--- /dev/null
+USING: alien.syntax alien.c-types classes.struct windows.types
+windows.directx.dxgiformat windows.com.syntax windows.com windows.ole32
+windows.directx.dxgitype ;
+IN: windows.directx.d3d10
+
+LIBRARY: d3d10
+
+CONSTANT: D3D10_16BIT_INDEX_STRIP_CUT_VALUE HEX: ffff
+CONSTANT: D3D10_32BIT_INDEX_STRIP_CUT_VALUE HEX: ffffffff
+CONSTANT: D3D10_8BIT_INDEX_STRIP_CUT_VALUE HEX: ff
+CONSTANT: D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
+CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_COUNT 8
+CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
+CONSTANT: D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT 16
+CONSTANT: D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COUNT 4096
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
+CONSTANT: D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
+CONSTANT: D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN -10
+CONSTANT: D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
+CONSTANT: D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
+CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_ALPHA 1.0
+CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_BLUE 1.0
+CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_GREEN 1.0
+CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_RED 1.0
+CONSTANT: D3D10_DEFAULT_BORDER_COLOR_COMPONENT 0.0
+CONSTANT: D3D10_DEFAULT_DEPTH_BIAS 0
+CONSTANT: D3D10_DEFAULT_DEPTH_BIAS_CLAMP 0.0
+CONSTANT: D3D10_DEFAULT_MAX_ANISOTROPY 16.0
+CONSTANT: D3D10_DEFAULT_MIP_LOD_BIAS 0.0
+CONSTANT: D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
+CONSTANT: D3D10_DEFAULT_SAMPLE_MASK HEX: ffffffff
+CONSTANT: D3D10_DEFAULT_SCISSOR_ENDX 0
+CONSTANT: D3D10_DEFAULT_SCISSOR_ENDY 0
+CONSTANT: D3D10_DEFAULT_SCISSOR_STARTX 0
+CONSTANT: D3D10_DEFAULT_SCISSOR_STARTY 0
+CONSTANT: D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0
+CONSTANT: D3D10_DEFAULT_STENCIL_READ_MASK HEX: ff
+CONSTANT: D3D10_DEFAULT_STENCIL_REFERENCE 0
+CONSTANT: D3D10_DEFAULT_STENCIL_WRITE_MASK HEX: ff
+CONSTANT: D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_HEIGHT 0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_MAX_DEPTH 0.0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_MIN_DEPTH 0.0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_TOPLEFTX 0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_TOPLEFTY 0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_WIDTH 0
+CONSTANT: D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
+CONSTANT: D3D10_FLOAT32_MAX 3.402823466e+38
+CONSTANT: D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
+CONSTANT: D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
+CONSTANT: D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1.0
+CONSTANT: D3D10_FLOAT_TO_SRGB_OFFSET 0.055
+CONSTANT: D3D10_FLOAT_TO_SRGB_SCALE_1 12.92
+CONSTANT: D3D10_FLOAT_TO_SRGB_SCALE_2 1.055
+CONSTANT: D3D10_FLOAT_TO_SRGB_THRESHOLD 0.0031308
+CONSTANT: D3D10_FTOI_INSTRUCTION_MAX_INPUT 2147483647.999
+CONSTANT: D3D10_FTOI_INSTRUCTION_MIN_INPUT -2147483648.999
+CONSTANT: D3D10_FTOU_INSTRUCTION_MAX_INPUT 4294967295.999
+CONSTANT: D3D10_FTOU_INSTRUCTION_MIN_INPUT 0.0
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
+CONSTANT: D3D10_GS_INPUT_REGISTER_COMPONENTS 4
+CONSTANT: D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_GS_INPUT_REGISTER_COUNT 16
+CONSTANT: D3D10_GS_INPUT_REGISTER_READS_PER_INST 2
+CONSTANT: D3D10_GS_INPUT_REGISTER_READ_PORTS 1
+CONSTANT: D3D10_GS_INPUT_REGISTER_VERTICES 6
+CONSTANT: D3D10_GS_OUTPUT_ELEMENTS 32
+CONSTANT: D3D10_GS_OUTPUT_REGISTER_COMPONENTS 4
+CONSTANT: D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_GS_OUTPUT_REGISTER_COUNT 32
+CONSTANT: D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
+CONSTANT: D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
+CONSTANT: D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
+CONSTANT: D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
+CONSTANT: D3D10_IA_INSTANCE_ID_BIT_COUNT 32
+CONSTANT: D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
+CONSTANT: D3D10_IA_PRIMITIVE_ID_BIT_COUNT 32
+CONSTANT: D3D10_IA_VERTEX_ID_BIT_COUNT 32
+CONSTANT: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
+CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 64
+CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
+CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT HEX: ffffffff
+CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER HEX: ffffffff
+CONSTANT: D3D10_LINEAR_GAMMA 1.0
+CONSTANT: D3D10_MAX_BORDER_COLOR_COMPONENT 1.0
+CONSTANT: D3D10_MAX_DEPTH 1.0
+CONSTANT: D3D10_MAX_MAXANISOTROPY 16
+CONSTANT: D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT 32
+CONSTANT: D3D10_MAX_POSITION_VALUE 3.402823466e+34
+CONSTANT: D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
+CONSTANT: D3D10_MIN_BORDER_COLOR_COMPONENT 0.0
+CONSTANT: D3D10_MIN_DEPTH 0.0
+CONSTANT: D3D10_MIN_MAXANISOTROPY 0
+CONSTANT: D3D10_MIP_LOD_BIAS_MAX 15.99
+CONSTANT: D3D10_MIP_LOD_BIAS_MIN -16.0
+CONSTANT: D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT 6
+CONSTANT: D3D10_MIP_LOD_RANGE_BIT_COUNT 8
+CONSTANT: D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
+CONSTANT: D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
+CONSTANT: D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT 13
+CONSTANT: D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
+CONSTANT: D3D10_PS_FRONTFACING_DEFAULT_VALUE HEX: ffffffff
+CONSTANT: D3D10_PS_FRONTFACING_FALSE_VALUE 0
