USING: math classes.struct windows.types alien.syntax windows.directx.d3d9types windows.com.syntax windows.com windows.directx windows.directx.d3d9 ; IN: windows.directx.d3dx9math LIBRARY: d3dx9 CONSTANT: D3DX_PI 3.141592654 CONSTANT: D3DX_1BYPI 0.318309886 : D3DXToRadian ( degree -- radian ) D3DX_PI 180.0 / * ; inline : D3DXToDegree ( radian -- degree ) 180.0 D3DX_PI / * ; inline CONSTANT: D3DX_16F_DIG 3 CONSTANT: D3DX_16F_EPSILON 4.8875809e-4 CONSTANT: D3DX_16F_MANT_DIG 11 CONSTANT: D3DX_16F_MAX 6.550400e+004 CONSTANT: D3DX_16F_MAX_10_EXP 4 CONSTANT: D3DX_16F_MAX_EXP 15 CONSTANT: D3DX_16F_MIN 6.1035156e-5 CONSTANT: D3DX_16F_MIN_10_EXP -4 CONSTANT: D3DX_16F_MIN_EXP -14 CONSTANT: D3DX_16F_RADIX 2 CONSTANT: D3DX_16F_ROUNDS 1 STRUCT: D3DXFLOAT16 { value WORD } ; TYPEDEF: D3DXFLOAT16* LPD3DXFLOAT16 STRUCT: D3DXVECTOR2 { x FLOAT } { y FLOAT } ; TYPEDEF: D3DXVECTOR2* LPD3DXVECTOR2 STRUCT: D3DXVECTOR2_16F { x D3DXFLOAT16 } { y D3DXFLOAT16 } ; TYPEDEF: D3DXVECTOR2_16F* LPD3DXVECTOR2_16F TYPEDEF: D3DVECTOR D3DXVECTOR3 TYPEDEF: D3DXVECTOR3* LPD3DXVECTOR3 STRUCT: D3DXVECTOR3_16F { x D3DXFLOAT16 } { y D3DXFLOAT16 } { z D3DXFLOAT16 } ; TYPEDEF: D3DXVECTOR3_16F* LPD3DXVECTOR3_16F STRUCT: D3DXVECTOR4 { x FLOAT } { y FLOAT } { z FLOAT } { w FLOAT } ; TYPEDEF: D3DXVECTOR4* LPD3DXVECTOR4 STRUCT: D3DXVECTOR4_16F { x D3DXFLOAT16 } { y D3DXFLOAT16 } { z D3DXFLOAT16 } { w D3DXFLOAT16 } ; TYPEDEF: D3DXVECTOR4_16F* LPD3DXVECTOR4_16F TYPEDEF: D3DMATRIX D3DXMATRIX TYPEDEF: D3DXMATRIX* LPD3DXMATRIX TYPEDEF: D3DXMATRIX D3DXMATRIXA16 TYPEDEF: D3DXMATRIXA16* LPD3DXMATRIXA16 STRUCT: D3DXQUATERNION { x FLOAT } { y FLOAT } { z FLOAT } { w FLOAT } ; TYPEDEF: D3DXQUATERNION* LPD3DXQUATERNION STRUCT: D3DXPLANE { a FLOAT } { b FLOAT } { c FLOAT } { d FLOAT } ; TYPEDEF: D3DXPLANE* LPD3DXPLANE STRUCT: D3DXCOLOR { r FLOAT } { g FLOAT } { b FLOAT } { a FLOAT } ; TYPEDEF: D3DXCOLOR* LPD3DXCOLOR C-TYPE: ID3DXMatrixStack TYPEDEF: ID3DXMatrixStack* LPD3DXMATRIXSTACK COM-INTERFACE: ID3DXMatrixStack IUnknown {C7885BA7-F990-4fe7-922D-8515E477DD85} HRESULT Pop ( ) HRESULT Push ( ) HRESULT LoadIdentity ( ) HRESULT LoadMatrix ( D3DXMATRIX* pM ) HRESULT MultMatrix ( D3DXMATRIX* pM ) HRESULT MultMatrixLocal ( D3DXMATRIX* pM ) HRESULT