struct-arrays ui.backend.windows vectors windows.com
windows.dinput windows.dinput.constants windows.errors
windows.kernel32 windows.messages windows.ole32
-windows.user32 ;
+windows.user32 classes.struct ;
IN: game-input.dinput
CONSTANT: MOUSE-BUFFER-SIZE 16
[ remove-controller ] each ;
: device-interface? ( dbt-broadcast-hdr -- ? )
- DEV_BROADCAST_HDR-dbch_devicetype DBT_DEVTYP_DEVICEINTERFACE = ;
+ dbch_devicetype>> DBT_DEVTYP_DEVICEINTERFACE = ;
: device-arrived ( dbt-broadcast-hdr -- )
device-interface? [ find-controllers ] when ;
{ 0 0 } >>dim ;
: (device-notification-filter) ( -- DEV_BROADCAST_DEVICEW )
- "DEV_BROADCAST_DEVICEW" <c-object>
- "DEV_BROADCAST_DEVICEW" heap-size over set-DEV_BROADCAST_DEVICEW-dbcc_size
- DBT_DEVTYP_DEVICEINTERFACE over set-DEV_BROADCAST_DEVICEW-dbcc_devicetype ;
+ DEV_BROADCAST_DEVICEW <struct>
+ DEV_BROADCAST_DEVICEW heap-size >>dbcc_size
+ DBT_DEVTYP_DEVICEINTERFACE >>dbcc_devicetype ;
: create-device-change-window ( -- )
<zero-window-rect> WS_OVERLAPPEDWINDOW 0 create-window
delete-dinput ;
M: dinput-game-input-backend (reset-game-input)
- {
- +dinput+ +keyboard-device+ +keyboard-state+
- +controller-devices+ +controller-guids+
- +device-change-window+ +device-change-handle+
- } [ f swap set-global ] each ;
+ global [
+ {
+ +dinput+ +keyboard-device+ +keyboard-state+
+ +controller-devices+ +controller-guids+
+ +device-change-window+ +device-change-handle+
+ } [ off ] each
+ ] bind ;
M: dinput-game-input-backend get-controllers
+controller-devices+ get