]> gitweb.factorcode.org Git - factor.git/blobdiff - basis/windows/directx/d3d10/d3d10.factor
DirectSDK bindings, excluding dinput which already exists.
[factor.git] / basis / windows / directx / d3d10 / d3d10.factor
diff --git a/basis/windows/directx/d3d10/d3d10.factor b/basis/windows/directx/d3d10/d3d10.factor
new file mode 100644 (file)
index 0000000..561aa47
--- /dev/null
@@ -0,0 +1,1051 @@
+USING: alien.syntax alien.c-types classes.struct windows.types
+windows.directx.dxgiformat windows.com.syntax windows.com windows.ole32
+windows.directx.dxgitype ;
+IN: windows.directx.d3d10
+
+LIBRARY: d3d10
+
+CONSTANT: D3D10_16BIT_INDEX_STRIP_CUT_VALUE                                    HEX: ffff
+CONSTANT: D3D10_32BIT_INDEX_STRIP_CUT_VALUE                                    HEX: ffffffff
+CONSTANT: D3D10_8BIT_INDEX_STRIP_CUT_VALUE                                     HEX: ff
+CONSTANT: D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT                             9
+CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_COUNT                                    8
+CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT                            2
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT                    14
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS                        4
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT               32
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT                     15
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS               4
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT                    15
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST           1
+CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS               1
+CONSTANT: D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT                         64
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS     4
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT          1
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS     1
+CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT               32
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS                1
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT                     128
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST            1
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS                1
+CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT                         128
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS                       1
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT                            16
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST                   1
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS                       1
+CONSTANT: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT                                16
+CONSTANT: D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT                          32
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS                          4
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT                 32
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COUNT                               4096
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST                      3
+CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS                          3
+CONSTANT: D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX                      10
+CONSTANT: D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN                      -10
+CONSTANT: D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE                         -8
+CONSTANT: D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE                         7
+CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_ALPHA                                     1.0
+CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_BLUE                                      1.0
+CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_GREEN                                     1.0
+CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_RED                                       1.0
+CONSTANT: D3D10_DEFAULT_BORDER_COLOR_COMPONENT                                 0.0
+CONSTANT: D3D10_DEFAULT_DEPTH_BIAS                                             0
+CONSTANT: D3D10_DEFAULT_DEPTH_BIAS_CLAMP                                       0.0
+CONSTANT: D3D10_DEFAULT_MAX_ANISOTROPY                                         16.0
+CONSTANT: D3D10_DEFAULT_MIP_LOD_BIAS                                           0.0
+CONSTANT: D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX                              0
+CONSTANT: D3D10_DEFAULT_SAMPLE_MASK                                            HEX: ffffffff
+CONSTANT: D3D10_DEFAULT_SCISSOR_ENDX                                           0
+CONSTANT: D3D10_DEFAULT_SCISSOR_ENDY                                           0
+CONSTANT: D3D10_DEFAULT_SCISSOR_STARTX                                         0
+CONSTANT: D3D10_DEFAULT_SCISSOR_STARTY                                         0
+CONSTANT: D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS                                0.0
+CONSTANT: D3D10_DEFAULT_STENCIL_READ_MASK                                      HEX: ff
+CONSTANT: D3D10_DEFAULT_STENCIL_REFERENCE                                      0
+CONSTANT: D3D10_DEFAULT_STENCIL_WRITE_MASK                                     HEX: ff
+CONSTANT: D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX                         0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_HEIGHT                                        0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_MAX_DEPTH                                     0.0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_MIN_DEPTH                                     0.0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_TOPLEFTX                                      0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_TOPLEFTY                                      0
+CONSTANT: D3D10_DEFAULT_VIEWPORT_WIDTH                                         0
+CONSTANT: D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP                                 0.6
+CONSTANT: D3D10_FLOAT32_MAX                                                    3.402823466e+38
+CONSTANT: D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP                            0.6
+CONSTANT: D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR                             2.4
+CONSTANT: D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR                               1.0
+CONSTANT: D3D10_FLOAT_TO_SRGB_OFFSET                                           0.055
+CONSTANT: D3D10_FLOAT_TO_SRGB_SCALE_1                                          12.92
+CONSTANT: D3D10_FLOAT_TO_SRGB_SCALE_2                                          1.055
+CONSTANT: D3D10_FLOAT_TO_SRGB_THRESHOLD                                        0.0031308
+CONSTANT: D3D10_FTOI_INSTRUCTION_MAX_INPUT                                     2147483647.999
+CONSTANT: D3D10_FTOI_INSTRUCTION_MIN_INPUT                                     -2147483648.999
