! Copyright (C) 2005, 2009 Slava Pestov. ! Portions copyright (C) 2007 Eduardo Cavazos. ! Portions copyright (C) 2008 Joe Groff. ! See http://factorcode.org/license.txt for BSD license. USING: alien alien.c-types alien.data assocs colors combinators.smart continuations io kernel math math.functions math.parser namespaces opengl.gl sequences sequences.generalizations specialized-arrays system words ; FROM: alien.c-types => float ; SPECIALIZED-ARRAY: float SPECIALIZED-ARRAY: uint IN: opengl SYMBOL: gl-scale-factor : gl-color ( color -- ) >rgba-components glColor4d ; inline : gl-clear-color ( color -- ) >rgba-components glClearColor ; : gl-clear ( color -- ) gl-clear-color GL_COLOR_BUFFER_BIT glClear ; : error>string ( n -- string ) H{ { 0x0000 "No error" } { 0x0501 "Invalid value" } { 0x0500 "Invalid enumerant" } { 0x0502 "Invalid operation" } { 0x0503 "Stack overflow" } { 0x0504 "Stack underflow" } { 0x0505 "Out of memory" } { 0x0506 "Invalid framebuffer operation" } } at "Unknown error" or ; TUPLE: gl-error-tuple function code string ; : ( function code -- gl-error ) dup error>string \ gl-error-tuple boa ; inline : gl-error-code ( -- code/f ) glGetError dup 0 = [ drop f ] when ; inline : throw-gl-error? ( -- ? ) os macosx? [ ! This is kind of terrible, but we are having ! problems on Mac OS X 10.11 where the ! default framebuffer seems to be initialized ! asynchronously or something, so we should ! just log these for now in (gl-error). GL_FRAMEBUFFER glCheckFramebufferStatus GL_FRAMEBUFFER_UNDEFINED = not ] [ t ] if ; : (gl-error) ( function -- ) gl-error-code [ throw-gl-error? [ throw ] [ [ [ number>string ] [ error>string ] bi ": " glue "OpenGL error: " prepend print flush drop ] with-global ] if ] [ drop ] if* ; : gl-error ( -- ) f (gl-error) ; inline : do-enabled ( what quot -- ) over glEnable dip glDisable ; inline : do-enabled-client-state ( what quot -- ) over glEnableClientState dip glDisableClientState ; inline : words>values ( word/value-seq -- value-seq ) [ dup word? [ execute( -- x ) ] when ] map ; : (all-enabled) ( seq quot -- ) [ dup [ glEnable ] each ] dip dip [ glDisable ] each ; inline : (all-enabled-client-state) ( seq quot -- ) [ dup [ glEnableClientState ] each ] dip dip [ glDisableClientState ] each ; inline MACRO: all-enabled ( seq quot -- quot ) [ words>values ] dip '[ _ _ (all-enabled) ] ; MACRO: all-enabled-client-state ( seq quot -- quot ) [ words>values ] dip '[ _ _ (all-enabled-client-state) ] ; : do-matrix ( quot -- ) glPushMatrix call glPopMatrix ; inline : gl-material ( face pname params -- ) float-array{ } like glMaterialfv ; : gl-vertex-pointer ( seq -- ) [ 2 GL_FLOAT 0 ] dip glVertexPointer ; inline : gl-color-pointer ( seq -- ) [ 4 GL_FLOAT 0 ] dip glColorPointer ; inline : gl-texture-coord-pointer ( seq -- ) [ 2 GL_FLOAT 0 ] dip glTexCoordPointer ; inline : (line-vertices) ( a b -- vertices ) [ first2 [ 0.3 + ] bi@ ] bi@ 4 float-array{ } nsequence ; : line-vertices ( a b -- ) (line-vertices) gl-vertex-pointer ; : gl-line ( a b -- ) line-vertices GL_LINES 0 2 glDrawArrays ; :: (rect-vertices) ( loc dim -- vertices ) ! We use