfloat red, GLfloat green, GLfloat blue ) ; FUNCTION: void glColor3i ( GLint red, GLint green, GLint blue ) ; FUNCTION: void glColor3s ( GLshort red, GLshort green, GLshort blue ) ; FUNCTION: void glColor3ub ( GLubyte red, GLubyte green, GLubyte blue ) ; FUNCTION: void glColor3ui ( GLuint red, GLuint green, GLuint blue ) ; FUNCTION: void glColor3us ( GLushort red, GLushort green, GLushort blue ) ; FUNCTION: void glColor4b ( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) ; FUNCTION: void glColor4d ( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) ; FUNCTION: void glColor4f ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) ; FUNCTION: void glColor4i ( GLint red, GLint green, GLint blue, GLint alpha ) ; FUNCTION: void glColor4s ( GLshort red, GLshort green, GLshort blue, GLshort alpha ) ; FUNCTION: void glColor4ub ( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) ; FUNCTION: void glColor4ui ( GLuint red, GLuint green, GLuint blue, GLuint alpha ) ; FUNCTION: void glColor4us ( GLushort red, GLushort green, GLushort blue, GLushort alpha ) ; FUNCTION: void glColor3bv ( GLbyte* v ) ; FUNCTION: void glColor3dv ( GLdouble* v ) ; FUNCTION: void glColor3fv ( GLfloat* v ) ; FUNCTION: void glColor3iv ( GLint* v ) ; FUNCTION: void glColor3sv ( GLshort* v ) ; FUNCTION: void glColor3ubv ( GLubyte* v ) ; FUNCTION: void glColor3uiv ( GLuint* v ) ; FUNCTION: void glColor3usv ( GLushort* v ) ; FUNCTION: void glColor4bv ( GLbyte* v ) ; FUNCTION: void glColor4dv ( GLdouble* v ) ; FUNCTION: void glColor4fv ( GLfloat* v ) ; FUNCTION: void glColor4iv ( GLint* v ) ; FUNCTION: void glColor4sv ( GLshort* v ) ; FUNCTION: void glColor4ubv ( GLubyte* v ) ; FUNCTION: void glColor4uiv ( GLuint* v ) ; FUNCTION: void glColor4usv ( GLushort* v ) ; FUNCTION: void glTexCoord1d ( GLdouble s ) ; FUNCTION: void glTexCoord1f ( GLfloat s ) ; FUNCTION: void glTexCoord1i ( GLint s ) ; FUNCTION: void glTexCoord1s ( GLshort s ) ; FUNCTION: void glTexCoord2d ( GLdouble s, GLdouble t ) ; FUNCTION: void glTexCoord2f ( GLfloat s, GLfloat t ) ; FUNCTION: void glTexCoord2i ( GLint s, GLint t ) ; FUNCTION: void glTexCoord2s ( GLshort s, GLshort t ) ; FUNCTION: void glTexCoord3d ( GLdouble s, GLdouble t, GLdouble r ) ; FUNCTION: void glTexCoord3f ( GLfloat s, GLfloat t, GLfloat r ) ; FUNCTION: void glTexCoord3i ( GLint s, GLint t, GLint r ) ; FUNCTION: void glTexCoord3s ( GLshort s, GLshort t, GLshort r ) ; FUNCTION: void glTexCoord4d ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ; FUNCTION: void glTexCoord4f ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ; FUNCTION: void glTexCoord4i ( GLint s, GLint t, GLint r, GLint q ) ; FUNCTION: void glTexCoord4s ( GLshort s, GLshort t, GLshort r, GLshort q ) ; FUNCTION: void glTexCoord1dv ( GLdouble* v ) ; FUNCTION: void glTexCoord1fv ( GLfloat* v ) ; FUNCTION: void glTexCoord1iv ( GLint* v ) ; FUNCTION: void glTexCoord1sv ( GLshort* v ) ; FUNCTION: void glTexCoord2dv ( GLdouble* v ) ; FUNCTION: void glTexCoord2fv ( GLfloat* v ) ; FUNCTION: void glTexCoord2iv ( GLint* v ) ; FUNCTION: void glTexCoord2sv ( GLshort* v ) ; FUNCTION: void glTexCoord3dv ( GLdouble* v ) ; FUNCTION: void glTexCoord3fv ( GLfloat* v ) ; FUNCTION: void glTexCoord3iv ( GLint* v ) ; FUNCTION: void glTexCoord3sv ( GLshort* v ) ; FUNCTION: void glTexCoord4dv ( GLdouble* v ) ; FUNCTION: void glTexCoord4fv ( GLfloat* v ) ; FUNCTION: void glTexCoord4iv ( GLint* v ) ; FUNCTION: void glTexCoord4sv ( GLshort* v ) ; FUNCTION: void glRasterPos2d ( GLdouble x, GLdouble y ) ; FUNCTION: void glRasterPos2f ( GLfloat x, GLfloat y ) ; FUNCTION: void glRasterPos2i ( GLint x, GLint y ) ; FUNCTION: void glRasterPos2s ( GLshort x, GLshort y ) ; FUNCTION: void glRasterPos3d ( GLdouble x, GLdouble y, GLdouble z ) ; FUNCTION: void glRasterPos3f ( GLfloat x, GLfloat y, GLfloat z ) ; FUNCTION: void glRasterPos3i ( GLint x, GLint y, GLint z ) ; FUNCTION: void glRasterPos3s ( GLshort x, GLshort y, GLshort z ) ; FUNCTION: void glRasterPos4d ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ; FUNCTION: void glRasterPos4f ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ; FUNCTION: void glRasterPos4i ( GLint x, GLint y, GLint z, GLint w ) ; FUNCTION: void glRasterPos4s ( GLshort x, GLshort y, GLshort z, GLshort w ) ; FUNCTION: void glRasterPos2dv ( GLdouble* v ) ; FUNCTION: void glRasterPos2fv ( GLfloat* v ) ; FUNCTION: void glRasterPos2iv ( GLint* v ) ; FUNCTION: void glRasterPos2sv ( GLshort* v ) ; FUNCTION: void glRasterPos3dv ( GLdouble* v ) ; FUNCTION: void glRasterPos3fv ( GLfloat* v ) ; FUNCTION: void glRasterPos3iv ( GLint* v ) ; FUNCTION: void glRasterPos3sv ( GLshort* v ) ; FUNCTION: void glRasterPos4dv ( GLdouble* v ) ; FUNCTION: void glRasterPos4fv ( GLfloat* v ) ; FUNCTION: void glRasterPos4iv ( GLint* v ) ; FUNCTION: void glRasterPos4sv ( GLshort* v ) ; FUNCTION: void glRectd ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) ; FUNCTION: void glRectf ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) ; FUNCTION: void glRecti ( GLint x1, GLint y1, GLint x2, GLint y2 ) ; FUNCTION: void glRects ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) ; FUNCTION: void glRectdv ( GLdouble* v1, GLdouble* v2 ) ; FUNCTION: void glRectfv ( GLfloat* v1, GLfloat* v2 ) ; FUNCTION: void glRectiv ( GLint* v1, GLint* v2 ) ; FUNCTION: void glRectsv ( GLshort* v1, GLshort* v2 ) ; ! Vertex Arrays (1.1) FUNCTION: void glVertexPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ; FUNCTION: void glNormalPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ; FUNCTION: void glColorPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ; FUNCTION: void glIndexPointer ( GLenum type, GLsizei stride, GLvoid* ptr ) ; FUNCTION: void glTexCoordPointer ( GLint size, GLenum type, GLsizei stride, GLvoid* ptr ) ; FUNCTION: void glEdgeFlagPointer ( GLsizei stride, GLvoid* ptr ) ; ! [09:39] (slava) NULL ! [09:39] (slava) then keep that object ! [09:39] (slava) when you want to get the value stored there, *void* ! [09:39] (slava) which returns an alien FUNCTION: void glGetPointerv ( GLenum pname, GLvoid** params ) ; FUNCTION: void glArrayElement ( GLint i ) ; FUNCTION: void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) ; FUNCTION: void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) ; FUNCTION: void glInterleavedArrays ( GLenum format, GLsizei stride, GLvoid* pointer ) ; ! Lighting FUNCTION: void glShadeModel ( GLenum mode ) ; FUNCTION: void glLightf ( GLenum light, GLenum pname, GLfloat param ) ; FUNCTION: void glLighti ( GLenum light, GLenum pname, GLint param ) ; FUNCTION: void glLightfv ( GLenum light, GLenum pname, GLfloat* params ) ; FUNCTION: void glLightiv ( GLenum light, GLenum pname, GLint* params ) ; FUNCTION: void glGetLightfv ( GLenum light, GLenum pname, GLfloat* params ) ; FUNCTION: void glGetLightiv ( GLenum light, GLenum pname, GLint* params ) ; FUNCTION: void glLightModelf ( GLenum pname, GLfloat param ) ; FUNCTION: void glLightModeli ( GLenum pname, GLint param ) ; FUNCTION: void glLightModelfv ( GLenum pname, GLfloat* params ) ; FUNCTION: void glLightModeliv ( GLenum pname, GLint* params ) ; FUNCTION: void glMaterialf ( GLenum face, GLenum pname, GLfloat param ) ; FUNCTION: void glMateriali ( GLenum face, GLenum pname, GLint param ) ; FUNCTION: void glMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) ; FUNCTION: void glMaterialiv ( GLenum face, GLenum pname, GLint* params ) ; FUNCTION: void glGetMaterialfv ( GLenum face, GLenum pname, GLfloat* params ) ; FUNCTION: void glGetMaterialiv ( GLenum face, GLenum pname, GLint* params ) ; FUNCTION: void glColorMaterial ( GLenum face, GLenum mode ) ; ! Raster functions FUNCTION: void glPixelZoom ( GLfloat xfactor, GLfloat yfactor ) ; FUNCTION: void glPixelStoref ( GLenum pname, GLfloat param ) ; FUNCTION: void glPixelStorei ( GLenum pname, GLint param ) ; FUNCTION: void glPixelTransferf ( GLenum pname, GLfloat param ) ; FUNCTION: void glPixelTransferi ( GLenum pname, GLint param ) ; FUNCTION: void glPixelMapfv ( GLenum map, GLsizei mapsize, GLfloat* values ) ; FUNCTION: void glPixelMapuiv ( GLenum map, GLsizei mapsize, GLuint* values ) ; FUNCTION: void glPixelMapusv ( GLenum map, GLsizei mapsize, GLushort* values ) ; FUNCTION: void glGetPixelMapfv ( GLenum map, GLfloat* values ) ; FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values ) ; FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values ) ; FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) ; FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ; FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ; FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ; ! Stenciling FUNCTION: void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) ; FUNCTION: void glStencilMask ( GLuint mask ) ; FUNCTION: void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) ; FUNCTION: void glClearStencil ( GLint s ) ; ! Texture mapping FUNCTION: void glTexGend ( GLenum coord, GLenum pname, GLdouble param ) ; FUNCTION: void glTexGenf ( GLenum coord, GLenum pname, GLfloat param ) ; FUNCTION: void glTexGeni ( GLenum coord, GLenum pname, GLint param ) ; FUNCTION: void glTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) ; FUNCTION: void glTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) ; FUNCTION: void glTexGeniv ( GLenum coord, GLenum pname, GLint* params ) ; FUNCTION: void glGetTexGendv ( GLenum coord, GLenum pname, GLdouble* params ) ; FUNCTION: void glGetTexGenfv ( GLenum coord, GLenum pname, GLfloat* params ) ; FUNCTION: void glGetTexGeniv ( GLenum coord, GLenum pname, GLint* params ) ; FUNCTION: void glTexEnvf ( GLenum target, GLenum pname, GLfloat param ) ; FUNCTION: void glTexEnvi ( GLenum target, GLenum pname, GLint param ) ; FUNCTION: void glTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) ; FUNCTION: void glTexEnviv ( GLenum target, GLenum pname, GLint* params ) ; FUNCTION: void glGetTexEnvfv ( GLenum target, GLenum pname, GLfloat* params ) ; FUNCTION: void glGetTexEnviv ( GLenum target, GLenum pname, GLint* params ) ; FUNCTION: void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) ; FUNCTION: void glTexParameteri ( GLenum target, GLenum pname, GLint param ) ; FUNCTION: void glTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ; FUNCTION: void glTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ; FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ; FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ; FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat* params ) ; FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint* params ) ; FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ; FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ; FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) ; ! 1.1 functions FUNCTION: void glGenTextures ( GLsizei n, GLuint* textures ) ; FUNCTION: void glDeleteTextures ( GLsizei n, GLuint* textures ) ; FUNCTION: void glBindTexture ( GLenum target, GLuint texture ) ; FUNCTION: void glPrioritizeTextures ( GLsizei n, GLuint* textures, GLclampf* priorities ) ; FUNCTION: GLboolean glAreTexturesResident ( GLsizei n, GLuint* textures, GLboolean* residences ) ; FUNCTION: GLboolean glIsTexture ( GLuint texture ) ; FUNCTION: void glTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) ; FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) ; FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) ; FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) ; FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) ; FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ; ! Evaluators FUNCTION: void glMap1d ( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) ; FUNCTION: void glMap1f ( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) ; FUNCTION: void glMap2d ( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) ; FUNCTION: void glMap2f ( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) ; FUNCTION: void glGetMapdv ( GLenum target, GLenum query, GLdouble* v ) ; FUNCTION: void glGetMapfv ( GLenum target, GLenum query, GLfloat* v ) ; FUNCTION: void glGetMapiv ( GLenum target, GLenum query, GLint* v ) ; FUNCTION: void glEvalCoord1d ( GLdouble u ) ; FUNCTION: void glEvalCoord1f ( GLfloat u ) ; FUNCTION: void glEvalCoord1dv ( GLdouble* u ) ; FUNCTION: void glEvalCoord1fv ( GLfloat* u ) ; FUNCTION: void glEvalCoord2d ( GLdouble u, GLdouble v ) ; FUNCTION: void glEvalCoord2f ( GLfloat u, GLfloat v ) ; FUNCTION: void glEvalCoord2dv ( GLdouble* u ) ; FUNCTION: void glEvalCoord2fv ( GLfloat* u ) ; FUNCTION: void glMapGrid1d ( GLint un, GLdouble u1, GLdouble u2 ) ; FUNCTION: void glMapGrid1f ( GLint un, GLfloat u1, GLfloat u2 ) ; FUNCTION: void glMapGrid2d ( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) ; FUNCTION: void glMapGrid2f ( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) ; FUNCTION: void glEvalPoint1 ( GLint i ) ; FUNCTION: void glEvalPoint2 ( GLint i, GLint j ) ; FUNCTION: void glEvalMesh1 ( GLenum mode, GLint i1, GLint i2 ) ; FUNCTION: void glEvalMesh2 ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) ; ! Fog FUNCTION: void glFogf ( GLenum pname, GLfloat param ) ; FUNCTION: void glFogi ( GLenum pname, GLint param ) ; FUNCTION: void glFogfv ( GLenum pname, GLfloat* params ) ; FUNCTION: void glFogiv ( GLenum pname, GLint* params ) ; ! Selection and Feedback FUNCTION: void glFeedbackBuffer ( GLsizei size, GLenum type, GLfloat* buffer ) ; FUNCTION: void glPassThrough ( GLfloat token ) ; FUNCTION: void glSelectBuffer ( GLsizei size, GLuint* buffer ) ; FUNCTION: void glInitNames ( ) ; FUNCTION: void glLoadName ( GLuint name ) ; FUNCTION: void glPushName ( GLuint name ) ; FUNCTION: void glPopName ( ) ; << reset-gl-function-number-counter >> ! OpenGL 1.2 CONSTANT: GL_SMOOTH_POINT_SIZE_RANGE HEX: 0B12 CONSTANT: GL_SMOOTH_POINT_SIZE_GRANULARITY HEX: 0B13 CONSTANT: GL_SMOOTH_LINE_WIDTH_RANGE HEX: 0B22 CONSTANT: GL_SMOOTH_LINE_WIDTH_GRANULARITY HEX: 0B23 CONSTANT: GL_UNSIGNED_BYTE_3_3_2 HEX: 8032 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4 HEX: 8033 CONSTANT: GL_UNSIGNED_SHORT_5_5_5_1 HEX: 8034 CONSTANT: GL_UNSIGNED_INT_8_8_8_8 HEX: 8035 CONSTANT: GL_UNSIGNED_INT_10_10_10_2 HEX: 8036 CONSTANT: GL_RESCALE_NORMAL HEX: 803A CONSTANT: GL_TEXTURE_BINDING_3D HEX: 806A CONSTANT: GL_PACK_SKIP_IMAGES HEX: 806B CONSTANT: GL_PACK_IMAGE_HEIGHT HEX: 806C CONSTANT: GL_UNPACK_SKIP_IMAGES HEX: 806D CONSTANT: GL_UNPACK_IMAGE_HEIGHT HEX: 806E CONSTANT: GL_TEXTURE_3D HEX: 806F CONSTANT: GL_PROXY_TEXTURE_3D HEX: 8070 CONSTANT: GL_TEXTURE_DEPTH HEX: 8071 CONSTANT: GL_TEXTURE_WRAP_R HEX: 8072 CONSTANT: GL_MAX_3D_TEXTURE_SIZE HEX: 8073 CONSTANT: GL_BGR HEX: 80E0 CONSTANT: GL_BGRA HEX: 80E1 CONSTANT: GL_MAX_ELEMENTS_VERTICES HEX: 80E8 CONSTANT: GL_MAX_ELEMENTS_INDICES HEX: 80E9 CONSTANT: GL_CLAMP_TO_EDGE HEX: 812F CONSTANT: GL_TEXTURE_MIN_LOD HEX: 813A CONSTANT: GL_TEXTURE_MAX_LOD HEX: 813B CONSTANT: GL_TEXTURE_BASE_LEVEL HEX: 813C CONSTANT: GL_TEXTURE_MAX_LEVEL HEX: 813D CONSTANT: GL_LIGHT_MODEL_COLOR_CONTROL HEX: 81F8 CONSTANT: GL_SINGLE_COLOR HEX: 81F9 CONSTANT: GL_SEPARATE_SPECULAR_COLOR HEX: 81FA CONSTANT: GL_UNSIGNED_BYTE_2_3_3_REV HEX: 8362 CONSTANT: GL_UNSIGNED_SHORT_5_6_5 HEX: 8363 CONSTANT: GL_UNSIGNED_SHORT_5_6_5_REV HEX: 8364 CONSTANT: GL_UNSIGNED_SHORT_4_4_4_4_REV HEX: 8365 CONSTANT: GL_UNSIGNED_SHORT_1_5_5_5_REV HEX: 8366 CONSTANT: GL_UNSIGNED_INT_8_8_8_8_REV HEX: 8367 CONSTANT: GL_UNSIGNED_INT_2_10_10_10_REV HEX: 8368 CONSTANT: GL_ALIASED_POINT_SIZE_RANGE HEX: 846D CONSTANT: GL_ALIASED_LINE_WIDTH_RANGE HEX: 846E GL-FUNCTION: void glCopyTexSubImage3D { glCopyTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) ; GL-FUNCTION: void glDrawRangeElements { glDrawRangeElementsEXT } ( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) ; GL-FUNCTION: void glTexImage3D { glTexImage3DEXT } ( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) ; GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ; ! OpenGL 1.3 CONSTANT: GL_MULTISAMPLE HEX: 809D CONSTANT: GL_SAMPLE_ALPHA_TO_COVERAGE HEX: 809E CONSTANT: GL_SAMPLE_ALPHA_TO_ONE HEX: 809F CONSTANT: GL_SAMPLE_COVERAGE HEX: 80A0 CONSTANT: GL_SAMPLE_BUFFERS HEX: 80A8 CONSTANT: GL_SAMPLES HEX: 80A9 CONSTANT: GL_SAMPLE_COVERAGE_VALUE HEX: 80AA CONSTANT: GL_SAMPLE_COVERAGE_INVERT HEX: 80AB CONSTANT: GL_CLAMP_TO_BORDER HEX: 812D CONSTANT: GL_TEXTURE0 HEX: 84C0 CONSTANT: GL_TEXTURE1 HEX: 84C1 CONSTANT: GL_TEXTURE2 HEX: 84C2 CONSTANT: GL_TEXTURE3 HEX: 84C3 CONSTANT: GL_TEXTURE4 HEX: 84C4 CONSTANT: GL_TEXTURE5 HEX: 84C5 CONSTANT: GL_TEXTURE6 HEX: 84C6 CONSTANT: GL_TEXTURE7 HEX: 84C7 CONSTANT: GL_TEXTURE8 HEX: 84C8 CONSTANT: GL_TEXTURE9 HEX: 84C9 CONSTANT: GL_TEXTURE10 HEX: 84CA CONSTANT: GL_TEXTURE11 HEX: 84CB CONSTANT: GL_TEXTURE12 HEX: 84CC CONSTANT: GL_TEXTURE13 HEX: 84CD CONSTANT: GL_TEXTURE14 HEX: 84CE CONSTANT: GL_TEXTURE15 HEX: 84CF CONSTANT: GL_TEXTURE16 HEX: 84D0 CONSTANT: GL_TEXTURE17 HEX: 84D1 CONSTANT: GL_TEXTURE18 HEX: 84D2 CONSTANT: GL_TEXTURE19 HEX: 84D3 CONSTANT: GL_TEXTURE20 HEX: 84D4 CONSTANT: GL_TEXTURE21 HEX: 84D5 CONSTANT: GL_TEXTURE22 HEX: 84D6 CONSTANT: GL_TEXTURE23 HEX: 84D7 CONSTANT: GL_TEXTURE24 HEX: 84D8 CONSTANT: GL_TEXTURE25 HEX: 84D9 CONSTANT: GL_TEXTURE26 HEX: 84DA CONSTANT: GL_TEXTURE27 HEX: 84DB CONSTANT: GL_TEXTURE28 HEX: 84DC CONSTANT: GL_TEXTURE29 HEX: 84DD CONSTANT: GL_TEXTURE30 HEX: 84DE CONSTANT: GL_TEXTURE31 HEX: 84DF CONSTANT: GL_ACTIVE_TEXTURE HEX: 84E0 CONSTANT: GL_CLIENT_ACTIVE_TEXTURE HEX: 84E1 CONSTANT: GL_MAX_TEXTURE_UNITS HEX: 84E2 CONSTANT: GL_TRANSPOSE_MODELVIEW_MATRIX HEX: 84E3 CONSTANT: GL_TRANSPOSE_PROJECTION_MATRIX HEX: 84E4 CONSTANT: GL_TRANSPOSE_TEXTURE_MATRIX HEX: 84E5 CONSTANT: GL_TRANSPOSE_COLOR_MATRIX HEX: 84E6 CONSTANT: GL_SUBTRACT HEX: 84E7 CONSTANT: GL_COMPRESSED_ALPHA HEX: 84E9 CONSTANT: GL_COMPRESSED_LUMINANCE HEX: 84EA CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA HEX: 84EB CONSTANT: GL_COMPRESSED_INTENSITY HEX: 84EC CONSTANT: GL_COMPRESSED_RGB HEX: 84ED CONSTANT: GL_COMPRESSED_RGBA HEX: 84EE CONSTANT: GL_TEXTURE_COMPRESSION_HINT HEX: 84EF CONSTANT: GL_NORMAL_MAP HEX: 8511 CONSTANT: GL_REFLECTION_MAP HEX: 8512 CONSTANT: GL_TEXTURE_CUBE_MAP HEX: 8513 CONSTANT: GL_TEXTURE_BINDING_CUBE_MAP HEX: 8514 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_X HEX: 8515 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_X HEX: 8516 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Y HEX: 8517 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y HEX: 8518 CONSTANT: GL_TEXTURE_CUBE_MAP_POSITIVE_Z HEX: 8519 CONSTANT: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z HEX: 851A CONSTANT: GL_PROXY_TEXTURE_CUBE_MAP HEX: 851B CONSTANT: GL_MAX_CUBE_MAP_TEXTURE_SIZE HEX: 851C CONSTANT: GL_COMBINE HEX: 8570 CONSTANT: GL_COMBINE_RGB HEX: 8571 CONSTANT: GL_COMBINE_ALPHA HEX: 8572 CONSTANT: GL_RGB_SCALE HEX: 8573 CONSTANT: GL_ADD_SIGNED HEX: 8574 CONSTANT: GL_INTERPOLATE HEX: 8575 CONSTANT: GL_CONSTANT HEX: 8576 CONSTANT: GL_PRIMARY_COLOR HEX: 8577 CONSTANT: GL_PREVIOUS HEX: 8578 CONSTANT: GL_SOURCE0_RGB HEX: 8580 CONSTANT: GL_SOURCE1_RGB HEX: 8581 CONSTANT: GL_SOURCE2_RGB HEX: 8582 CONSTANT: GL_SOURCE0_ALPHA HEX: 8588 CONSTANT: GL_SOURCE1_ALPHA HEX: 8589 CONSTANT: GL_SOURCE2_ALPHA HEX: 858A CONSTANT: GL_OPERAND0_RGB HEX: 8590 CONSTANT: GL_OPERAND1_RGB HEX: 8591 CONSTANT: GL_OPERAND2_RGB HEX: 8592 CONSTANT: GL_OPERAND0_ALPHA HEX: 8598 CONSTANT: GL_OPERAND1_ALPHA HEX: 8599 CONSTANT: GL_OPERAND2_ALPHA HEX: 859A CONSTANT: GL_TEXTURE_COMPRESSED_IMAGE_SIZE HEX: 86A0 CONSTANT: GL_TEXTURE_COMPRESSED HEX: 86A1 CONSTANT: GL_NUM_COMPRESSED_TEXTURE_FORMATS HEX: 86A2 CONSTANT: GL_COMPRESSED_TEXTURE_FORMATS HEX: 86A3 CONSTANT: GL_DOT3_RGB HEX: 86AE CONSTANT: GL_DOT3_RGBA HEX: 86AF CONSTANT: GL_MULTISAMPLE_BIT HEX: 20000000 GL-FUNCTION: void glActiveTexture { glActiveTextureARB } ( GLenum texture ) ; GL-FUNCTION: void glClientActiveTexture { glClientActiveTextureARB } ( GLenum texture ) ; GL-FUNCTION: void glCompressedTexImage1D { glCompressedTexImage1DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, GLvoid* data ) ; GL-FUNCTION: void glCompressedTexImage2D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLvoid* data ) ; GL-FUNCTION: void glCompressedTexImage3D { glCompressedTexImage2DARB } ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid* data ) ; GL-FUNCTION: void glCompressedTexSubImage1D { glCompressedTexSubImage1DARB } ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, GLvoid* data ) ; GL-FUNCTION: void glCompressedTexSubImage2D { glCompressedTexSubImage2DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLvoid* data ) ; GL-FUNCTION: void glCompressedTexSubImage3D { glCompressedTexSubImage3DARB } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLvoid* data ) ; GL-FUNCTION: void glGetCompressedTexImage { glGetCompressedTexImageARB } ( GLenum target, GLint lod, GLvoid* img ) ; GL-FUNCTION: void glLoadTransposeMatrixd { glLoadTransposeMatrixdARB } ( GLdouble m[16] ) ; GL-FUNCTION: void glLoadTransposeMatrixf { glLoadTransposeMatrixfARB } ( GLfloat m[16] ) ; GL-FUNCTION: void glMultTransposeMatrixd { glMultTransposeMatrixdARB } ( GLdouble m[16] ) ; GL-FUNCTION: void glMultTransposeMatrixf { glMultTransposeMatrixfARB } ( GLfloat m[16] ) ; GL-FUNCTION: void glMultiTexCoord1d { glMultiTexCoord1dARB } ( GLenum target, GLdouble s ) ; GL-FUNCTION: void glMultiTexCoord1dv { glMultiTexCoord1dvARB } ( GLenum target, GLdouble* v ) ; GL-FUNCTION: void glMultiTexCoord1f { glMultiTexCoord1fARB } ( GLenum target, GLfloat s ) ; GL-FUNCTION: void glMultiTexCoord1fv { glMultiTexCoord1fvARB } ( GLenum target, GLfloat* v ) ; GL-FUNCTION: void glMultiTexCoord1i { glMultiTexCoord1iARB } ( GLenum target, GLint s ) ; GL-FUNCTION: void glMultiTexCoord1iv { glMultiTexCoord1ivARB } ( GLenum target, GLint* v ) ; GL-FUNCTION: void glMultiTexCoord1s { glMultiTexCoord1sARB } ( GLenum target, GLshort s ) ; GL-FUNCTION: void glMultiTexCoord1sv { glMultiTexCoord1svARB } ( GLenum target, GLshort* v ) ; GL-FUNCTION: void glMultiTexCoord2d { glMultiTexCoord2dARB } ( GLenum target, GLdouble s, GLdouble t ) ; GL-FUNCTION: void glMultiTexCoord2dv { glMultiTexCoord2dvARB } ( GLenum target, GLdouble* v ) ; GL-FUNCTION: void glMultiTexCoord2f { glMultiTexCoord2fARB } ( GLenum target, GLfloat s, GLfloat t ) ; GL-FUNCTION: void glMultiTexCoord2fv { glMultiTexCoord2fvARB } ( GLenum target, GLfloat* v ) ; GL-FUNCTION: void glMultiTexCoord2i { glMultiTexCoord2iARB } ( GLenum target, GLint s, GLint t ) ; GL-FUNCTION: void glMultiTexCoord2iv { glMultiTexCoord2ivARB } ( GLenum target, GLint* v ) ; GL-FUNCTION: void glMultiTexCoord2s { glMultiTexCoord2sARB } ( GLenum target, GLshort s, GLshort t ) ; GL-FUNCTION: void glMultiTexCoord2sv { glMultiTexCoord2svARB } ( GLenum target, GLshort* v ) ; GL-FUNCTION: void glMultiTexCoord3d { glMultiTexCoord3dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r ) ; GL-FUNCTION: void glMultiTexCoord3dv { glMultiTexCoord3dvARB } ( GLenum target, GLdouble* v ) ; GL-FUNCTION: void glMultiTexCoord3f { glMultiTexCoord3fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r ) ; GL-FUNCTION: void glMultiTexCoord3fv { glMultiTexCoord3fvARB } ( GLenum target, GLfloat* v ) ; GL-FUNCTION: void glMultiTexCoord3i { glMultiTexCoord3iARB } ( GLenum target, GLint s, GLint t, GLint r ) ; GL-FUNCTION: void glMultiTexCoord3iv { glMultiTexCoord3ivARB } ( GLenum target, GLint* v ) ; GL-FUNCTION: void glMultiTexCoord3s { glMultiTexCoord3sARB } ( GLenum target, GLshort s, GLshort t, GLshort r ) ; GL-FUNCTION: void glMultiTexCoord3sv { glMultiTexCoord3svARB } ( GLenum target, GLshort* v ) ; GL-FUNCTION: void glMultiTexCoord4d { glMultiTexCoord4dARB } ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) ; GL-FUNCTION: void glMultiTexCoord4dv { glMultiTexCoord4dvARB } ( GLenum target, GLdouble* v ) ; GL-FUNCTION: void glMultiTexCoord4f { glMultiTexCoord4fARB } ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) ; GL-FUNCTION: void glMultiTexCoord4fv { glMultiTexCoord4fvARB } ( GLenum target, GLfloat* v ) ; GL-FUNCTION: void glMultiTexCoord4i { glMultiTexCoord4iARB } ( GLenum target, GLint s, GLint t, GLint r, GLint q ) ; GL-FUNCTION: void glMultiTexCoord4iv { glMultiTexCoord4ivARB } ( GLenum target, GLint* v ) ; GL-FUNCTION: void glMultiTexCoord4s { glMultiTexCoord4sARB } ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) ; GL-FUNCTION: void glMultiTexCoord4sv { glMultiTexCoord4svARB } ( GLenum target, GLshort* v ) ; GL-FUNCTION: void glSampleCoverage { glSampleCoverageARB } ( GLclampf value, GLboolean invert ) ; ! OpenGL 1.4 CONSTANT: GL_BLEND_DST_RGB HEX: 80C8 CONSTANT: GL_BLEND_SRC_RGB HEX: 80C9 CONSTANT: GL_BLEND_DST_ALPHA HEX: 80CA CONSTANT: GL_BLEND_SRC_ALPHA HEX: 80CB CONSTANT: GL_POINT_SIZE_MIN HEX: 8126 CONSTANT: GL_POINT_SIZE_MAX HEX: 8127 CONSTANT: GL_POINT_FADE_THRESHOLD_SIZE HEX: 8128 CONSTANT: GL_POINT_DISTANCE_ATTENUATION HEX: 8129 CONSTANT: GL_GENERATE_MIPMAP HEX: 8191 CONSTANT: GL_GENERATE_MIPMAP_HINT HEX: 8192 CONSTANT: GL_DEPTH_COMPONENT16 HEX: 81A5 CONSTANT: GL_DEPTH_COMPONENT24 HEX: 81A6 CONSTANT: GL_DEPTH_COMPONENT32 HEX: 81A7 CONSTANT: GL_MIRRORED_REPEAT HEX: 8370 CONSTANT: GL_FOG_COORDINATE_SOURCE HEX: 8450 CONSTANT: GL_FOG_COORDINATE HEX: 8451 CONSTANT: GL_FRAGMENT_DEPTH HEX: 8452 CONSTANT: GL_CURRENT_FOG_COORDINATE HEX: 8453 CONSTANT: GL_FOG_COORDINATE_ARRAY_TYPE HEX: 8454 CONSTANT: GL_FOG_COORDINATE_ARRAY_STRIDE HEX: 8455 CONSTANT: GL_FOG_COORDINATE_ARRAY_POINTER HEX: 8456 CONSTANT: GL_FOG_COORDINATE_ARRAY HEX: 8457 CONSTANT: GL_COLOR_SUM HEX: 8458 CONSTANT: GL_CURRENT_SECONDARY_COLOR HEX: 8459 CONSTANT: GL_SECONDARY_COLOR_ARRAY_SIZE HEX: 845A CONSTANT: GL_SECONDARY_COLOR_ARRAY_TYPE HEX: 845B CONSTANT: GL_SECONDARY_COLOR_ARRAY_STRIDE HEX: 845C CONSTANT: GL_SECONDARY_COLOR_ARRAY_POINTER HEX: 845D CONSTANT: GL_SECONDARY_COLOR_ARRAY HEX: 845E CONSTANT: GL_MAX_TEXTURE_LOD_BIAS HEX: 84FD CONSTANT: GL_TEXTURE_FILTER_CONTROL HEX: 8500 CONSTANT: GL_TEXTURE_LOD_BIAS HEX: 8501 CONSTANT: GL_INCR_WRAP HEX: 8507 CONSTANT: GL_DECR_WRAP HEX: 8508 CONSTANT: GL_TEXTURE_DEPTH_SIZE HEX: 884A CONSTANT: GL_DEPTH_TEXTURE_MODE HEX: 884B CONSTANT: GL_TEXTURE_COMPARE_MODE HEX: 884C CONSTANT: GL_TEXTURE_COMPARE_FUNC HEX: 884D CONSTANT: GL_COMPARE_R_TO_TEXTURE HEX: 884E GL-FUNCTION: void glBlendColor { glBlendColorEXT } ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ; GL-FUNCTION: void glBlendEquation { glBlendEquationEXT } ( GLenum mode ) ; GL-FUNCTION: void glBlendFuncSeparate { glBlendFuncSeparateEXT } ( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ) ; GL-FUNCTION: void glFogCoordPointer { glFogCoordPointerEXT } ( GLenum type, GLsizei stride, GLvoid* pointer ) ; GL-FUNCTION: void glFogCoordd { glFogCoorddEXT } ( GLdouble coord ) ; GL-FUNCTION: void glFogCoorddv { glFogCoorddvEXT } ( GLdouble* coord ) ; GL-FUNCTION: void glFogCoordf { glFogCoordfEXT } ( GLfloat coord ) ; GL-FUNCTION: void glFogCoordfv { glFogCoordfvEXT } ( GLfloat* coord ) ; GL-FUNCTION: void glMultiDrawArrays { glMultiDrawArraysEXT } ( GLenum mode, GLint* first, GLsizei* count, GLsizei primcount ) ; GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) ; GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param ) ; GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params ) ; GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue ) ; GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v ) ; GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue ) ; GL-FUNCTION: void glSecondaryColor3dv { glSecondaryColor3dvEXT } ( GLdouble* v ) ; GL-FUNCTION: void glSecondaryColor3f { glSecondaryColor3fEXT } ( GLfloat red, GLfloat green, GLfloat blue ) ; GL-FUNCTION: void glSecondaryColor3fv { glSecondaryColor3fvEXT } ( GLfloat* v ) ; GL-FUNCTION: void glSecondaryColor3i { glSecondaryColor3iEXT } ( GLint red, GLint green, GLint blue ) ; GL-FUNCTION: void glSecondaryColor3iv { glSecondaryColor3ivEXT } ( GLint* v ) ; GL-FUNCTION: void glSecondaryColor3s { glSecondaryColor3sEXT } ( GLshort red, GLshort green, GLshort blue ) ; GL-FUNCTION: void glSecondaryColor3sv { glSecondaryColor3svEXT } ( GLshort* v ) ; GL-FUNCTION: void glSecondaryColor3ub { glSecondaryColor3ubEXT } ( GLubyte red, GLubyte green, GLubyte blue ) ; GL-FUNCTION: void glSecondaryColor3ubv { glSecondaryColor3ubvEXT } ( GLubyte* v ) ; GL-FUNCTION: void glSecondaryColor3ui { glSecondaryColor3uiEXT } ( GLuint red, GLuint green, GLuint blue ) ; GL-FUNCTION: void glSecondaryColor3uiv { glSecondaryColor3uivEXT } ( GLuint* v ) ; GL-FUNCTION: void glSecondaryColor3us { glSecondaryColor3usEXT } ( GLushort red, GLushort green, GLushort blue ) ; GL-FUNCTION: void glSecondaryColor3usv { glSecondaryColor3usvEXT } ( GLushort* v ) ; GL-FUNCTION: void glSecondaryColorPointer { glSecondaryColorPointerEXT } ( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) ; GL-FUNCTION: void glWindowPos2d { glWindowPos2dARB } ( GLdouble x, GLdouble y ) ; GL-FUNCTION: void glWindowPos2dv { glWindowPos2dvARB } ( GLdouble* p ) ; GL-FUNCTION: void glWindowPos2f { glWindowPos2fARB } ( GLfloat x, GLfloat y ) ; GL-FUNCTION: void glWindowPos2fv { glWindowPos2fvARB } ( GLfloat* p ) ; GL-FUNCTION: void glWindowPos2i { glWindowPos2iARB } ( GLint x, GLint y ) ; GL-FUNCTION: void glWindowPos2iv { glWindowPos2ivARB } ( GLint* p ) ; GL-FUNCTION: void glWindowPos2s { glWindowPos2sARB } ( GLshort x, GLshort y ) ; GL-FUNCTION: void glWindowPos2sv { glWindowPos2svARB } ( GLshort* p ) ; GL-FUNCTION: void glWindowPos3d { glWindowPos3dARB } ( GLdouble x, GLdouble y, GLdouble z ) ; GL-FUNCTION: void glWindowPos3dv { glWindowPos3dvARB } ( GLdouble* p ) ; GL-FUNCTION: void glWindowPos3f { glWindowPos3fARB } ( GLfloat x, GLfloat y, GLfloat z ) ; GL-FUNCTION: void glWindowPos3fv { glWindowPos3fvARB } ( GLfloat* p ) ; GL-FUNCTION: void glWindowPos3i { glWindowPos3iARB } ( GLint x, GLint y, GLint z ) ; GL-FUNCTION: void glWindowPos3iv { glWindowPos3ivARB } ( GLint* p ) ; GL-FUNCTION: void glWindowPos3s { glWindowPos3sARB } ( GLshort x, GLshort y, GLshort z ) ; GL-FUNCTION: void glWindowPos3sv { glWindowPos3svARB } ( GLshort* p ) ; ! OpenGL 1.5 CONSTANT: GL_BUFFER_SIZE HEX: 8764 CONSTANT: GL_BUFFER_USAGE HEX: 8765 CONSTANT: GL_QUERY_COUNTER_BITS HEX: 8864 CONSTANT: GL_CURRENT_QUERY HEX: 8865 CONSTANT: GL_QUERY_RESULT HEX: 8866 CONSTANT: GL_QUERY_RESULT_AVAILABLE HEX: 8867 CONSTANT: GL_ARRAY_BUFFER HEX: 8892 CONSTANT: GL_ELEMENT_ARRAY_BUFFER HEX: 8893 CONSTANT: GL_ARRAY_BUFFER_BINDING HEX: 8894 CONSTANT: GL_ELEMENT_ARRAY_BUFFER_BINDING HEX: 8895 CONSTANT: GL_VERTEX_ARRAY_BUFFER_BINDING HEX: 8896 CONSTANT: GL_NORMAL_ARRAY_BUFFER_BINDING HEX: 8897 CONSTANT: GL_COLOR_ARRAY_BUFFER_BINDING HEX: 8898 CONSTANT: GL_INDEX_ARRAY_BUFFER_BINDING HEX: 8899 CONSTANT: GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING HEX: 889A CONSTANT: GL_EDGE_FLAG_ARRAY_BUFFER_BINDING HEX: 889B CONSTANT: GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING HEX: 889C CONSTANT: GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING HEX: 889D CONSTANT: GL_WEIGHT_ARRAY_BUFFER_BINDING HEX: 889E CONSTANT: GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING HEX: 889F CONSTANT: GL_READ_ONLY HEX: 88B8 CONSTANT: GL_WRITE_ONLY HEX: 88B9 CONSTANT: GL_READ_WRITE HEX: 88BA CONSTANT: GL_BUFFER_ACCESS HEX: 88BB CONSTANT: GL_BUFFER_MAPPED HEX: 88BC CONSTANT: GL_BUFFER_MAP_POINTER HEX: 88BD CONSTANT: GL_STREAM_DRAW HEX: 88E0 CONSTANT: GL_STREAM_READ HEX: 88E1 CONSTANT: GL_STREAM_COPY HEX: 88E2 CONSTANT: GL_STATIC_DRAW HEX: 88E4 CONSTANT: GL_STATIC_READ HEX: 88E5 CONSTANT: GL_STATIC_COPY HEX: 88E6 CONSTANT: GL_DYNAMIC_DRAW HEX: 88E8 CONSTANT: GL_DYNAMIC_READ HEX: 88E9 CONSTANT: GL_DYNAMIC_COPY HEX: 88EA CONSTANT: GL_SAMPLES_PASSED HEX: 8914 ALIAS: GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE ALIAS: GL_FOG_COORD GL_FOG_COORDINATE ALIAS: GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY ALIAS: GL_SRC0_RGB GL_SOURCE0_RGB ALIAS: GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER ALIAS: GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE ALIAS: GL_SRC1_ALPHA GL_SOURCE1_ALPHA ALIAS: GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE ALIAS: GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE ALIAS: GL_SRC0_ALPHA GL_SOURCE0_ALPHA ALIAS: GL_SRC1_RGB GL_SOURCE1_RGB ALIAS: GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING ALIAS: GL_SRC2_ALPHA GL_SOURCE2_ALPHA ALIAS: GL_SRC2_RGB GL_SOURCE2_RGB TYPEDEF: ptrdiff_t GLsizeiptr TYPEDEF: ptrdiff_t GLintptr GL-FUNCTION: void glBeginQuery { glBeginQueryARB } ( GLenum target, GLuint id ) ; GL-FUNCTION: void glBindBuffer { glBindBufferARB } ( GLenum target, GLuint buffer ) ; GL-FUNCTION: void glBufferData { glBufferDataARB } ( GLenum target, GLsizeiptr size, GLvoid* data, GLenum usage ) ; GL-FUNCTION: void glBufferSubData { glBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) ; GL-FUNCTION: void glDeleteBuffers { glDeleteBuffersARB } ( GLsizei n, GLuint* buffers ) ; GL-FUNCTION: void glDeleteQueries { glDeleteQueriesARB } ( GLsizei n, GLuint* ids ) ; GL-FUNCTION: void glEndQuery { glEndQueryARB } ( GLenum target ) ; GL-FUNCTION: void glGenBuffers { glGenBuffersARB } ( GLsizei n, GLuint* buffers ) ; GL-FUNCTION: void glGenQueries { glGenQueriesARB } ( GLsizei n, GLuint* ids ) ; GL-FUNCTION: void glGetBufferParameteriv { glGetBufferParameterivARB } ( GLenum target, GLenum pname, GLint* params ) ; GL-FUNCTION: void glGetBufferPointerv { glGetBufferPointervARB } ( GLenum target, GLenum pname, GLvoid** params ) ; GL-FUNCTION: void glGetBufferSubData { glGetBufferSubDataARB } ( GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data ) ; GL-FUNCTION: void glGetQueryObjectiv { glGetQueryObjectivARB } ( GLuint id, GLenum pname, GLint* params ) ; GL-FUNCTION: void glGetQueryObjectuiv { glGetQueryObjectuivARB } ( GLuint id, GLenum pname, GLuint* params ) ; GL-FUNCTION: void glGetQueryiv { glGetQueryivARB } ( GLenum target, GLenum pname, GLint* params ) ; GL-FUNCTION: GLboolean glIsBuffer { glIsBufferARB } ( GLuint buffer ) ; GL-FUNCTION: GLboolean glIsQuery { glIsQueryARB } ( GLuint id ) ; GL-FUNCTION: GLvoid* glMapBuffer { glMapBufferARB } ( GLenum target, GLenum access ) ; GL-FUNCTION: GLboolean glUnmapBuffer { glUnmapBufferARB } ( GLenum target ) ; ! OpenGL 2.0 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_ENABLED HEX: 8622 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_SIZE HEX: 8623 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_STRIDE HEX: 8624 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_TYPE HEX: 8625 CONSTANT: GL_CURRENT_VERTEX_ATTRIB HEX: 8626 CONSTANT: GL_VERTEX_PROGRAM_POINT_SIZE HEX: 8642 CONSTANT: GL_VERTEX_PROGRAM_TWO_SIDE HEX: 8643 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_POINTER HEX: 8645 CONSTANT: GL_STENCIL_BACK_FUNC HEX: 8800 CONSTANT: GL_STENCIL_BACK_FAIL HEX: 8801 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_FAIL HEX: 8802 CONSTANT: GL_STENCIL_BACK_PASS_DEPTH_PASS HEX: 8803 CONSTANT: GL_MAX_DRAW_BUFFERS HEX: 8824 CONSTANT: GL_DRAW_BUFFER0 HEX: 8825 CONSTANT: GL_DRAW_BUFFER1 HEX: 8826 CONSTANT: GL_DRAW_BUFFER2 HEX: 8827 CONSTANT: GL_DRAW_BUFFER3 HEX: 8828 CONSTANT: GL_DRAW_BUFFER4 HEX: 8829 CONSTANT: GL_DRAW_BUFFER5 HEX: 882A CONSTANT: GL_DRAW_BUFFER6 HEX: 882B CONSTANT: GL_DRAW_BUFFER7 HEX: 882C CONSTANT: GL_DRAW_BUFFER8 HEX: 882D CONSTANT: GL_DRAW_BUFFER9 HEX: 882E CONSTANT: GL_DRAW_BUFFER10 HEX: 882F CONSTANT: GL_DRAW_BUFFER11 HEX: 8830 CONSTANT: GL_DRAW_BUFFER12 HEX: 8831 CONSTANT: GL_DRAW_BUFFER13 HEX: 8832 CONSTANT: GL_DRAW_BUFFER14 HEX: 8833 CONSTANT: GL_DRAW_BUFFER15 HEX: 8834 CONSTANT: GL_BLEND_EQUATION_ALPHA HEX: 883D CONSTANT: GL_POINT_SPRITE HEX: 8861 CONSTANT: GL_COORD_REPLACE HEX: 8862 CONSTANT: GL_MAX_VERTEX_ATTRIBS HEX: 8869 CONSTANT: GL_VERTEX_ATTRIB_ARRAY_NORMALIZED HEX: 886A CONSTANT: GL_MAX_TEXTURE_COORDS HEX: 8871 CONSTANT: GL_MAX_TEXTURE_IMAGE_UNITS HEX: 8872 CONSTANT: GL_FRAGMENT_SHADER HEX: 8B30 CONSTANT: GL_VERTEX_SHADER HEX: 8B31 CONSTANT: GL_MAX_FRAGMENT_UNIFORM_COMPONENTS HEX: 8B49 CONSTANT: GL_MAX_VERTEX_UNIFORM_COMPONENTS HEX: 8B4A CONSTANT: GL_MAX_VARYING_FLOATS HEX: 8B4B CONSTANT: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS HEX: 8B4C CONSTANT: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS HEX: 8B4D CONSTANT: GL_SHADER_TYPE HEX: 8B4F CONSTANT: GL_FLOAT_VEC2 HEX: 8B50 CONSTANT: GL_FLOAT_VEC3 HEX: 8B51 CONSTANT: GL_FLOAT_VEC4 HEX: 8B52 CONSTANT: GL_INT_VEC2 HEX: 8B53 CONSTANT: GL_INT_VEC3 HEX: 8B54 CONSTANT: GL_INT_VEC4 HEX: 8B55 CONSTANT: GL_BOOL HEX: 8B56 CONSTANT: GL_BOOL_VEC2 HEX: 8B57 CONSTANT: GL_BOOL_VEC3 HEX: 8B58 CONSTANT: GL_BOOL_VEC4 HEX: 8B59 CONSTANT: GL_FLOAT_MAT2 HEX: 8B5A CONSTANT: GL_FLOAT_MAT3 HEX: 8B5B CONSTANT: GL_FLOAT_MAT4 HEX: 8B5C CONSTANT: GL_SAMPLER_1D HEX: 8B5D CONSTANT: GL_SAMPLER_2D HEX: 8B5E CONSTANT: GL_SAMPLER_3D HEX: 8B5F CONSTANT: GL_SAMPLER_CUBE HEX: 8B60 CONSTANT: GL_SAMPLER_1D_SHADOW HEX: 8B61 CONSTANT: GL_SAMPLER_2D_SHADOW HEX: 8B62 CONSTANT: GL_DELETE_STATUS HEX: 8B80 CONSTANT: GL_COMPILE_STATUS HEX: 8B81 CONSTANT: GL_LINK_STATUS HEX: 8B82 CONSTANT: GL_VALIDATE_STATUS HEX: 8B83 CONSTANT: GL_INFO_LOG_LENGTH HEX: 8B84 CONSTANT: GL_ATTACHED_SHADERS HEX: 8B85 CONSTANT: GL_ACTIVE_UNIFORMS HEX: 8B86 CONSTANT: GL_ACTIVE_UNIFORM_MAX_LENGTH HEX: 8B87 CONSTANT: GL_SHADER_SOURCE_LENGTH HEX: 8B88 CONSTANT: GL_ACTIVE_ATTRIBUTES HEX: 8B89 CONSTANT: GL_ACTIVE_ATTRIBUTE_MAX_LENGTH HEX: 8B8A CONSTANT: GL_FRAGMENT_SHADER_DERIVATIVE_HINT HEX: 8B8B CONSTANT: GL_SHADING_LANGUAGE_VERSION HEX: 8B8C CONSTANT: GL_CURRENT_PROGRAM HEX: 8B8D CONSTANT: GL_POINT_SPRITE_COORD_ORIGIN HEX: 8CA0 CONSTANT: GL_LOWER_LEFT HEX: 8CA1 CONSTANT: GL_UPPER_LEFT HEX: 8CA2 CONSTANT: GL_STENCIL_BACK_REF HEX: 8CA3 CONSTANT: GL_STENCIL_BACK_VALUE_MASK HEX: 8CA4 CONSTANT: GL_STENCIL_BACK_WRITEMASK HEX: 8CA5 CONSTANT: GL_BLEND_EQUATION HEX: 8009 ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION TYPEDEF: char GLchar GL-FUNCTION: void glAttachShader { glAttachObjectARB } ( GLuint program, GLuint shader ) ; GL-FUNCTION: void glBindAttribLocation { glBindAttribLocationARB } ( GLuint program, GLuint index, GLchar* name ) ; GL-FUNCTION: void glBlendEquationSeparate { glBlendEquationSeparateEXT } ( GLenum modeRGB, GLenum modeAlpha ) ; GL-FUNCTION: void glCompileShader { glCompileShaderARB } ( GLuint shader ) ; GL-FUNCTION: GLuint glCreateProgram { glCreateProgramObjectARB } ( ) ; GL-FUNCTION: GLuint glCreateShader { glCreateShaderObjectARB } ( GLenum type ) ; GL-FUNCTION: void glDeleteProgram { glDeleteObjectARB } ( GLuint program ) ; GL-FUNCTION: void glDeleteShader { glDeleteObjectARB } ( GLuint shader ) ; GL-FUNCTION: void glDetachShader { glDetachObjectARB } ( GLuint program, GLuint shader ) ; GL-FUNCTION: void glDisableVertexAttribArray { glDisableVertexAttribArrayARB } ( GLuint index ) ; GL-FUNCTION: void glDrawBuffers { glDrawBuffersARB glDrawBuffersATI } ( GLsizei n, GLenum* bufs ) ; GL-FUNCTION: void glEnableVertexAttribArray { glEnableVertexAttribArrayARB } ( GLuint index ) ; GL-FUNCTION: void glGetActiveAttrib { glGetActiveAttribARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name ) ; GL-FUNCTION: void glGetActiveUniform { glGetActiveUniformARB } ( GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name ) ; GL-FUNCTION: void glGetAttachedShaders { glGetAttachedObjectsARB } ( GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders ) ; GL-FUNCTION: GLint glGetAttribLocation { glGetAttribLocationARB } ( GLuint program, GLchar* name ) ; GL-FUNCTION: void glGetProgramInfoLog { glGetInfoLogARB } ( GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog ) ; GL-FUNCTION: void glGetProgramiv { glGetObjectParameterivARB } ( GLuint program, GLenum pname, GLint* param ) ; GL-FUNCTION: void glGetShaderInfoLog { glGetInfoLogARB } ( GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog ) ; GL-FUNCTION: void glGetShaderSource { glGetShaderSourceARB } ( GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source ) ; GL-FUNCTION: void glGetShaderiv { glGetObjectParameterivARB } ( GLuint shader, GLenum pname, GLint* param ) ; GL-FUNCTION: GLint glGetUniformLocation { glGetUniformLocationARB } ( GLint