! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays hashtables io kernel math namespaces
make opengl sequences strings splitting ui.gadgets
-ui.gadgets.tracks ui.gadgets.theme ui.render
+ui.gadgets.tracks fonts ui.render
ui.text colors models ;
IN: ui.gadgets.labels
! A label gadget draws a string.
-TUPLE: label < gadget text font color ;
+TUPLE: label < gadget text font ;
: label-string ( label -- string )
text>> dup string? [ "\n" join ] unless ; inline
[ CHAR: \n over memq? [ string-lines ] when ] dip (>>text) ; inline
: label-theme ( gadget -- gadget )
- sans-serif-font >>font
- black >>color ; inline
+ sans-serif-font >>font ; inline
: new-label ( string class -- label )
new-gadget
[ font>> ] [ text>> ] bi text-dim ;
M: label draw-gadget*
- [ color>> gl-color ]
- [ [ font>> ] [ text>> ] bi origin get draw-text ] bi ;
+ [ font>> ] [ text>> ] bi origin get draw-text ;
M: label gadget-text* label-string % ;
swap >>model ;
: text-theme ( gadget -- gadget )
- black >>color
monospace-font >>font ;
: reverse-video-theme ( label -- label )
- white >>color
- black solid-interior ;
+ sans-serif-font reverse-video-font >>font ;
GENERIC: >label ( obj -- gadget )
M: string >label <label> ;