! (c)2009 Joe Groff bsd license USING: accessors alien.c-types arrays byte-arrays combinators destructors fry gpu gpu.buffers images kernel locals math opengl opengl.gl opengl.textures sequences specialized-arrays.float ui.gadgets.worlds variants ; IN: gpu.textures TUPLE: texture < gpu-object { component-order component-order read-only initial: RGBA } { component-type component-type read-only initial: ubyte-components } ; TUPLE: texture-1d < texture ; TUPLE: texture-2d < texture ; TUPLE: texture-rectangle < texture ; TUPLE: texture-3d < texture ; TUPLE: texture-cube-map < texture ; TUPLE: texture-1d-array < texture ; TUPLE: texture-2d-array < texture ; VARIANT: cube-map-axis -X -Y -Z +X +Y +Z ; TUPLE: cube-map-face { texture texture-cube-map read-only } { axis cube-map-axis read-only } ; C: cube-map-face UNION: texture-data-target texture-1d texture-2d texture-3d cube-map-face ; UNION: texture-1d-data-target texture-1d ; UNION: texture-2d-data-target texture-2d texture-rectangle texture-1d-array cube-map-face ; UNION: texture-3d-data-target texture-3d texture-2d-array ; M: texture dispose [ [ delete-texture ] when* f ] change-handle drop ; TUPLE: texture-data { ptr read-only } { component-order component-order read-only initial: RGBA } { component-type component-type read-only initial: ubyte-components } ; C: texture-data UNION: ?texture-data texture-data POSTPONE: f ; UNION: ?float-array float-array POSTPONE: f ; VARIANT: texture-wrap clamp-texcoord-to-edge clamp-texcoord-to-border repeat-texcoord repeat-texcoord-mirrored ; VARIANT: texture-filter filter-nearest filter-linear ; UNION: wrap-set texture-wrap sequence ; UNION: ?texture-filter texture-filter POSTPONE: f ; TUPLE: texture-parameters { wrap wrap-set initial: { repeat-texcoord repeat-texcoord repeat-texcoord } } { min-filter texture-filter initial: filter-nearest } { min-mipmap-filter ?texture-filter initial: filter-linear } { mag-filter texture-filter initial: filter-linear } { min-lod integer initial: -1000 } { max-lod integer initial: 1000 } { lod-bias integer initial: 0 } { base-level integer initial: 0 } { max-level integer initial: 1000 } ; > ; M: texture texture-object ; : gl-wrap ( wrap -- gl-wrap ) { { clamp-texcoord-to-edge [ GL_CLAMP_TO_EDGE ] } { clamp-texcoord-to-border [ GL_CLAMP_TO_BORDER ] } { repeat-texcoord [ GL_REPEAT ] } { repeat-texcoord-mirrored [ GL_MIRRORED_REPEAT ] } } case ; : set-texture-gl-wrap ( target wraps -- ) dup sequence? [ 1array ] unless 3 over last pad-tail { [ [ GL_TEXTURE_WRAP_S ] dip first gl-wrap glTexParameteri ] [ [ GL_TEXTURE_WRAP_T ] dip second gl-wrap glTexParameteri ] [ [ GL_TEXTURE_WRAP_R ] dip third gl-wrap glTexParameteri ] } 2cleave ; : gl-mag-filter ( filter -- gl-filter ) { { filter-nearest [ GL_NEAREST ] } { filter-linear [ GL_LINEAR ] } } case ; : gl-min-filter ( filter mipmap-filter -- gl-filter ) 2array { { { filter-nearest f } [ GL_NEAREST ] } { { filter-linear f } [ GL_LINEAR ] } { { filter-nearest filter-nearest } [ GL_NEAREST_MIPMAP_NEAREST ] } { { filter-linear filter-nearest } [ GL_LINEAR_MIPMAP_NEAREST ] } { { filter-linear filter-linear } [ GL_LINEAR_MIPMAP_LINEAR ] } { { filter-nearest filter-linear } [ GL_NEAREST_MIPMAP_LINEAR ] } } case ; GENERIC: texture-gl-target ( texture -- target ) GENERIC: texture-data-gl-target ( texture -- target ) M: texture-1d texture-gl-target drop GL_TEXTURE_1D ; M: texture-2d texture-gl-target drop GL_TEXTURE_2D ; M: texture-rectangle texture-gl-target drop GL_TEXTURE_RECTANGLE ; M: texture-3d texture-gl-target drop GL_TEXTURE_3D ; M: texture-cube-map texture-gl-target drop GL_TEXTURE_CUBE_MAP ; M: texture-1d-array texture-gl-target drop GL_TEXTURE_1D_ARRAY ; M: texture-2d-array texture-gl-target drop GL_TEXTURE_2D_ARRAY ; M: texture-1d texture-data-gl-target drop GL_TEXTURE_1D ; M: texture-2d texture-data-gl-target drop GL_TEXTURE_2D ; M: texture-rectangle texture-data-gl-target drop GL_TEXTURE_RECTANGLE ; M: texture-3d texture-data-gl-target drop GL_TEXTURE_3D ; M: texture-1d-array texture-data-gl-target drop GL_TEXTURE_1D_ARRAY ; M: texture-2d-array texture-data-gl-target drop GL_TEXTURE_2D_ARRAY ; M: cube-map-face texture-data-gl-target axis>> { { -X [ GL_TEXTURE_CUBE_MAP_NEGATIVE_X ] } { -Y [ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y ] } { -Z [ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z ] } { +X [ GL_TEXTURE_CUBE_MAP_POSITIVE_X ] } { +Y [ GL_TEXTURE_CUBE_MAP_POSITIVE_Y ] } { +Z [ GL_TEXTURE_CUBE_MAP_POSITIVE_Z ] } } case ; : texture-gl-internal-format ( texture -- internal-format ) [ component-order>> ] [ component-type>> ] bi image-internal-format ; inline : texture-data-gl-args ( texture data -- format type ptr ) [ nip [ [ component-order>> ] [ component-type>> ] bi image-data-format ] [ ptr>> ] bi ] [ [ component-order>> ] [ component-type>> ] bi image-data-format f ] if* ; :: bind-tdt ( tdt -- texture ) tdt texture-object :> texture texture [ texture-gl-target ] [ handle>> ] bi glBindTexture texture ; : get-texture-float ( target level enum -- value ) 0 [ glGetTexLevelParameterfv ] keep *float ; : get-texture-int ( target level enum -- value ) 0 [ glGetTexLevelParameteriv ] keep *int ; : ?product ( x -- y ) dup number? [ product ] unless ; PRIVATE> GENERIC# allocate-texture 3 ( tdt level dim data -- ) M:: texture-1d-data-target allocate-texture ( tdt level dim data -- ) tdt bind-tdt :> texture tdt texture-data-gl-target level texture texture-gl-internal-format dim 0 texture data texture-data-gl-args pixel-unpack-buffer [ glTexImage1D ] with-gpu-data-ptr ; M:: texture-2d-data-target allocate-texture ( tdt level dim data -- ) tdt bind-tdt :> texture tdt texture-data-gl-target level texture texture-gl-internal-format dim first2 0 texture data texture-data-gl-args pixel-unpack-buffer [ glTexImage2D ] with-gpu-data-ptr ; M:: texture-3d-data-target allocate-texture ( tdt level dim data -- ) tdt bind-tdt :> texture tdt texture-data-gl-target level texture texture-gl-internal-format dim first3 0 texture data texture-data-gl-args pixel-unpack-buffer [ glTexImage3D ] with-gpu-data-ptr ; GENERIC# update-texture 4 ( tdt level loc dim data -- ) M:: texture-1d-data-target update-texture ( tdt level loc dim data -- ) tdt bind-tdt :> texture tdt texture-data-gl-target level loc dim texture data texture-data-gl-args pixel-unpack-buffer [ glTexSubImage1D ] with-gpu-data-ptr ; M:: texture-2d-data-target update-texture ( tdt level loc dim data -- ) tdt bind-tdt :> texture tdt texture-data-gl-target level loc dim [ first2 ] bi@ texture data texture-data-gl-args pixel-unpack-buffer [ glTexSubImage2D ] with-gpu-data-ptr ; M:: texture-3d-data-target update-texture ( tdt level loc dim data -- ) tdt bind-tdt :> texture tdt texture-data-gl-target level loc dim [ first3 ] bi@ texture data texture-data-gl-args pixel-unpack-buffer [ glTexSubImage3D ] with-gpu-data-ptr ; : image>texture-data ( image -- dim texture-data ) { [ dim>> ] [ bitmap>> ] [ component-order>> ] [ component-type>> ] } cleave ; inline GENERIC# texture-dim 1 ( tdt level -- dim ) M:: texture-1d-data-target texture-dim ( tdt level -- dim ) tdt bind-tdt :> texture tdt texture-data-gl-target level GL_TEXTURE_WIDTH get-texture-int ; M:: texture-2d-data-target texture-dim ( tdt level -- dim ) tdt bind-tdt :> texture tdt texture-data-gl-target level [ GL_TEXTURE_WIDTH get-texture-int ] [ GL_TEXTURE_HEIGHT get-texture-int ] 2bi 2array ; M:: texture-3d-data-target texture-dim ( tdt level -- dim ) tdt bind-tdt :> texture tdt texture-data-gl-target level [ GL_TEXTURE_WIDTH get-texture-int ] [ GL_TEXTURE_HEIGHT get-texture-int ] [ GL_TEXTURE_DEPTH get-texture-int ] 2tri 3array ; : texture-data-size ( tdt level -- size ) [ texture-dim ?product ] [ drop texture-object bytes-per-pixel ] 2bi * ; :: read-texture-to ( tdt level gpu-data-ptr -- ) tdt bind-tdt :> texture tdt texture-data-gl-target level texture [ component-order>> ] [ component-type>> ] bi image-data-format gpu-data-ptr pixel-pack-buffer [ glGetTexImage ] with-gpu-data-ptr ; : read-texture ( tdt level -- byte-array ) 2dup texture-data-size [ read-texture-to ] keep ; : allocate-texture-image ( tdt level image -- ) image>texture-data allocate-texture ; : update-texture-image ( tdt level loc image -- ) image>texture-data update-texture ; : read-texture-image ( tdt level -- image ) [ texture-dim ] [ drop texture-object [ component-order>> ] [ component-type>> ] bi f ] [ read-texture ] 2tri image boa ; > ] bi glBindTexture ; PRIVATE> : generate-mipmaps ( texture -- ) bind-texture glGenerateMipmap ; : set-texture-parameters ( texture parameters -- ) [ bind-texture ] dip { [ wrap>> set-texture-gl-wrap ] [ [ GL_TEXTURE_MIN_FILTER ] dip [ min-filter>> ] [ min-mipmap-filter>> ] bi gl-min-filter glTexParameteri ] [ [ GL_TEXTURE_MAG_FILTER ] dip mag-filter>> gl-mag-filter glTexParameteri ] [ [ GL_TEXTURE_MIN_LOD ] dip min-lod>> glTexParameteri ] [ [ GL_TEXTURE_MAX_LOD ] dip max-lod>> glTexParameteri ] [ [ GL_TEXTURE_LOD_BIAS ] dip lod-bias>> glTexParameteri ] [ [ GL_TEXTURE_BASE_LEVEL ] dip base-level>> glTexParameteri ] [ [ GL_TEXTURE_MAX_LEVEL ] dip max-level>> glTexParameteri ] } 2cleave ; ( component-order component-type parameters class -- texture ) '[ [ gen-texture ] 2dip _ boa dup window-resource ] dip [ T{ texture-parameters } clone ] unless* set-texture-parameters ; inline PRIVATE> : ( component-order component-type parameters -- texture ) texture-1d ; : ( component-order component-type parameters -- texture ) texture-2d ; : ( component-order component-type parameters -- texture ) texture-3d ; : ( component-order component-type parameters -- texture ) texture-cube-map ; : ( component-order component-type parameters -- texture ) texture-rectangle ; : ( component-order component-type parameters -- texture ) texture-1d-array ; : ( component-order component-type parameters -- texture ) texture-2d-array ;