+CONSTANT: D3D10_PS_FRONTFACING_TRUE_VALUE HEX: ffffffff
+CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENTS 4
+CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_PS_INPUT_REGISTER_COUNT 32
+CONSTANT: D3D10_PS_INPUT_REGISTER_READS_PER_INST 2
+CONSTANT: D3D10_PS_INPUT_REGISTER_READ_PORTS 1
+CONSTANT: D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.0
+CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
+CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
+CONSTANT: D3D10_PS_OUTPUT_REGISTER_COMPONENTS 4
+CONSTANT: D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_PS_OUTPUT_REGISTER_COUNT 8
+CONSTANT: D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
+CONSTANT: D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT 4096
+CONSTANT: D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
+CONSTANT: D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
+CONSTANT: D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT 4096
+CONSTANT: D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
+CONSTANT: D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
+CONSTANT: D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 8192
+CONSTANT: D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
+CONSTANT: D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
+CONSTANT: D3D10_REQ_MAXANISOTROPY 16
+CONSTANT: D3D10_REQ_MIP_LEVELS 14
+CONSTANT: D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
+CONSTANT: D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT 4096
+CONSTANT: D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 8192
+CONSTANT: D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES 128
+CONSTANT: D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP 20
+CONSTANT: D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT 4096
+CONSTANT: D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 512
+CONSTANT: D3D10_REQ_TEXTURE1D_U_DIMENSION 8192
+CONSTANT: D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 512
+CONSTANT: D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION 8192
+CONSTANT: D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
+CONSTANT: D3D10_REQ_TEXTURECUBE_DIMENSION 8192
+CONSTANT: D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
+CONSTANT: D3D10_SHADER_MAJOR_VERSION 4
+CONSTANT: D3D10_SHADER_MINOR_VERSION 0
+CONSTANT: D3D10_SHIFT_INSTRUCTION_PAD_VALUE 0
+CONSTANT: D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
+CONSTANT: D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT 8
+CONSTANT: D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
+CONSTANT: D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256
+CONSTANT: D3D10_SO_BUFFER_SLOT_COUNT 4
+CONSTANT: D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP HEX: ffffffff
+CONSTANT: D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1
+CONSTANT: D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64
+CONSTANT: D3D10_SRGB_GAMMA 2.2
+CONSTANT: D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
+CONSTANT: D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
+CONSTANT: D3D10_SRGB_TO_FLOAT_EXPONENT 2.4
+CONSTANT: D3D10_SRGB_TO_FLOAT_OFFSET 0.055
+CONSTANT: D3D10_SRGB_TO_FLOAT_THRESHOLD 0.04045
+CONSTANT: D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
+CONSTANT: D3D10_STANDARD_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
+CONSTANT: D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
+CONSTANT: D3D10_STANDARD_PIXEL_COMPONENT_COUNT 128
+CONSTANT: D3D10_STANDARD_PIXEL_ELEMENT_COUNT 32
+CONSTANT: D3D10_STANDARD_VECTOR_SIZE 4
+CONSTANT: D3D10_STANDARD_VERTEX_ELEMENT_COUNT 16
+CONSTANT: D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
+CONSTANT: D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
+CONSTANT: D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT 6
+CONSTANT: D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT 18
+CONSTANT: D3D10_UNBOUND_MEMORY_ACCESS_RESULT 0
+CONSTANT: D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
+CONSTANT: D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
+CONSTANT: D3D10_VIEWPORT_BOUNDS_MAX 16383
+CONSTANT: D3D10_VIEWPORT_BOUNDS_MIN -16384
+CONSTANT: D3D10_VS_INPUT_REGISTER_COMPONENTS 4
+CONSTANT: D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_VS_INPUT_REGISTER_COUNT 16
+CONSTANT: D3D10_VS_INPUT_REGISTER_READS_PER_INST 2
+CONSTANT: D3D10_VS_INPUT_REGISTER_READ_PORTS 1
+CONSTANT: D3D10_VS_OUTPUT_REGISTER_COMPONENTS 4
+CONSTANT: D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
+CONSTANT: D3D10_VS_OUTPUT_REGISTER_COUNT 16
+CONSTANT: D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
+CONSTANT: D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
+CONSTANT: D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
+CONSTANT: D3D_MAJOR_VERSION 10
+CONSTANT: D3D_MINOR_VERSION 0
+CONSTANT: D3D_SPEC_DATE_DAY 8
+CONSTANT: D3D_SPEC_DATE_MONTH 8
+CONSTANT: D3D_SPEC_DATE_YEAR 2006
+CONSTANT: D3D_SPEC_VERSION 1.050005
+
+CONSTANT: D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
+CONSTANT: D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
+
+CONSTANT: _FACD3D10 HEX: 879
+CONSTANT: _FACD3D10DEBUG HEX: 87A
+
+CONSTANT: D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS HEX: 88790001
+CONSTANT: D3D10_ERROR_FILE_NOT_FOUND HEX: 88790002
+
+CONSTANT: D3D10_INPUT_PER_VERTEX_DATA 0
+CONSTANT: D3D10_INPUT_PER_INSTANCE_DATA 1
+TYPEDEF: int D3D10_INPUT_CLASSIFICATION
+
+CONSTANT: D3D10_APPEND_ALIGNED_ELEMENT HEX: ffffffff
+
+STRUCT: D3D10_INPUT_ELEMENT_DESC
+ { SemanticName LPCSTR }