RotateAxis ( D3DXVECTOR3* pV, FLOAT Angle ) HRESULT RotateAxisLocal ( D3DXVECTOR3* pV, FLOAT Angle ) HRESULT RotateYawPitchRoll ( FLOAT Yaw, FLOAT Pitch, FLOAT Roll ) HRESULT RotateYawPitchRollLocal ( FLOAT Yaw, FLOAT Pitch, FLOAT Roll ) HRESULT Scale ( FLOAT x, FLOAT y, FLOAT z ) HRESULT ScaleLocal ( FLOAT x, FLOAT y, FLOAT z ) HRESULT Translate ( FLOAT x, FLOAT y, FLOAT z ) HRESULT TranslateLocal ( FLOAT x, FLOAT y, FLOAT z ) D3DXMATRIX* GetTop ( ) ; FUNCTION: HRESULT D3DXCreateMatrixStack ( DWORD Flags, LPD3DXMATRIXSTACK* ppStack ) CONSTANT: D3DXSH_MINORDER 2 CONSTANT: D3DXSH_MAXORDER 6 FUNCTION: FLOAT* D3DXSHEvalDirection ( FLOAT* Out, UINT Order, D3DXVECTOR3 *pDir ) FUNCTION: FLOAT* D3DXSHRotate ( FLOAT* Out, UINT Order, D3DXMATRIX *pMatrix, FLOAT* In ) FUNCTION: FLOAT* D3DXSHRotateZ ( FLOAT* Out, UINT Order, FLOAT Angle, FLOAT* In ) FUNCTION: FLOAT* D3DXSHAdd ( FLOAT* Out, UINT Order, FLOAT* A, FLOAT* B ) FUNCTION: FLOAT* D3DXSHScale ( FLOAT* Out, UINT Order, FLOAT* In, FLOAT Scale ) FUNCTION: FLOAT WINAPI ( UINT Order, FLOAT* A, FLOAT* B ) FUNCTION: FLOAT* D3DXSHMultiply2 ( FLOAT* Out, FLOAT* F, FLOAT* G ) FUNCTION: FLOAT* D3DXSHMultiply3 ( FLOAT* Out, FLOAT* F, FLOAT* G ) FUNCTION: FLOAT* D3DXSHMultiply4 ( FLOAT* Out, FLOAT* F, FLOAT* G ) FUNCTION: FLOAT* D3DXSHMultiply5 ( FLOAT* Out, FLOAT* F, FLOAT* G ) FUNCTION: FLOAT* D3DXSHMultiply6 ( FLOAT* Out, FLOAT* F, FLOAT* G ) FUNCTION: HRESULT D3DXSHEvalDirectionalLight ( UINT Order, D3DXVECTOR3* pDir, FLOAT RIntensity, FLOAT GIntensity, FLOAT BIntensity, FLOAT* ROut, FLOAT* GOut, FLOAT* BOut ) FUNCTION: HRESULT D3DXSHEvalSphericalLight ( UINT Order, D3DXVECTOR3* pPos, FLOAT Radius, FLOAT RIntensity, FLOAT GIntensity, FLOAT BIntensity, FLOAT* ROut, FLOAT* GOut, FLOAT* BOut ) FUNCTION: HRESULT D3DXSHEvalConeLight ( UINT Order, D3DXVECTOR3* pDir, FLOAT Radius, FLOAT RIntensity, FLOAT GIntensity, FLOAT BIntensity, FLOAT* ROut, FLOAT* GOut, FLOAT* BOut ) FUNCTION: HRESULT D3DXSHEvalHemisphereLight ( UINT Order, D3DXVECTOR3* pDir, D3DXCOLOR Top, D3DXCOLOR Bottom, FLOAT* ROut, FLOAT* GOut, FLOAT* BOut ) FUNCTION: HRESULT D3DXSHProjectCubeMap ( UINT uOrder, LPDIRECT3DCUBETEXTURE9 pCubeMap, FLOAT* ROut, FLOAT* GOut, FLOAT* BOut )