+CONSTANT: D3D10_FTOU_INSTRUCTION_MAX_INPUT                                     4294967295.999
+CONSTANT: D3D10_FTOU_INSTRUCTION_MIN_INPUT                                     0.0
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS                        1
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT               32
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT                             1
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST                    2
+CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS                        1
+CONSTANT: D3D10_GS_INPUT_REGISTER_COMPONENTS                                   4
+CONSTANT: D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          32
+CONSTANT: D3D10_GS_INPUT_REGISTER_COUNT                                        16
+CONSTANT: D3D10_GS_INPUT_REGISTER_READS_PER_INST                               2
+CONSTANT: D3D10_GS_INPUT_REGISTER_READ_PORTS                                   1
+CONSTANT: D3D10_GS_INPUT_REGISTER_VERTICES                                     6
+CONSTANT: D3D10_GS_OUTPUT_ELEMENTS                                             32
+CONSTANT: D3D10_GS_OUTPUT_REGISTER_COMPONENTS                                  4
+CONSTANT: D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                         32
+CONSTANT: D3D10_GS_OUTPUT_REGISTER_COUNT                                       32
+CONSTANT: D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES                        0
+CONSTANT: D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY                                  0
+CONSTANT: D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES                       0
+CONSTANT: D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT                             1
+CONSTANT: D3D10_IA_INSTANCE_ID_BIT_COUNT                                       32
+CONSTANT: D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT                                32
+CONSTANT: D3D10_IA_PRIMITIVE_ID_BIT_COUNT                                      32
+CONSTANT: D3D10_IA_VERTEX_ID_BIT_COUNT                                         32
+CONSTANT: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT                            16
+CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS                  64
+CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT                        16
+CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT                                HEX: ffffffff
+CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER                               HEX: ffffffff
+CONSTANT: D3D10_LINEAR_GAMMA                                                   1.0
+CONSTANT: D3D10_MAX_BORDER_COLOR_COMPONENT                                     1.0
+CONSTANT: D3D10_MAX_DEPTH                                                      1.0
+CONSTANT: D3D10_MAX_MAXANISOTROPY                                              16
+CONSTANT: D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT                                   32
+CONSTANT: D3D10_MAX_POSITION_VALUE                                             3.402823466e+34
+CONSTANT: D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP                                 17
+CONSTANT: D3D10_MIN_BORDER_COLOR_COMPONENT                                     0.0
+CONSTANT: D3D10_MIN_DEPTH                                                      0.0
+CONSTANT: D3D10_MIN_MAXANISOTROPY                                              0
+CONSTANT: D3D10_MIP_LOD_BIAS_MAX                                               15.99
+CONSTANT: D3D10_MIP_LOD_BIAS_MIN                                               -16.0
+CONSTANT: D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT                                   6
+CONSTANT: D3D10_MIP_LOD_RANGE_BIT_COUNT                                        8
+CONSTANT: D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH                               1.4
+CONSTANT: D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT                     0
+CONSTANT: D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT                                  13
+CONSTANT: D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT                      15
+CONSTANT: D3D10_PS_FRONTFACING_DEFAULT_VALUE                                   HEX: ffffffff
+CONSTANT: D3D10_PS_FRONTFACING_FALSE_VALUE                                     0
+CONSTANT: D3D10_PS_FRONTFACING_TRUE_VALUE                                      HEX: ffffffff
+CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENTS                                   4
+CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          32
+CONSTANT: D3D10_PS_INPUT_REGISTER_COUNT                                        32
+CONSTANT: D3D10_PS_INPUT_REGISTER_READS_PER_INST                               2
+CONSTANT: D3D10_PS_INPUT_REGISTER_READ_PORTS                                   1
+CONSTANT: D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT                    0.0
+CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS                            1
+CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT                   32
+CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT                                 1
+CONSTANT: D3D10_PS_OUTPUT_REGISTER_COMPONENTS                                  4
+CONSTANT: D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                         32
+CONSTANT: D3D10_PS_OUTPUT_REGISTER_COUNT                                       8
+CONSTANT: D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT                           0.5
+CONSTANT: D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT                             4096
+CONSTANT: D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP                       27
+CONSTANT: D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT                              4096
+CONSTANT: D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT                     4096
+CONSTANT: D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP                           32
+CONSTANT: D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP                                 32
+CONSTANT: D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION                8192
+CONSTANT: D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT                 1024
+CONSTANT: D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT                    4096
+CONSTANT: D3D10_REQ_MAXANISOTROPY                                              16
+CONSTANT: D3D10_REQ_MIP_LEVELS                                                 14
+CONSTANT: D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES                      2048
+CONSTANT: D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT                        4096
+CONSTANT: D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH                              8192
+CONSTANT: D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES                                 128
+CONSTANT: D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP                   20
+CONSTANT: D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT                           4096