GL_LINE_STRIP with a duplicated first vertex ! instead of GL_LINE_LOOP to work around a bug in Apple's ! X3100 driver. loc first2 [ 0.3 + ] bi@ :> ( x y ) dim first2 [ 0.6 - ] bi@ :> ( w h ) [ x y x w + y x w + y h + x y h + x y ] float-array{ } output>sequence ; : rect-vertices ( loc dim -- ) (rect-vertices) gl-vertex-pointer ; : (gl-rect) ( -- ) GL_LINE_STRIP 0 5 glDrawArrays ; : gl-rect ( loc dim -- ) rect-vertices (gl-rect) ; :: (fill-rect-vertices) ( loc dim -- vertices ) loc first2 :> ( x y ) dim first2 :> ( w h ) [ x y x w + y x w + y h + x y h + ] float-array{ } output>sequence ; : fill-rect-vertices ( loc dim -- ) (fill-rect-vertices) gl-vertex-pointer ; : (gl-fill-rect) ( -- ) GL_QUADS 0 4 glDrawArrays ; : gl-fill-rect ( loc dim -- ) fill-rect-vertices (gl-fill-rect) ; : do-attribs ( bits quot -- ) swap glPushAttrib call glPopAttrib ; inline : (gen-gl-object) ( quot -- id ) [ 1 { uint } ] dip with-out-parameters ; inline : (delete-gl-object) ( id quot -- ) [ 1 swap uint ] dip call ; inline : gen-gl-buffer ( -- id ) [ glGenBuffers ] (gen-gl-object) ; : delete-gl-buffer ( id -- ) [ glDeleteBuffers ] (delete-gl-object) ; :: with-gl-buffer ( binding id quot -- ) binding id glBindBuffer quot [ binding 0 glBindBuffer ] finally ; inline : with-array-element-buffers ( array-buffer element-buffer quot -- ) [ GL_ELEMENT_ARRAY_BUFFER ] 2dip '[ GL_ARRAY_BUFFER swap _ with-gl-buffer ] with-gl-buffer ; inline : gen-vertex-array ( -- id ) [ glGenVertexArrays ] (gen-gl-object) ; : delete-vertex-array ( id -- ) [ glDeleteVertexArrays ] (delete-gl-object) ; :: with-vertex-array ( id quot -- ) id glBindVertexArray quot [ 0 glBindVertexArray ] finally ; inline : ( target data hint -- id ) pick gen-gl-buffer [ [ [ [ byte-length ] keep ] dip glBufferData ] with-gl-buffer ] keep ; : buffer-offset ( int -- alien ) ; inline : bind-texture-unit ( id target unit -- ) glActiveTexture swap glBindTexture gl-error ; : (set-draw-buffers) ( buffers -- ) [ length ] [ uint >c-array ] bi glDrawBuffers ; MACRO: set-draw-buffers ( buffers -- quot ) words>values '[ _ (set-draw-buffers) ] ; : gen-dlist ( -- id ) 1 glGenLists ; : make-dlist ( type quot -- id ) [ gen-dlist ] 2dip '[ _ glNewList @ glEndList ] keep ; inline : gl-translate ( point -- ) first2 0.0 glTranslated ; : delete-dlist ( id -- ) 1 glDeleteLists ; : with-translation ( loc quot -- ) [ [ gl-translate ] dip call ] do-matrix ; inline : gl-scale ( m -- n ) gl-scale-factor get-global [ * ] when* ; inline : gl-unscale ( m -- n ) gl-scale-factor get-global [ / ] when* ; inline : gl-floor ( m -- n ) gl-scale floor gl-unscale ; inline : gl-ceiling ( m -- n ) gl-scale ceiling gl-unscale ; inline : gl-round ( m -- n ) gl-scale round gl-unscale ; inline : fix-coordinates ( point1 point2 -- x1 y1 x2 y2 ) [ first2 [ gl-scale >fixnum ] bi@ ] bi@ ; : gl-set-clip ( loc dim -- ) fix-coordinates glScissor ; : gl-viewport ( loc dim -- ) fix-coordinates glViewport ; : init-matrices ( -- ) ! Leaves with matrix mode GL_MODELVIEW GL_PROJECTION glMatrixMode glLoadIdentity GL_MODELVIEW glMatrixMode glLoadIdentity ; STARTUP-HOOK: [ f gl-scale-factor set-global ]