GL-FUNCTION: void glUniformMatrix4x2dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glUniformMatrix4x3dv { } ( GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: void glGetUniformdv { } ( GLuint program, GLint location, GLdouble* params ) ;
-GL-FUNCTION: void glProgramUniform1dEXT { } ( GLuint program, GLint location, GLdouble x ) ;
-GL-FUNCTION: void glProgramUniform2dEXT { } ( GLuint program, GLint location, GLdouble x, GLdouble y ) ;
-GL-FUNCTION: void glProgramUniform3dEXT { } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z ) ;
-GL-FUNCTION: void glProgramUniform4dEXT { } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
-GL-FUNCTION: void glProgramUniform1dvEXT { } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniform2dvEXT { } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniform3dvEXT { } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniform4dvEXT { } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniformMatrix2dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniformMatrix3dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniformMatrix4dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniformMatrix2x3dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniformMatrix2x4dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniformMatrix3x2dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniformMatrix3x4dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniformMatrix4x2dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
-GL-FUNCTION: void glProgramUniformMatrix4x3dvEXT { } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniform1d { glProgramUniform1dEXT } ( GLuint program, GLint location, GLdouble x ) ;
+GL-FUNCTION: void glProgramUniform2d { glProgramUniform2dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y ) ;
+GL-FUNCTION: void glProgramUniform3d { glProgramUniform3dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z ) ;
+GL-FUNCTION: void glProgramUniform4d { glProgramUniform4dEXT } ( GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w ) ;
+GL-FUNCTION: void glProgramUniform1dv { glProgramUniform1dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniform2dv { glProgramUniform2dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniform3dv { glProgramUniform3dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniform4dv { glProgramUniform4dvEXT } ( GLuint program, GLint location, GLsizei count, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniformMatrix2dv { glProgramUniformMatrix2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniformMatrix3dv { glProgramUniformMatrix3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniformMatrix4dv { glProgramUniformMatrix4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniformMatrix2x3dv { glProgramUniformMatrix2x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniformMatrix2x4dv { glProgramUniformMatrix2x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniformMatrix3x2dv { glProgramUniformMatrix3x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniformMatrix3x4dv { glProgramUniformMatrix3x4dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniformMatrix4x2dv { glProgramUniformMatrix4x2dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
+GL-FUNCTION: void glProgramUniformMatrix4x3dv { glProgramUniformMatrix4x3dvEXT } ( GLuint program, GLint location, GLsizei count, GLboolean transpose, GLdouble* value ) ;
GL-FUNCTION: GLint glGetSubroutineUniformLocation { } ( GLuint program, GLenum shadertype, GLstring name ) ;
GL-FUNCTION: GLuint glGetSubroutineIndex { } ( GLuint program, GLenum shadertype, GLstring name ) ;