USING: accessors alien alien.c-types alien.data alien.strings
arrays assocs cocoa kernel math cocoa.messages cocoa.subclassing
cocoa.classes cocoa.views cocoa.application cocoa.pasteboard
-cocoa.runtime cocoa.types cocoa.windows sequences io.encodings.utf8
-ui ui.private ui.gadgets ui.gadgets.private ui.gadgets.worlds ui.gestures
-core-foundation.strings core-graphics core-graphics.types threads
-combinators math.rectangles ;
+cocoa.runtime cocoa.types cocoa.windows sequences
+io.encodings.utf8 locals ui ui.private ui.gadgets
+ui.gadgets.private ui.gadgets.worlds ui.gestures
+core-foundation.strings core-graphics core-graphics.types
+threads combinators math.rectangles ;
IN: ui.backend.cocoa.views
: send-mouse-moved ( view event -- )
- [ mouse-location ] [ drop window ] 2bi move-hand fire-motion yield ;
+ [ mouse-location ] [ drop window ] 2bi
+ dup [ move-hand fire-motion yield ] [ 2drop ] if ;
: button ( event -- n )
#! Cocoa -> Factor UI button mapping
CONSTANT: modifiers
{
- { S+ HEX: 20000 }
- { C+ HEX: 40000 }
- { A+ HEX: 100000 }
- { M+ HEX: 80000 }
+ { S+ 0x20000 }
+ { C+ 0x40000 }
+ { A+ 0x100000 }
+ { M+ 0x80000 }
}
CONSTANT: key-codes
[ event-modifiers ] [ key-code ] bi ;
: send-key-event ( view gesture -- )
- swap window propagate-key-gesture ;
+ swap window dup [ propagate-key-gesture ] [ 2drop ] if ;
: interpret-key-event ( view event -- )
NSArray swap -> arrayWithObject: -> interpretKeyEvents: ;
[ nip mouse-event>gesture <button-down> ]
[ mouse-location ]
[ drop window ]
- 2tri send-button-down ;
+ 2tri
+ dup [ send-button-down ] [ 3drop ] if ;
: send-button-up$ ( view event -- )
[ nip mouse-event>gesture <button-up> ]
[ mouse-location ]
[ drop window ]
- 2tri send-button-up ;
+ 2tri
+ dup [ send-button-up ] [ 3drop ] if ;
: send-scroll$ ( view event -- )
[ nip [ -> deltaX ] [ -> deltaY ] bi [ neg ] bi@ 2array ]
[ mouse-location ]
[ drop window ]
- 2tri send-scroll ;
+ 2tri
+ dup [ send-scroll ] [ 3drop ] if ;
-: send-action$ ( view event gesture -- junk )
- [ drop window ] dip send-action f ;
+: send-action$ ( view event gesture -- )
+ [ drop window ] dip over [ send-action ] [ 2drop ] if ;
: add-resize-observer ( observer object -- )
[
}
: validate-action ( world selector -- ? validated? )
- selector>action at
- [ swap world-focus parents-handle-gesture? t ] [ drop f f ] if* ;
+ selector>action at
+ [ swap world-focus parents-handle-gesture? t ] [ drop f f ] if* ;
-CLASS: {
- { +superclass+ "NSOpenGLView" }
- { +name+ "FactorView" }
- { +protocols+ { "NSTextInput" } }
-}
+CLASS: FactorView < NSOpenGLView NSTextInput
+[
+ ! Rendering
+ METHOD: void drawRect: NSRect rect [ self window [ draw-world ] when* ]
-! Rendering
-{ "drawRect:" void { id SEL NSRect }
- [ 2drop window draw-world ]
-}
+ ! Events
+ METHOD: char acceptsFirstMouse: id event [ 0 ]
-! Events
-{ "acceptsFirstMouse:" char { id SEL id }
- [ 3drop 1 ]
-}
+ METHOD: void mouseEntered: id event [ self event send-mouse-moved ]
-{ "mouseEntered:" void { id SEL id }
- [ nip send-mouse-moved ]
-}
+ METHOD: void mouseExited: id event [ forget-rollover ]
-{ "mouseExited:" void { id SEL id }
- [ 3drop forget-rollover ]
-}
+ METHOD: void mouseMoved: id event [ self event send-mouse-moved ]
-{ "mouseMoved:" void { id SEL id }
- [ nip send-mouse-moved ]
-}
+ METHOD: void mouseDragged: id event [ self event send-mouse-moved ]
-{ "mouseDragged:" void { id SEL id }
- [ nip send-mouse-moved ]
-}
+ METHOD: void rightMouseDragged: id event [ self event send-mouse-moved ]
-{ "rightMouseDragged:" void { id SEL id }
- [ nip send-mouse-moved ]
-}
