USING: alien.syntax alien.c-types classes.struct windows.types
windows.directx.dxgiformat windows.com.syntax windows.com windows.ole32
-windows.directx.dxgitype windows.directx.dxgi windows.directx.d3dcommon ;
+windows.directx.dxgitype windows.directx.dxgi windows.directx.d3dcommon
+windows.directx ;
IN: windows.directx.d3d11
LIBRARY: d3d11
-CONSTANT: D3D11_16BIT_INDEX_STRIP_CUT_VALUE HEX: ffff
-CONSTANT: D3D11_32BIT_INDEX_STRIP_CUT_VALUE HEX: ffffffff
-CONSTANT: D3D11_8BIT_INDEX_STRIP_CUT_VALUE HEX: ff
+CONSTANT: D3D11_16BIT_INDEX_STRIP_CUT_VALUE 0xffff
+CONSTANT: D3D11_32BIT_INDEX_STRIP_CUT_VALUE 0xffffffff
+CONSTANT: D3D11_8BIT_INDEX_STRIP_CUT_VALUE 0xff
CONSTANT: D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
CONSTANT: D3D11_DEFAULT_MAX_ANISOTROPY 16
CONSTANT: D3D11_DEFAULT_MIP_LOD_BIAS 0.0
CONSTANT: D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
-CONSTANT: D3D11_DEFAULT_SAMPLE_MASK HEX: ffffffff
+CONSTANT: D3D11_DEFAULT_SAMPLE_MASK 0xffffffff
CONSTANT: D3D11_DEFAULT_SCISSOR_ENDX 0
CONSTANT: D3D11_DEFAULT_SCISSOR_ENDY 0
CONSTANT: D3D11_DEFAULT_SCISSOR_STARTX 0
CONSTANT: D3D11_DEFAULT_SCISSOR_STARTY 0
CONSTANT: D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0
-CONSTANT: D3D11_DEFAULT_STENCIL_READ_MASK HEX: ff
+CONSTANT: D3D11_DEFAULT_STENCIL_READ_MASK 0xff
CONSTANT: D3D11_DEFAULT_STENCIL_REFERENCE 0
-CONSTANT: D3D11_DEFAULT_STENCIL_WRITE_MASK HEX: ff
+CONSTANT: D3D11_DEFAULT_STENCIL_WRITE_MASK 0xff
CONSTANT: D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
CONSTANT: D3D11_DEFAULT_VIEWPORT_HEIGHT 0
CONSTANT: D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0
CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS 1
-CONSTANT: D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND HEX: ffffffff
+CONSTANT: D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff
CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS 1
CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT 1
CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1
CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1
-CONSTANT: D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND HEX: ffffffff
+CONSTANT: D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff
CONSTANT: D3D11_HS_MAXTESSFACTOR_LOWER_BOUND 1.0
CONSTANT: D3D11_HS_MAXTESSFACTOR_UPPER_BOUND 64.0
CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 32
-CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT HEX: ffffffff
-CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER HEX: ffffffff
+CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 0xffffffff
+CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER 0xffffffff
-CONSTANT: D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL HEX: ffffffff
-CONSTANT: D3D11_KEEP_UNORDERED_ACCESS_VIEWS HEX: ffffffff
+CONSTANT: D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xffffffff
+CONSTANT: D3D11_KEEP_UNORDERED_ACCESS_VIEWS 0xffffffff
CONSTANT: D3D11_LINEAR_GAMMA 1.0
CONSTANT: D3D11_PS_CS_UAV_REGISTER_COUNT 8
CONSTANT: D3D11_PS_CS_UAV_REGISTER_READS_PER_INST 1
CONSTANT: D3D11_PS_CS_UAV_REGISTER_READ_PORTS 1
-CONSTANT: D3D11_PS_FRONTFACING_DEFAULT_VALUE HEX: ffffffff
+CONSTANT: D3D11_PS_FRONTFACING_DEFAULT_VALUE 0xffffffff
CONSTANT: D3D11_PS_FRONTFACING_FALSE_VALUE 0
-CONSTANT: D3D11_PS_FRONTFACING_TRUE_VALUE HEX: ffffffff
+CONSTANT: D3D11_PS_FRONTFACING_TRUE_VALUE 0xffffffff
CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_PS_INPUT_REGISTER_COUNT 32
CONSTANT: D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
CONSTANT: D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 512
CONSTANT: D3D11_SO_BUFFER_SLOT_COUNT 4
-CONSTANT: D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP HEX: ffffffff
-CONSTANT: D3D11_SO_NO_RASTERIZED_STREAM HEX: ffffffff
+CONSTANT: D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP 0xffffffff
+CONSTANT: D3D11_SO_NO_RASTERIZED_STREAM 0xffffffff
CONSTANT: D3D11_SO_OUTPUT_COMPONENT_COUNT 128
CONSTANT: D3D11_SO_STREAM_COUNT 4
CONSTANT: D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
CONSTANT: D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
-CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS HEX: 887c0001
-CONSTANT: D3D11_ERROR_FILE_NOT_FOUND HEX: 887c0002
-CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS HEX: 887c003
-CONSTANT: D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD HEX: 887c004
+CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 0x887c0001
+CONSTANT: D3D11_ERROR_FILE_NOT_FOUND 0x887c0002
+CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS 0x887c003
+CONSTANT: D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD 0x887c004
CONSTANT: D3D11_INPUT_PER_VERTEX_DATA 0
CONSTANT: D3D11_INPUT_PER_INSTANCE_DATA 1