+CONSTANT: D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION                             512
+CONSTANT: D3D10_REQ_TEXTURE1D_U_DIMENSION                                      8192
+CONSTANT: D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION                             512
+CONSTANT: D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION                                 8192
+CONSTANT: D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION                               2048
+CONSTANT: D3D10_REQ_TEXTURECUBE_DIMENSION                                      8192
+CONSTANT: D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL                   0
+CONSTANT: D3D10_SHADER_MAJOR_VERSION                                           4
+CONSTANT: D3D10_SHADER_MINOR_VERSION                                           0
+CONSTANT: D3D10_SHIFT_INSTRUCTION_PAD_VALUE                                    0
+CONSTANT: D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT                        5
+CONSTANT: D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT                               8
+CONSTANT: D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES                                  2048
+CONSTANT: D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES                            256
+CONSTANT: D3D10_SO_BUFFER_SLOT_COUNT                                           4
+CONSTANT: D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP                             HEX: ffffffff
+CONSTANT: D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER                         1
+CONSTANT: D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT                               64
+CONSTANT: D3D10_SRGB_GAMMA                                                     2.2
+CONSTANT: D3D10_SRGB_TO_FLOAT_DENOMINATOR_1                                    12.92
+CONSTANT: D3D10_SRGB_TO_FLOAT_DENOMINATOR_2                                    1.055
+CONSTANT: D3D10_SRGB_TO_FLOAT_EXPONENT                                         2.4
+CONSTANT: D3D10_SRGB_TO_FLOAT_OFFSET                                           0.055
+CONSTANT: D3D10_SRGB_TO_FLOAT_THRESHOLD                                        0.04045
+CONSTANT: D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP                                 0.5
+CONSTANT: D3D10_STANDARD_COMPONENT_BIT_COUNT                                   32
+CONSTANT: D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED                           64
+CONSTANT: D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE               4
+CONSTANT: D3D10_STANDARD_PIXEL_COMPONENT_COUNT                                 128
+CONSTANT: D3D10_STANDARD_PIXEL_ELEMENT_COUNT                                   32
+CONSTANT: D3D10_STANDARD_VECTOR_SIZE                                           4
+CONSTANT: D3D10_STANDARD_VERTEX_ELEMENT_COUNT                                  16
+CONSTANT: D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT                          64
+CONSTANT: D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT                                  8
+CONSTANT: D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT                                  6
+CONSTANT: D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT                                  18
+CONSTANT: D3D10_UNBOUND_MEMORY_ACCESS_RESULT                                   0
+CONSTANT: D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX                             15
+CONSTANT: D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE             16
+CONSTANT: D3D10_VIEWPORT_BOUNDS_MAX                                            16383
+CONSTANT: D3D10_VIEWPORT_BOUNDS_MIN                                            -16384
+CONSTANT: D3D10_VS_INPUT_REGISTER_COMPONENTS                                   4
+CONSTANT: D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT                          32
+CONSTANT: D3D10_VS_INPUT_REGISTER_COUNT                                        16
+CONSTANT: D3D10_VS_INPUT_REGISTER_READS_PER_INST                               2
+CONSTANT: D3D10_VS_INPUT_REGISTER_READ_PORTS                                   1
+CONSTANT: D3D10_VS_OUTPUT_REGISTER_COMPONENTS                                  4
+CONSTANT: D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT                         32
+CONSTANT: D3D10_VS_OUTPUT_REGISTER_COUNT                                       16
+CONSTANT: D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT                          10
+CONSTANT: D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP                          25
+CONSTANT: D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP                                25
+CONSTANT: D3D_MAJOR_VERSION                                                    10
+CONSTANT: D3D_MINOR_VERSION                                                    0
+CONSTANT: D3D_SPEC_DATE_DAY                                                    8
+CONSTANT: D3D_SPEC_DATE_MONTH                                                  8
+CONSTANT: D3D_SPEC_DATE_YEAR                                                   2006
+CONSTANT: D3D_SPEC_VERSION                                                     1.050005
+
+CONSTANT: D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
+CONSTANT: D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT     16
+
+CONSTANT: _FACD3D10      HEX: 879
+CONSTANT: _FACD3D10DEBUG HEX: 87A
+
+CONSTANT: D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS HEX: 88790001
+CONSTANT: D3D10_ERROR_FILE_NOT_FOUND                HEX: 88790002
+
+CONSTANT: D3D10_INPUT_PER_VERTEX_DATA   0
+CONSTANT: D3D10_INPUT_PER_INSTANCE_DATA 1
+TYPEDEF: int D3D10_INPUT_CLASSIFICATION
+
+CONSTANT: D3D10_APPEND_ALIGNED_ELEMENT HEX: ffffffff
+
+STRUCT: D3D10_INPUT_ELEMENT_DESC
+    { SemanticName         LPCSTR                     }
+    { SemanticIndex        UINT                       }
+    { Format               DXGI_FORMAT                }
+    { InputSlot            UINT                       }
+    { AlignedByteOffset    UINT                       }
+    { InputSlotClass       D3D10_INPUT_CLASSIFICATION }
+    { InstanceDataStepRate UINT                       } ;
+
+CONSTANT: D3D10_FILL_WIREFRAME 2
+CONSTANT: D3D10_FILL_SOLID     3
+TYPEDEF: int D3D10_FILL_MODE
+
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED         0
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_POINTLIST         1
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINELIST          2
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP         3
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST      4
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP     5
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ      10
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ     11
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ  12
+CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 13
+TYPEDEF: int D3D10_PRIMITIVE_TOPOLOGY
+
+CONSTANT: D3D10_PRIMITIVE_UNDEFINED    0
+CONSTANT: D3D10_PRIMITIVE_POINT        1
+CONSTANT: D3D10_PRIMITIVE_LINE         2
+CONSTANT: D3D10_PRIMITIVE_TRIANGLE     3
+CONSTANT: D3D10_PRIMITIVE_LINE_ADJ     6