+ { SemanticIndex UINT }
+ { Format DXGI_FORMAT }
+ { InputSlot UINT }
+ { AlignedByteOffset UINT }
+ { InputSlotClass D3D10_INPUT_CLASSIFICATION }
+ { InstanceDataStepRate UINT } ;
+
+CONSTANT: D3D10_FILL_WIREFRAME 2
+CONSTANT: D3D10_FILL_SOLID 3
+TYPEDEF: int D3D10_FILL_MODE
+
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED 0
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_POINTLIST 1
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINELIST 2
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP 3
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST 4
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 5
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 10
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 11
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 12
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 13
+TYPEDEF: int D3D10_PRIMITIVE_TOPOLOGY
+
+CONSTANT: D3D10_PRIMITIVE_UNDEFINED 0
+CONSTANT: D3D10_PRIMITIVE_POINT 1
+CONSTANT: D3D10_PRIMITIVE_LINE 2
+CONSTANT: D3D10_PRIMITIVE_TRIANGLE 3
+CONSTANT: D3D10_PRIMITIVE_LINE_ADJ 6
+CONSTANT: D3D10_PRIMITIVE_TRIANGLE_ADJ 7
+TYPEDEF: int D3D10_PRIMITIVE
+
+CONSTANT: D3D10_CULL_NONE 1
+CONSTANT: D3D10_CULL_FRONT 2
+CONSTANT: D3D10_CULL_BACK 3
+TYPEDEF: int D3D10_CULL_MODE
+
+STRUCT: D3D10_SO_DECLARATION_ENTRY
+ { SemanticName LPCSTR }
+ { SemanticIndex UINT }
+ { StartComponent BYTE }
+ { ComponentCount BYTE }
+ { OutputSlot BYTE } ;
+
+STRUCT: D3D10_VIEWPORT
+ { TopLeftX INT }
+ { TopLeftY INT }
+ { Width UINT }
+ { Height UINT }
+ { MinDepth FLOAT }
+ { MaxDepth FLOAT } ;
+
+CONSTANT: D3D10_RESOURCE_DIMENSION_UNKNOWN 0
+CONSTANT: D3D10_RESOURCE_DIMENSION_BUFFER 1
+CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE1D 2
+CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE2D 3
+CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE3D 4
+TYPEDEF: int D3D10_RESOURCE_DIMENSION
+
+CONSTANT: D3D10_SRV_DIMENSION_UNKNOWN 0
+CONSTANT: D3D10_SRV_DIMENSION_BUFFER 1
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE1D 2
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE1DARRAY 3
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2D 4
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DARRAY 5
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DMS 6
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY 7
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE3D 8
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURECUBE 9
+TYPEDEF: int D3D10_SRV_DIMENSION
+
+CONSTANT: D3D10_DSV_DIMENSION_UNKNOWN 0
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE1D 1
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE1DARRAY 2
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2D 3
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DARRAY 4
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DMS 5
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY 6
+TYPEDEF: int D3D10_DSV_DIMENSION
+
+CONSTANT: D3D10_RTV_DIMENSION_UNKNOWN 0
+CONSTANT: D3D10_RTV_DIMENSION_BUFFER 1
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE1D 2
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE1DARRAY 3
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2D 4
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DARRAY 5
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DMS 6
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY 7
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE3D 8
+TYPEDEF: int D3D10_RTV_DIMENSION
+
+CONSTANT: D3D10_USAGE_DEFAULT 0
+CONSTANT: D3D10_USAGE_IMMUTABLE 1
+CONSTANT: D3D10_USAGE_DYNAMIC 2
+CONSTANT: D3D10_USAGE_STAGING 3
+TYPEDEF: int D3D10_USAGE
+
+CONSTANT: D3D10_BIND_VERTEX_BUFFER HEX: 1
+CONSTANT: D3D10_BIND_INDEX_BUFFER HEX: 2
+CONSTANT: D3D10_BIND_CONSTANT_BUFFER HEX: 4
+CONSTANT: D3D10_BIND_SHADER_RESOURCE HEX: 8
+CONSTANT: D3D10_BIND_STREAM_OUTPUT HEX: 10
+CONSTANT: D3D10_BIND_RENDER_TARGET HEX: 20
+CONSTANT: D3D10_BIND_DEPTH_STENCIL HEX: 40
+TYPEDEF: int D3D10_BIND_FLAG
+
+CONSTANT: D3D10_CPU_ACCESS_WRITE HEX: 10000
+CONSTANT: D3D10_CPU_ACCESS_READ HEX: 20000
+TYPEDEF: int D3D10_CPU_ACCESS_FLAG
+
+CONSTANT: D3D10_RESOURCE_MISC_GENERATE_MIPS HEX: 1
+CONSTANT: D3D10_RESOURCE_MISC_SHARED HEX: 2
+CONSTANT: D3D10_RESOURCE_MISC_TEXTURECUBE HEX: 4
+CONSTANT: D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX HEX: 10
+CONSTANT: D3D10_RESOURCE_MISC_GDI_COMPATIBLE HEX: 20
+TYPEDEF: int D3D10_RESOURCE_MISC_FLAG
+
+CONSTANT: D3D10_MAP_READ 1
+CONSTANT: D3D10_MAP_WRITE 2
+CONSTANT: D3D10_MAP_READ_WRITE 3
+CONSTANT: D3D10_MAP_WRITE_DISCARD 4
+CONSTANT: D3D10_MAP_WRITE_NO_OVERWRITE 5
+TYPEDEF: int D3D10_MAP
+
+CONSTANT: D3D10_MAP_FLAG_DO_NOT_WAIT HEX: 100000
+TYPEDEF: int D3D10_MAP_FLAG
+
+CONSTANT: D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR HEX: 1
+TYPEDEF: int D3D10_RAISE_FLAG
+
+CONSTANT: D3D10_CLEAR_DEPTH HEX: 1
+CONSTANT: D3D10_CLEAR_STENCIL HEX: 2
+TYPEDEF: int D3D10_CLEAR_FLAG
+
+TYPEDEF: RECT D3D10_RECT
+
+STRUCT: D3D10_BOX
+ { left UINT }
+ { top UINT }
+ { front UINT }
+ { right UINT }
+ { bottom UINT }
+ { back UINT } ;
+
+COM-INTERFACE: ID3D10DeviceChild IUnknown {9B7E4C00-342C-4106-A19F-4F2704F689F0}
+ void GetDevice ( ID3D10Device** ppDevice )
+ HRESULT GetPrivateData ( LPGUID guid, UINT* pDataSize, void* pData )
+ HRESULT SetPrivateData ( LPGUID guid, UINT DataSize, void* pData )
+ HRESULT SetPrivateDataInterface ( LPGUID guid, IUnknown* pData ) ;
+
+CONSTANT: D3D10_COMPARISON_NEVER 1
+CONSTANT: D3D10_COMPARISON_LESS 2
