USING: alien.c-types alien.syntax classes.struct windows.com
-windows.com.syntax windows.directx.d3d10 windows.directx.d3d10shader
-windows.types ;
+windows.com.syntax windows.directx windows.directx.d3d10
+windows.directx.d3d10shader windows.types ;
IN: windows.directx.d3d10_1shader
LIBRARY: d3d10_1
CONSTANT: D3D10_SHADER_DEBUG_REG_LITERAL 9
CONSTANT: D3D10_SHADER_DEBUG_REG_UNUSED 10
CONSTANT: D3D11_SHADER_DEBUG_REG_INTERFACE_POINTERS 11
-CONSTANT: D3D10_SHADER_DEBUG_REG_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3D10_SHADER_DEBUG_REG_FORCE_DWORD 0x7fffffff
TYPEDEF: int D3D10_SHADER_DEBUG_REGTYPE
CONSTANT: D3D10_SHADER_DEBUG_SCOPE_GLOBAL 0
CONSTANT: D3D10_SHADER_DEBUG_SCOPE_STATEBLOCK 5
CONSTANT: D3D10_SHADER_DEBUG_SCOPE_NAMESPACE 6
CONSTANT: D3D10_SHADER_DEBUG_SCOPE_ANNOTATION 7
-CONSTANT: D3D10_SHADER_DEBUG_SCOPE_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3D10_SHADER_DEBUG_SCOPE_FORCE_DWORD 0x7fffffff
TYPEDEF: int D3D10_SHADER_DEBUG_SCOPETYPE
CONSTANT: D3D10_SHADER_DEBUG_VAR_VARIABLE 0
CONSTANT: D3D10_SHADER_DEBUG_VAR_FUNCTION 1
-CONSTANT: D3D10_SHADER_DEBUG_VAR_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3D10_SHADER_DEBUG_VAR_FORCE_DWORD 0x7fffffff
TYPEDEF: int D3D10_SHADER_DEBUG_VARTYPE
STRUCT: D3D10_SHADER_DEBUG_TOKEN_INFO