USING: accessors calendar destructors kernel math math.order namespaces system threads ; IN: game-loop TUPLE: game-loop { tick-length integer read-only } delegate { last-tick integer } thread { running? boolean } { tick-number integer } { frame-number integer } { benchmark-time integer } { benchmark-tick-number integer } { benchmark-frame-number integer } ; GENERIC: tick* ( delegate -- ) GENERIC: draw* ( tick-slice delegate -- ) SYMBOL: game-loop : since-last-tick ( loop -- milliseconds ) last-tick>> millis swap - ; : tick-slice ( loop -- slice ) [ since-last-tick ] [ tick-length>> ] bi /f 1.0 min ; CONSTANT: MAX-FRAMES-TO-SKIP 5 > ] bi draw* ; : tick ( loop -- ) delegate>> tick* ; : increment-tick ( loop -- ) [ 1+ ] change-tick-number dup tick-length>> [ + ] curry change-last-tick drop ; : ?tick ( loop count -- ) dup zero? [ drop millis >>last-tick drop ] [ over [ since-last-tick ] [ tick-length>> ] bi >= [ [ drop increment-tick ] [ drop tick ] [ 1- ?tick ] 2tri ] [ 2drop ] if ] if ; : (run-loop) ( loop -- ) dup running?>> [ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] [ 1 milliseconds sleep (run-loop) ] tri ] [ drop ] if ; : run-loop ( loop -- ) dup game-loop [ (run-loop) ] with-variable ; : benchmark-millis ( loop -- millis ) millis swap benchmark-time>> - ; PRIVATE> : reset-loop-benchmark ( loop -- ) millis >>benchmark-time dup tick-number>> >>benchmark-tick-number dup frame-number>> >>benchmark-frame-number drop ; : benchmark-ticks-per-second ( loop -- n ) [ tick-number>> ] [ benchmark-tick-number>> - ] [ benchmark-millis ] tri /f ; : benchmark-frames-per-second ( loop -- n ) [ frame-number>> ] [ benchmark-frame-number>> - ] [ benchmark-millis ] tri /f ; : start-loop ( loop -- ) millis >>last-tick t >>running? [ reset-loop-benchmark ] [ [ run-loop ] curry "game loop" spawn ] [ (>>thread) ] tri ; : stop-loop ( loop -- ) f >>running? f >>thread drop ; : ( tick-length delegate -- loop ) millis f f 0 0 millis 0 0 game-loop boa ; M: game-loop dispose stop-loop ;