+CONSTANT: D3D10_COMPARISON_EQUAL 3
+CONSTANT: D3D10_COMPARISON_LESS_EQUAL 4
+CONSTANT: D3D10_COMPARISON_GREATER 5
+CONSTANT: D3D10_COMPARISON_NOT_EQUAL 6
+CONSTANT: D3D10_COMPARISON_GREATER_EQUAL 7
+CONSTANT: D3D10_COMPARISON_ALWAYS 8
+TYPEDEF: int D3D10_COMPARISON_FUNC
+
+CONSTANT: D3D10_DEPTH_WRITE_MASK_ZERO 0
+CONSTANT: D3D10_DEPTH_WRITE_MASK_ALL 1
+TYPEDEF: int D3D10_DEPTH_WRITE_MASK
+
+CONSTANT: D3D10_STENCIL_OP_KEEP 1
+CONSTANT: D3D10_STENCIL_OP_ZERO 2
+CONSTANT: D3D10_STENCIL_OP_REPLACE 3
+CONSTANT: D3D10_STENCIL_OP_INCR_SAT 4
+CONSTANT: D3D10_STENCIL_OP_DECR_SAT 5
+CONSTANT: D3D10_STENCIL_OP_INVERT 6
+CONSTANT: D3D10_STENCIL_OP_INCR 7
+CONSTANT: D3D10_STENCIL_OP_DECR 8
+TYPEDEF: int D3D10_STENCIL_OP
+
+STRUCT: D3D10_DEPTH_STENCILOP_DESC
+ { StencilFailOp D3D10_STENCIL_OP }
+ { StencilDepthFailOp D3D10_STENCIL_OP }
+ { StencilPassOp D3D10_STENCIL_OP }
+ { StencilFunc D3D10_COMPARISON_FUNC } ;
+
+STRUCT: D3D10_DEPTH_STENCIL_DESC
+ { DepthEnable BOOL }
+ { DepthWriteMask D3D10_DEPTH_WRITE_MASK }
+ { DepthFunc D3D10_COMPARISON_FUNC }
+ { StencilEnable BOOL }
+ { StencilReadMask BYTE }
+ { StencilWriteMask BYTE }
+ { FrontFace D3D10_DEPTH_STENCILOP_DESC }
+ { BackFace D3D10_DEPTH_STENCILOP_DESC } ;
+
+COM-INTERFACE: ID3D10DepthStencilState ID3D10DeviceChild {2B4B1CC8-A4AD-41f8-8322-CA86FC3EC675}
+ void GetDesc ( D3D10_DEPTH_STENCIL_DESC* pDesc ) ;
+
+CONSTANT: D3D10_BLEND_ZERO 1
+CONSTANT: D3D10_BLEND_ONE 2
+CONSTANT: D3D10_BLEND_SRC_COLOR 3
+CONSTANT: D3D10_BLEND_INV_SRC_COLOR 4
+CONSTANT: D3D10_BLEND_SRC_ALPHA 5
+CONSTANT: D3D10_BLEND_INV_SRC_ALPHA 6
+CONSTANT: D3D10_BLEND_DEST_ALPHA 7
+CONSTANT: D3D10_BLEND_INV_DEST_ALPHA 8
+CONSTANT: D3D10_BLEND_DEST_COLOR 9
+CONSTANT: D3D10_BLEND_INV_DEST_COLOR 10
+CONSTANT: D3D10_BLEND_SRC_ALPHA_SAT 11
+CONSTANT: D3D10_BLEND_BLEND_FACTOR 14
+CONSTANT: D3D10_BLEND_INV_BLEND_FACTOR 15
+CONSTANT: D3D10_BLEND_SRC1_COLOR 16
+CONSTANT: D3D10_BLEND_INV_SRC1_COLOR 17
+CONSTANT: D3D10_BLEND_SRC1_ALPHA 18
+CONSTANT: D3D10_BLEND_INV_SRC1_ALPHA 19
+TYPEDEF: int D3D10_BLEND
+
+CONSTANT: D3D10_BLEND_OP_ADD 1
+CONSTANT: D3D10_BLEND_OP_SUBTRACT 2
+CONSTANT: D3D10_BLEND_OP_REV_SUBTRACT 3
+CONSTANT: D3D10_BLEND_OP_MIN 4
+CONSTANT: D3D10_BLEND_OP_MAX 5
+TYPEDEF: int D3D10_BLEND_OP
+
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_RED 1
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_GREEN 2
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_BLUE 4
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_ALPHA 8
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_ALL 15
+TYPEDEF: int D3D10_COLOR_WRITE_ENABLE
+
+STRUCT: D3D10_BLEND_DESC
+ { AlphaToCoverageEnable BOOL }
+ { BlendEnable BOOL[8] }
+ { SrcBlend D3D10_BLEND }
+ { DestBlend D3D10_BLEND }
+ { BlendOp D3D10_BLEND_OP }
+ { SrcBlendAlpha D3D10_BLEND }
+ { DestBlendAlpha D3D10_BLEND }
+ { BlendOpAlpha D3D10_BLEND_OP }
+ { RenderTargetWriteMask BYTE[8] } ;
+
+COM-INTERFACE: ID3D10BlendState ID3D10DeviceChild {EDAD8D19-8A35-4d6d-8566-2EA276CDE161}
+ void GetDesc ( D3D10_BLEND_DESC* pDesc ) ;
+
+STRUCT: D3D10_RASTERIZER_DESC
+ { FillMode D3D10_FILL_MODE }
+ { CullMode D3D10_CULL_MODE }
+ { FrontCounterClockwise BOOL }
+ { DepthBias INT }
+ { DepthBiasClamp FLOAT }
+ { SlopeScaledDepthBias FLOAT }
+ { DepthClipEnable BOOL }
+ { ScissorEnable BOOL }
+ { MultisampleEnable BOOL }
+ { AntialiasedLineEnable BOOL } ;
+
+COM-INTERFACE: ID3D10RasterizerState ID3D10DeviceChild {A2A07292-89AF-4345-BE2E-C53D9FBB6E9F}
+ void GetDesc ( D3D10_RASTERIZER_DESC* pDesc ) ;
+
+STRUCT: D3D10_SUBRESOURCE_DATA
+ { pSysMem void* }
+ { SysMemPitch UINT }
+ { SysMemSlicePitch UINT } ;
+
+
+COM-INTERFACE: ID3D10Resource ID3D10DeviceChild {9B7E4C01-342C-4106-A19F-4F2704F689F0}
+ void GetType ( D3D10_RESOURCE_DIMENSION* rType )
+ void SetEvictionPriority ( UINT EvictionPriority )
+ UINT GetEvictionPriority ( ) ;
+
+STRUCT: D3D10_BUFFER_DESC
+ { ByteWidth UINT }
+ { Usage D3D10_USAGE }
+ { BindFlags UINT }
+ { CPUAccessFlags UINT }
+ { MiscFlags UINT } ;
+
+COM-INTERFACE: ID3D10Buffer ID3D10Resource {9B7E4C02-342C-4106-A19F-4F2704F689F0}
+ HRESULT Map ( D3D10_MAP MapType, UINT MapFlags, void** ppData )
+ void Unmap ( )
+ void GetDesc ( D3D10_BUFFER_DESC* pDesc ) ;
+
+STRUCT: D3D10_TEXTURE1D_DESC
+ { Width UINT }
+ { MipLevels UINT }
+ { ArraySize UINT }
+ { Format DXGI_FORMAT }
+ { Usage D3D10_USAGE }
+ { BindFlags UINT }
+ { CPUAccessFlags UINT }
+ { MiscFlags UINT } ;
+
+COM-INTERFACE: ID3D10Texture1D ID3D10Resource {9B7E4C03-342C-4106-A19F-4F2704F689F0}
+ HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, void** ppData )
+ void Unmap ( UINT Subresource )
+ void GetDesc ( D3D10_TEXTURE1D_DESC* pDesc ) ;
+
+STRUCT: D3D10_TEXTURE2D_DESC
+ { Width UINT }
+ { Height UINT }
+ { MipLevels UINT }
+ { ArraySize UINT }
+ { Format DXGI_FORMAT }
+ { SampleDesc DXGI_SAMPLE_DESC }
+ { Usage D3D10_USAGE }
+ { BindFlags UINT }
+ { CPUAccessFlags UINT }
+ { MiscFlags UINT } ;
+
+STRUCT: D3D10_MAPPED_TEXTURE2D
+ { pData void* }
+ { RowPitch UINT } ;
+
+COM-INTERFACE: ID3D10Texture2D ID3D10Resource {9B7E4C04-342C-4106-A19F-4F2704F689F0}
+ HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE2D* pMappedTex2D )
+ void Unmap ( UINT Subresource )
+ void GetDesc ( D3D10_TEXTURE2D_DESC* pDesc ) ;
+
+STRUCT: D3D10_TEXTURE3D_DESC
+ { Width UINT }
+ { Height UINT }
+ { Depth UINT }
+ { MipLevels UINT }
+ { Format DXGI_FORMAT }
+ { Usage D3D10_USAGE }
+ { BindFlags UINT }
+ { CPUAccessFlags UINT }
+ { MiscFlags UINT } ;
+
+STRUCT: D3D10_MAPPED_TEXTURE3D
