USING: alien.c-types alien.syntax classes.struct windows.com windows.com.syntax windows.directx.d3d10 windows.directx.d3d10misc windows.types windows.directx ; IN: windows.directx.d3d10shader LIBRARY: d3d10 CONSTANT: D3D10_SHADER_DEBUG 1 CONSTANT: D3D10_SHADER_SKIP_VALIDATION 2 CONSTANT: D3D10_SHADER_SKIP_OPTIMIZATION 4 CONSTANT: D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 8 CONSTANT: D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 16 CONSTANT: D3D10_SHADER_PARTIAL_PRECISION 32 CONSTANT: D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 64 CONSTANT: D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 128 CONSTANT: D3D10_SHADER_NO_PRESHADER 256 CONSTANT: D3D10_SHADER_AVOID_FLOW_CONTROL 512 CONSTANT: D3D10_SHADER_PREFER_FLOW_CONTROL 1024 CONSTANT: D3D10_SHADER_ENABLE_STRICTNESS 2048 CONSTANT: D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 4096 CONSTANT: D3D10_SHADER_IEEE_STRICTNESS 8192 CONSTANT: D3D10_SHADER_WARNINGS_ARE_ERRORS 262144 CONSTANT: D3D10_SHADER_OPTIMIZATION_LEVEL0 16384 CONSTANT: D3D10_SHADER_OPTIMIZATION_LEVEL1 0 CONSTANT: D3D10_SHADER_OPTIMIZATION_LEVEL2 49152 CONSTANT: D3D10_SHADER_OPTIMIZATION_LEVEL3 32768 STRUCT: D3D10_SHADER_MACRO { Name LPCSTR } { Definition LPCSTR } ; TYPEDEF: D3D10_SHADER_MACRO* LPD3D10_SHADER_MACRO CONSTANT: D3D10_SVC_SCALAR 0 CONSTANT: D3D10_SVC_VECTOR 1 CONSTANT: D3D10_SVC_MATRIX_ROWS 2 CONSTANT: D3D10_SVC_MATRIX_COLUMNS 3 CONSTANT: D3D10_SVC_OBJECT 4 CONSTANT: D3D10_SVC_STRUCT 5 CONSTANT: D3D11_SVC_INTERFACE_CLASS 6 CONSTANT: D3D11_SVC_INTERFACE_POINTER 7 CONSTANT: D3D10_SVC_FORCE_DWORD 0x7fffffff TYPEDEF: int D3D10_SHADER_VARIABLE_CLASS TYPEDEF: D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS CONSTANT: D3D10_SVF_USERPACKED 1 CONSTANT: D3D10_SVF_USED 2 CONSTANT: D3D11_SVF_INTERFACE_POINTER 4 CONSTANT: D3D10_SVF_FORCE_DWORD 0x7fffffff TYPEDEF: int D3D10_SHADER_VARIABLE_FLAGS TYPEDEF: D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS CONSTANT: D3D10_SVT_VOID 0 CONSTANT: D3D10_SVT_BOOL 1 CONSTANT: D3D10_SVT_INT 2 CONSTANT: D3D10_SVT_FLOAT 3 CONSTANT: D3D10_SVT_STRING 4 CONSTANT: D3D10_SVT_TEXTURE 5 CONSTANT: D3D10_SVT_TEXTURE1D 6 CONSTANT: D3D10_SVT_TEXTURE2D 7 CONSTANT: D3D10_SVT_TEXTURE3D 8 CONSTANT: D3D10_SVT_TEXTURECUBE 9 CONSTANT: D3D10_SVT_SAMPLER 10 CONSTANT: D3D10_SVT_PIXELSHADER 15 CONSTANT: D3D10_SVT_VERTEXSHADER 16 CONSTANT: D3D10_SVT_UINT 19 CONSTANT: D3D10_SVT_UINT8 20 CONSTANT: D3D10_SVT_GEOMETRYSHADER 21 CONSTANT: D3D10_SVT_RASTERIZER 22 CONSTANT: D3D10_SVT_DEPTHSTENCIL 23 CONSTANT: D3D10_SVT_BLEND 24 CONSTANT: D3D10_SVT_BUFFER 25 CONSTANT: D3D10_SVT_CBUFFER 26 CONSTANT: D3D10_SVT_TBUFFER 27 CONSTANT: D3D10_SVT_TEXTURE1DARRAY 28 CONSTANT: D3D10_SVT_TEXTURE2DARRAY 29 CONSTANT: D3D10_SVT_RENDERTARGETVIEW 30 CONSTANT: D3D10_SVT_DEPTHSTENCILVIEW 31 CONSTANT: D3D10_SVT_TEXTURE2DMS 32 CONSTANT: D3D10_SVT_TEXTURE2DMSARRAY 33 CONSTANT: D3D10_SVT_TEXTURECUBEARRAY 34 CONSTANT: D3D11_SVT_HULLSHADER 35 CONSTANT: D3D11_SVT_DOMAINSHADER 36 CONSTANT: D3D11_SVT_INTERFACE_POINTER 37 CONSTANT: D3D11_SVT_COMPUTESHADER 38 CONSTANT: D3D11_SVT_DOUBLE 39 CONSTANT: D3D10_SVT_FORCE_DWORD 0x7ffffff TYPEDEF: int D3D10_SHADER_VARIABLE_TYPE TYPEDEF: D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE CONSTANT: D3D10_SIF_USERPACKED 1 CONSTANT: D3D10_SIF_COMPARISON_SAMPLER 2 CONSTANT: D3D10_SIF_TEXTURE_COMPONENT_0 4 CONSTANT: D3D10_SIF_TEXTURE_COMPONENT_1 8 CONSTANT: D3D10_SIF_TEXTURE_COMPONENTS 12 CONSTANT: D3D10_SIF_FORCE_DWORD 0x7ffffff TYPEDEF: int D3D10_SHADER_INPUT_FLAGS TYPEDEF: D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS CONSTANT: D3D10_SIT_CBUFFER 0 CONSTANT: D3D10_SIT_TBUFFER 1 CONSTANT: D3D10_SIT_TEXTURE 2 CONSTANT: D3D10_SIT_SAMPLER 3 CONSTANT: D3D11_SIT_UAV_RWTYPED 4 CONSTANT: D3D11_SIT_STRUCTURED 5 CONSTANT: D3D11_SIT_UAV_RWSTRUCTURED 6 CONSTANT: D3D11_SIT_BYTEADDRESS 7 CONSTANT: D3D11_SIT_UAV_RWBYTEADDRESS 8 CONSTANT: D3D11_SIT_UAV_APPEND_STRUCTURED 9 CONSTANT: D3D11_SIT_UAV_CONSUME_STRUCTURED 10 CONSTANT: D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER 11 TYPEDEF: int D3D10_SHADER_INPUT_TYPE TYPEDEF: D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE CONSTANT: D3D10_CBF_USERPACKED 1 CONSTANT: D3D10_CBF_FORCE_DWORD 0x7fffffff TYPEDEF: int D3D10_SHADER_CBUFFER_FLAGS TYPEDEF: D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS CONSTANT: D3D10_CT_CBUFFER 0 CONSTANT: D3D10_CT_TBUFFER 1 TYPEDEF: int D3D10_CBUFFER_TYPE TYPEDEF: D3D10_CBUFFER_TYPE* LPD3D10_CBUFFER_TYPE CONSTANT: D3D10_NAME_UNDEFINED 0 CONSTANT: D3D10_NAME_POSITION 1 CONSTANT: D3D10_NAME_CLIP_DISTANCE 2 CONSTANT: D3D10_NAME_CULL_DISTANCE 3 CONSTANT: D3D10_NAME_RENDER_TARGET_ARRAY_INDEX 4 CONSTANT: D3D10_NAME_VIEWPORT_ARRAY_INDEX 5 CONSTANT: D3D10_NAME_VERTEX_ID 6 CONSTANT: D3D10_NAME_PRIMITIVE_ID 7 CONSTANT: D3D10_NAME_INSTANCE_ID 8 CONSTANT: D3D10_NAME_IS_FRONT_FACE 9 CONSTANT: D3D10_NAME_SAMPLE_INDEX 10 CONSTANT: D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR 11 CONSTANT: D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR 12 CONSTANT: D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR 13 CONSTANT: D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR 14 CONSTANT: D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR 15 CONSTANT: D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR 16 CONSTANT: D3D10_NAME_TARGET 64 