+CONSTANT: D3D10_PRIMITIVE_TRIANGLE_ADJ 7
+TYPEDEF: int D3D10_PRIMITIVE
+
+CONSTANT: D3D10_CULL_NONE  1
+CONSTANT: D3D10_CULL_FRONT 2
+CONSTANT: D3D10_CULL_BACK  3
+TYPEDEF: int D3D10_CULL_MODE
+
+STRUCT: D3D10_SO_DECLARATION_ENTRY
+    { SemanticName   LPCSTR }
+    { SemanticIndex  UINT   }
+    { StartComponent BYTE   }
+    { ComponentCount BYTE   }
+    { OutputSlot     BYTE   } ;
+
+STRUCT: D3D10_VIEWPORT
+    { TopLeftX INT   }
+    { TopLeftY INT   }
+    { Width    UINT  }
+    { Height   UINT  }
+    { MinDepth FLOAT }
+    { MaxDepth FLOAT } ;
+
+CONSTANT: D3D10_RESOURCE_DIMENSION_UNKNOWN   0
+CONSTANT: D3D10_RESOURCE_DIMENSION_BUFFER    1
+CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE1D 2
+CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE2D 3
+CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE3D 4
+TYPEDEF: int D3D10_RESOURCE_DIMENSION
+
+CONSTANT: D3D10_SRV_DIMENSION_UNKNOWN          0
+CONSTANT: D3D10_SRV_DIMENSION_BUFFER           1
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE1D        2
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE1DARRAY   3
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2D        4
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DARRAY   5
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DMS      6
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY 7
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURE3D        8
+CONSTANT: D3D10_SRV_DIMENSION_TEXTURECUBE      9
+TYPEDEF: int D3D10_SRV_DIMENSION
+
+CONSTANT: D3D10_DSV_DIMENSION_UNKNOWN          0
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE1D        1
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE1DARRAY   2
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2D        3
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DARRAY   4
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DMS      5
+CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY 6
+TYPEDEF: int D3D10_DSV_DIMENSION
+
+CONSTANT: D3D10_RTV_DIMENSION_UNKNOWN          0
+CONSTANT: D3D10_RTV_DIMENSION_BUFFER           1
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE1D        2
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE1DARRAY   3
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2D        4
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DARRAY   5
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DMS      6
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY 7
+CONSTANT: D3D10_RTV_DIMENSION_TEXTURE3D        8
+TYPEDEF: int D3D10_RTV_DIMENSION
+
+CONSTANT: D3D10_USAGE_DEFAULT   0
+CONSTANT: D3D10_USAGE_IMMUTABLE 1
+CONSTANT: D3D10_USAGE_DYNAMIC   2
+CONSTANT: D3D10_USAGE_STAGING   3
+TYPEDEF: int D3D10_USAGE
+
+CONSTANT: D3D10_BIND_VERTEX_BUFFER   HEX: 1
+CONSTANT: D3D10_BIND_INDEX_BUFFER    HEX: 2
+CONSTANT: D3D10_BIND_CONSTANT_BUFFER HEX: 4
+CONSTANT: D3D10_BIND_SHADER_RESOURCE HEX: 8
+CONSTANT: D3D10_BIND_STREAM_OUTPUT   HEX: 10
+CONSTANT: D3D10_BIND_RENDER_TARGET   HEX: 20
+CONSTANT: D3D10_BIND_DEPTH_STENCIL   HEX: 40
+TYPEDEF: int D3D10_BIND_FLAG
+
+CONSTANT: D3D10_CPU_ACCESS_WRITE HEX: 10000
+CONSTANT: D3D10_CPU_ACCESS_READ  HEX: 20000
+TYPEDEF: int D3D10_CPU_ACCESS_FLAG
+
+CONSTANT: D3D10_RESOURCE_MISC_GENERATE_MIPS     HEX: 1
+CONSTANT: D3D10_RESOURCE_MISC_SHARED            HEX: 2
+CONSTANT: D3D10_RESOURCE_MISC_TEXTURECUBE       HEX: 4
+CONSTANT: D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX HEX: 10
+CONSTANT: D3D10_RESOURCE_MISC_GDI_COMPATIBLE    HEX: 20
+TYPEDEF: int D3D10_RESOURCE_MISC_FLAG
+
+CONSTANT: D3D10_MAP_READ               1
+CONSTANT: D3D10_MAP_WRITE              2
+CONSTANT: D3D10_MAP_READ_WRITE         3
+CONSTANT: D3D10_MAP_WRITE_DISCARD      4
+CONSTANT: D3D10_MAP_WRITE_NO_OVERWRITE 5
+TYPEDEF: int D3D10_MAP
+
+CONSTANT: D3D10_MAP_FLAG_DO_NOT_WAIT HEX: 100000
+TYPEDEF: int D3D10_MAP_FLAG
+
+CONSTANT: D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR HEX: 1
+TYPEDEF: int D3D10_RAISE_FLAG
+
+CONSTANT: D3D10_CLEAR_DEPTH   HEX: 1
+CONSTANT: D3D10_CLEAR_STENCIL HEX: 2
+TYPEDEF: int D3D10_CLEAR_FLAG
+
+TYPEDEF: RECT D3D10_RECT
+
+STRUCT: D3D10_BOX
+    { left   UINT }
+    { top    UINT }
+    { front  UINT }
+    { right  UINT }
+    { bottom UINT }
+    { back   UINT } ;
+
+COM-INTERFACE: ID3D10DeviceChild IUnknown {9B7E4C00-342C-4106-A19F-4F2704F689F0}
+    void GetDevice ( ID3D10Device** ppDevice )
+    HRESULT GetPrivateData ( LPGUID guid, UINT* pDataSize, void* pData )
+    HRESULT SetPrivateData ( LPGUID guid, UINT DataSize, void* pData )
+    HRESULT SetPrivateDataInterface ( LPGUID guid, IUnknown* pData ) ;
+
+CONSTANT: D3D10_COMPARISON_NEVER         1
+CONSTANT: D3D10_COMPARISON_LESS          2
+CONSTANT: D3D10_COMPARISON_EQUAL         3
+CONSTANT: D3D10_COMPARISON_LESS_EQUAL    4
+CONSTANT: D3D10_COMPARISON_GREATER       5
+CONSTANT: D3D10_COMPARISON_NOT_EQUAL     6
+CONSTANT: D3D10_COMPARISON_GREATER_EQUAL 7
+CONSTANT: D3D10_COMPARISON_ALWAYS        8
+TYPEDEF: int D3D10_COMPARISON_FUNC
+
+CONSTANT: D3D10_DEPTH_WRITE_MASK_ZERO 0
+CONSTANT: D3D10_DEPTH_WRITE_MASK_ALL  1
+TYPEDEF: int D3D10_DEPTH_WRITE_MASK
+
+CONSTANT: D3D10_STENCIL_OP_KEEP     1
+CONSTANT: D3D10_STENCIL_OP_ZERO     2
+CONSTANT: D3D10_STENCIL_OP_REPLACE  3
+CONSTANT: D3D10_STENCIL_OP_INCR_SAT 4
+CONSTANT: D3D10_STENCIL_OP_DECR_SAT 5
+CONSTANT: D3D10_STENCIL_OP_INVERT   6
+CONSTANT: D3D10_STENCIL_OP_INCR     7
+CONSTANT: D3D10_STENCIL_OP_DECR     8
+TYPEDEF: int D3D10_STENCIL_OP
+
+STRUCT: D3D10_DEPTH_STENCILOP_DESC
+    { StencilFailOp      D3D10_STENCIL_OP      }
+    { StencilDepthFailOp D3D10_STENCIL_OP      }
+    { StencilPassOp      D3D10_STENCIL_OP      }
+    { StencilFunc        D3D10_COMPARISON_FUNC } ;
+
+STRUCT: D3D10_DEPTH_STENCIL_DESC
+    { DepthEnable      BOOL                       }
+    { DepthWriteMask   D3D10_DEPTH_WRITE_MASK     }
+    { DepthFunc        D3D10_COMPARISON_FUNC      }
+    { StencilEnable    BOOL                       }
+    { StencilReadMask  BYTE                       }
+    { StencilWriteMask BYTE                       }
+    { FrontFace        D3D10_DEPTH_STENCILOP_DESC }
+    { BackFace         D3D10_DEPTH_STENCILOP_DESC } ;
+
+COM-INTERFACE: ID3D10DepthStencilState ID3D10DeviceChild {2B4B1CC8-A4AD-41f8-8322-CA86FC3EC675}
+    void GetDesc ( D3D10_DEPTH_STENCIL_DESC* pDesc ) ;
+
+CONSTANT: D3D10_BLEND_ZERO             1
+CONSTANT: D3D10_BLEND_ONE              2
+CONSTANT: D3D10_BLEND_SRC_COLOR        3
+CONSTANT: D3D10_BLEND_INV_SRC_COLOR    4
+CONSTANT: D3D10_BLEND_SRC_ALPHA        5
+CONSTANT: D3D10_BLEND_INV_SRC_ALPHA    6
+CONSTANT: D3D10_BLEND_DEST_ALPHA       7
+CONSTANT: D3D10_BLEND_INV_DEST_ALPHA   8
+CONSTANT: D3D10_BLEND_DEST_COLOR       9
+CONSTANT: D3D10_BLEND_INV_DEST_COLOR   10
+CONSTANT: D3D10_BLEND_SRC_ALPHA_SAT    11
+CONSTANT: D3D10_BLEND_BLEND_FACTOR     14
+CONSTANT: D3D10_BLEND_INV_BLEND_FACTOR 15
+CONSTANT: D3D10_BLEND_SRC1_COLOR       16
+CONSTANT: D3D10_BLEND_INV_SRC1_COLOR   17
+CONSTANT: D3D10_BLEND_SRC1_ALPHA       18
+CONSTANT: D3D10_BLEND_INV_SRC1_ALPHA   19
+TYPEDEF: int D3D10_BLEND
+
+CONSTANT: D3D10_BLEND_OP_ADD          1
+CONSTANT: D3D10_BLEND_OP_SUBTRACT     2
+CONSTANT: D3D10_BLEND_OP_REV_SUBTRACT 3
+CONSTANT: D3D10_BLEND_OP_MIN          4