+ { pData void* }
+ { RowPitch UINT }
+ { DepthPitch UINT } ;
+
+COM-INTERFACE: ID3D10Texture3D ID3D10Resource {9B7E4C05-342C-4106-A19F-4F2704F689F0}
+ HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE3D* pMappedTex3D )
+ void Unmap ( UINT Subresource )
+ void GetDesc ( D3D10_TEXTURE3D_DESC* pDesc ) ;
+
+CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_X 0
+CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_X 1
+CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_Y 2
+CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_Y 3
+CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_Z 4
+CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_Z 5
+TYPEDEF: int D3D10_TEXTURECUBE_FACE
+
+COM-INTERFACE: ID3D10View ID3D10DeviceChild {C902B03F-60A7-49BA-9936-2A3AB37A7E33}
+ void GetResource ( ID3D10Resource** ppResource ) ;
+
+UNION-STRUCT: D3D10_BUFFER_SRV_UNION1
+ { FirstElement UINT }
+ { ElementOffset UINT } ;
+
+UNION-STRUCT: D3D10_BUFFER_SRV_UNION2
+ { NumElements UINT }
+ { ElementWith UINT } ;
+
+STRUCT: D3D10_BUFFER_SRV
+ { First D3D10_BUFFER_SRV_UNION1 }
+ { Second D3D10_BUFFER_SRV_UNION2 } ;
+
+STRUCT: D3D10_TEX1D_SRV
+ { MostDetailedMip UINT }
+ { MipLevels UINT } ;
+
+STRUCT: D3D10_TEX1D_ARRAY_SRV
+ { MostDetailedMip UINT }
+ { MipLevels UINT }
+ { FirstArraySlice UINT }
+ { ArraySize UINT } ;
+
+STRUCT: D3D10_TEX2D_SRV
+ { MostDetailedMip UINT }
+ { MipLevels UINT } ;
+
+STRUCT: D3D10_TEX2D_ARRAY_SRV
+ { MostDetailedMip UINT }
+ { MipLevels UINT }
+ { FirstArraySlice UINT }
+ { ArraySize UINT } ;
+
+STRUCT: D3D10_TEX3D_SRV
+ { MostDetailedMip UINT }
+ { MipLevels UINT } ;
+
+STRUCT: D3D10_TEXCUBE_SRV
+ { MostDetailedMip UINT }
+ { MipLevels UINT } ;
+
+STRUCT: D3D10_TEX2DMS_SRV
+ { UnusedField_NothingToDefine UINT } ;
+
+STRUCT: D3D10_TEX2DMS_ARRAY_SRV
+ { FirstArraySlice UINT }
+ { ArraySize UINT } ;
+
+UNION-STRUCT: D3D10_SHADER_RESOURCE_VIEW_DESC_UNION
+ { Buffer D3D10_BUFFER_SRV }
+ { Texture1D D3D10_TEX1D_SRV }
+ { Texture1DArray D3D10_TEX1D_ARRAY_SRV }
+ { Texture2D D3D10_TEX2D_SRV }
+ { Texture2DArray D3D10_TEX2D_ARRAY_SRV }
+ { Texture2DMS D3D10_TEX2DMS_SRV }
+ { Texture2DMSArray D3D10_TEX2DMS_ARRAY_SRV }
+ { Texture3D D3D10_TEX3D_SRV }
+ { TextureCube D3D10_TEXCUBE_SRV } ;
+
+STRUCT: D3D10_SHADER_RESOURCE_VIEW_DESC
+ { Format DXGI_FORMAT }
+ { ViewDimension D3D10_SRV_DIMENSION }
+ { View D3D10_SHADER_RESOURCE_VIEW_DESC_UNION } ;
+
+COM-INTERFACE: ID3D10ShaderResourceView ID3D10View {9B7E4C07-342C-4106-A19F-4F2704F689F0}
+ void GetDesc ( D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc ) ;
+
+UNION-STRUCT: D3D10_BUFFER_RTV_UNION1
+ { FirstElement UINT }
+ { ElementOffset UINT } ;
+
+UNION-STRUCT: D3D10_BUFFER_RTV_UNION2
+ { NumElements UINT }
+ { ElementWidth UINT } ;
+
+STRUCT: D3D10_BUFFER_RTV
+ { First D3D10_BUFFER_RTV_UNION1 }
+ { Second D3D10_BUFFER_RTV_UNION2 } ;
+
+STRUCT: D3D10_TEX1D_RTV
+ { MipSlice UINT } ;
+
+STRUCT: D3D10_TEX1D_ARRAY_RTV
+ { MipSlice UINT }
+ { FirstArraySlice UINT }
+ { ArraySize UINT } ;
+
+STRUCT: D3D10_TEX2D_RTV
+ { MipSlice UINT } ;
+
+STRUCT: D3D10_TEX2DMS_RTV
+ { UnusedField_NothingToDefine UINT } ;
+
+STRUCT: D3D10_TEX2D_ARRAY_RTV
+ { MipSlice UINT }
+ { FirstArraySlice UINT }
+ { ArraySize UINT } ;
+
+STRUCT: D3D10_TEX2DMS_ARRAY_RTV
+ { FirstArraySlice UINT }
+ { ArraySize UINT } ;
+
+STRUCT: D3D10_TEX3D_RTV
+ { MipSlice UINT }
+ { FirstWSlice UINT }
+ { WSize UINT } ;
+
+UNION-STRUCT: D3D10_RENDER_TARGET_VIEW_DESC_UNION
+ { Buffer D3D10_BUFFER_RTV }
+ { Texture1D D3D10_TEX1D_RTV }
+ { Texture1DArray D3D10_TEX1D_ARRAY_RTV }
+ { Texture2D D3D10_TEX2D_RTV }
+ { Texture2DArray D3D10_TEX2D_ARRAY_RTV }
+ { Texture2DMS D3D10_TEX2DMS_RTV }
+ { Texture2DMSArray D3D10_TEX2DMS_ARRAY_RTV }
+ { Texture3D D3D10_TEX3D_RTV } ;
+
+STRUCT: D3D10_RENDER_TARGET_VIEW_DESC
+ { Format DXGI_FORMAT }
+ { ViewDimension D3D10_RTV_DIMENSION }
+ { View D3D10_RENDER_TARGET_VIEW_DESC_UNION } ;
+
+COM-INTERFACE: ID3D10RenderTargetView ID3D10View {9B7E4C08-342C-4106-A19F-4F2704F689F0}
+ void GetDesc ( D3D10_RENDER_TARGET_VIEW_DESC* pDesc ) ;
+
+STRUCT: D3D10_TEX1D_DSV
+ { MipSlice UINT } ;
+
+STRUCT: D3D10_TEX1D_ARRAY_DSV
+ { MipSlice UINT }
+ { FirstArraySlice UINT }
+ { ArraySize UINT } ;
+
+STRUCT: D3D10_TEX2D_DSV
+ { MipSlice UINT } ;
+
+STRUCT: D3D10_TEX2D_ARRAY_DSV
+ { MipSlice UINT }
+ { FirstArraySlice UINT }
+ { ArraySize UINT } ;
+
+STRUCT: D3D10_TEX2DMS_DSV
+ { UnusedField_NothingToDefine UINT } ;
+
+STRUCT: D3D10_TEX2DMS_ARRAY_DSV
+ { FirstArraySlice UINT }
+ { ArraySize UINT } ;
+
+UNION-STRUCT: D3D10_DEPTH_STENCIL_VIEW_DESC_UNION
+ { Texture1D D3D10_TEX1D_DSV }
+ { Texture1DArray D3D10_TEX1D_ARRAY_DSV }
+ { Texture2D D3D10_TEX2D_DSV }
+ { Texture2DArray D3D10_TEX2D_ARRAY_DSV }
+ { Texture2DMS D3D10_TEX2DMS_DSV }
+ { Texture2DMSArray D3D10_TEX2DMS_ARRAY_DSV } ;
+
+STRUCT: D3D10_DEPTH_STENCIL_VIEW_DESC
+ { Format DXGI_FORMAT }
+ { ViewDimension D3D10_DSV_DIMENSION }
+ { Union D3D10_DEPTH_STENCIL_VIEW_DESC_UNION } ;
+
+COM-INTERFACE: ID3D10DepthStencilView ID3D10View {9B7E4C09-342C-4106-A19F-4F2704F689F0}
+ void GetDesc ( D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc ) ;
+
+COM-INTERFACE: ID3D10VertexShader ID3D10DeviceChild {9B7E4C0A-342C-4106-A19F-4F2704F689F0} ;
+
+COM-INTERFACE: ID3D10GeometryShader ID3D10DeviceChild {16BE88-54CD-4040-AB44-20461BC81F68} ;
+
+COM-INTERFACE: ID3D10PixelShader ID3D10DeviceChild {68B601-9D00-4cde-8346-8E7F675819B6} ;
+
+COM-INTERFACE: ID3D10InputLayout ID3D10DeviceChild {7E4C0B-342C-4106-A19F-4F2704F689F0} ;