CONSTANT: D3D10_NAME_DEPTH 65 CONSTANT: D3D10_NAME_COVERAGE 66 CONSTANT: D3D11_NAME_DEPTH_GREATER_EQUAL 67 CONSTANT: D3D11_NAME_DEPTH_LESS_EQUAL 68 TYPEDEF: int D3D10_NAME CONSTANT: D3D10_RETURN_TYPE_UNORM 1 CONSTANT: D3D10_RETURN_TYPE_SNORM 2 CONSTANT: D3D10_RETURN_TYPE_SINT 3 CONSTANT: D3D10_RETURN_TYPE_UINT 4 CONSTANT: D3D10_RETURN_TYPE_FLOAT 5 CONSTANT: D3D10_RETURN_TYPE_MIXED 6 TYPEDEF: int D3D10_RESOURCE_RETURN_TYPE CONSTANT: D3D10_REGISTER_COMPONENT_UNKNOWN 0 CONSTANT: D3D10_REGISTER_COMPONENT_UINT32 1 CONSTANT: D3D10_REGISTER_COMPONENT_SINT32 2 CONSTANT: D3D10_REGISTER_COMPONENT_FLOAT32 3 TYPEDEF: int D3D10_REGISTER_COMPONENT_TYPE CONSTANT: D3D10_INCLUDE_LOCAL 0 CONSTANT: D3D10_INCLUDE_SYSTEM 1 CONSTANT: D3D10_INCLUDE_FORCE_DWORD 0x7fffffff TYPEDEF: int D3D10_INCLUDE_TYPE TYPEDEF: D3D10_INCLUDE_TYPE* LPD3D10_INCLUDE_TYPE COM-INTERFACE: ID3D10Include f {C530AD7D-9B16-4395-A979-BA2ECFF83ADD} HRESULT Open ( D3D10_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID* ppData, UINT* pBytes ) HRESULT Close ( LPCVOID pData ) ; TYPEDEF: ID3D10Include* LPD3D10INCLUDE STRUCT: D3D10_SHADER_DESC { Version UINT } { Creator LPCSTR } { Flags UINT } { ConstantBuffers UINT } { BoundResources UINT } { InputParameters UINT } { OutputParameters UINT } { InstructionCount UINT } { TempRegisterCount UINT } { TempArrayCount UINT } { DefCount UINT } { DclCount UINT } { TextureNormalInstructions UINT } { TextureLoadInstructions UINT } { TextureCompInstructions UINT } { TextureBiasInstructions UINT } { TextureGradientInstructions UINT } { FloatInstructionCount UINT } { IntInstructionCount UINT } { UintInstructionCount UINT } { StaticFlowControlCount UINT } { DynamicFlowControlCount UINT } { MacroInstructionCount UINT } { ArrayInstructionCount UINT } { CutInstructionCount UINT } { EmitInstructionCount UINT } { GSOutputTopology D3D10_PRIMITIVE_TOPOLOGY } { GSMaxOutputVertexCount UINT } ; STRUCT: D3D10_SHADER_BUFFER_DESC { Name LPCSTR } { Type D3D10_CBUFFER_TYPE } { Variables UINT } { Size UINT } { uFlags UINT } ; STRUCT: D3D10_SHADER_VARIABLE_DESC { Name LPCSTR } { StartOffset UINT } { Size UINT } { uFlags UINT } { DefaultValue LPVOID } ; STRUCT: D3D10_SHADER_TYPE_DESC { Class D3D10_SHADER_VARIABLE_CLASS } { Type D3D10_SHADER_VARIABLE_TYPE } { Rows UINT } { Columns UINT } { Elements UINT } { Members UINT } { Offset UINT } ; STRUCT: D3D10_SHADER_INPUT_BIND_DESC { Name LPCSTR } { Type D3D10_SHADER_INPUT_TYPE } { BindPoint UINT } { BindCount UINT } { uFlags UINT } { ReturnType D3D10_RESOURCE_RETURN_TYPE } { Dimension D3D10_SRV_DIMENSION } { NumSamples UINT } ; STRUCT: D3D10_SIGNATURE_PARAMETER_DESC { SemanticName LPCSTR } { SemanticIndex