+ METHOD: void otherMouseDragged: id event [ self event send-mouse-moved ]
-{ "otherMouseDragged:" void { id SEL id }
- [ nip send-mouse-moved ]
-}
+ METHOD: void mouseDown: id event [ self event send-button-down$ ]
-{ "mouseDown:" void { id SEL id }
- [ nip send-button-down$ ]
-}
-
-{ "mouseUp:" void { id SEL id }
- [ nip send-button-up$ ]
-}
+ METHOD: void mouseUp: id event [ self event send-button-up$ ]
-{ "rightMouseDown:" void { id SEL id }
- [ nip send-button-down$ ]
-}
+ METHOD: void rightMouseDown: id event [ self event send-button-down$ ]
-{ "rightMouseUp:" void { id SEL id }
- [ nip send-button-up$ ]
-}
+ METHOD: void rightMouseUp: id event [ self event send-button-up$ ]
-{ "otherMouseDown:" void { id SEL id }
- [ nip send-button-down$ ]
-}
+ METHOD: void otherMouseDown: id event [ self event send-button-down$ ]
-{ "otherMouseUp:" void { id SEL id }
- [ nip send-button-up$ ]
-}
+ METHOD: void otherMouseUp: id event [ self event send-button-up$ ]
-{ "scrollWheel:" void { id SEL id }
- [ nip send-scroll$ ]
-}
+ METHOD: void scrollWheel: id event [ self event send-scroll$ ]
-{ "keyDown:" void { id SEL id }
- [ nip send-key-down-event ]
-}
+ METHOD: void keyDown: id event [ self event send-key-down-event ]
-{ "keyUp:" void { id SEL id }
- [ nip send-key-up-event ]
-}
+ METHOD: void keyUp: id event [ self event send-key-up-event ]
-{ "validateUserInterfaceItem:" char { id SEL id }
+ METHOD: char validateUserInterfaceItem: id event
[
- nip -> action
- 2dup [ window ] [ utf8 alien>string ] bi* validate-action
- [ [ 2drop ] dip >c-bool ] [ SUPER-> validateUserInterfaceItem: ] if
+ self window [
+ event -> action utf8 alien>string validate-action
+ [ >c-bool ] [ drop self event SUPER-> validateUserInterfaceItem: ] if
+ ] [ 0 ] if*
]
-}
-{ "undo:" id { id SEL id }
- [ nip undo-action send-action$ ]
-}
+ METHOD: id undo: id event [ self event undo-action send-action$ f ]
-{ "redo:" id { id SEL id }
- [ nip redo-action send-action$ ]
-}
+ METHOD: id redo: id event [ self event redo-action send-action$ f ]
-{ "cut:" id { id SEL id }
- [ nip cut-action send-action$ ]
-}
+ METHOD: id cut: id event [ self event cut-action send-action$ f ]
-{ "copy:" id { id SEL id }
- [ nip copy-action send-action$ ]
-}
+ METHOD: id copy: id event [ self event copy-action send-action$ f ]
-{ "paste:" id { id SEL id }
- [ nip paste-action send-action$ ]
-}
+ METHOD: id paste: id event [ self event paste-action send-action$ f ]
-{ "delete:" id { id SEL id }
- [ nip delete-action send-action$ ]
-}
+ METHOD: id delete: id event [ self event delete-action send-action$ f ]
-{ "selectAll:" id { id SEL id }
- [ nip select-all-action send-action$ ]
-}
+ METHOD: id selectAll: id event [ self event select-all-action send-action$ f ]
-{ "newDocument:" id { id SEL id }
- [ nip new-action send-action$ ]
-}
+ METHOD: id newDocument: id event [ self event new-action send-action$ f ]
-{ "openDocument:" id { id SEL id }
- [ nip open-action send-action$ ]
-}
+ METHOD: id openDocument: id event [ self event open-action send-action$ f ]
-{ "saveDocument:" id { id SEL id }
- [ nip save-action send-action$ ]
-}
+ METHOD: id saveDocument: id event [ self event save-action send-action$ f ]
-{ "saveDocumentAs:" id { id SEL id }
- [ nip save-as-action send-action$ ]
-}
+ METHOD: id saveDocumentAs: id event [ self event save-as-action send-action$ f ]
-{ "revertDocumentToSaved:" id { id SEL id }
- [ nip revert-action send-action$ ]
-}
+ METHOD: id revertDocumentToSaved: id event [ self event revert-action send-action$ f ]
-! Multi-touch gestures: this is undocumented.
