USING: accessors arrays bunny.cel-shaded bunny.fixed-pipeline bunny.model bunny.outlined destructors kernel math opengl.demo-support opengl.gl sequences ui ui.gadgets ui.gadgets.worlds ui.gestures ui.render words ; IN: bunny TUPLE: bunny-gadget < demo-gadget model-triangles geom draw-seq draw-n ; : ( -- bunny-gadget ) 0.0 0.0 0.375 bunny-gadget new-demo-gadget maybe-download read-model >>model-triangles ; : bunny-gadget-draw ( gadget -- draw ) [ draw-n>> ] [ draw-seq>> ] bi nth ; : bunny-gadget-next-draw ( gadget -- ) dup [ draw-seq>> ] [ draw-n>> ] bi 1+ swap length mod >>draw-n relayout-1 ; M: bunny-gadget graft* ( gadget -- ) dup find-gl-context GL_DEPTH_TEST glEnable dup model-triangles>> >>geom dup [ ] [ ] [ ] tri 3array sift >>draw-seq 0 >>draw-n drop ; M: bunny-gadget ungraft* ( gadget -- ) dup find-gl-context [ geom>> [ dispose ] when* ] [ draw-seq>> [ [ dispose ] when* ] each ] bi ; M: bunny-gadget draw-gadget* ( gadget -- ) dup draw-seq>> empty? [ drop ] [ 0.15 0.15 0.15 1.0 glClearColor GL_DEPTH_BUFFER_BIT GL_COLOR_BUFFER_BIT bitor glClear dup demo-gadget-set-matrices GL_MODELVIEW glMatrixMode 0.02 -0.105 0.0 glTranslatef [ geom>> ] [ bunny-gadget-draw ] bi draw-bunny ] if ; M: bunny-gadget pref-dim* ( gadget -- dim ) drop { 640 480 } ; bunny-gadget H{ { T{ key-down f f "TAB" } [ bunny-gadget-next-draw ] } } set-gestures : bunny-window ( -- ) [ "Bunny" open-window ] with-ui ; MAIN: bunny-window