USING: kernel namespaces threads sequences math math.vectors opengl.gl opengl colors ui ui.gadgets ui.gadgets.slate fry rewrite-closures vars springies accessors math.geometry.rect ; IN: springies.ui ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! : draw-node ( node -- ) pos>> { -5 -5 } v+ [ { 10 10 } gl-rect ] with-translation ; : draw-spring ( spring -- ) [ node-a>> pos>> ] [ node-b>> pos>> ] bi gl-line ; : draw-nodes ( -- ) nodes> [ draw-node ] each ; : draw-springs ( -- ) springs> [ draw-spring ] each ; : set-projection ( -- ) GL_PROJECTION glMatrixMode glLoadIdentity 0 world-width 1- 0 world-height 1- -1 1 glOrtho GL_MODELVIEW glMatrixMode glLoadIdentity ; ! : display ( -- ) set-projection black gl-color draw-nodes draw-springs ; : display ( -- ) set-projection black gl-color draw-nodes draw-springs ; ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! VAR: slate VAR: loop : update-world-size ( -- ) slate> rect-dim >world-size ; : refresh-slate ( -- ) slate> relayout-1 ; DEFER: maybe-loop : run ( -- ) update-world-size iterate-system refresh-slate yield maybe-loop ; : maybe-loop ( -- ) loop> [ run ] when ; ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! : springies-window* ( -- ) C[ display ] { 800 600 } >>pdim C[ { 500 500 } >world-size loop on [ run ] in-thread ] >>graft C[ loop off ] >>ungraft [ >slate ] [ "Springies" open-window ] bi ; : springies-window ( -- ) [ [ springies-window* ] with-scope ] with-ui ; ! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! : go* ( quot -- ) '[ [ springies-window* 1000 sleep @ ] with-scope ] with-ui ;