-! http://cocoadex.com/2008/02/nsevent-modifications-swipe-ro.html
-{ "magnifyWithEvent:" void { id SEL id }
+ ! Multi-touch gestures
+ METHOD: void magnifyWithEvent: id event
[
- nip
+ self event
dup -> deltaZ sgn {
{ 1 [ zoom-in-action send-action$ ] }
{ -1 [ zoom-out-action send-action$ ] }
{ 0 [ 2drop ] }
} case
]
-}
-{ "swipeWithEvent:" void { id SEL id }
+ METHOD: void swipeWithEvent: id event
[
- nip
+ self event
dup -> deltaX sgn {
{ 1 [ left-action send-action$ ] }
{ -1 [ right-action send-action$ ] }
}
} case
]
-}
-! "rotateWithEvent:" void { id SEL id }}
+ METHOD: char acceptsFirstResponder [ 1 ]
-{ "acceptsFirstResponder" char { id SEL }
- [ 2drop 1 ]
-}
-
-! Services
-{ "validRequestorForSendType:returnType:" id { id SEL id id }
+ ! Services
+ METHOD: id validRequestorForSendType: id sendType returnType: id returnType
[
! We return either self or nil
- [ over window-focus ] 2dip
- valid-service? [ drop ] [ 2drop f ] if
+ self window [
+ world-focus sendType returnType
+ valid-service? [ self ] [ f ] if
+ ] [ f ] if*
]
-}
-{ "writeSelectionToPasteboard:types:" char { id SEL id id }
+ METHOD: char writeSelectionToPasteboard: id pboard types: id types
[
- CF>string-array NSStringPboardType swap member? [
- [ drop window-focus gadget-selection ] dip over
- [ set-pasteboard-string 1 ] [ 2drop 0 ] if
- ] [ 3drop 0 ] if
+ NSStringPboardType types CF>string-array member? [
+ self window [
+ world-focus gadget-selection
+ [ pboard set-pasteboard-string 1 ] [ 0 ] if*
+ ] [ 0 ] if*
+ ] [ 0 ] if
]
-}
-{ "readSelectionFromPasteboard:" char { id SEL id }
+ METHOD: char readSelectionFromPasteboard: id pboard
[
- pasteboard-string dup [
- [ drop window ] dip swap user-input 1
- ] [ 3drop 0 ] if
+ self window :> window
+ window [
+ pboard pasteboard-string
+ [ window user-input 1 ] [ 0 ] if*
+ ] [ 0 ] if
]
-}
-! Text input
-{ "insertText:" void { id SEL id }
- [ nip CF>string swap window user-input ]
-}
+ ! Text input
+ METHOD: void insertText: id text
+ [
+ self window :> window
+ window [
+ text CF>string window user-input
+ ] when
+ ]
-{ "hasMarkedText" char { id SEL }
- [ 2drop 0 ]
-}
+ METHOD: char hasMarkedText [ 0 ]
-{ "markedRange" NSRange { id SEL }
- [ 2drop 0 0 <NSRange> ]
-}
+ METHOD: NSRange markedRange [ 0 0 <NSRange> ]
-{ "selectedRange" NSRange { id SEL }
- [ 2drop 0 0 <NSRange> ]
-}
+ METHOD: NSRange selectedRange [ 0 0 <NSRange> ]
-{ "setMarkedText:selectedRange:" void { id SEL id NSRange }
- [ 2drop 2drop ]
-}
+ METHOD: void setMarkedText: id text selectedRange: NSRange range [ ]
-{ "unmarkText" void { id SEL }
- [ 2drop ]
-}
+ METHOD: void unmarkText [ ]
-{ "validAttributesForMarkedText" id { id SEL }
- [ 2drop NSArray -> array ]
-}
+ METHOD: id validAttributesForMarkedText [ NSArray -> array ]
-{ "attributedSubstringFromRange:" id { id SEL NSRange }
- [ 3drop f ]
-}
+ METHOD: id attributedSubstringFromRange: NSRange range [ f ]
-{ "characterIndexForPoint:" NSUInteger { id SEL NSPoint }
- [ 3drop 0 ]
-}
+ METHOD: NSUInteger characterIndexForPoint: NSPoint point [ 0 ]