UINT } { Register UINT } { SystemValueType D3D10_NAME } { ComponentType D3D10_REGISTER_COMPONENT_TYPE } { Mask BYTE } { ReadWriteMask BYTE } ; COM-INTERFACE: ID3D10ShaderReflectionType f {C530AD7D-9B16-4395-A979-BA2ECFF83ADD} HRESULT GetDesc ( D3D10_SHADER_TYPE_DESC* pDesc ) ID3D10ShaderReflectionType* GetMemberTypeByIndex ( UINT Index ) ID3D10ShaderReflectionType* GetMemberTypeByName ( LPCSTR Name ) LPCSTR GetMemberTypeName ( UINT Index ) ; COM-INTERFACE: ID3D10ShaderReflectionVariable f {1BF63C95-2650-405d-99C1-3636BD1DA0A1} HRESULT GetDesc ( D3D10_SHADER_VARIABLE_DESC* pDesc ) ID3D10ShaderReflectionType* GetType ( ) ; COM-INTERFACE: ID3D10ShaderReflectionConstantBuffer f {66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0} HRESULT GetDesc ( D3D10_SHADER_BUFFER_DESC* pDesc ) ID3D10ShaderReflectionVariable* GetVariableByIndex ( UINT Index ) ID3D10ShaderReflectionVariable* GetVariableByName ( LPCSTR Name ) ; COM-INTERFACE: ID3D10ShaderReflection IUnknown {D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA} HRESULT GetDesc ( D3D10_SHADER_DESC* pDesc ) ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex ( UINT Index ) ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName ( LPCSTR Name ) HRESULT GetResourceBindingDesc ( UINT ResourceIndex, D3D10_SHADER_INPUT_BIND_DESC* pDesc ) HRESULT GetInputParameterDesc ( UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc ) HRESULT GetOutputParameterDesc ( UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc ) ; FUNCTION: HRESULT D3D10CompileShader ( LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include* pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs ) ; FUNCTION: HRESULT D3D10DisassembleShader ( void* pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly ) ; FUNCTION: LPCSTR D3D10GetPixelShaderProfile ( ID3D10Device* pDevice ) ; FUNCTION: LPCSTR D3D10GetVertexShaderProfile ( ID3D10Device* pDevice ) ; FUNCTION: LPCSTR D3D10GetGeometryShaderProfile ( ID3D10Device* pDevice ) ; FUNCTION: HRESULT D3D10ReflectShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection** ppReflector ) ; FUNCTION: HRESULT D3D10PreprocessShader ( LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include* pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs ) ; FUNCTION: HRESULT D3D10GetInputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob ) ; FUNCTION: HRESULT D3D10GetOutputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob ) ; FUNCTION: HRESULT D3D10GetInputAndOutputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob ) ; FUNCTION: HRESULT D3D10GetShaderDebugInfo ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppDebugInfo ) ;