! (c)Joe Groff bsd license USING: accessors classes.struct fry generalizations kernel locals math math.combinatorics math.functions math.matrices.simd math.vectors math.vectors.simd math.quaternions sequences sequences.private specialized-arrays typed ; FROM: sequences.private => nth-unsafe ; FROM: math.quaternions.private => (q*sign) ; QUALIFIED-WITH: alien.c-types c SPECIALIZED-ARRAY: float-4 IN: math.matrices.simd STRUCT: matrix4 { columns float-4[4] } ; INSTANCE: matrix4 immutable-sequence M: matrix4 length drop 4 ; inline M: matrix4 nth-unsafe columns>> nth-unsafe ; inline M: matrix4 new-sequence 2drop matrix4 (struct) ; inline > first4 ; inline :: set-columns ( c1 c2 c3 c4 c -- c ) c columns>> :> columns c1 c2 c3 c4 columns 4 set-firstn-unsafe c ; inline : make-matrix4 ( ..a quot: ( ..a -- ..b c1 c2 c3 c4 ) -- ..b c ) matrix4 (struct) swap dip set-columns ; inline :: 2map-columns ( a b quot -- c ) [ a columns :> ( a1 a2 a3 a4 ) b columns :> ( b1 b2 b3 b4 ) a1 b1 quot call a2 b2 quot call a3 b3 quot call a4 b4 quot call ] make-matrix4 ; inline : map-columns ( ... a quot: ( ... col -- ... newcol ) -- ... c ) '[ columns _ 4 napply ] make-matrix4 ; inline PRIVATE> TYPED: m4+ ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v+ ] 2map-columns ; TYPED: m4- ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v- ] 2map-columns ; TYPED: m4* ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v* ] 2map-columns ; TYPED: m4/ ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v/ ] 2map-columns ; TYPED: m4*n ( a: matrix4 b: float -- c: matrix4 ) [ v*n ] curry map-columns ; TYPED: m4/n ( a: matrix4 b: float -- c: matrix4 ) [ v/n ] curry map-columns ; TYPED: n*m4 ( a: float b: matrix4 -- c: matrix4 ) [ n*v ] with map-columns ; TYPED: n/m4 ( a: float b: matrix4 -- c: matrix4 ) [ n/v ] with map-columns ; TYPED:: m4. ( a: matrix4 b: matrix4 -- c: matrix4 ) [ a columns :> ( a1 a2 a3 a4 ) b columns :> ( b1 b2 b3 b4 ) b1 first a1 n*v :> c1a b2 first a1 n*v :> c2a b3 first a1 n*v :> c3a b4 first a1 n*v :> c4a b1 second a2 n*v c1a v+ :> c1b b2 second a2 n*v c2a v+ :> c2b b3 second a2 n*v c3a v+ :> c3b b4 second a2 n*v c4a v+ :> c4b b1 third a3 n*v c1b v+ :> c1c b2 third a3 n*v c2b v+ :> c2c b3 third a3 n*v c3b v+ :> c3c b4 third a3 n*v c4b v+ :> c4c b1 fourth a4 n*v c1c v+ b2 fourth a4 n*v c2c v+ b3 fourth a4 n*v c3c v+ b4 fourth a4 n*v c4c v+ ] make-matrix4 ; TYPED:: m4.v ( m: matrix4 v: float-4 -- v': float-4 ) m columns :> ( m1 m2 m3 m4 ) v first m1 n*v v second m2 n*v v+ v third m3 n*v v+ v fourth m4 n*v v+ ; TYPED:: v.m4 ( v: float-4 m: matrix4 -- c: float-4 ) m columns [ v v. ] 4 napply float-4-boa ; CONSTANT: identity-matrix4 S{ matrix4 f float-4-array{ float-4{ 1.0 0.0 0.0 0.0 } float-4{ 0.0 1.0 0.0 0.0 } float-4{ 0.0 0.0 1.0 0.0 } float-4{ 0.0 0.0 0.0 1.0 } } } CONSTANT: zero-matrix4 S{ matrix4 f float-4-array{ float-4{ 0.0 0.0 0.0 0.0 } float-4{ 0.0 0.0 0.0 0.0 } float-4{ 0.0 0.0 0.0 0.0 } float-4{ 0.0 0.0 0.0 0.0 } } } TYPED:: m4^n ( m: matrix4 n: fixnum -- m^n: matrix4 ) identity-matrix4 n [ m m4. ] times ; : vmerge-diagonal* ( x y -- h t ) [ (vmerge-head) ] [ swap (vmerge-tail) ] 2bi ; inline : vmerge-diagonal ( x -- h t ) 0.0 float-4-with vmerge-diagonal* ; inline TYPED: diagonal-matrix4 ( diagonal: float-4 -- matrix: matrix4 ) [ vmerge-diagonal [ vmerge-diagonal ] bi@ ] make-matrix4 ; : vmerge-transpose ( a b c d -- a' b' c' d' ) [ (vmerge) ] bi-curry@ bi* ; inline TYPED: transpose-matrix4 ( matrix: matrix4 -- matrix: matrix4 ) [ columns vmerge-transpose vmerge-transpose ] make-matrix4 ; : linear>homogeneous ( v -- v' ) [ float-4{ t t t f } ] dip float-4{ 0.0 0.0 0.0 1.0 } v? ; inline : scale-matrix4 ( factors -- matrix ) linear>homogeneous diagonal-matrix4 ; inline : ortho-matrix4 ( factors -- matrix ) float-4{ 1.0 1.0 1.0 1.0 } swap v/ scale-matrix4 ; inline TYPED: translation-matrix4 ( offset: float-4 -- matrix: matrix4 ) [ linear>homogeneous [ float-4{ 1.0 0.0 0.0 0.0 } float-4{ 0.0 1.0 0.0 0.0 } float-4{ 0.0 0.0 1.0 0.0 } ] dip ] make-matrix4 ; :: (rotation-matrix4) ( diagonal triangle-hi triangle-lo -- matrix ) matrix4 (struct) :> triangle-m diagonal scale-matrix4 :> diagonal-m triangle-hi { 3 2 1 3 } vshuffle triangle-hi { 3 3 0 3 } vshuffle triangle-lo { 2 3 3 3 } vshuffle vbitor triangle-lo { 1 0 3 3 } vshuffle float-4 new triangle-m set-columns drop diagonal-m triangle-m m4+ ; inline TYPED:: rotation-matrix4 ( axis: float-4 theta: float -- matrix: matrix4 ) ! x*x + c*(1.0 - x*x) x*y*(1.0 - c) + s*z x*z*(1.0 - c) - s*y 0 ! x*y*(1.0 - c) - s*z y*y + c*(1.0 - y*y) y*z*(1.0 - c) + s*x 0 ! x*z*(1.0 - c) + s*y y*z*(1.0 - c) - s*x z*z + c*(1.0 - z*z) 0 ! 0 0 0 1 theta cos :> c theta sin :> s float-4{ -1.0 1.0 -1.0 0.0 } :> triangle-sign c float-4-with :> cc s float-4-with :> ss 1.0 float-4-with :> ones ones cc v- :> 1-c axis axis v* :> axis2 axis2 cc ones axis2 v- v* v+ :> diagonal axis { 1 0 0 3 } vshuffle axis { 2 2 1 3 } vshuffle v* 1-c v* float-4{ t t t f } vbitand :> triangle-a ss axis v* triangle-sign v* :> triangle-b triangle-a triangle-b v+ :> triangle-lo triangle-a triangle-b v- :> triangle-hi diagonal triangle-hi triangle-lo (rotation-matrix4) ; TYPED:: frustum-matrix4 ( xy: float-4 near: float far: float -- matrix: matrix4 ) [ near near near far + 2 near far * * float-4-boa ! num float-4{ t t f f } xy near far - float-4-with v? ! denom v/ :> fov float-4{ 0.0 -1.0 0.0 0.0 } :> negone fov vmerge-diagonal [ vmerge-diagonal ] [ negone (vmerge) ] bi* ] make-matrix4 ; ! interface with quaternions M: float-4 (q*sign) float-4{ -0.0 0.0 0.0 0.0 } vbitxor ; inline M: float-4 qconjugate float-4{ 0.0 -0.0 -0.0 -0.0 } vbitxor ; inline : euler4 ( phi theta psi -- q ) float-4{ 0 0 0 0 } euler-like ; inline TYPED:: q>matrix4 ( q: float-4 -- matrix: matrix4 ) ! a*a + b*b - c*c - d*d 2*b*c - 2*a*d 2*b*d + 2*a*c 0 ! 2*b*c + 2*a*d a*a - b*b + c*c - d*d 2*c*d - 2*a*b 0 ! 2*b*d - 2*a*c 2*c*d + 2*a*b a*a - b*b - c*c + d*d 0 ! 0 0 0 1 q { 2 1 1 3 } vshuffle q { 3 3 2 3 } vshuffle v* :> triangle-a q { 0 0 0 3 } vshuffle q { 1 2 3 3 } vshuffle v* :> triangle-b triangle-a float-4{ 2.0 2.0 2.0 0.0 } v* triangle-b float-4{ -2.0 2.0 -2.0 0.0 } v* [ v- ] [ v+ ] 2bi :> ( triangle-hi triangle-lo ) q q v* first4 { [ [ + ] [ - ] [ - ] tri* ] [ [ - ] [ + ] [ - ] tri* ] [ [ - ] [ - ] [ + ] tri* ] } 4 ncleave 1.0 float-4-boa :> diagonal diagonal triangle-hi triangle-lo (rotation-matrix4) ;