+
+CONSTANT: D3D10_FILTER_MIN_MAG_MIP_POINT 0
+CONSTANT: D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR HEX: 1
+CONSTANT: D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 4
+CONSTANT: D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR HEX: 5
+CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT HEX: 10
+CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 11
+CONSTANT: D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT HEX: 14
+CONSTANT: D3D10_FILTER_MIN_MAG_MIP_LINEAR HEX: 15
+CONSTANT: D3D10_FILTER_ANISOTROPIC HEX: 55
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT HEX: 80
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR HEX: 81
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 84
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR HEX: 85
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT HEX: 90
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 91
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT HEX: 94
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR HEX: 95
+CONSTANT: D3D10_FILTER_COMPARISON_ANISOTROPIC HEX: d5
+CONSTANT: D3D10_FILTER_TEXT_1BIT HEX: 80000000
+TYPEDEF: int D3D10_FILTER
+
+CONSTANT: D3D10_FILTER_TYPE_POINT 0
+CONSTANT: D3D10_FILTER_TYPE_LINEAR 1
+TYPEDEF: int D3D10_FILTER_TYPE
+
+CONSTANT: D3D10_FILTER_TYPE_MASK HEX: 3
+CONSTANT: D3D10_MIN_FILTER_SHIFT 4
+CONSTANT: D3D10_MAG_FILTER_SHIFT 2
+CONSTANT: D3D10_MIP_FILTER_SHIFT 0
+CONSTANT: D3D10_COMPARISON_FILTERING_BIT HEX: 80
+CONSTANT: D3D10_ANISOTROPIC_FILTERING_BIT HEX: 40
+CONSTANT: D3D10_TEXT_1BIT_BIT HEX: 80000000
+
+CONSTANT: D3D10_TEXTURE_ADDRESS_WRAP 1
+CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR 2
+CONSTANT: D3D10_TEXTURE_ADDRESS_CLAMP 3
+CONSTANT: D3D10_TEXTURE_ADDRESS_BORDER 4
+CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR_ONCE 5
+TYPEDEF: int D3D10_TEXTURE_ADDRESS_MODE
+
+STRUCT: D3D10_SAMPLER_DESC
+ { Filter D3D10_FILTER }
+ { AddressU D3D10_TEXTURE_ADDRESS_MODE }
+ { AddressV D3D10_TEXTURE_ADDRESS_MODE }
+ { AddressW D3D10_TEXTURE_ADDRESS_MODE }
+ { MipLODBias FLOAT }
+ { MaxAnisotropy UINT }
+ { ComparisonFunc D3D10_COMPARISON_FUNC }
+ { BorderColor FLOAT[4] }
+ { MinLOD FLOAT }
+ { MaxLOD FLOAT } ;
+TYPEDEF: D3D10_SAMPLER_DESC D3D10SAMPLER_DESC
+
+COM-INTERFACE: ID3D10SamplerState ID3D10DeviceChild {9B7E4C0C-342C-4106-A19F-4F2704F689F0}
+ void GetDesc ( D3D10SAMPLER_DESC* pDesc ) ;
+
+CONSTANT: D3D10_FORMAT_SUPPORT_BUFFER HEX: 1
+CONSTANT: D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER HEX: 2
+CONSTANT: D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER HEX: 4
+CONSTANT: D3D10_FORMAT_SUPPORT_SO_BUFFER HEX: 8
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE1D HEX: 10
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE2D HEX: 20
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE3D HEX: 40
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURECUBE HEX: 80
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_LOAD HEX: 100
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE HEX: 200
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON HEX: 400
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT HEX: 800
+CONSTANT: D3D10_FORMAT_SUPPORT_MIP HEX: 1000
+CONSTANT: D3D10_FORMAT_SUPPORT_MIP_AUTOGEN HEX: 2000
+CONSTANT: D3D10_FORMAT_SUPPORT_RENDER_TARGET HEX: 4000
+CONSTANT: D3D10_FORMAT_SUPPORT_BLENDABLE HEX: 8000
+CONSTANT: D3D10_FORMAT_SUPPORT_DEPTH_STENCIL HEX: 10000
+CONSTANT: D3D10_FORMAT_SUPPORT_CPU_LOCKABLE HEX: 20000
+CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE HEX: 40000
+CONSTANT: D3D10_FORMAT_SUPPORT_DISPLAY HEX: 80000
+CONSTANT: D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT HEX: 100000
+CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET HEX: 200000
+CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD HEX: 400000
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_GATHER HEX: 800000
+CONSTANT: D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST HEX: 100000
+TYPEDEF: int D3D10_FORMAT_SUPPORT
+
+COM-INTERFACE: ID3D10Asynchronous ID3D10DeviceChild {9B7E4C0D-342C-4106-A19F-4F2704F689F0}
+ void Begin ( )
+ void End ( )
+ HRESULT GetData ( void* pData, UINT DataSize, UINT GetDataFlags )
+ UINT GetDataSize ( ) ;
+
+CONSTANT: D3D10_ASYNC_GETDATA_DONOTFLUSH 1
+TYPEDEF: int D3D10_ASYNC_GETDATA_FLAG
+
+CONSTANT: D3D10_QUERY_EVENT 0
+CONSTANT: D3D10_QUERY_OCCLUSION 1
+CONSTANT: D3D10_QUERY_TIMESTAMP 2
+CONSTANT: D3D10_QUERY_TIMESTAMP_DISJOINT 3
+CONSTANT: D3D10_QUERY_PIPELINE_STATISTICS 4
+CONSTANT: D3D10_QUERY_OCCLUSION_PREDICATE 5
+CONSTANT: D3D10_QUERY_SO_STATISTICS 6
+CONSTANT: D3D10_QUERY_SO_OVERFLOW_PREDICATE 7
+TYPEDEF: int D3D10_QUERY
+
+CONSTANT: D3D10_QUERY_MISC_PREDICATEHINT 1
+TYPEDEF: int D3D10_QUERY_MISC_FLAG
+
+STRUCT: D3D10_QUERY_DESC
+ { Query D3D10_QUERY }
+ { MiscFlags UINT } ;
+
+COM-INTERFACE: ID3D10Query ID3D10Asynchronous {9B7E4C0E-342C-4106-A19F-4F2704F689F0}
+ void GetDesc ( D3D10_QUERY_DESC* pDesc ) ;
+
+COM-INTERFACE: ID3D10Predicate ID3D10Query {9B7E4C10-342C-4106-A19F-4F2704F689F0} ;
+
+STRUCT: D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
+ { Frequency UINT64 }
+ { Disjoint BOOL } ;
+
+STRUCT: D3D10_QUERY_DATA_PIPELINE_STATISTICS
+ { IAVertices UINT64 }
+ { IAPrimitives UINT64 }
+ { VSInvocations UINT64 }
+ { GSInvocations UINT64 }
+ { GSPrimitives UINT64 }
+ { CInvocations UINT64 }
+ { CPrimitives UINT64 }
+ { PSInvocations UINT64 } ;
+
+STRUCT: D3D10_QUERY_DATA_SO_STATISTICS
+ { NumPrimitivesWritten UINT64 }
