USING: kernel namespaces math random opengl.gl opengl.glu ui ui.gadgets.slate random-weighted cfdg ; IN: cfdg.models.aqua-star : tentacle ( -- ) iterate? [ { { 1 [ circle [ .23 y .99 s .002 b tentacle ] do ] } { 1 [ circle [ .17 y 2 r .99 s .002 b tentacle ] do ] } { 1 [ circle [ .12 y -2 r .99 s .001 b tentacle ] do ] } } call-random-weighted ] when ; : anemone ( -- ) iterate? [ tentacle [ 10 x -11 r .995 s -.002 b anemone ] do ] when ; : anemone-begin ( -- ) [ 196 hue 0.8324 sat 1 b anemone ] do ; ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! : init ( -- ) [ -1 b ] >background { -60 140 -120 140 } >viewport 0.1 >threshold [ anemone-begin ] >start-shape ; : run ( -- ) [ init ] cfdg-window. ; MAIN: run