+CONSTANT: D3D10_BLEND_OP_MAX          5
+TYPEDEF: int D3D10_BLEND_OP
+
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_RED   1
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_GREEN 2
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_BLUE  4
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_ALPHA 8
+CONSTANT: D3D10_COLOR_WRITE_ENABLE_ALL   15
+TYPEDEF: int D3D10_COLOR_WRITE_ENABLE
+
+STRUCT: D3D10_BLEND_DESC
+    { AlphaToCoverageEnable BOOL           }
+    { BlendEnable           BOOL[8]        }
+    { SrcBlend              D3D10_BLEND    }
+    { DestBlend             D3D10_BLEND    }
+    { BlendOp               D3D10_BLEND_OP }
+    { SrcBlendAlpha         D3D10_BLEND    }
+    { DestBlendAlpha        D3D10_BLEND    }
+    { BlendOpAlpha          D3D10_BLEND_OP }
+    { RenderTargetWriteMask BYTE[8]        } ;
+
+COM-INTERFACE: ID3D10BlendState ID3D10DeviceChild {EDAD8D19-8A35-4d6d-8566-2EA276CDE161}
+    void GetDesc ( D3D10_BLEND_DESC* pDesc ) ;
+
+STRUCT: D3D10_RASTERIZER_DESC
+    { FillMode              D3D10_FILL_MODE }
+    { CullMode              D3D10_CULL_MODE }
+    { FrontCounterClockwise BOOL            }
+    { DepthBias             INT             }
+    { DepthBiasClamp        FLOAT           }
+    { SlopeScaledDepthBias  FLOAT           }
+    { DepthClipEnable       BOOL            }
+    { ScissorEnable         BOOL            }
+    { MultisampleEnable     BOOL            }
+    { AntialiasedLineEnable BOOL            } ;
+
+COM-INTERFACE: ID3D10RasterizerState ID3D10DeviceChild {A2A07292-89AF-4345-BE2E-C53D9FBB6E9F}
+    void GetDesc ( D3D10_RASTERIZER_DESC* pDesc ) ;
+
+STRUCT: D3D10_SUBRESOURCE_DATA
+    { pSysMem          void* }
+    { SysMemPitch      UINT  }
+    { SysMemSlicePitch UINT  } ;
+
+
+COM-INTERFACE: ID3D10Resource ID3D10DeviceChild {9B7E4C01-342C-4106-A19F-4F2704F689F0}
+    void GetType ( D3D10_RESOURCE_DIMENSION* rType )
+    void SetEvictionPriority ( UINT EvictionPriority )
+    UINT GetEvictionPriority ( ) ;
+
+STRUCT: D3D10_BUFFER_DESC
+    { ByteWidth      UINT        }
+    { Usage          D3D10_USAGE }
+    { BindFlags      UINT        }
+    { CPUAccessFlags UINT        }
+    { MiscFlags      UINT        } ;
+
+COM-INTERFACE: ID3D10Buffer ID3D10Resource {9B7E4C02-342C-4106-A19F-4F2704F689F0}
+    HRESULT Map ( D3D10_MAP MapType, UINT MapFlags, void** ppData )
+    void Unmap ( )
+    void GetDesc ( D3D10_BUFFER_DESC* pDesc ) ;
+
+STRUCT: D3D10_TEXTURE1D_DESC
+    { Width          UINT        }
+    { MipLevels      UINT        }
+    { ArraySize      UINT        }
+    { Format         DXGI_FORMAT }
+    { Usage          D3D10_USAGE }
+    { BindFlags      UINT        }
+    { CPUAccessFlags UINT        }
+    { MiscFlags      UINT        } ;
+
+COM-INTERFACE: ID3D10Texture1D ID3D10Resource {9B7E4C03-342C-4106-A19F-4F2704F689F0}
+    HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, void** ppData )
+    void Unmap ( UINT Subresource )
+    void GetDesc ( D3D10_TEXTURE1D_DESC* pDesc ) ;
+
+STRUCT: D3D10_TEXTURE2D_DESC
+    { Width          UINT             }
+    { Height         UINT             }
+    { MipLevels      UINT             }
+    { ArraySize      UINT             }
+    { Format         DXGI_FORMAT      }
+    { SampleDesc     DXGI_SAMPLE_DESC }
+    { Usage          D3D10_USAGE      }
+    { BindFlags      UINT             }
+    { CPUAccessFlags UINT             }
+    { MiscFlags      UINT             } ;
+
+STRUCT: D3D10_MAPPED_TEXTURE2D
+    { pData    void* }
+    { RowPitch UINT  } ;
+
+COM-INTERFACE: ID3D10Texture2D ID3D10Resource {9B7E4C04-342C-4106-A19F-4F2704F689F0}
+    HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE2D* pMappedTex2D )
+    void Unmap ( UINT Subresource )
+    void GetDesc ( D3D10_TEXTURE2D_DESC* pDesc ) ;
+
+STRUCT: D3D10_TEXTURE3D_DESC
+    { Width          UINT        }
+    { Height         UINT        }
+    { Depth          UINT        }
+    { MipLevels      UINT        }
+    { Format         DXGI_FORMAT }
+    { Usage          D3D10_USAGE }
+    { BindFlags      UINT        }
+    { CPUAccessFlags UINT        }
+    { MiscFlags      UINT        } ;
+
+STRUCT: D3D10_MAPPED_TEXTURE3D
+    { pData      void* }
+    { RowPitch   UINT  }
+    { DepthPitch UINT  } ;
+
+COM-INTERFACE: ID3D10Texture3D ID3D10Resource {9B7E4C05-342C-4106-A19F-4F2704F689F0}
+    HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE3D* pMappedTex3D )
+    void Unmap ( UINT Subresource )
+    void GetDesc ( D3D10_TEXTURE3D_DESC* pDesc ) ;
+
+CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_X 0
+CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_X 1
+CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_Y 2
+CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_Y 3
+CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_Z 4
+CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_Z 5
+TYPEDEF: int D3D10_TEXTURECUBE_FACE
+
+COM-INTERFACE: ID3D10View ID3D10DeviceChild {C902B03F-60A7-49BA-9936-2A3AB37A7E33}
+    void GetResource ( ID3D10Resource** ppResource ) ;
+
+UNION-STRUCT: D3D10_BUFFER_SRV_UNION1
+    { FirstElement  UINT }
+    { ElementOffset UINT } ;
+
+UNION-STRUCT: D3D10_BUFFER_SRV_UNION2
+    { NumElements UINT }
+    { ElementWith UINT } ;
+
+STRUCT: D3D10_BUFFER_SRV
+    { First  D3D10_BUFFER_SRV_UNION1 }
+    { Second D3D10_BUFFER_SRV_UNION2 } ;
+
+STRUCT: D3D10_TEX1D_SRV
+    { MostDetailedMip UINT }
+    { MipLevels       UINT } ;
+
+STRUCT: D3D10_TEX1D_ARRAY_SRV
+    { MostDetailedMip UINT }
+    { MipLevels       UINT }
+    { FirstArraySlice UINT }
+    { ArraySize       UINT } ;
+
+STRUCT: D3D10_TEX2D_SRV
+    { MostDetailedMip UINT }
+    { MipLevels       UINT } ;
+
+STRUCT: D3D10_TEX2D_ARRAY_SRV
+    { MostDetailedMip UINT }
+    { MipLevels       UINT }
+    { FirstArraySlice UINT }
+    { ArraySize       UINT } ;
+
+STRUCT: D3D10_TEX3D_SRV
+    { MostDetailedMip UINT }
+    { MipLevels       UINT } ;
+
+STRUCT: D3D10_TEXCUBE_SRV
+    { MostDetailedMip UINT }
+    { MipLevels       UINT } ;
+
+STRUCT: D3D10_TEX2DMS_SRV
+    { UnusedField_NothingToDefine UINT } ;
+
+STRUCT: D3D10_TEX2DMS_ARRAY_SRV
+    { FirstArraySlice UINT }
+    { ArraySize       UINT } ;
+
+UNION-STRUCT: D3D10_SHADER_RESOURCE_VIEW_DESC_UNION
+    { Buffer           D3D10_BUFFER_SRV        }
+    { Texture1D        D3D10_TEX1D_SRV         }
+    { Texture1DArray   D3D10_TEX1D_ARRAY_SRV   }
+    { Texture2D        D3D10_TEX2D_SRV         }
+    { Texture2DArray   D3D10_TEX2D_ARRAY_SRV   }
+    { Texture2DMS      D3D10_TEX2DMS_SRV       }
+    { Texture2DMSArray D3D10_TEX2DMS_ARRAY_SRV }
+    { Texture3D        D3D10_TEX3D_SRV         }
+    { TextureCube      D3D10_TEXCUBE_SRV       } ;
+
+STRUCT: D3D10_SHADER_RESOURCE_VIEW_DESC
+    { Format        DXGI_FORMAT                           }
+    { ViewDimension D3D10_SRV_DIMENSION                   }
+    { View          D3D10_SHADER_RESOURCE_VIEW_DESC_UNION } ;
+
+COM-INTERFACE: ID3D10ShaderResourceView ID3D10View {9B7E4C07-342C-4106-A19F-4F2704F689F0}
+    void GetDesc ( D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc ) ;
+
+UNION-STRUCT: D3D10_BUFFER_RTV_UNION1
+    { FirstElement  UINT }
