LIBRARY: d3d10_1
-CONSTANT: D3D10_1_DEFAULT_SAMPLE_MASK HEX: ffffffff
+CONSTANT: D3D10_1_DEFAULT_SAMPLE_MASK 0xffffffff
CONSTANT: D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
CONSTANT: D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
CONSTANT: D3D10_1_GS_INPUT_REGISTER_COUNT 32
CONSTANT: D3D10_1_VS_INPUT_REGISTER_COUNT 32
CONSTANT: D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
-CONSTANT: D3D10_FEATURE_LEVEL_10_0 HEX: a000
-CONSTANT: D3D10_FEATURE_LEVEL_10_1 HEX: a100
-CONSTANT: D3D10_FEATURE_LEVEL_9_1 HEX: 9100
-CONSTANT: D3D10_FEATURE_LEVEL_9_2 HEX: 9200
-CONSTANT: D3D10_FEATURE_LEVEL_9_3 HEX: 9300
+CONSTANT: D3D10_FEATURE_LEVEL_10_0 0xa000
+CONSTANT: D3D10_FEATURE_LEVEL_10_1 0xa100
+CONSTANT: D3D10_FEATURE_LEVEL_9_1 0x9100
+CONSTANT: D3D10_FEATURE_LEVEL_9_2 0x9200
+CONSTANT: D3D10_FEATURE_LEVEL_9_3 0x9300
TYPEDEF: int D3D10_FEATURE_LEVEL1
STRUCT: D3D10_RENDER_TARGET_BLEND_DESC1
COM-INTERFACE: ID3D10ShaderResourceView1 ID3D10ShaderResourceView {9B7E4C87-342C-4106-A19F-4F2704F689F0}
void GetDesc1 ( D3D10_SHADER_RESOURCE_VIEW_DESC1* pDesc ) ;
-CONSTANT: D3D10_STANDARD_MULTISAMPLE_PATTERN HEX: ffffffff
-CONSTANT: D3D10_CENTER_MULTISAMPLE_PATTERN HEX: fffffffe
+CONSTANT: D3D10_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
+CONSTANT: D3D10_CENTER_MULTISAMPLE_PATTERN 0xfffffffe
TYPEDEF: int D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
COM-INTERFACE: ID3D10Device1 ID3D10Device {9B7E4C8F-342C-4106-A19F-4F2704F689F0}
ID3D10BlendState1** ppBlendState )
D3D10_FEATURE_LEVEL1 GetFeatureLevel ( ) ;
-CONSTANT: D3D10_1_SDK_VERSION HEX: 20
+CONSTANT: D3D10_1_SDK_VERSION 0x20
FUNCTION: HRESULT D3D10CreateDevice1 (
IDXGIAdapter* pAdapter,