! Copyright (C) 2015 Your name. ! See http://factorcode.org/license.txt for BSD license. USING: accessors arrays assocs calendar combinators destructors formatting kernel make math namespaces opengl opengl.textures sequences sets snake-game.constants snake-game.game snake-game.input snake-game.util snake-game.sprites timers ui ui.gadgets ui.gadgets.worlds ui.gestures ui.render ; FROM: snake-game.util => screen-loc ; FROM: snake-game.util => relative-loc ; IN: snake-game.ui SYMBOL: game-textures TUPLE: snake-gadget < gadget snake-game timer textures ; : start-new-game ( snake-gadget -- ) >>snake-game drop ; : ( -- snake-gadget ) snake-gadget new [ start-new-game ] keep ; : lookup-texture ( key -- texture ) game-textures get at ; : draw-sprite* ( key screen-loc -- ) [ lookup-texture draw-texture ] with-translation ; : draw-sprite ( grid-loc key -- ) swap screen-loc draw-sprite* ; : draw-food ( loc -- ) "food" draw-sprite ; : draw-background ( -- ) { 0 0 } "background" draw-sprite ; : draw-snake-head ( loc facing-dir -- ) dup name>> rest "head-" prepend [ [ screen-loc ] dip { { :right [ { -20 -10 } ] } { :down [ { -10 -20 } ] } { :up [ { -10 0 } ] } { :left [ { 0 -10 } ] } } case offset ] dip swap draw-sprite* ; : draw-snake-body ( loc from-dir to-dir -- ) [ name>> rest ] bi@ "body-%s-%s" sprintf draw-sprite ; : draw-snake-tail ( loc facing-dir -- ) name>> rest "tail-" prepend draw-sprite ; : draw-snake-part ( loc from-dir snake-part -- ) dup type>> { { :head [ drop opposite-dir draw-snake-head ] } { :body [ dir>> draw-snake-body ] } { :tail [ drop draw-snake-tail ] } } case ; : next-snake-loc-from-dir ( loc from-dir snake-part -- new-loc new-from-dir ) nip dir>> [ relative-loc ] keep ; : draw-snake ( loc from-dir snake -- ) 3dup [ [ draw-snake-part ] [ next-snake-loc-from-dir ] 3bi ] each 2drop ! make sure to draw the head again first draw-snake-part ; : generate-status-message ( snake-game -- str ) [ score>> "Score: %d" sprintf ] [ { { [ dup game-over?>> ] [ drop "Game Over" ] } { [ dup paused?>> ] [ drop "Game Paused" ] } [ drop "Game In Progress" ] } cond ] bi 2array " -- " join ; : update-status ( gadget -- ) [ snake-game>> generate-status-message ] keep show-status ; : do-updates ( gadget -- ) [ snake-game>> do-game-step ] [ update-status ] [ relayout-1 ] tri ; : toggle-game-pause ( snake-gadget -- ) snake-game>> [ not ] change-paused? drop ; : ?handle-movement-key ( snake-game key -- ) key-action [ 2dup [ snake-dir>> opposite-dir ] dip = [ 2drop ] [ >>next-turn-dir drop ] if ] [ drop ] if* ; : handle-key ( snake-gadget key -- ) { { [ dup quit-key? ] [ drop close-window ] } { [ dup pause-key? ] [ drop toggle-game-pause ] } { [ dup new-game-key? ] [ drop start-new-game ] } [ [ snake-game>> ] dip over game-in-progress? [ ?handle-movement-key ] [ 2drop ] if ] } cond ; : load-game-textures ( snake-gadget -- textures ) dup textures>> [ ] [ [ snake-head-textures %% snake-body-textures %% snake-tail-textures %% food-texture %% background-texture %% ] H{ } make >>textures textures>> ] ?if ; M: snake-gadget graft* [ [ do-updates ] curry 200 milliseconds every ] keep timer<< ; M: snake-gadget ungraft* [ stop-timer f ] change-timer dup textures>> values [ dispose ] each f >>textures drop ; M: snake-gadget pref-dim* drop snake-game-dim [ snake-game-cell-size * 20 + ] map ; M: snake-gadget draw-gadget* [ load-game-textures game-textures ] keep [ draw-background { 10 10 } [ snake-game>> [ food-loc>> [ draw-food ] when* ] [ [ snake-loc>> ] [ snake-dir>> opposite-dir ] [ snake>> ] tri draw-snake ] bi ] with-translation ] curry with-variable ; M: snake-gadget handle-gesture swap dup key-down? [ sym>> handle-key ] [ 2drop ] if f ;