! Copyright (C) 2010 Erik Charlebois.
! See http://factorcode.org/license.txt for BSD license.
-USING: kernel game.input namespaces classes bit-arrays vectors ;
+USING: alien.c-types alien.syntax arrays kernel game.input namespaces
+classes bit-arrays sequences vectors x11 x11.xlib ;
IN: game.input.linux
SINGLETON: linux-game-input-backend
M: linux-game-input-backend vibrate-controller
3drop ;
+
+CONSTANT: x>hid-bit-order {
+ 0 0 0 0 0 0 0 0
+ 0 41 30 31 32 33 34 35
+ 36 37 38 39 45 46 42 43
+ 20 26 8 21 23 28 24 12
+ 18 19 47 48 40 224 4 22
+ 7 9 10 11 13 14 15 51
+ 52 53 225 49 29 27 6 25
+ 5 17 16 54 55 56 229 85
+ 226 44 57 58 59 60 61 62
+ 63 64 65 66 67 83 71 95
+ 96 97 86 92 93 94 87 91
+ 90 89 99 0 0 0 68 69
+ 0 0 0 0 0 0 0 88
+ 228 84 70 0 0 74 82 75
+ 80 79 77 81 78 73 76 127
+ 129 128 102 103 0 72 0 0
+ 0 0 227 231 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+ 0 0 0 0 0 0 0 0
+}
+: x-bits>hid-bits ( bit-array -- bit-array )
+ 256 iota [ 2array ] 2map [ first ] filter [ second ] map
+ x>hid-bit-order [ nth ] with map
+ ?{ } swap [ t swap pick set-nth ] each ;
+
M: linux-game-input-backend read-keyboard
- 256 <bit-array> keyboard-state boa ;
+ dpy get 256 <bit-array> [ XQueryKeymap drop ] keep
+ x-bits>hid-bits keyboard-state boa ;
M: linux-game-input-backend read-mouse
0 0 0 0 2 <vector> mouse-state boa ;