GL-FUNCTION: void glDispatchCompute { } ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z )
GL-FUNCTION: void glDispatchComputeIndirect { } ( GLintptr indirect )
+! GL_ARB_shader_storage_buffer_object
+CONSTANT: GL_SHADER_STORAGE_BUFFER 0x90D2
+
! OpenGL 4.5
! GL_ARB_direct_state_access