-{ "firstRectForCharacterRange:" NSRect { id SEL NSRange }
- [ 3drop 0 0 0 0 <CGRect> ]
-}
+ METHOD: NSRect firstRectForCharacterRange: NSRange range [ 0 0 0 0 <CGRect> ]
-{ "conversationIdentifier" NSInteger { id SEL }
- [ drop alien-address ]
-}
+ METHOD: NSInteger conversationIdentifier [ self alien-address ]
-! Initialization
-{ "updateFactorGadgetSize:" void { id SEL id }
- [ 2drop [ window ] [ view-dim ] bi >>dim drop yield ]
-}
+ ! Initialization
+ METHOD: void updateFactorGadgetSize: id notification
+ [
+ self window :> window
+ window [
+ self view-dim window dim<< yield
+ ] when
+ ]
-{ "doCommandBySelector:" void { id SEL SEL }
- [ 3drop ]
-}
+ METHOD: void doCommandBySelector: SEL selector [ ]
-{ "initWithFrame:pixelFormat:" id { id SEL NSRect id }
+ METHOD: id initWithFrame: NSRect frame pixelFormat: id pixelFormat
[
- [ drop ] 2dip
- SUPER-> initWithFrame:pixelFormat:
+ self frame pixelFormat SUPER-> initWithFrame:pixelFormat:
dup dup add-resize-observer
]
-}
-{ "isOpaque" char { id SEL }
- [
- 2drop 0
- ]
-}
+ METHOD: char isOpaque [ 0 ]
-{ "dealloc" void { id SEL }
+ METHOD: void dealloc
[
- drop
- [ unregister-window ]
- [ remove-observer ]
- [ SUPER-> dealloc ]
- tri
+ self remove-observer
+ self SUPER-> dealloc
]
-} ;
+]
: sync-refresh-to-screen ( GLView -- )
- -> openGLContext -> CGLContextObj NSOpenGLCPSwapInterval 1 <int>
+ -> openGLContext -> CGLContextObj NSOpenGLCPSwapInterval 1 int <ref>
CGLSetParameter drop ;
: <FactorView> ( dim pixel-format -- view )
: save-position ( world window -- )
-> frame CGRect-top-left 2array >>window-loc drop ;
-CLASS: {
- { +superclass+ "NSObject" }
- { +name+ "FactorWindowDelegate" }
-}
-
-{ "windowDidMove:" void { id SEL id }
+CLASS: FactorWindowDelegate < NSObject
+[
+ METHOD: void windowDidMove: id notification
[
- 2nip -> object [ -> contentView window ] keep save-position
+ notification -> object -> contentView window
+ [ notification -> object save-position ] when*
]
-}
-{ "windowDidBecomeKey:" void { id SEL id }
+ METHOD: void windowDidBecomeKey: id notification
[
- 2nip -> object -> contentView window focus-world
+ notification -> object -> contentView window
+ [ focus-world ] when*
]
-}
-{ "windowDidResignKey:" void { id SEL id }
+ METHOD: void windowDidResignKey: id notification
[
forget-rollover
- 2nip -> object -> contentView
- dup -> isInFullScreenMode zero?
- [ window unfocus-world ]
- [ drop ] if
+ notification -> object -> contentView :> view
+ view window :> window
+ window [
+ view -> isInFullScreenMode 0 =
+ [ window unfocus-world ] when
+ ] when
]
-}
-{ "windowShouldClose:" char { id SEL id }
- [
- 3drop 1
- ]
-}
+ METHOD: char windowShouldClose: id notification [ 1 ]
-{ "windowWillClose:" void { id SEL id }
+ METHOD: void windowWillClose: id notification
[
- 2nip -> object -> contentView window ungraft
+ notification -> object -> contentView
+ [ window ungraft ] [ unregister-window ] bi
]
-} ;
+]
: install-window-delegate ( window -- )
FactorWindowDelegate install-delegate ;