FUNCTION: void glEnable ( GLenum cap ) ;
FUNCTION: void glDisable ( GLenum cap ) ;
FUNCTION: GLboolean glIsEnabled ( GLenum cap ) ;
-
+
FUNCTION: void glEnableClientState ( GLenum cap ) ;
FUNCTION: void glDisableClientState ( GLenum cap ) ;
FUNCTION: void glGetBooleanv ( GLenum pname, GLboolean* params ) ;
FUNCTION: void glAccum ( GLenum op, GLfloat value ) ;
FUNCTION: void glMatrixMode ( GLenum mode ) ;
-FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
+FUNCTION: void glOrtho ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
GLdouble near_val, GLdouble far_val ) ;
-FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
+FUNCTION: void glFrustum ( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
GLdouble near_val, GLdouble far_val ) ;
FUNCTION: void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) ;
FUNCTION: void glPushMatrix ( ) ;
FUNCTION: void glGetPixelMapuiv ( GLenum map, GLuint* values ) ;
FUNCTION: void glGetPixelMapusv ( GLenum map, GLushort* values ) ;
-FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
+FUNCTION: void glBitmap ( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) ;
-FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height,
+FUNCTION: void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid* pixels ) ;
-FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format,
+FUNCTION: void glDrawPixels ( GLsizei width, GLsizei height, GLenum format,
GLenum type, GLvoid* pixels ) ;
FUNCTION: void glCopyPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) ;
FUNCTION: void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat* params ) ;
FUNCTION: void glGetTexParameteriv ( GLenum target, GLenum pname, GLint* params ) ;
-FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level,
+FUNCTION: void glGetTexLevelParameterfv ( GLenum target, GLint level,
GLenum pname, GLfloat* params ) ;
FUNCTION: void glGetTexLevelParameteriv ( GLenum target, GLint level,
GLenum pname, GLint* params ) ;
FUNCTION: void glTexImage1D ( GLenum target, GLint level, GLint internalFormat, GLsizei width,
GLint border, GLenum format, GLenum type, GLvoid* pixels ) ;
-FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat,
- GLsizei width, GLsizei height, GLint border,
+FUNCTION: void glTexImage2D ( GLenum target, GLint level, GLint internalFormat,
+ GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type, GLvoid* pixels ) ;
-FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format,
+FUNCTION: void glGetTexImage ( GLenum target, GLint level, GLenum format,
GLenum type, GLvoid* pixels ) ;
GLenum format, GLenum type, GLvoid* pixels ) ;
FUNCTION: void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height, GLenum format,
+ GLsizei width, GLsizei height, GLenum format,
GLenum type, GLvoid* pixels ) ;
-FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat,
+FUNCTION: void glCopyTexImage1D ( GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLint border ) ;
-FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat,
+FUNCTION: void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y,
GLsizei width, GLsizei height, GLint border ) ;
-FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset,
+FUNCTION: void glCopyTexSubImage1D ( GLenum target, GLint level, GLint xoffset,
GLint x, GLint y, GLsizei width ) ;
FUNCTION: void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset,
GL-FUNCTION: void glFramebufferTexture2D { glFramebufferTexture2DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) ;
GL-FUNCTION: void glFramebufferTexture3D { glFramebufferTexture3DEXT } ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset ) ;
GL-FUNCTION: void glFramebufferTextureLayer { glFramebufferTextureLayerEXT }
- ( GLenum target, GLenum attachment,
+ ( GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer ) ;
GL-FUNCTION: void glGenFramebuffers { glGenFramebuffersEXT } ( GLsizei n, GLuint* framebuffers ) ;
GL-FUNCTION: void glGenRenderbuffers { glGenRenderbuffersEXT } ( GLsizei n, GLuint* renderbuffers ) ;
GL-FUNCTION: void glTransformFeedbackVaryings { glTransformFeedbackVaryingsEXT } ( GLuint program, GLsizei count,
GLstring* varyings, GLenum bufferMode ) ;
GL-FUNCTION: void glGetTransformFeedbackVarying { glGetTransformFeedbackVaryingEXT } ( GLuint program, GLuint index,
- GLsizei bufSize, GLsizei* length,
+ GLsizei bufSize, GLsizei* length,
GLsizei* size, GLenum* type, GLstring name ) ;
GL-FUNCTION: void glClearBufferiv { } ( GLenum buffer, GLint drawbuffer, GLint* value ) ;
CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-