]> gitweb.factorcode.org Git - factor.git/blobdiff - basis/windows/directx/d3d10shader/d3d10shader.factor
factor: FUNCTION: rename by hand...
[factor.git] / basis / windows / directx / d3d10shader / d3d10shader.factor
index 787698e5030dc1a6f189e758beb39a47f76aac1c..c17cb17bd8f1317d6c258738d2298bff316c7d58 100644 (file)
@@ -1,6 +1,6 @@
 USING: alien.c-types alien.syntax classes.struct windows.com
 windows.com.syntax windows.directx.d3d10 windows.directx.d3d10misc
-windows.types ;
+windows.types windows.directx ;
 IN: windows.directx.d3d10shader
 
 LIBRARY: d3d10
@@ -39,14 +39,14 @@ CONSTANT: D3D10_SVC_OBJECT            4
 CONSTANT: D3D10_SVC_STRUCT            5
 CONSTANT: D3D11_SVC_INTERFACE_CLASS   6
 CONSTANT: D3D11_SVC_INTERFACE_POINTER 7
-CONSTANT: D3D10_SVC_FORCE_DWORD       HEX: 7fffffff
+CONSTANT: D3D10_SVC_FORCE_DWORD       0x7fffffff
 TYPEDEF: int D3D10_SHADER_VARIABLE_CLASS
 TYPEDEF: D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS
 
 CONSTANT: D3D10_SVF_USERPACKED        1
 CONSTANT: D3D10_SVF_USED              2
 CONSTANT: D3D11_SVF_INTERFACE_POINTER 4
-CONSTANT: D3D10_SVF_FORCE_DWORD       HEX: 7fffffff
+CONSTANT: D3D10_SVF_FORCE_DWORD       0x7fffffff
 TYPEDEF: int D3D10_SHADER_VARIABLE_FLAGS
 TYPEDEF: D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS
 
@@ -84,7 +84,7 @@ CONSTANT: D3D11_SVT_DOMAINSHADER      36
 CONSTANT: D3D11_SVT_INTERFACE_POINTER 37
 CONSTANT: D3D11_SVT_COMPUTESHADER     38
 CONSTANT: D3D11_SVT_DOUBLE            39
-CONSTANT: D3D10_SVT_FORCE_DWORD       HEX: 7ffffff
+CONSTANT: D3D10_SVT_FORCE_DWORD       0x7ffffff
 TYPEDEF: int D3D10_SHADER_VARIABLE_TYPE
 TYPEDEF: D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE
 
@@ -93,7 +93,7 @@ CONSTANT: D3D10_SIF_COMPARISON_SAMPLER  2
 CONSTANT: D3D10_SIF_TEXTURE_COMPONENT_0 4
 CONSTANT: D3D10_SIF_TEXTURE_COMPONENT_1 8
 CONSTANT: D3D10_SIF_TEXTURE_COMPONENTS  12
-CONSTANT: D3D10_SIF_FORCE_DWORD         HEX: 7ffffff
+CONSTANT: D3D10_SIF_FORCE_DWORD         0x7ffffff
 TYPEDEF: int D3D10_SHADER_INPUT_FLAGS
 TYPEDEF: D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS
 
@@ -113,7 +113,7 @@ TYPEDEF: int D3D10_SHADER_INPUT_TYPE
 TYPEDEF: D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE
 
 CONSTANT: D3D10_CBF_USERPACKED  1
-CONSTANT: D3D10_CBF_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3D10_CBF_FORCE_DWORD 0x7fffffff
 TYPEDEF: int D3D10_SHADER_CBUFFER_FLAGS
 TYPEDEF: D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS
 
@@ -162,7 +162,7 @@ TYPEDEF: int D3D10_REGISTER_COMPONENT_TYPE
 
 CONSTANT: D3D10_INCLUDE_LOCAL       0
 CONSTANT: D3D10_INCLUDE_SYSTEM      1
-CONSTANT: D3D10_INCLUDE_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3D10_INCLUDE_FORCE_DWORD 0x7fffffff
 TYPEDEF: int D3D10_INCLUDE_TYPE
 TYPEDEF: D3D10_INCLUDE_TYPE* LPD3D10_INCLUDE_TYPE
 
@@ -266,14 +266,14 @@ COM-INTERFACE: ID3D10ShaderReflection IUnknown {D40E20B6-F8F7-42ad-AB20-4BAF8F15
     HRESULT GetInputParameterDesc ( UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc )
     HRESULT GetOutputParameterDesc ( UINT ParameterIndex, D3D10_SIGNATURE_PARAMETER_DESC* pDesc ) ;
 
-FUNCTION: HRESULT D3D10CompileShader ( LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include* pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs ) ;
-FUNCTION: HRESULT D3D10DisassembleShader ( void* pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly ) ;
-FUNCTION: LPCSTR D3D10GetPixelShaderProfile ( ID3D10Device* pDevice ) ;
-FUNCTION: LPCSTR D3D10GetVertexShaderProfile ( ID3D10Device* pDevice ) ;
-FUNCTION: LPCSTR D3D10GetGeometryShaderProfile ( ID3D10Device* pDevice ) ;
-FUNCTION: HRESULT D3D10ReflectShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection** ppReflector ) ;
-FUNCTION: HRESULT D3D10PreprocessShader ( LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include* pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs ) ;
-FUNCTION: HRESULT D3D10GetInputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob ) ;
-FUNCTION: HRESULT D3D10GetOutputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob ) ;
-FUNCTION: HRESULT D3D10GetInputAndOutputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob ) ;
-FUNCTION: HRESULT D3D10GetShaderDebugInfo ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppDebugInfo ) ;
+FUNCTION: HRESULT D3D10CompileShader ( LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include* pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs )
+FUNCTION: HRESULT D3D10DisassembleShader ( void* pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly )
+FUNCTION: LPCSTR D3D10GetPixelShaderProfile ( ID3D10Device* pDevice )
+FUNCTION: LPCSTR D3D10GetVertexShaderProfile ( ID3D10Device* pDevice )
+FUNCTION: LPCSTR D3D10GetGeometryShaderProfile ( ID3D10Device* pDevice )
+FUNCTION: HRESULT D3D10ReflectShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection** ppReflector )
+FUNCTION: HRESULT D3D10PreprocessShader ( LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, D3D10_SHADER_MACRO* pDefines, ID3D10Include* pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs )
+FUNCTION: HRESULT D3D10GetInputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob )
+FUNCTION: HRESULT D3D10GetOutputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob )
+FUNCTION: HRESULT D3D10GetInputAndOutputSignatureBlob ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppSignatureBlob )
+FUNCTION: HRESULT D3D10GetShaderDebugInfo ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppDebugInfo )