! (c)Joe Groff bsd license USING: accessors classes.struct generalizations kernel locals math math.functions math.matrices.simd math.vectors math.vectors.simd sequences sequences.private specialized-arrays typed ; QUALIFIED-WITH: alien.c-types c SIMD: c:float SPECIALIZED-ARRAY: float-4 IN: math.matrices.simd STRUCT: matrix4 { rows float-4[4] } ; INSTANCE: matrix4 immutable-sequence M: matrix4 length drop 4 ; inline M: matrix4 nth-unsafe rows>> nth-unsafe ; inline M: matrix4 new-sequence 2drop matrix4 (struct) ; inline > first4 ; inline :: set-rows ( c1 c2 c3 c4 c -- c ) c rows>> :> rows c1 rows set-first c2 rows set-second c3 rows set-third c4 rows set-fourth c ; inline :: 2map-rows ( a b quot -- c ) matrix4 (struct) :> c a rows :> a4 :> a3 :> a2 :> a1 b rows :> b4 :> b3 :> b2 :> b1 a1 b1 quot call a2 b2 quot call a3 b3 quot call a4 b4 quot call c set-rows ; inline :: map-rows ( a quot -- c ) matrix4 (struct) :> c a rows :> a4 :> a3 :> a2 :> a1 a1 quot call a2 quot call a3 quot call a4 quot call c set-rows ; inline PRIVATE> TYPED: m4+ ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v+ ] 2map-rows ; TYPED: m4- ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v- ] 2map-rows ; TYPED: m4* ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v* ] 2map-rows ; TYPED: m4/ ( a: matrix4 b: matrix4 -- c: matrix4 ) [ v/ ] 2map-rows ; TYPED: m4*n ( a: matrix4 b: float -- c: matrix4 ) [ v*n ] curry map-rows ; TYPED: m4/n ( a: matrix4 b: float -- c: matrix4 ) [ v/n ] curry map-rows ; TYPED: n*m4 ( a: float b: matrix4 -- c: matrix4 ) [ n*v ] with map-rows ; TYPED: n/m4 ( a: float b: matrix4 -- c: matrix4 ) [ n/v ] with map-rows ; TYPED:: m4. ( a: matrix4 b: matrix4 -- c: matrix4 ) matrix4 (struct) :> c a rows :> a4 :> a3 :> a2 :> a1 b rows :> b4 :> b3 :> b2 :> b1 a1 first b1 n*v :> c1a a2 first b1 n*v :> c2a a3 first b1 n*v :> c3a a4 first b1 n*v :> c4a a1 second b2 n*v c1a v+ :> c1b a2 second b2 n*v c2a v+ :> c2b a3 second b2 n*v c3a v+ :> c3b a4 second b2 n*v c4a v+ :> c4b a1 third b3 n*v c1b v+ :> c1c a2 third b3 n*v c2b v+ :> c2c a3 third b3 n*v c3b v+ :> c3c a4 third b3 n*v c4b v+ :> c4c a1 fourth b4 n*v c1c v+ a2 fourth b4 n*v c2c v+ a3 fourth b4 n*v c3c v+ a4 fourth b4 n*v c4c v+ c set-rows ; CONSTANT: identity-matrix4 S{ matrix4 f float-4-array{ float-4{ 1.0 0.0 0.0 0.0 } float-4{ 0.0 1.0 0.0 0.0 } float-4{ 0.0 0.0 1.0 0.0 } float-4{ 0.0 0.0 0.0 1.0 } } } TYPED:: scale-matrix4 ( factors: float-4 -- matrix: matrix4 ) matrix4 (struct) :> c factors { t t t f } vmask :> factors' factors' { 0 3 3 3 } vshuffle factors' { 3 1 3 3 } vshuffle factors' { 3 3 2 3 } vshuffle float-4{ 0.0 0.0 0.0 1.0 } c set-rows ; : ortho-matrix4 ( factors -- matrix ) float-4{ 1.0 1.0 1.0 1.0 } swap v/ scale-matrix4 ; inline TYPED:: translation-matrix4 ( offset: float-4 -- matrix: matrix4 ) matrix4 (struct) :> c float-4{ 0.0 0.0 0.0 1.0 } :> c4 { t t t f } offset c4 v? :> offset' offset' { 3 3 3 0 } vshuffle { t f f t } vmask offset' { 3 3 3 1 } vshuffle { f t f t } vmask offset' { 3 3 3 2 } vshuffle { f f t t } vmask c4 c set-rows ; TYPED:: rotation-matrix4 ( axis: float-4 theta: float -- matrix: matrix4 ) ! x*x + c*(1.0 - x*x) x*y*(1.0 - c) - s*z x*z*(1.0 - c) + s*y 0 ! x*y*(1.0 - c) + s*z y*y + c*(1.0 - y*y) y*z*(1.0 - c) - s*x 0 ! x*z*(1.0 - c) - s*y y*z*(1.0 - c) + s*x z*z + c*(1.0 - z*z) 0 ! 0 0 0 1 matrix4 (struct) :> triangle-m theta cos :> c theta sin :> s float-4{ 1.0 -1.0 1.0 0.0 } :> triangle-sign c float-4-with :> cc s float-4-with :> ss 1.0 float-4-with :> ones ones cc v- :> 1-c axis axis v* :> axis2 axis2 cc ones axis2 v- v* v+ :> diagonal axis { 0 0 1 3 } vshuffle axis { 1 2 2 3 } vshuffle v* 1-c v* { t t t f } vmask :> triangle-a ss { 2 1 0 3 } vshuffle triangle-sign v* :> triangle-b triangle-a triangle-b v+ :> triangle-lo triangle-a triangle-b v- :> triangle-hi diagonal scale-matrix4 :> diagonal-m triangle-hi { 3 0 1 3 } vshuffle triangle-hi { 3 3 2 3 } vshuffle triangle-lo { 0 3 3 3 } vshuffle v+ triangle-lo { 1 2 3 3 } vshuffle float-4 new triangle-m set-rows drop diagonal-m triangle-m m4+ ; TYPED:: frustum-matrix4 ( xy: float-4 near: float far: float -- matrix: matrix4 ) matrix4 (struct) :> c near near near far + 2 near far * * float-4-boa :> num { t t f f } xy near far - float-4-with v? :> denom num denom v/ :> fov fov { 0 0 0 0 } vshuffle { t f f f } vmask fov { 1 1 1 1 } vshuffle { f t f f } vmask fov { 2 2 2 3 } vshuffle { f f t t } vmask float-4{ 0.0 0.0 -1.0 0.0 } c set-rows ;