programObj, GLchar* name ) ; GL-FUNCTION: void glGetUniformfv { glGetUniformfvARB } ( GLuint program, GLint location, GLfloat* params ) ; GL-FUNCTION: void glGetUniformiv { glGetUniformivARB } ( GLuint program, GLint location, GLint* params ) ; GL-FUNCTION: void glGetVertexAttribPointerv { glGetVertexAttribPointervARB } ( GLuint index, GLenum pname, GLvoid** pointer ) ; GL-FUNCTION: void glGetVertexAttribdv { glGetVertexAttribdvARB } ( GLuint index, GLenum pname, GLdouble* params ) ; GL-FUNCTION: void glGetVertexAttribfv { glGetVertexAttribfvARB } ( GLuint index, GLenum pname, GLfloat* params ) ; GL-FUNCTION: void glGetVertexAttribiv { glGetVertexAttribivARB } ( GLuint index, GLenum pname, GLint* params ) ; GL-FUNCTION: GLboolean glIsProgram { glIsProgramARB } ( GLuint program ) ; GL-FUNCTION: GLboolean glIsShader { glIsShaderARB } ( GLuint shader ) ; GL-FUNCTION: void glLinkProgram { glLinkProgramARB } ( GLuint program ) ; GL-FUNCTION: void glShaderSource { glShaderSourceARB } ( GLuint shader, GLsizei count, GLchar** strings, GLint* lengths ) ; GL-FUNCTION: void glStencilFuncSeparate { glStencilFuncSeparateATI } ( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) ; GL-FUNCTION: void glStencilMaskSeparate { } ( GLenum face, GLuint mask ) ; GL-FUNCTION: void glStencilOpSeparate { glStencilOpSeparateATI } ( GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass ) ; GL-FUNCTION: void glUniform1f { glUniform1fARB } ( GLint location, GLfloat v0 ) ; GL-FUNCTION: void glUniform1fv { glUniform1fvARB } ( GLint location, GLsizei count, GLfloat* value ) ; GL-FUNCTION: void glUniform1i { glUniform1iARB } ( GLint location, GLint v0 ) ; GL-FUNCTION: void glUniform1iv { glUniform1ivARB } ( GLint location, GLsizei count, GLint* value ) ; GL-FUNCTION: void glUniform2f { glUniform2fARB } ( GLint location, GLfloat v0, GLfloat v1 ) ; GL-FUNCTION: void glUniform2fv { glUniform2fvARB } ( GLint location, GLsizei count, GLfloat* value ) ; GL-FUNCTION: void glUniform2i { glUniform2iARB } ( GLint location, GLint v0, GLint v1 ) ; GL-FUNCTION: void glUniform2iv { glUniform2ivARB } ( GLint location, GLsizei count, GLint* value ) ; GL-FUNCTION: void glUniform3f { glUniform3fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) ; GL-FUNCTION: void glUniform3fv { glUniform3fvARB } ( GLint location, GLsizei count, GLfloat* value ) ; GL-FUNCTION: void glUniform3i { glUniform3iARB } ( GLint location, GLint v0, GLint v1, GLint v2 ) ; GL-FUNCTION: void glUniform3iv { glUniform3ivARB } ( GLint location, GLsizei count, GLint* value ) ; GL-FUNCTION: void glUniform4f { glUniform4fARB } ( GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) ; GL-FUNCTION: void glUniform4fv { glUniform4fvARB } ( GLint location, GLsizei count, GLfloat* value ) ; GL-FUNCTION: void glUniform4i { glUniform4iARB } ( GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) ; GL-FUNCTION: void glUniform4iv { glUniform4ivARB } ( GLint location, GLsizei count, GLint* value ) ; GL-FUNCTION: void glUniformMatrix2fv { glUniformMatrix2fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUniformMatrix3fv { glUniformMatrix3fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUniformMatrix4fv { glUniformMatrix4fvARB } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUseProgram { glUseProgramObjectARB } ( GLuint program ) ; GL-FUNCTION: void glValidateProgram { glValidateProgramARB } ( GLuint program ) ; GL-FUNCTION: void glVertexAttrib1d { glVertexAttrib1dARB } ( GLuint index, GLdouble x ) ; GL-FUNCTION: void glVertexAttrib1dv { glVertexAttrib1dvARB } ( GLuint index, GLdouble* v ) ; GL-FUNCTION: void glVertexAttrib1f { glVertexAttrib1fARB } ( GLuint index, GLfloat x ) ; GL-FUNCTION: void glVertexAttrib1fv { glVertexAttrib1fvARB } ( GLuint index, GLfloat* v ) ; GL-FUNCTION: void glVertexAttrib1s { glVertexAttrib1sARB } ( GLuint index, GLshort x ) ; GL-FUNCTION: void glVertexAttrib1sv { glVertexAttrib1svARB } ( GLuint index, GLshort* v ) ; GL-FUNCTION: void glVertexAttrib2d { glVertexAttrib2dARB } ( GLuint index, GLdouble x, GLdouble y ) ; GL-FUNCTION: void glVertexAttrib2dv { glVertexAttrib2dvARB } ( GLuint index, GLdouble* v ) ; GL-FUNCTION: void glVertexAttrib2f { glVertexAttrib2fARB } ( GLuint index, GLfloat x, GLfloat y ) ; GL-FUNCTION: void glVertexAttrib2fv { glVertexAttrib2fvARB } ( GLuint index, GLfloat* v ) ; GL-FUNCTION: void glVertexAttrib2s { glVertexAttrib2sARB } ( GLuint index, GLshort x, GLshort y ) ; GL-FUNCTION: void glVertexAttrib2sv { glVertexAttrib2svARB } ( GLuint index, GLshort* v ) ; GL-FUNCTION: void glVertexAttrib3d { glVertexAttrib3dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z ) ; GL-FUNCTION: void glVertexAttrib3dv { glVertexAttrib3dvARB } ( GLuint index, GLdouble* v ) ; GL-FUNCTION: void glVertexAttrib3f { glVertexAttrib3fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z ) ; GL-FUNCTION: void glVertexAttrib3fv { glVertexAttrib3fvARB } ( GLuint index, GLfloat* v ) ; GL-FUNCTION: void glVertexAttrib3s { glVertexAttrib3sARB } ( GLuint index, GLshort x, GLshort y, GLshort z ) ; GL-FUNCTION: void glVertexAttrib3sv { glVertexAttrib3svARB } ( GLuint index, GLshort* v ) ; GL-FUNCTION: void glVertexAttrib4Nbv { glVertexAttrib4NbvARB } ( GLuint index, GLbyte* v ) ; GL-FUNCTION: void glVertexAttrib4Niv { glVertexAttrib4NivARB } ( GLuint index, GLint* v ) ; GL-FUNCTION: void glVertexAttrib4Nsv { glVertexAttrib4NsvARB } ( GLuint index, GLshort* v ) ; GL-FUNCTION: void glVertexAttrib4Nub { glVertexAttrib4NubARB } ( GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w ) ; GL-FUNCTION: void glVertexAttrib4Nubv { glVertexAttrib4NubvARB } ( GLuint index, GLubyte* v ) ; GL-FUNCTION: void glVertexAttrib4Nuiv { glVertexAttrib4NuivARB } ( GLuint index, GLuint* v ) ; GL-FUNCTION: void glVertexAttrib4Nusv { glVertexAttrib4NusvARB } ( GLuint index, GLushort* v ) ; GL-FUNCTION: void glVertexAttrib4bv { glVertexAttrib4bvARB } ( GLuint index, GLbyte* v ) ; GL-FUNCTION: void glVertexAttrib4d { glVertexAttrib4dARB } ( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ; GL-FUNCTION: void glVertexAttrib4dv { glVertexAttrib4dvARB } ( GLuint index, GLdouble* v ) ; GL-FUNCTION: void glVertexAttrib4f { glVertexAttrib4fARB } ( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) ; GL-FUNCTION: void glVertexAttrib4fv { glVertexAttrib4fvARB } ( GLuint index, GLfloat* v ) ; GL-FUNCTION: void glVertexAttrib4iv { glVertexAttrib4ivARB } ( GLuint index, GLint* v ) ; GL-FUNCTION: void glVertexAttrib4s { glVertexAttrib4sARB } ( GLuint index, GLshort x, GLshort y, GLshort z, GLshort w ) ; GL-FUNCTION: void glVertexAttrib4sv { glVertexAttrib4svARB } ( GLuint index, GLshort* v ) ; GL-FUNCTION: void glVertexAttrib4ubv { glVertexAttrib4ubvARB } ( GLuint index, GLubyte* v ) ; GL-FUNCTION: void glVertexAttrib4uiv { glVertexAttrib4uivARB } ( GLuint index, GLuint* v ) ; GL-FUNCTION: void glVertexAttrib4usv { glVertexAttrib4usvARB } ( GLuint index, GLushort* v ) ; GL-FUNCTION: void glVertexAttribPointer { glVertexAttribPointerARB } ( GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLvoid* pointer ) ; ! OpenGL 2.1 CONSTANT: GL_CURRENT_RASTER_SECONDARY_COLOR HEX: 845F CONSTANT: GL_PIXEL_PACK_BUFFER HEX: 88EB CONSTANT: GL_PIXEL_UNPACK_BUFFER HEX: 88EC CONSTANT: GL_PIXEL_PACK_BUFFER_BINDING HEX: 88ED CONSTANT: GL_PIXEL_UNPACK_BUFFER_BINDING HEX: 88EF CONSTANT: GL_SRGB HEX: 8C40 CONSTANT: GL_SRGB8 HEX: 8C41 CONSTANT: GL_SRGB_ALPHA HEX: 8C42 CONSTANT: GL_SRGB8_ALPHA8 HEX: 8C43 CONSTANT: GL_SLUMINANCE_ALPHA HEX: 8C44 CONSTANT: GL_SLUMINANCE8_ALPHA8 HEX: 8C45 CONSTANT: GL_SLUMINANCE HEX: 8C46 CONSTANT: GL_SLUMINANCE8 HEX: 8C47 CONSTANT: GL_COMPRESSED_SRGB HEX: 8C48 CONSTANT: GL_COMPRESSED_SRGB_ALPHA HEX: 8C49 CONSTANT: GL_COMPRESSED_SLUMINANCE HEX: 8C4A CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA HEX: 8C4B GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUniformMatrix3x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUniformMatrix3x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUniformMatrix4x2fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ; ! GL_EXT_framebuffer_object