USING: alien.c-types classes.struct windows.types ; IN: windows.directx.xaudio2fx CONSTANT: XAUDIO2FX_DEBUG 1 STRUCT: XAUDIO2FX_VOLUMEMETER_LEVELS { pPeakLevels float* } { pRMSLevels float* } { ChannelCount UINT32 } ; CONSTANT: XAUDIO2FX_REVERB_MIN_FRAMERATE 20000 CONSTANT: XAUDIO2FX_REVERB_MAX_FRAMERATE 48000 STRUCT: XAUDIO2FX_REVERB_PARAMETERS { WetDryMix float } { ReflectionsDelay UINT32 } { ReverbDelay BYTE } { RearDelay BYTE } { PositionLeft BYTE } { PositionRight BYTE } { PositionMatrixLeft BYTE } { PositionMatrixRight BYTE } { EarlyDiffusion BYTE } { LateDiffusion BYTE } { LowEQGain BYTE } { LowEQCutoff BYTE } { HighEQGain BYTE } { HighEQCutoff BYTE } { RoomFilterFreq float } { RoomFilterMain float } { RoomFilterHF float } { ReflectionsGain float } { ReverbGain float } { DecayTime float } { Density float } { RoomSize float } ; CONSTANT: XAUDIO2FX_REVERB_MIN_WET_DRY_MIX 0.0 CONSTANT: XAUDIO2FX_REVERB_MIN_REFLECTIONS_DELAY 0 CONSTANT: XAUDIO2FX_REVERB_MIN_REVERB_DELAY 0 CONSTANT: XAUDIO2FX_REVERB_MIN_REAR_DELAY 0 CONSTANT: XAUDIO2FX_REVERB_MIN_POSITION 0 CONSTANT: XAUDIO2FX_REVERB_MIN_DIFFUSION 0 CONSTANT: XAUDIO2FX_REVERB_MIN_LOW_EQ_GAIN 0 CONSTANT: XAUDIO2FX_REVERB_MIN_LOW_EQ_CUTOFF 0 CONSTANT: XAUDIO2FX_REVERB_MIN_HIGH_EQ_GAIN 0 CONSTANT: XAUDIO2FX_REVERB_MIN_HIGH_EQ_CUTOFF 0 CONSTANT: XAUDIO2FX_REVERB_MIN_ROOM_FILTER_FREQ 20.0 CONSTANT: XAUDIO2FX_REVERB_MIN_ROOM_FILTER_MAIN -100.0 CONSTANT: XAUDIO2FX_REVERB_MIN_ROOM_FILTER_HF -100.0 CONSTANT: XAUDIO2FX_REVERB_MIN_REFLECTIONS_GAIN -100.0 CONSTANT: XAUDIO2FX_REVERB_MIN_REVERB_GAIN -100.0 CONSTANT: XAUDIO2FX_REVERB_MIN_DECAY_TIME 0.1 CONSTANT: XAUDIO2FX_REVERB_MIN_DENSITY 0.0 CONSTANT: XAUDIO2FX_REVERB_MIN_ROOM_SIZE 0.0 CONSTANT: XAUDIO2FX_REVERB_MAX_WET_DRY_MIX 100.0 CONSTANT: XAUDIO2FX_REVERB_MAX_REFLECTIONS_DELAY 300 CONSTANT: XAUDIO2FX_REVERB_MAX_REVERB_DELAY 85 CONSTANT: XAUDIO2FX_REVERB_MAX_REAR_DELAY 5 CONSTANT: XAUDIO2FX_REVERB_MAX_POSITION 30 CONSTANT: XAUDIO2FX_REVERB_MAX_DIFFUSION 15 CONSTANT: XAUDIO2FX_REVERB_MAX_LOW_EQ_GAIN 12 CONSTANT: XAUDIO2FX_REVERB_MAX_LOW_EQ_CUTOFF 9 CONSTANT: XAUDIO2FX_REVERB_MAX_HIGH_EQ_GAIN 8 CONSTANT: XAUDIO2FX_REVERB_MAX_HIGH_EQ_CUTOFF 14 CONSTANT: XAUDIO2FX_REVERB_MAX_ROOM_FILTER_FREQ 20000.0 CONSTANT: XAUDIO2FX_REVERB_MAX_ROOM_FILTER_MAIN 0.0 CONSTANT: XAUDIO2FX_REVERB_MAX_ROOM_FILTER_HF 0.0 CONSTANT: XAUDIO2FX_REVERB_MAX_REFLECTIONS_GAIN 20.0 CONSTANT: XAUDIO2FX_REVERB_MAX_REVERB_GAIN 20.0 CONSTANT: XAUDIO2FX_REVERB_MAX_DENSITY 100.0 CONSTANT: XAUDIO2FX_REVERB_MAX_ROOM_SIZE 100.0 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_WET_DRY_MIX 100.0 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_DELAY 5 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REVERB_DELAY 5 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REAR_DELAY 5 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_POSITION 6 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_POSITION_MATRIX 27 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_EARLY_DIFFUSION 8 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_LATE_DIFFUSION 8 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_LOW_EQ_GAIN 8 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_LOW_EQ_CUTOFF 4 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_HIGH_EQ_GAIN 8 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_HIGH_EQ_CUTOFF 4 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_FREQ 5000.0 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_MAIN 0.0 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_HF 0.0 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_GAIN 0.0 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REVERB_GAIN 0.0 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_DECAY_TIME 1.0 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_DENSITY 100.0 CONSTANT: XAUDIO2FX_REVERB_DEFAULT_ROOM_SIZE 100.0 STRUCT: XAUDIO2FX_REVERB_I3DL2_PARAMETERS { WetDryMix float } { Room INT32 } { RoomHF INT32 } { RoomRolloffFactor float } { DecayTime float } { DecayHFRatio float } { Reflections INT32 } { ReflectionsDelay float } { Reverb INT32 } { ReverbDelay float } { Diffusion float } { Density float } { HFReference float } ;