+ { PrimitivesStorageNeeded UINT64 } ;
+
+CONSTANT: D3D10_COUNTER_GPU_IDLE 0
+CONSTANT: D3D10_COUNTER_VERTEX_PROCESSING 1
+CONSTANT: D3D10_COUNTER_GEOMETRY_PROCESSING 2
+CONSTANT: D3D10_COUNTER_PIXEL_PROCESSING 3
+CONSTANT: D3D10_COUNTER_OTHER_GPU_PROCESSING 4
+CONSTANT: D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION 5
+CONSTANT: D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION 6
+CONSTANT: D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION 7
+CONSTANT: D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION 8
+CONSTANT: D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION 9
+CONSTANT: D3D10_COUNTER_VS_MEMORY_LIMITED 10
+CONSTANT: D3D10_COUNTER_VS_COMPUTATION_LIMITED 11
+CONSTANT: D3D10_COUNTER_GS_MEMORY_LIMITED 12
+CONSTANT: D3D10_COUNTER_GS_COMPUTATION_LIMITED 13
+CONSTANT: D3D10_COUNTER_PS_MEMORY_LIMITED 14
+CONSTANT: D3D10_COUNTER_PS_COMPUTATION_LIMITED 15
+CONSTANT: D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE 16
+CONSTANT: D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE 17
+CONSTANT: D3D10_COUNTER_DEVICE_DEPENDENT_0 HEX: 40000000
+TYPEDEF: int D3D10_COUNTER
+
+CONSTANT: D3D10_COUNTER_TYPE_FLOAT32 0
+CONSTANT: D3D10_COUNTER_TYPE_UINT16 1
+CONSTANT: D3D10_COUNTER_TYPE_UINT32 2
+CONSTANT: D3D10_COUNTER_TYPE_UINT64 3
+TYPEDEF: int D3D10_COUNTER_TYPE
+
+STRUCT: D3D10_COUNTER_DESC
+ { Counter D3D10_COUNTER }
+ { MiscFlags UINT } ;
+
+STRUCT: D3D10_COUNTER_INFO
+ { LastDeviceDependentCounter D3D10_COUNTER }
+ { NumSimultaneousCounters UINT }
+ { NumDetectableParallelUnits BYTE } ;
+
+COM-INTERFACE: ID3D10Counter ID3D10Asynchronous {9B7E4C11-342C-4106-A19F-4F2704F689F0}
+ void GetDesc ( D3D10_COUNTER_DESC* pDesc ) ;
+
+COM-INTERFACE: ID3D10Device IUnknown {9B7E4C0F-342C-4106-A19F-4F2704F689F0}
+ void VSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+ void PSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceView )
+ void PSSetShader ( ID3D10PixelShader* pPixelShader )
+ void PSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+ void VSSetShader ( ID3D10VertexShader* pVertexShader )
+ void DrawIndexed ( UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation )
+ void Draw ( UINT VertexCount, UINT StartVertexLocation )
+ void PSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+ void IASetInputLayout ( ID3D10InputLayout* pInputLayout )
+ void IASetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
+ void IASetIndexBuffer ( ID3D10Buffer* pIndexBuffer, DXGI_FORMAT Format, UINT Offset )
+ void DrawIndexedInstanced ( UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation )
+ void DrawInstanced ( UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation )
+ void GSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+ void GSSetShader ( ID3D10GeometryShader* pShader )
+ void IASetPrimitiveTopology ( D3D10_PRIMITIVE_TOPOLOGY Topology )
+ void VSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+ void VSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+ void SetPredication ( ID3D10Predicate* pPredicate, BOOL PredicateValue )
+ void GSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+ void GSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+ void OMSetRenderTargets ( UINT NumViews, ID3D10RenderTargetView** ppRenderTargetViews, ID3D10DepthStencilView* pDepthStencilView )
+ void OMSetBlendState ( ID3D10BlendState* pBlendState, FLOAT[4] BlendFactor, UINT SampleMask )
+ void OMSetDepthStencilState ( ID3D10DepthStencilState* pDepthStencilState, UINT StencilRef )
+ void SOSetTargets ( UINT NumBuffers, ID3D10Buffer** ppSOTargets, UINT* pOffsets )
+ void DrawAuto ( )
+ void RSSetState ( ID3D10RasterizerState* pRasterizerState )
+ void RSSetViewports ( UINT NumViewports, D3D10_VIEWPORT* pViewports )
+ void RSSetScissorRects ( UINT NumRects, D3D10_RECT* pRects )
+ void CopySubresourceRegion ( ID3D10Resource* pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D10Resource* pSrcResource, UINT SrcSubresource, D3D10_BOX* pSrcBox )
+ void CopyResource ( ID3D10Resource* pDstResource, ID3D10Resource* pSrcResource )
+ void UpdateSubresource ( ID3D10Resource* pDstResource, UINT DstSubresource, D3D10_BOX* pDstBox, void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch )
+ void ClearRenderTargetView ( ID3D10RenderTargetView* pRenderTargetView, FLOAT[4] ColorRGBA )
+ void ClearDepthStencilView ( ID3D10DepthStencilView* pDepthStencilView, UINT ClearFlags, FLOAT Depth, BYTE Stencil )
+ void GenerateMips ( ID3D10ShaderResourceView* pShaderResourceView )
+ void ResolveSubresource ( ID3D10Resource* pDstResource, UINT DstSubresource, ID3D10Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format )
+ void VSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+ void PSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+ void PSGetShader ( ID3D10PixelShader** ppPixelShader )
+ void PSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+ void VSGetShader ( ID3D10VertexShader** ppVertexShader )
+ void PSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+ void IAGetInputLayout ( ID3D10InputLayout** ppInputLayout )
+ void IAGetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
+ void IAGetIndexBuffer ( ID3D10Buffer** pIndexBuffer, DXGI_FORMAT* Format, UINT* Offset )
+ void GSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+ void GSGetShader ( ID3D10GeometryShader** ppGeometryShader )
+ void IAGetPrimitiveTopology ( D3D10_PRIMITIVE_TOPOLOGY* pTopology )