CONSTANT: GL_INVALID_FRAMEBUFFER_OPERATION_EXT HEX: 0506 CONSTANT: GL_MAX_RENDERBUFFER_SIZE_EXT HEX: 84E8 CONSTANT: GL_FRAMEBUFFER_BINDING_EXT HEX: 8CA6 CONSTANT: GL_RENDERBUFFER_BINDING_EXT HEX: 8CA7 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT HEX: 8CD0 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT HEX: 8CD1 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT HEX: 8CD2 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT HEX: 8CD3 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT HEX: 8CD4 CONSTANT: GL_FRAMEBUFFER_COMPLETE_EXT HEX: 8CD5 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT HEX: 8CD6 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT HEX: 8CD7 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT HEX: 8CD9 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT HEX: 8CDA CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT HEX: 8CDB CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT HEX: 8CDC CONSTANT: GL_FRAMEBUFFER_UNSUPPORTED_EXT HEX: 8CDD CONSTANT: GL_MAX_COLOR_ATTACHMENTS_EXT HEX: 8CDF CONSTANT: GL_COLOR_ATTACHMENT0_EXT HEX: 8CE0 CONSTANT: GL_COLOR_ATTACHMENT1_EXT HEX: 8CE1 CONSTANT: GL_COLOR_ATTACHMENT2_EXT HEX: 8CE2 CONSTANT: GL_COLOR_ATTACHMENT3_EXT HEX: 8CE3 CONSTANT: GL_COLOR_ATTACHMENT4_EXT HEX: 8CE4 CONSTANT: GL_COLOR_ATTACHMENT5_EXT HEX: 8CE5 CONSTANT: GL_COLOR_ATTACHMENT6_EXT HEX: 8CE6 CONSTANT: GL_COLOR_ATTACHMENT7_EXT HEX: 8CE7 CONSTANT: GL_COLOR_ATTACHMENT8_EXT HEX: 8CE8 CONSTANT: GL_COLOR_ATTACHMENT9_EXT HEX: 8CE9 CONSTANT: GL_COLOR_ATTACHMENT10_EXT HEX: 8CEA CONSTANT: GL_COLOR_ATTACHMENT11_EXT HEX: 8CEB CONSTANT: GL_COLOR_ATTACHMENT12_EXT HEX: 8CEC CONSTANT: GL_COLOR_ATTACHMENT13_EXT HEX: 8CED CONSTANT: GL_COLOR_ATTACHMENT14_EXT HEX: 8CEE CONSTANT: GL_COLOR_ATTACHMENT15_EXT HEX: 8CEF CONSTANT: GL_DEPTH_ATTACHMENT_EXT HEX: 8D00 CONSTANT: GL_STENCIL_ATTACHMENT_EXT HEX: 8D20 CONSTANT: GL_FRAMEBUFFER_EXT HEX: 8D40 CONSTANT: GL_RENDERBUFFER_EXT HEX: 8D41 CONSTANT: GL_RENDERBUFFER_WIDTH_EXT HEX: 8D42 CONSTANT: GL_RENDERBUFFER_HEIGHT_EXT HEX: 8D43 CONSTANT: GL_RENDERBUFFER_INTERNAL_FORMAT_EXT HEX: 8D44 CONSTANT: GL_STENCIL_INDEX1_EXT HEX: 8D46 CONSTANT: GL_STENCIL_INDEX4_EXT HEX: 8D47 CONSTANT: GL_STENCIL_INDEX8_EXT HEX: 8D48 CONSTANT: GL_STENCIL_INDEX16_EXT HEX: 8D49 CONSTANT: GL_RENDERBUFFER_RED_SIZE_EXT HEX: 8D50 CONSTANT: GL_RENDERBUFFER_GREEN_SIZE_EXT HEX: 8D51 CONSTANT: GL_RENDERBUFFER_BLUE_SIZE_EXT HEX: 8D52 CONSTANT: GL_RENDERBUFFER_ALPHA_SIZE_EXT HEX: 8D53 CONSTANT: GL_RENDERBUFFER_DEPTH_SIZE_EXT HEX: 8D54 CONSTANT: GL_RENDERBUFFER_STENCIL_SIZE_EXT HEX: 8D55 GL-FUNCTION: void glBindFramebufferEXT { } ( GLenum target, GLuint framebuffer ) ; GL-FUNCTION: void glBindRenderbufferEXT { } ( GLenum target, GLuint renderbuffer ) ; GL-FUNCTION: GLenum glCheckFramebufferStatusEXT { } ( GLenum target ) ; GL-FUNCTION: void glDeleteFramebuffersEXT { } ( GLsizei n, GLuint* framebuffers ) ; GL-FUNCTION: void glDeleteRenderbuffersEXT { } ( GLsizei n, GLuint* renderbuffers ) ; GL-FUNCTION: void glFramebufferRenderbufferEXT { } ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) ; GL-FUNCTION: void glFramebufferTexture1DEXT { } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) ; GL-FUNCTION: void glFramebufferTexture2DEXT { } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) ; GL-FUNCTION: void glFramebufferTexture3DEXT { } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) ; GL-FUNCTION: void glGenFramebuffersEXT { } ( GLsizei n, GLuint* framebuffers ) ; GL-FUNCTION: void glGenRenderbuffersEXT { } ( GLsizei n, GLuint* renderbuffers ) ; GL-FUNCTION: void glGenerateMipmapEXT { } ( GLenum target ) ; GL-FUNCTION: void glGetFramebufferAttachmentParameterivEXT { } ( GLenum target, GLenum attachment, GLenum pname, GLint* params ) ; GL-FUNCTION: void glGetRenderbufferParameterivEXT { } ( GLenum target, GLenum pname, GLint* params ) ; GL-FUNCTION: GLboolean glIsFramebufferEXT { } ( GLuint framebuffer ) ; GL-FUNCTION: GLboolean glIsRenderbufferEXT { } ( GLuint renderbuffer ) ; GL-FUNCTION: void glRenderbufferStorageEXT { } ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) ; ! GL_EXT_framebuffer_blit GL-FUNCTION: void glBlitFramebufferEXT { } ( GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter ) ; CONSTANT: GL_READ_FRAMEBUFFER_EXT HEX: 8CA8 CONSTANT: GL_DRAW_FRAMEBUFFER_EXT HEX: 8CA9 ALIAS: GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT CONSTANT: GL_READ_FRAMEBUFFER_BINDING_EXT HEX: 8CAA ! GL_EXT_framebuffer_multisample GL-FUNCTION: void glRenderbufferStorageMultisampleEXT { } ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height ) ; CONSTANT: GL_RENDERBUFFER_SAMPLES_EXT HEX: 8CAB CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT HEX: 8D56 CONSTANT: GL_MAX_SAMPLES_EXT HEX: 8D57 ! GL_ARB_texture_float CONSTANT: GL_RGBA32F_ARB HEX: 8814 CONSTANT: GL_RGB32F_ARB HEX: 8815 CONSTANT: GL_ALPHA32F_ARB HEX: 8816 CONSTANT: GL_INTENSITY32F_ARB HEX: 8817 CONSTANT: GL_LUMINANCE32F_ARB HEX: 8818 CONSTANT: GL_LUMINANCE_ALPHA32F_ARB HEX: 8819 CONSTANT: GL_RGBA16F_ARB HEX: 881A CONSTANT: GL_RGB16F_ARB HEX: 881B CONSTANT: GL_ALPHA16F_ARB HEX: 881C CONSTANT: GL_INTENSITY16F_ARB HEX: 881D CONSTANT: GL_LUMINANCE16F_ARB HEX: 881E CONSTANT: GL_LUMINANCE_ALPHA16F_ARB HEX: 881F CONSTANT: GL_TEXTURE_RED_TYPE_ARB HEX: 8C10 CONSTANT: GL_TEXTURE_GREEN_TYPE_ARB HEX: 8C11 CONSTANT: GL_TEXTURE_BLUE_TYPE_ARB HEX: 8C12 CONSTANT: GL_TEXTURE_ALPHA_TYPE_ARB HEX: 8C13 CONSTANT: GL_TEXTURE_LUMINANCE_TYPE_ARB HEX: 8C14 CONSTANT: GL_TEXTURE_INTENSITY_TYPE_ARB HEX: 8C15 CONSTANT: GL_TEXTURE_DEPTH_TYPE_ARB HEX: 8C16 CONSTANT: GL_UNSIGNED_NORMALIZED_ARB HEX: 8C17 ! GL_EXT_gpu_shader4 GL-FUNCTION: void glVertexAttribI1iEXT { } ( GLuint index, GLint x ) ; GL-FUNCTION: void glVertexAttribI2iEXT { } ( GLuint index, GLint x, GLint y ) ; GL-FUNCTION: void glVertexAttribI3iEXT { } ( GLuint index, GLint x, GLint y, GLint z ) ; GL-FUNCTION: void glVertexAttribI4iEXT { } ( GLuint index, GLint x, GLint y, GLint z, GLint w ) ; GL-FUNCTION: void glVertexAttribI1uiEXT { } ( GLuint index, GLuint x ) ; GL-FUNCTION: void glVertexAttribI2uiEXT { } ( GLuint index, GLuint x, GLuint y ) ; GL-FUNCTION: void glVertexAttribI3uiEXT { } ( GLuint index, GLuint x, GLuint y, GLuint z ) ; GL-FUNCTION: void glVertexAttribI4uiEXT { } ( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w ) ; GL-FUNCTION: void glVertexAttribI1ivEXT { } ( GLuint index, GLint* v ) ; GL-FUNCTION: void glVertexAttribI2ivEXT { } ( GLuint index, GLint* v ) ; GL-FUNCTION: void glVertexAttribI3ivEXT { } ( GLuint index, GLint* v ) ; GL-FUNCTION: void glVertexAttribI4ivEXT { } ( GLuint index, GLint* v ) ; GL-FUNCTION: void glVertexAttribI1uivEXT { } ( GLuint index, GLuint* v ) ; GL-FUNCTION: void glVertexAttribI2uivEXT { } ( GLuint index, GLuint* v ) ; GL-FUNCTION: void glVertexAttribI3uivEXT { } ( GLuint index, GLuint* v ) ; GL-FUNCTION: void glVertexAttribI4uivEXT { } ( GLuint index, GLuint* v ) ; GL-FUNCTION: void glVertexAttribI4bvEXT { } ( GLuint index, GLbyte* v ) ; GL-FUNCTION: void glVertexAttribI4svEXT { } ( GLuint index, GLshort* v ) ; GL-FUNCTION: void glVertexAttribI4ubvEXT { } ( GLuint index, GLubyte* v ) ; GL-FUNCTION: void glVertexAttribI4usvEXT { } ( GLuint index, GLushort* v ) ; GL-FUNCTION: void glVertexAttribIPointerEXT { } ( GLuint index, GLint size, GLenum type, GLsizei stride, void* pointer ) ; GL-FUNCTION: void glGetVertexAttribIivEXT { } ( GLuint index, GLenum pname, GLint* params ) ; GL-FUNCTION: void glGetVertexAttribIuivEXT { } ( GLuint index, GLenum pname, GLuint* params ) ; GL-FUNCTION: void glUniform1uiEXT { } ( GLint location, GLuint v0 ) ; GL-FUNCTION: void glUniform2uiEXT { } ( GLint location, GLuint v0, GLuint v1 ) ; GL-FUNCTION: void glUniform3uiEXT { } ( GLint location, GLuint v0, GLuint v1, GLuint v2 ) ; GL-FUNCTION: void glUniform4uiEXT { } ( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) ; GL-FUNCTION: void