! (c)Joe Groff bsd license USING: accessors classes.struct kernel locals math math.matrices.simd math.vectors math.vectors.simd sequences sequences.private specialized-arrays typed ; QUALIFIED-WITH: alien.c-types c SIMD: c:float SPECIALIZED-ARRAY: float-4 IN: math.matrices.simd STRUCT: matrix4 { rows float-4[4] } ; INSTANCE: matrix4 immutable-sequence M: matrix4 length drop 4 ; inline M: matrix4 nth-unsafe rows>> nth-unsafe ; inline M: matrix4 new-sequence 2drop matrix4 (struct) ; inline c a rows>> first :> a1 a rows>> second :> a2 a rows>> third :> a3 a rows>> fourth :> a4 b rows>> first :> b1 b rows>> second :> b2 b rows>> third :> b3 b rows>> fourth :> b4 a1 b1 quot call :> c1 a2 b2 quot call :> c2 a3 b3 quot call :> c3 a4 b4 quot call :> c4 c1 c rows>> set-first c2 c rows>> set-second c3 c rows>> set-third c4 c rows>> set-fourth c ; inline :: map-rows ( a quot -- c ) matrix4 (struct) :> c a rows>> first :> a1 a rows>> second :> a2 a rows>> third :> a3 a rows>> fourth :> a4 a1 quot call :> c1 a2 quot call :> c2 a3 quot call :> c3 a4 quot call :> c4 c1 c rows>> set-first c2 c rows>> set-second c3 c rows>> set-third c4 c rows>> set-fourth c ; inline PRIVATE> TYPED: m4+ ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v+ ] 2map-rows ; TYPED: m4- ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v- ] 2map-rows ; TYPED: m4* ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v* ] 2map-rows ; TYPED: m4/ ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v/ ] 2map-rows ; TYPED: m4*n ( a: matrix4 b: float -- c: matrix4 ) [ v*n ] curry map-rows ; TYPED: m4/n ( a: matrix4 b: float -- c: matrix4 ) [ v/n ] curry map-rows ; TYPED: n*m4 ( a: float b: matrix4 -- c: matrix4 ) [ n*v ] with map-rows ; TYPED: n/m4 ( a: float b: matrix4 -- c: matrix4 ) [ n/v ] with map-rows ; TYPED:: m4. ( a: matrix4 b: matrix4 -- c: matrix4 ) matrix4 (struct) :> c a rows>> first :> a1 a rows>> second :> a2 a rows>> third :> a3 a rows>> fourth :> a4 b rows>> first :> b1 b rows>> second :> b2 b rows>> third :> b3 b rows>> fourth :> b4 a1 { 0 0 0 0 } vshuffle b1 v* :> c1a a2 { 0 0 0 0 } vshuffle b1 v* :> c2a a3 { 0 0 0 0 } vshuffle b1 v* :> c3a a4 { 0 0 0 0 } vshuffle b1 v* :> c4a a1 { 1 1 1 1 } vshuffle b2 v* c1a v+ :> c1b a2 { 1 1 1 1 } vshuffle b2 v* c2a v+ :> c2b a3 { 1 1 1 1 } vshuffle b2 v* c3a v+ :> c3b a4 { 1 1 1 1 } vshuffle b2 v* c4a v+ :> c4b a1 { 2 2 2 2 } vshuffle b3 v* c1b v+ :> c1c a2 { 2 2 2 2 } vshuffle b3 v* c2b v+ :> c2c a3 { 2 2 2 2 } vshuffle b3 v* c3b v+ :> c3c a4 { 2 2 2 2 } vshuffle b3 v* c4b v+ :> c4c a1 { 3 3 3 3 } vshuffle b4 v* c1c v+ :> c1 a2 { 3 3 3 3 } vshuffle b4 v* c2c v+ :> c2 a3 { 3 3 3 3 } vshuffle b4 v* c3c v+ :> c3 a4 { 3 3 3 3 } vshuffle b4 v* c4c v+ :> c4 c1 c rows>> set-first c2 c rows>> set-second c3 c rows>> set-third c4 c rows>> set-fourth c ; CONSTANT: identity-matrix4 S{ matrix4 f float-4-array{ float-4{ 1.0 0.0 0.0 0.0 } float-4{ 0.0 1.0 0.0 0.0 } float-4{ 0.0 0.0 1.0 0.0 } float-4{ 0.0 0.0 0.0 1.0 } } } TYPED:: scale-matrix4 ( factors: float-4 -- matrix: matrix4 ) matrix4 (struct) :> c factors { t t t f } vmask :> factors' factors' { 0 3 3 3 } vshuffle :> c1 factors' { 3 1 3 3 } vshuffle :> c2 factors' { 3 3 2 3 } vshuffle :> c3 float-4{ 0.0 0.0 0.0 1.0 } :> c4 c1 c rows>> set-first c2 c rows>> set-second c3 c rows>> set-third c4 c rows>> set-fourth c ; : ortho-matrix4 ( factors -- matrix ) float-4{ 1.0 1.0 1.0 1.0 } swap v/ scale-matrix4 ; inline TYPED:: translation-matrix4 ( offset: float-4 -- matrix: matrix4 ) matrix4 (struct) :> c float-4{ 0.0 0.0 0.0 1.0 } :> c4 { t t t f } offset c4 v? :> offset' offset' { 3 3 3 0 } vshuffle { t f f t } vmask :> c1 offset' { 3 3 3 1 } vshuffle { f t f t } vmask :> c2 offset' { 3 3 3 2 } vshuffle { f f t t } vmask :> c3 c1 c rows>> set-first c2 c rows>> set-second c3 c rows>> set-third c4 c rows>> set-fourth c ; ! TYPED:: rotation-matrix4 ( axis: float-4 theta: float -- matrix: matrix4 ) ! matrix4 (struct) :> c ! float-4{ 1.0 -1.0 1.0 0.0 } :> triangle-sign ! ! theta cos float-4-with :> cc ! theta sin float-4-with :> ss ! 1.0 float-4-with :> ones ! ones cc v- :> 1-c ! axis axis v* :> axis2 ! ! axis2 cc ones axis2 v- v* v+ ones ! [ { t t t f } ] 2dip v? :> diagonal ! ! axis { 0 0 1 3 } vshuffle axis { 1 2 2 3 } vshuffle v* 1-c v* :> triangle-a ! ss { 2 1 0 3 } vshuffle triangle-sign * :> triangle-b ! triangle-a triangle-b + :> triangle-lo ! triangle-a triangle-b - :> triangle-hi ! ! ... ; ! ! x*x + c*(1.0 - x*x) x*y*(1.0 - c) - s*z x*z*(1.0 - c) + s*y 0 ! ! x*y*(1.0 - c) + s*z y*y + c*(1.0 - y*y) y*z*(1.0 - c) - s*x 0 ! ! x*z*(1.0 - c) - s*y y*z*(1.0 - c) + s*x z*z + c*(1.0 - z*z) 0 ! ! 0 0 0 1 ! ! TYPED:: frustum-matrix4 ( xy: float-4 near: float far: float -- matrix: matrix4 )