: fill-controller-state ( XINPUT_STATE -- controller-state )
Gamepad>> controller-state new dup rot
{
- [ wButtons>> HEX: f bitand >pov swap pov<< ]
+ [ wButtons>> 0xf bitand >pov swap pov<< ]
[ wButtons>> fill-buttons swap buttons<< ]
[ sThumbLX>> >axis swap x<< ]
[ sThumbLY>> >axis swap y<< ]