+    { ElementOffset UINT } ;
+
+UNION-STRUCT: D3D10_BUFFER_RTV_UNION2
+    { NumElements  UINT }
+    { ElementWidth UINT } ;
+
+STRUCT: D3D10_BUFFER_RTV
+    { First  D3D10_BUFFER_RTV_UNION1 }
+    { Second D3D10_BUFFER_RTV_UNION2 } ;
+
+STRUCT: D3D10_TEX1D_RTV
+    { MipSlice UINT } ;
+
+STRUCT: D3D10_TEX1D_ARRAY_RTV
+    { MipSlice        UINT }
+    { FirstArraySlice UINT }
+    { ArraySize       UINT } ;
+
+STRUCT: D3D10_TEX2D_RTV
+    { MipSlice UINT } ;
+
+STRUCT: D3D10_TEX2DMS_RTV
+    { UnusedField_NothingToDefine UINT } ;
+
+STRUCT: D3D10_TEX2D_ARRAY_RTV
+    { MipSlice        UINT }
+    { FirstArraySlice UINT }
+    { ArraySize       UINT } ;
+    
+STRUCT: D3D10_TEX2DMS_ARRAY_RTV
+    { FirstArraySlice UINT }
+    { ArraySize       UINT } ;
+
+STRUCT: D3D10_TEX3D_RTV
+    { MipSlice    UINT }
+    { FirstWSlice UINT }
+    { WSize       UINT } ;
+
+UNION-STRUCT: D3D10_RENDER_TARGET_VIEW_DESC_UNION
+    { Buffer           D3D10_BUFFER_RTV        }
+    { Texture1D        D3D10_TEX1D_RTV         }
+    { Texture1DArray   D3D10_TEX1D_ARRAY_RTV   }
+    { Texture2D        D3D10_TEX2D_RTV         }
+    { Texture2DArray   D3D10_TEX2D_ARRAY_RTV   }
+    { Texture2DMS      D3D10_TEX2DMS_RTV       }
+    { Texture2DMSArray D3D10_TEX2DMS_ARRAY_RTV }
+    { Texture3D        D3D10_TEX3D_RTV         } ;
+
+STRUCT: D3D10_RENDER_TARGET_VIEW_DESC
+    { Format        DXGI_FORMAT                         }
+    { ViewDimension D3D10_RTV_DIMENSION                 }
+    { View          D3D10_RENDER_TARGET_VIEW_DESC_UNION } ;
+
+COM-INTERFACE: ID3D10RenderTargetView ID3D10View {9B7E4C08-342C-4106-A19F-4F2704F689F0}
+    void GetDesc ( D3D10_RENDER_TARGET_VIEW_DESC* pDesc ) ;
+
+STRUCT: D3D10_TEX1D_DSV
+    { MipSlice UINT } ;
+
+STRUCT: D3D10_TEX1D_ARRAY_DSV
+    { MipSlice        UINT }
+    { FirstArraySlice UINT }
+    { ArraySize       UINT } ;
+
+STRUCT: D3D10_TEX2D_DSV
+    { MipSlice UINT } ;
+
+STRUCT: D3D10_TEX2D_ARRAY_DSV
+    { MipSlice        UINT }
+    { FirstArraySlice UINT }
+    { ArraySize       UINT } ;
+
+STRUCT: D3D10_TEX2DMS_DSV
+    { UnusedField_NothingToDefine UINT } ;
+
+STRUCT: D3D10_TEX2DMS_ARRAY_DSV
+    { FirstArraySlice UINT }
+    { ArraySize       UINT } ;
+
+UNION-STRUCT: D3D10_DEPTH_STENCIL_VIEW_DESC_UNION
+    { Texture1D        D3D10_TEX1D_DSV         }
+    { Texture1DArray   D3D10_TEX1D_ARRAY_DSV   }
+    { Texture2D        D3D10_TEX2D_DSV         }
+    { Texture2DArray   D3D10_TEX2D_ARRAY_DSV   }
+    { Texture2DMS      D3D10_TEX2DMS_DSV       }
+    { Texture2DMSArray D3D10_TEX2DMS_ARRAY_DSV } ;
+
+STRUCT: D3D10_DEPTH_STENCIL_VIEW_DESC
+    { Format        DXGI_FORMAT                         }
+    { ViewDimension D3D10_DSV_DIMENSION                 }
+    { Union         D3D10_DEPTH_STENCIL_VIEW_DESC_UNION } ;
+
+COM-INTERFACE: ID3D10DepthStencilView ID3D10View {9B7E4C09-342C-4106-A19F-4F2704F689F0}
+    void GetDesc ( D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc ) ;
+
+COM-INTERFACE: ID3D10VertexShader ID3D10DeviceChild {9B7E4C0A-342C-4106-A19F-4F2704F689F0} ;
+
+COM-INTERFACE: ID3D10GeometryShader ID3D10DeviceChild {16BE88-54CD-4040-AB44-20461BC81F68} ;
+
+COM-INTERFACE: ID3D10PixelShader ID3D10DeviceChild {68B601-9D00-4cde-8346-8E7F675819B6} ;
+
+COM-INTERFACE: ID3D10InputLayout ID3D10DeviceChild {7E4C0B-342C-4106-A19F-4F2704F689F0} ;
+
+CONSTANT: D3D10_FILTER_MIN_MAG_MIP_POINT                          0
+CONSTANT: D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR                   HEX: 1
+CONSTANT: D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT             HEX: 4
+CONSTANT: D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR                   HEX: 5
+CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT                   HEX: 10
+CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR            HEX: 11
+CONSTANT: D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT                   HEX: 14
+CONSTANT: D3D10_FILTER_MIN_MAG_MIP_LINEAR                         HEX: 15
+CONSTANT: D3D10_FILTER_ANISOTROPIC                                HEX: 55
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT               HEX: 80
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR        HEX: 81
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT  HEX: 84
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR        HEX: 85
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT        HEX: 90
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 91
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT        HEX: 94
+CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR              HEX: 95
+CONSTANT: D3D10_FILTER_COMPARISON_ANISOTROPIC                     HEX: d5
+CONSTANT: D3D10_FILTER_TEXT_1BIT                                  HEX: 80000000
+TYPEDEF: int D3D10_FILTER
+
+CONSTANT: D3D10_FILTER_TYPE_POINT  0
+CONSTANT: D3D10_FILTER_TYPE_LINEAR 1
+TYPEDEF: int D3D10_FILTER_TYPE
+
+CONSTANT: D3D10_FILTER_TYPE_MASK          HEX: 3
+CONSTANT: D3D10_MIN_FILTER_SHIFT          4
+CONSTANT: D3D10_MAG_FILTER_SHIFT          2
+CONSTANT: D3D10_MIP_FILTER_SHIFT          0
+CONSTANT: D3D10_COMPARISON_FILTERING_BIT  HEX: 80
+CONSTANT: D3D10_ANISOTROPIC_FILTERING_BIT HEX: 40
+CONSTANT: D3D10_TEXT_1BIT_BIT             HEX: 80000000
+
+CONSTANT: D3D10_TEXTURE_ADDRESS_WRAP        1
+CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR      2
+CONSTANT: D3D10_TEXTURE_ADDRESS_CLAMP       3
+CONSTANT: D3D10_TEXTURE_ADDRESS_BORDER      4
+CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR_ONCE 5
+TYPEDEF: int D3D10_TEXTURE_ADDRESS_MODE
+
+STRUCT: D3D10_SAMPLER_DESC
+    { Filter         D3D10_FILTER               }
+    { AddressU       D3D10_TEXTURE_ADDRESS_MODE }
+    { AddressV       D3D10_TEXTURE_ADDRESS_MODE }
+    { AddressW       D3D10_TEXTURE_ADDRESS_MODE }
+    { MipLODBias     FLOAT                      }
+    { MaxAnisotropy  UINT                       }
+    { ComparisonFunc D3D10_COMPARISON_FUNC      }
+    { BorderColor    FLOAT[4]                   }
+    { MinLOD         FLOAT                      }
+    { MaxLOD         FLOAT                      } ;
+TYPEDEF: D3D10_SAMPLER_DESC D3D10SAMPLER_DESC
+
+COM-INTERFACE: ID3D10SamplerState ID3D10DeviceChild {9B7E4C0C-342C-4106-A19F-4F2704F689F0}
+    void GetDesc ( D3D10SAMPLER_DESC* pDesc ) ;
+
+CONSTANT: D3D10_FORMAT_SUPPORT_BUFFER                   HEX: 1
+CONSTANT: D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER         HEX: 2
+CONSTANT: D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER          HEX: 4
+CONSTANT: D3D10_FORMAT_SUPPORT_SO_BUFFER                HEX: 8
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE1D                HEX: 10
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE2D                HEX: 20
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE3D                HEX: 40
+CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURECUBE              HEX: 80
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_LOAD              HEX: 100
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE            HEX: 200
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON HEX: 400
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT  HEX: 800