glUniform1uivEXT { } ( GLint location, GLsizei count, GLuint* value ) ; GL-FUNCTION: void glUniform2uivEXT { } ( GLint location, GLsizei count, GLuint* value ) ; GL-FUNCTION: void glUniform3uivEXT { } ( GLint location, GLsizei count, GLuint* value ) ; GL-FUNCTION: void glUniform4uivEXT { } ( GLint location, GLsizei count, GLuint* value ) ; GL-FUNCTION: void glGetUniformuivEXT { } ( GLuint program, GLint location, GLuint* params ) ; GL-FUNCTION: void glBindFragDataLocationEXT { } ( GLuint program, GLuint colorNumber, GLchar* name ) ; GL-FUNCTION: GLint GetFragDataLocationEXT { } ( GLuint program, GLchar* name ) ; CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT HEX: 88FD CONSTANT: GL_SAMPLER_1D_ARRAY_EXT HEX: 8DC0 CONSTANT: GL_SAMPLER_2D_ARRAY_EXT HEX: 8DC1 CONSTANT: GL_SAMPLER_BUFFER_EXT HEX: 8DC2 CONSTANT: GL_SAMPLER_1D_ARRAY_SHADOW_EXT HEX: 8DC3 CONSTANT: GL_SAMPLER_2D_ARRAY_SHADOW_EXT HEX: 8DC4 CONSTANT: GL_SAMPLER_CUBE_SHADOW_EXT HEX: 8DC5 CONSTANT: GL_UNSIGNED_INT_VEC2_EXT HEX: 8DC6 CONSTANT: GL_UNSIGNED_INT_VEC3_EXT HEX: 8DC7 CONSTANT: GL_UNSIGNED_INT_VEC4_EXT HEX: 8DC8 CONSTANT: GL_INT_SAMPLER_1D_EXT HEX: 8DC9 CONSTANT: GL_INT_SAMPLER_2D_EXT HEX: 8DCA CONSTANT: GL_INT_SAMPLER_3D_EXT HEX: 8DCB CONSTANT: GL_INT_SAMPLER_CUBE_EXT HEX: 8DCC CONSTANT: GL_INT_SAMPLER_2D_RECT_EXT HEX: 8DCD CONSTANT: GL_INT_SAMPLER_1D_ARRAY_EXT HEX: 8DCE CONSTANT: GL_INT_SAMPLER_2D_ARRAY_EXT HEX: 8DCF CONSTANT: GL_INT_SAMPLER_BUFFER_EXT HEX: 8DD0 CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_EXT HEX: 8DD1 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_EXT HEX: 8DD2 CONSTANT: GL_UNSIGNED_INT_SAMPLER_3D_EXT HEX: 8DD3 CONSTANT: GL_UNSIGNED_INT_SAMPLER_CUBE_EXT HEX: 8DD4 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT HEX: 8DD5 CONSTANT: GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT HEX: 8DD6 CONSTANT: GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT HEX: 8DD7 CONSTANT: GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT HEX: 8DD8 CONSTANT: GL_MIN_PROGRAM_TEXEL_OFFSET_EXT HEX: 8904 CONSTANT: GL_MAX_PROGRAM_TEXEL_OFFSET_EXT HEX: 8905 ! GL_EXT_geometry_shader4 GL-FUNCTION: void glProgramParameteriEXT { } ( GLuint program, GLenum pname, GLint value ) ; GL-FUNCTION: void glFramebufferTextureEXT { } ( GLenum target, GLenum attachment, GLuint texture, GLint level ) ; GL-FUNCTION: void glFramebufferTextureLayerEXT { } ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer ) ; GL-FUNCTION: void glFramebufferTextureFaceEXT { } ( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face ) ; CONSTANT: GL_GEOMETRY_SHADER_EXT HEX: 8DD9 CONSTANT: GL_GEOMETRY_VERTICES_OUT_EXT HEX: 8DDA CONSTANT: GL_GEOMETRY_INPUT_TYPE_EXT HEX: 8DDB CONSTANT: GL_GEOMETRY_OUTPUT_TYPE_EXT HEX: 8DDC CONSTANT: GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT HEX: 8C29 CONSTANT: GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT HEX: 8DDD CONSTANT: GL_MAX_VERTEX_VARYING_COMPONENTS_EXT HEX: 8DDE CONSTANT: GL_MAX_VARYING_COMPONENTS_EXT HEX: 8B4B CONSTANT: GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT HEX: 8DDF CONSTANT: GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT HEX: 8DE0 CONSTANT: GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT HEX: 8DE1 CONSTANT: GL_LINES_ADJACENCY_EXT HEX: A CONSTANT: GL_LINE_STRIP_ADJACENCY_EXT HEX: B CONSTANT: GL_TRIANGLES_ADJACENCY_EXT HEX: C CONSTANT: GL_TRIANGLE_STRIP_ADJACENCY_EXT HEX: D CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT HEX: 8DA8 CONSTANT: GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT HEX: 8DA9 CONSTANT: GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT HEX: 8DA7 ALIAS: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT CONSTANT: GL_PROGRAM_POINT_SIZE_EXT HEX: 8642 ! GL_EXT_texture_integer GL-FUNCTION: void glClearColorIiEXT { } ( GLint r, GLint g, GLint b, GLint a ) ; GL-FUNCTION: void glClearColorIuiEXT { } ( GLuint r, GLuint g, GLuint b, GLuint a ) ; GL-FUNCTION: void glTexParameterIivEXT { } ( GLenum target, GLenum pname, GLint* params ) ; GL-FUNCTION: void glTexParameterIuivEXT { } ( GLenum target, GLenum pname, GLuint* params ) ; GL-FUNCTION: void glGetTexParameterIivEXT { } ( GLenum target, GLenum pname, GLint* params ) ; GL-FUNCTION: void glGetTexParameterIuivEXT { } ( GLenum target, GLenum pname, GLuint* params ) ; CONSTANT: GL_RGBA_INTEGER_MODE_EXT HEX: 8D9E CONSTANT: GL_RGBA32UI_EXT HEX: 8D70 CONSTANT: GL_RGB32UI_EXT HEX: 8D71 CONSTANT: GL_ALPHA32UI_EXT HEX: 8D72 CONSTANT: GL_INTENSITY32UI_EXT HEX: 8D73 CONSTANT: GL_LUMINANCE32UI_EXT HEX: 8D74 CONSTANT: GL_LUMINANCE_ALPHA32UI_EXT HEX: 8D75 CONSTANT: GL_RGBA16UI_EXT HEX: 8D76 CONSTANT: GL_RGB16UI_EXT HEX: 8D77 CONSTANT: GL_ALPHA16UI_EXT HEX: 8D78 CONSTANT: GL_INTENSITY16UI_EXT HEX: 8D79 CONSTANT: GL_LUMINANCE16UI_EXT HEX: 8D7A CONSTANT: GL_LUMINANCE_ALPHA16UI_EXT HEX: 8D7B CONSTANT: GL_RGBA8UI_EXT HEX: 8D7C CONSTANT: GL_RGB8UI_EXT HEX: 8D7D CONSTANT: GL_ALPHA8UI_EXT HEX: 8D7E CONSTANT: GL_INTENSITY8UI_EXT HEX: 8D7F CONSTANT: GL_LUMINANCE8UI_EXT HEX: 8D80 CONSTANT: GL_LUMINANCE_ALPHA8UI_EXT HEX: 8D81 CONSTANT: GL_RGBA32I_EXT HEX: 8D82 CONSTANT: GL_RGB32I_EXT HEX: 8D83 CONSTANT: GL_ALPHA32I_EXT HEX: 8D84 CONSTANT: GL_INTENSITY32I_EXT HEX: 8D85 CONSTANT: GL_LUMINANCE32I_EXT HEX: 8D86 CONSTANT: GL_LUMINANCE_ALPHA32I_EXT HEX: 8D87 CONSTANT: GL_RGBA16I_EXT HEX: 8D88 CONSTANT: GL_RGB16I_EXT HEX: 8D89 CONSTANT: GL_ALPHA16I_EXT HEX: 8D8A CONSTANT: GL_INTENSITY16I_EXT HEX: 8D8B CONSTANT: GL_LUMINANCE16I_EXT HEX: 8D8C CONSTANT: GL_LUMINANCE_ALPHA16I_EXT HEX: 8D8D CONSTANT: GL_RGBA8I_EXT HEX: 8D8E CONSTANT: GL_RGB8I_EXT HEX: 8D8F CONSTANT: GL_ALPHA8I_EXT HEX: 8D90 CONSTANT: GL_INTENSITY8I_EXT HEX: 8D91 CONSTANT: GL_LUMINANCE8I_EXT HEX: 8D92 CONSTANT: GL_LUMINANCE_ALPHA8I_EXT HEX: 8D93 CONSTANT: GL_RED_INTEGER_EXT HEX: 8D94 CONSTANT: GL_GREEN_INTEGER_EXT HEX: 8D95 CONSTANT: GL_BLUE_INTEGER_EXT HEX: 8D96 CONSTANT: GL_ALPHA_INTEGER_EXT HEX: 8D97 CONSTANT: GL_RGB_INTEGER_EXT HEX: 8D98 CONSTANT: GL_RGBA_INTEGER_EXT HEX: 8D99 CONSTANT: GL_BGR_INTEGER_EXT HEX: 8D9A CONSTANT: GL_BGRA_INTEGER_EXT HEX: 8D9B CONSTANT: GL_LUMINANCE_INTEGER_EXT HEX: 8D9C CONSTANT: GL_LUMINANCE_ALPHA_INTEGER_EXT HEX: 8D9D ! GL_EXT_transform_feedback GL-FUNCTION: void glBindBufferRangeEXT { } ( GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size ) ; GL-FUNCTION: void glBindBufferOffsetEXT { } ( GLenum target, GLuint index, GLuint buffer, GLintptr offset ) ; GL-FUNCTION: void glBindBufferBaseEXT { } ( GLenum target, GLuint index, GLuint buffer ) ; GL-FUNCTION: void glBeginTransformFeedbackEXT { } ( GLenum primitiveMode ) ; GL-FUNCTION: void glEndTransformFeedbackEXT { } ( ) ; GL-FUNCTION: void glTransformFeedbackVaryingsEXT { } ( GLuint program, GLsizei count, GLchar** varyings, GLenum bufferMode ) ; GL-FUNCTION: void glGetTransformFeedbackVaryingEXT { } ( GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name ) ; GL-FUNCTION: void glGetIntegerIndexedvEXT { } ( GLenum param, GLuint index, GLint* values ) ; GL-FUNCTION: void glGetBooleanIndexedvEXT { } ( GLenum param, GLuint index, GLboolean* values ) ; CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_EXT HEX: 8C8E CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT HEX: 8C84 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT HEX: 8C85 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT HEX: 8C8F CONSTANT: GL_INTERLEAVED_ATTRIBS_EXT HEX: 8C8C CONSTANT: GL_SEPARATE_ATTRIBS_EXT HEX: 8C8D CONSTANT: GL_PRIMITIVES_GENERATED_EXT HEX: 8C87 CONSTANT: GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT HEX: 8C88 CONSTANT: GL_RASTERIZER_DISCARD_EXT HEX: 8C89 CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT HEX: 8C8A CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT HEX: 8C8B CONSTANT: GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT HEX: 8C80 CONSTANT: GL_TRANSFORM_FEEDBACK_VARYINGS_EXT HEX: 8C83 CONSTANT: GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT HEX: 8C7F CONSTANT: GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT HEX: 8C76