HRESULT GetSampler ( UINT Index, ID3D10SamplerState** ppSampler )
HRESULT GetBackingStore ( UINT Index, D3D10_SAMPLER_DESC* pSamplerDesc ) ;
TYPEDEF: ID3D10EffectSamplerVariable* LPD3D10EFFECTSAMPLERVARIABLE
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STRUCT: D3D10_PASS_DESC
{ Name LPCSTR }
{ Annotations UINT }