+CONSTANT: D3D10_FORMAT_SUPPORT_MIP                      HEX: 1000
+CONSTANT: D3D10_FORMAT_SUPPORT_MIP_AUTOGEN              HEX: 2000
+CONSTANT: D3D10_FORMAT_SUPPORT_RENDER_TARGET            HEX: 4000
+CONSTANT: D3D10_FORMAT_SUPPORT_BLENDABLE                HEX: 8000
+CONSTANT: D3D10_FORMAT_SUPPORT_DEPTH_STENCIL            HEX: 10000
+CONSTANT: D3D10_FORMAT_SUPPORT_CPU_LOCKABLE             HEX: 20000
+CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE      HEX: 40000
+CONSTANT: D3D10_FORMAT_SUPPORT_DISPLAY                  HEX: 80000
+CONSTANT: D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT   HEX: 100000
+CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET HEX: 200000
+CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD         HEX: 400000
+CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_GATHER            HEX: 800000
+CONSTANT: D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST         HEX: 100000
+TYPEDEF: int D3D10_FORMAT_SUPPORT
+
+COM-INTERFACE: ID3D10Asynchronous ID3D10DeviceChild {9B7E4C0D-342C-4106-A19F-4F2704F689F0}
+    void Begin ( )
+    void End ( )
+    HRESULT GetData ( void* pData, UINT DataSize, UINT GetDataFlags )
+    UINT GetDataSize ( ) ;
+
+CONSTANT: D3D10_ASYNC_GETDATA_DONOTFLUSH 1
+TYPEDEF: int D3D10_ASYNC_GETDATA_FLAG
+
+CONSTANT: D3D10_QUERY_EVENT                 0
+CONSTANT: D3D10_QUERY_OCCLUSION             1
+CONSTANT: D3D10_QUERY_TIMESTAMP             2
+CONSTANT: D3D10_QUERY_TIMESTAMP_DISJOINT    3
+CONSTANT: D3D10_QUERY_PIPELINE_STATISTICS   4
+CONSTANT: D3D10_QUERY_OCCLUSION_PREDICATE   5
+CONSTANT: D3D10_QUERY_SO_STATISTICS         6
+CONSTANT: D3D10_QUERY_SO_OVERFLOW_PREDICATE 7
+TYPEDEF: int D3D10_QUERY
+
+CONSTANT: D3D10_QUERY_MISC_PREDICATEHINT 1
+TYPEDEF: int D3D10_QUERY_MISC_FLAG
+
+STRUCT: D3D10_QUERY_DESC
+    { Query     D3D10_QUERY }
+    { MiscFlags UINT        } ;
+
+COM-INTERFACE: ID3D10Query ID3D10Asynchronous {9B7E4C0E-342C-4106-A19F-4F2704F689F0}
+    void GetDesc ( D3D10_QUERY_DESC* pDesc ) ;
+
+COM-INTERFACE: ID3D10Predicate ID3D10Query {9B7E4C10-342C-4106-A19F-4F2704F689F0} ;
+
+STRUCT: D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
+    { Frequency UINT64 }
+    { Disjoint  BOOL   } ;
+
+STRUCT: D3D10_QUERY_DATA_PIPELINE_STATISTICS
+    { IAVertices    UINT64 }
+    { IAPrimitives  UINT64 }
+    { VSInvocations UINT64 }
+    { GSInvocations UINT64 }
+    { GSPrimitives  UINT64 }
+    { CInvocations  UINT64 }
+    { CPrimitives   UINT64 }
+    { PSInvocations UINT64 } ;
+
+STRUCT: D3D10_QUERY_DATA_SO_STATISTICS
+    { NumPrimitivesWritten    UINT64 }
+    { PrimitivesStorageNeeded UINT64 } ;
+
+CONSTANT: D3D10_COUNTER_GPU_IDLE                              0
+CONSTANT: D3D10_COUNTER_VERTEX_PROCESSING                     1
+CONSTANT: D3D10_COUNTER_GEOMETRY_PROCESSING                   2
+CONSTANT: D3D10_COUNTER_PIXEL_PROCESSING                      3
+CONSTANT: D3D10_COUNTER_OTHER_GPU_PROCESSING                  4
+CONSTANT: D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION    5
+CONSTANT: D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION    6
+CONSTANT: D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION         7
+CONSTANT: D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION 8
+CONSTANT: D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION       9
+CONSTANT: D3D10_COUNTER_VS_MEMORY_LIMITED                     10
+CONSTANT: D3D10_COUNTER_VS_COMPUTATION_LIMITED                11
+CONSTANT: D3D10_COUNTER_GS_MEMORY_LIMITED                     12
+CONSTANT: D3D10_COUNTER_GS_COMPUTATION_LIMITED                13
+CONSTANT: D3D10_COUNTER_PS_MEMORY_LIMITED                     14
+CONSTANT: D3D10_COUNTER_PS_COMPUTATION_LIMITED                15
+CONSTANT: D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE         16
+CONSTANT: D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE                17
+CONSTANT: D3D10_COUNTER_DEVICE_DEPENDENT_0                    HEX: 40000000
+TYPEDEF: int D3D10_COUNTER
+
+CONSTANT: D3D10_COUNTER_TYPE_FLOAT32 0
+CONSTANT: D3D10_COUNTER_TYPE_UINT16  1
+CONSTANT: D3D10_COUNTER_TYPE_UINT32  2
+CONSTANT: D3D10_COUNTER_TYPE_UINT64  3
+TYPEDEF: int D3D10_COUNTER_TYPE
+
+STRUCT: D3D10_COUNTER_DESC
+    { Counter   D3D10_COUNTER }
+    { MiscFlags UINT          } ;
+
+STRUCT: D3D10_COUNTER_INFO
+    { LastDeviceDependentCounter D3D10_COUNTER }
+    { NumSimultaneousCounters    UINT          }
+    { NumDetectableParallelUnits BYTE          } ;
+
+COM-INTERFACE: ID3D10Counter ID3D10Asynchronous {9B7E4C11-342C-4106-A19F-4F2704F689F0}
+    void GetDesc ( D3D10_COUNTER_DESC* pDesc ) ;
+
+COM-INTERFACE: ID3D10Device IUnknown {9B7E4C0F-342C-4106-A19F-4F2704F689F0}
+    void VSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+    void PSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceView )
+    void PSSetShader ( ID3D10PixelShader* pPixelShader )
+    void PSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+    void VSSetShader ( ID3D10VertexShader* pVertexShader )
+    void DrawIndexed ( UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation )
+    void Draw ( UINT VertexCount, UINT StartVertexLocation )
+    void PSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+    void IASetInputLayout ( ID3D10InputLayout* pInputLayout )
+    void IASetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
+    void IASetIndexBuffer ( ID3D10Buffer* pIndexBuffer, DXGI_FORMAT Format, UINT Offset )
+    void DrawIndexedInstanced ( UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation )
+    void DrawInstanced ( UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation )
+    void GSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+    void GSSetShader ( ID3D10GeometryShader* pShader )
+    void IASetPrimitiveTopology ( D3D10_PRIMITIVE_TOPOLOGY Topology )
+    void VSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+    void VSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+    void SetPredication ( ID3D10Predicate* pPredicate, BOOL PredicateValue )
+    void GSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+    void GSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+    void OMSetRenderTargets ( UINT NumViews, ID3D10RenderTargetView** ppRenderTargetViews, ID3D10DepthStencilView* pDepthStencilView )
+    void OMSetBlendState ( ID3D10BlendState* pBlendState, FLOAT[4] BlendFactor, UINT SampleMask )
+    void OMSetDepthStencilState ( ID3D10DepthStencilState* pDepthStencilState, UINT StencilRef )
+    void SOSetTargets ( UINT NumBuffers, ID3D10Buffer** ppSOTargets, UINT* pOffsets )
+    void DrawAuto ( )
+    void RSSetState ( ID3D10RasterizerState* pRasterizerState )
+    void RSSetViewports ( UINT NumViewports, D3D10_VIEWPORT* pViewports )
+    void RSSetScissorRects ( UINT NumRects, D3D10_RECT* pRects )
+    void CopySubresourceRegion ( ID3D10Resource* pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D10Resource* pSrcResource, UINT SrcSubresource, D3D10_BOX* pSrcBox )
+    void CopyResource ( ID3D10Resource* pDstResource, ID3D10Resource* pSrcResource )
+    void UpdateSubresource ( ID3D10Resource* pDstResource, UINT DstSubresource, D3D10_BOX* pDstBox, void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch )
+    void ClearRenderTargetView ( ID3D10RenderTargetView* pRenderTargetView, FLOAT[4] ColorRGBA )
+    void ClearDepthStencilView ( ID3D10DepthStencilView* pDepthStencilView, UINT ClearFlags, FLOAT Depth, BYTE Stencil )
+    void GenerateMips ( ID3D10ShaderResourceView* pShaderResourceView )
+    void ResolveSubresource ( ID3D10Resource* pDstResource, UINT DstSubresource, ID3D10Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format )
+    void VSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+    void PSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+    void PSGetShader ( ID3D10PixelShader** ppPixelShader )
+    void PSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+    void VSGetShader ( ID3D10VertexShader** ppVertexShader )
+    void PSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+    void IAGetInputLayout ( ID3D10InputLayout** ppInputLayout )
+    void IAGetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
+    void IAGetIndexBuffer ( ID3D10Buffer** pIndexBuffer, DXGI_FORMAT* Format, UINT* Offset )
+    void GSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
+    void GSGetShader ( ID3D10GeometryShader** ppGeometryShader )
+    void IAGetPrimitiveTopology ( D3D10_PRIMITIVE_TOPOLOGY* pTopology )
+    void VSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+    void VSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+    void GetPredication ( ID3D10Predicate** ppPredicate, BOOL* pPredicateValue )
+    void GSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
+    void GSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
+    void OMGetRenderTargets ( UINT NumViews, ID3D10RenderTargetView** ppRenderTargetViews, ID3D10DepthStencilView** ppDepthStencilView )
+    void OMGetBlendState ( ID3D10BlendState** ppBlendState, FLOAT[4] BlendFactor, UINT* pSampleMask )
+    void OMGetDepthStencilState ( ID3D10DepthStencilState** ppDepthStencilState, UINT* pStencilRef )
+    void SOGetTargets ( UINT NumBuffers, ID3D10Buffer** ppSOTargets, UINT* pOffsets )
+    void RSGetState ( ID3D10RasterizerState** ppRasterizerState )
+    void RSGetViewports ( UINT* NumViewports, D3D10_VIEWPORT* pViewports )
+    void RSGetScissorRects ( UINT* NumRects, D3D10_RECT* pRects )
+    HRESULT GetDeviceRemovedReason ( )
+    HRESULT SetExceptionMode ( UINT RaiseFlags )
+    UINT GetExceptionMode ( )
+    HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
+    HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
+    HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData )
+    void ClearState ( )
+    void Flush ( )
+    HRESULT CreateBuffer ( D3D10_BUFFER_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Buffer** ppBuffer )
+    HRESULT CreateTexture1D ( D3D10_TEXTURE1D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture1D** ppTexture1D )
+    HRESULT CreateTexture2D ( D3D10_TEXTURE2D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture2D** ppTexture2D )
+    HRESULT CreateTexture3D ( D3D10_TEXTURE3D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture3D** ppTexture3D )
+    HRESULT CreateShaderResourceView ( ID3D10Resource* pResource, D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D10ShaderResourceView** ppSRView )
+    HRESULT CreateRenderTargetView ( ID3D10Resource* pResource, D3D10_RENDER_TARGET_VIEW_DESC* pDesc, ID3D10RenderTargetView** ppRTView )
+    HRESULT CreateDepthStencilView ( ID3D10Resource* pResource, D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D10DepthStencilView** ppDepthStencilView )
+    HRESULT CreateInputLayout ( D3D10_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D10InputLayout** ppInputLayout )
+    HRESULT CreateVertexShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10VertexShader** ppVertexShader )
+    HRESULT CreateGeometryShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10GeometryShader** ppGeometryShader )
+    HRESULT CreateGeometryShaderWithStreamOutput ( void* pShaderBytecode, SIZE_T BytecodeLength, D3D10_SO_DECLARATION_ENTRY* pSODeclaration, UINT NumEntries, UINT OutputStreamStride, ID3D10GeometryShader** ppGeometryShader )
+    HRESULT CreatePixelShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10PixelShader** ppPixelShader )
+    HRESULT CreateBlendState ( D3D10_BLEND_DESC* pBlendStateDesc, ID3D10BlendState** ppBlendState )
+    HRESULT CreateDepthStencilState ( D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D10DepthStencilState** ppDepthStencilState )
+    HRESULT CreateRasterizerState ( D3D10_RASTERIZER_DESC* pRasterizerDesc, ID3D10RasterizerState** ppRasterizerState )
+    HRESULT CreateSamplerState ( D3D10_SAMPLER_DESC* pSamplerDesc, ID3D10SamplerState** ppSamplerState )
+    HRESULT CreateQuery ( D3D10_QUERY_DESC* pQueryDesc, ID3D10Query** ppQuery )
+    HRESULT CreatePredicate ( D3D10_QUERY_DESC* pPredicateDesc, ID3D10Predicate** ppPredicate )
+    HRESULT CreateCounter ( D3D10_COUNTER_DESC* pCounterDesc, ID3D10Counter** ppCounter )
+    HRESULT CheckFormatSupport ( DXGI_FORMAT Format, UINT* pFormatSupport )
+    HRESULT CheckMultisampleQualityLevels ( DXGI_FORMAT Format, UINT SampleCount, UINT* pNumQualityLevels )
+    void CheckCounterInfo ( D3D10_COUNTER_INFO* pCounterInfo )
+    HRESULT CheckCounter ( D3D10_COUNTER_DESC* pDesc, D3D10_COUNTER_TYPE* pType, UINT* pActiveCounters, LPSTR szName, UINT* pNameLength, LPSTR szUnits, UINT* pUnitsLength, LPSTR szDescription, UINT* pDescriptionLength )
+    UINT GetCreationFlags ( )
+    HRESULT OpenSharedResource ( HANDLE hResource, REFIID ReturnedInterface, void** ppResource )
+    void SetTextFilterSize ( UINT Width, UINT Height )
+    void GetTextFilterSize ( UINT* pWidth, UINT* pHeight ) ;
+
+COM-INTERFACE: ID3D10Multithread IUnknown {9B7E4E00-342C-4106-A19F-4F2704F689F0}
+    void Enter ( )
+    void Leave ( )
+    BOOL SetMultithreadProtected ( BOOL bMTProtect )
+    BOOL GetMultithreadProtected ( ) ;
+
+CONSTANT: D3D10_CREATE_DEVICE_SINGLETHREADED                           HEX: 1
+CONSTANT: D3D10_CREATE_DEVICE_DEBUG                                    HEX: 2
+CONSTANT: D3D10_CREATE_DEVICE_SWITCH_TO_REF                            HEX: 4
+CONSTANT: D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS HEX: 8
+CONSTANT: D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP                      HEX: 10
+CONSTANT: D3D10_CREATE_DEVICE_BGRA_SUPPORT                             HEX: 20
+CONSTANT: D3D10_CREATE_DEVICE_STRICT_VALIDATION                        HEX: 200
+TYPEDEF: int D3D10_CREATE_DEVICE_FLAG
+
+CONSTANT: D3D10_SDK_VERSION 29
+
+CONSTANT: D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER HEX: 88760B54
+CONSTANT: D3DX10_ERR_INVALID_MESH               HEX: 88760B55
+CONSTANT: D3DX10_ERR_CANNOT_ATTR_SORT           HEX: 88760B56
+CONSTANT: D3DX10_ERR_SKINNING_NOT_SUPPORTED     HEX: 88760B57
+CONSTANT: D3DX10_ERR_TOO_MANY_INFLUENCES        HEX: 88760B58
+CONSTANT: D3DX10_ERR_INVALID_DATA               HEX: 88760B59
+CONSTANT: D3DX10_ERR_LOADED_MESH_HAS_NO_DATA    HEX: 88760B5A
+CONSTANT: D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT   HEX: 88760B5B
+CONSTANT: D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM    HEX: 88760B5C