[ [ max-texture-size tesselate ] dip <multi-texture> ] if ;
: get-texture-float ( target level enum -- value )
- { float } [ glGetTexLevelParameterfv ] [ ] with-out-parameters ; inline
+ { float } [ glGetTexLevelParameterfv ] with-out-parameters ; inline
: get-texture-int ( target level enum -- value )
- { int } [ glGetTexLevelParameteriv ] [ ] with-out-parameters ; inline
+ { int } [ glGetTexLevelParameteriv ] with-out-parameters ; inline