+ void VSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+ void VSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+ void GetPredication ( ID3D10Predicate** ppPredicate, BOOL* pPredicateValue )
+ void GSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+ void GSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+ void OMGetRenderTargets ( UINT NumViews, ID3D10RenderTargetView** ppRenderTargetViews, ID3D10DepthStencilView** ppDepthStencilView )
+ void OMGetBlendState ( ID3D10BlendState** ppBlendState, FLOAT[4] BlendFactor, UINT* pSampleMask )
+ void OMGetDepthStencilState ( ID3D10DepthStencilState** ppDepthStencilState, UINT* pStencilRef )
+ void SOGetTargets ( UINT NumBuffers, ID3D10Buffer** ppSOTargets, UINT* pOffsets )
+ void RSGetState ( ID3D10RasterizerState** ppRasterizerState )
+ void RSGetViewports ( UINT* NumViewports, D3D10_VIEWPORT* pViewports )
+ void RSGetScissorRects ( UINT* NumRects, D3D10_RECT* pRects )
+ HRESULT GetDeviceRemovedReason ( )
+ HRESULT SetExceptionMode ( UINT RaiseFlags )
+ UINT GetExceptionMode ( )
+ HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
+ HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
+ HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData )
+ void ClearState ( )
+ void Flush ( )
+ HRESULT CreateBuffer ( D3D10_BUFFER_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Buffer** ppBuffer )
+ HRESULT CreateTexture1D ( D3D10_TEXTURE1D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture1D** ppTexture1D )
+ HRESULT CreateTexture2D ( D3D10_TEXTURE2D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture2D** ppTexture2D )
+ HRESULT CreateTexture3D ( D3D10_TEXTURE3D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture3D** ppTexture3D )
+ HRESULT CreateShaderResourceView ( ID3D10Resource* pResource, D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D10ShaderResourceView** ppSRView )
+ HRESULT CreateRenderTargetView ( ID3D10Resource* pResource, D3D10_RENDER_TARGET_VIEW_DESC* pDesc, ID3D10RenderTargetView** ppRTView )
+ HRESULT CreateDepthStencilView ( ID3D10Resource* pResource, D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D10DepthStencilView** ppDepthStencilView )
+ HRESULT CreateInputLayout ( D3D10_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D10InputLayout** ppInputLayout )
+ HRESULT CreateVertexShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10VertexShader** ppVertexShader )
+ HRESULT CreateGeometryShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10GeometryShader** ppGeometryShader )
+ HRESULT CreateGeometryShaderWithStreamOutput ( void* pShaderBytecode, SIZE_T BytecodeLength, D3D10_SO_DECLARATION_ENTRY* pSODeclaration, UINT NumEntries, UINT OutputStreamStride, ID3D10GeometryShader** ppGeometryShader )
+ HRESULT CreatePixelShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10PixelShader** ppPixelShader )
+ HRESULT CreateBlendState ( D3D10_BLEND_DESC* pBlendStateDesc, ID3D10BlendState** ppBlendState )
+ HRESULT CreateDepthStencilState ( D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D10DepthStencilState** ppDepthStencilState )
+ HRESULT CreateRasterizerState ( D3D10_RASTERIZER_DESC* pRasterizerDesc, ID3D10RasterizerState** ppRasterizerState )
+ HRESULT CreateSamplerState ( D3D10_SAMPLER_DESC* pSamplerDesc, ID3D10SamplerState** ppSamplerState )
+ HRESULT CreateQuery ( D3D10_QUERY_DESC* pQueryDesc, ID3D10Query** ppQuery )
+ HRESULT CreatePredicate ( D3D10_QUERY_DESC* pPredicateDesc, ID3D10Predicate** ppPredicate )
+ HRESULT CreateCounter ( D3D10_COUNTER_DESC* pCounterDesc, ID3D10Counter** ppCounter )
+ HRESULT CheckFormatSupport ( DXGI_FORMAT Format, UINT* pFormatSupport )
+ HRESULT CheckMultisampleQualityLevels ( DXGI_FORMAT Format, UINT SampleCount, UINT* pNumQualityLevels )
+ void CheckCounterInfo ( D3D10_COUNTER_INFO* pCounterInfo )
+ HRESULT CheckCounter ( D3D10_COUNTER_DESC* pDesc, D3D10_COUNTER_TYPE* pType, UINT* pActiveCounters, LPSTR szName, UINT* pNameLength, LPSTR szUnits, UINT* pUnitsLength, LPSTR szDescription, UINT* pDescriptionLength )
+ UINT GetCreationFlags ( )
+ HRESULT OpenSharedResource ( HANDLE hResource, REFIID ReturnedInterface, void** ppResource )
+ void SetTextFilterSize ( UINT Width, UINT Height )
+ void GetTextFilterSize ( UINT* pWidth, UINT* pHeight ) ;
+
+COM-INTERFACE: ID3D10Multithread IUnknown {9B7E4E00-342C-4106-A19F-4F2704F689F0}
+ void Enter ( )
+ void Leave ( )
+ BOOL SetMultithreadProtected ( BOOL bMTProtect )
+ BOOL GetMultithreadProtected ( ) ;
+
+CONSTANT: D3D10_CREATE_DEVICE_SINGLETHREADED HEX: 1
+CONSTANT: D3D10_CREATE_DEVICE_DEBUG HEX: 2
+CONSTANT: D3D10_CREATE_DEVICE_SWITCH_TO_REF HEX: 4
+CONSTANT: D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS HEX: 8
+CONSTANT: D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP HEX: 10
+CONSTANT: D3D10_CREATE_DEVICE_BGRA_SUPPORT HEX: 20
+CONSTANT: D3D10_CREATE_DEVICE_STRICT_VALIDATION HEX: 200
+TYPEDEF: int D3D10_CREATE_DEVICE_FLAG
+
+CONSTANT: D3D10_SDK_VERSION 29
+
+CONSTANT: D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER HEX: 88760B54
+CONSTANT: D3DX10_ERR_INVALID_MESH HEX: 88760B55
+CONSTANT: D3DX10_ERR_CANNOT_ATTR_SORT HEX: 88760B56
+CONSTANT: D3DX10_ERR_SKINNING_NOT_SUPPORTED HEX: 88760B57
+CONSTANT: D3DX10_ERR_TOO_MANY_INFLUENCES HEX: 88760B58
+CONSTANT: D3DX10_ERR_INVALID_DATA HEX: 88760B59
+CONSTANT: D3DX10_ERR_LOADED_MESH_HAS_NO_DATA HEX: 88760B5A
+CONSTANT: D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT HEX: 88760B5B
+CONSTANT: D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM HEX: 88760B5C