USING: kernel namespaces math opengl.gl opengl.glu ui ui.gadgets.slate random-weighted cfdg ; IN: cfdg.models.game1-turn6 ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! : f-triangles ( -- ) { [ 0.1 x 0.1 y -0.33 alpha 20 hue 0.7 sat 0.80 b triangle ] [ 10 hue 0.9 sat 0.33 b triangle ] [ 0.9 s 10 hue 0.5 sat 1.00 b triangle ] [ 0.8 s 5 r f-triangles ] } rule ; : f-squares ( -- ) { [ 0.1 x 0.1 y -0.33 alpha 250 hue 0.70 sat 0.80 b square ] [ 220 hue 0.90 sat 0.33 b square ] [ 0.9 s 220 hue 0.25 sat 1.00 b square ] [ 0.8 s 5 r f-squares ] } rule ; DEFER: start : spiral ( -- ) { { 1 [ f-squares ] [ 0.5 x 0.5 y 45 r f-triangles ] [ 1 y 25 r 0.9 s spiral ] } { 0.022 [ 90 flip 50 hue start ] } } rules ; : start ( -- ) [ spiral ] do [ 120 r spiral ] do [ 240 r spiral ] do ; ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! : init ( -- ) [ 66 hue 0.4 sat 0.5 b ] >background { -5 10 -5 10 } >viewport 0.001 >threshold [ start ] >start-shape ; : run ( -- ) [ init ] cfdg-window. ; MAIN: run