TYPEDEF: int D3D11_INPUT_CLASSIFICATION
-CONSTANT: D3D11_APPEND_ALIGNED_ELEMENT HEX: ffffffff
+CONSTANT: D3D11_APPEND_ALIGNED_ELEMENT 0xffffffff
STRUCT: D3D11_INPUT_ELEMENT_DESC
{ SemanticName LPCSTR }
CONSTANT: D3D11_BIND_UNORDERED_ACCESS 128
TYPEDEF: int D3D11_BIND_FLAG
-CONSTANT: D3D11_CPU_ACCESS_WRITE HEX: 10000
-CONSTANT: D3D11_CPU_ACCESS_READ HEX: 20000
+CONSTANT: D3D11_CPU_ACCESS_WRITE 0x10000
+CONSTANT: D3D11_CPU_ACCESS_READ 0x20000
TYPEDEF: int D3D11_CPU_ACCESS_FLAG
CONSTANT: D3D11_RESOURCE_MISC_GENERATE_MIPS 1
CONSTANT: D3D11_MAP_WRITE_NO_OVERWRITE 5
TYPEDEF: int D3D11_MAP
-CONSTANT: D3D11_MAP_FLAG_DO_NOT_WAIT HEX: 100000
+CONSTANT: D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000
TYPEDEF: int D3D11_MAP_FLAG
CONSTANT: D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR 1
COM-INTERFACE: ID3D11InputLayout ID3D11DeviceChild {e4819ddc-4cf0-4025-bd26-5de82a3e07b7} ;
-CONSTANT: D3D11_FILTER_MIN_MAG_MIP_POINT HEX: 0
-CONSTANT: D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR HEX: 1
-CONSTANT: D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 4
-CONSTANT: D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR HEX: 5
-CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT HEX: 10
-CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 11
-CONSTANT: D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT HEX: 14
-CONSTANT: D3D11_FILTER_MIN_MAG_MIP_LINEAR HEX: 15
-CONSTANT: D3D11_FILTER_ANISOTROPIC HEX: 55
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT HEX: 80
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR HEX: 81
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT HEX: 84
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR HEX: 85
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT HEX: 90
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR HEX: 91
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT HEX: 94
-CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR HEX: 95
-CONSTANT: D3D11_FILTER_COMPARISON_ANISOTROPIC HEX: d5
+CONSTANT: D3D11_FILTER_MIN_MAG_MIP_POINT 0x0
+CONSTANT: D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR 0x1
+CONSTANT: D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT 0x4
+CONSTANT: D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR 0x5
+CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT 0x10
+CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x11
+CONSTANT: D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT 0x14
+CONSTANT: D3D11_FILTER_MIN_MAG_MIP_LINEAR 0x15
+CONSTANT: D3D11_FILTER_ANISOTROPIC 0x55
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT 0x80
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR 0x81
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT 0x84
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR 0x85
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT 0x90
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x91
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT 0x94
+CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR 0x95
+CONSTANT: D3D11_FILTER_COMPARISON_ANISOTROPIC 0xd5
TYPEDEF: int D3D11_FILTER
CONSTANT: D3D11_FILTER_TYPE_POINT 0
CONSTANT: D3D11_MIN_FILTER_SHIFT 4
CONSTANT: D3D11_MAG_FILTER_SHIFT 2
CONSTANT: D3D11_MIP_FILTER_SHIFT 0
-CONSTANT: D3D11_COMPARISON_FILTERING_BIT HEX: 80
-CONSTANT: D3D11_ANISOTROPIC_FILTERING_BIT HEX: 40
+CONSTANT: D3D11_COMPARISON_FILTERING_BIT 0x80
+CONSTANT: D3D11_ANISOTROPIC_FILTERING_BIT 0x40
CONSTANT: D3D11_TEXTURE_ADDRESS_WRAP 1
CONSTANT: D3D11_TEXTURE_ADDRESS_MIRROR 2
COM-INTERFACE: ID3D11SamplerState ID3D11DeviceChild {da6fea51-564c-4487-9810-f0d0f9b4e3a5}
void GetDesc ( D3D11_SAMPLER_DESC* pDesc ) ;
-CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER HEX: 1
-CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER HEX: 2
-CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER HEX: 4
-CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER HEX: 8
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D HEX: 10
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D HEX: 20
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D HEX: 40
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE HEX: 80
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD HEX: 100
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE HEX: 200
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON HEX: 400
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT HEX: 800
-CONSTANT: D3D11_FORMAT_SUPPORT_MIP HEX: 1000
-CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN HEX: 2000
-CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET HEX: 4000
-CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE HEX: 8000
-CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL HEX: 10000
-CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE HEX: 20000
-CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE HEX: 40000
-CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY HEX: 80000
-CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT HEX: 100000
-CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET HEX: 200000
-CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD HEX: 400000
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER HEX: 800000
-CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST HEX: 1000000
-CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW HEX: 2000000
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON HEX: 4000000
+CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER 0x1
+CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER 0x2
+CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER 0x4
+CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER 0x8
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D 0x10
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D 0x20
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D 0x40
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE 0x80
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD 0x100
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE 0x200
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON 0x400
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT 0x800
+CONSTANT: D3D11_FORMAT_SUPPORT_MIP 0x1000
+CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN 0x2000
+CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET 0x4000
+CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE 0x8000
+CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL 0x10000
+CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE 0x20000
+CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE 0x40000
+CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY 0x80000
+CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT 0x100000
+CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET 0x200000
+CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD 0x400000
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER 0x800000
+CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST 0x1000000
+CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW 0x2000000
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON 0x4000000
TYPEDEF: int D3D11_FORMAT_SUPPORT
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD HEX: 1
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS HEX: 2
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE HEX: 4
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE HEX: 8
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX HEX: 10
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX HEX: 20
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD HEX: 40
-CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE HEX: 80
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD 0x1
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS 0x2
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE 0x4
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE 0x8
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX 0x10
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX 0x20
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD 0x40
+CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE 0x80
TYPEDEF: int D3D11_FORMAT_SUPPORT2
COM-INTERFACE: ID3D11Asynchronous ID3D11DeviceChild {4b35d0cd-1e15-4258-9c98-1b1333f6dd3b}
{ NumPrimitivesWritten UINT64 }
{ PrimitivesStorageNeeded UINT64 } ;
-CONSTANT: D3D11_COUNTER_DEVICE_DEPENDENT_0 HEX: 40000000
+CONSTANT: D3D11_COUNTER_DEVICE_DEPENDENT_0 0x40000000
TYPEDEF: int D3D11_COUNTER
CONSTANT: D3D11_COUNTER_TYPE_FLOAT32 0
COM-INTERFACE: ID3D11Counter ID3D11Asynchronous {6e8c49fb-a371-4770-b440-29086022b741}
void GetDesc ( D3D11_COUNTER_DESC* pDesc ) ;
-CONSTANT: D3D11_STANDARD_MULTISAMPLE_PATTERN HEX: ffffffff
-CONSTANT: D3D11_CENTER_MULTISAMPLE_PATTERN HEX: fffffffe
+CONSTANT: D3D11_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
+CONSTANT: D3D11_CENTER_MULTISAMPLE_PATTERN 0xfffffffe
TYPEDEF: int D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
CONSTANT: D3D11_DEVICE_CONTEXT_IMMEDIATE 0
UINT SDKVersion,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
- ID3D11DeviceContext** ppImmediateContext ) ;
+ ID3D11DeviceContext** ppImmediateContext )
FUNCTION: HRESULT D3D11CreateDeviceAndSwapChain (
IDXGIAdapter* pAdapter,
IDXGISwapChain** ppSwapChain,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
- ID3D11DeviceContext** ppImmediateContext ) ;
+ ID3D11DeviceContext** ppImmediateContext )