-CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER HEX: 1
-CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER HEX: 2
-CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER HEX: 4
-CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER HEX: 8
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D HEX: 10
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D HEX: 20
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D HEX: 40
-CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE HEX: 80
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD HEX: 100
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE HEX: 200
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON HEX: 400
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT HEX: 800
-CONSTANT: D3D11_FORMAT_SUPPORT_MIP HEX: 1000
-CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN HEX: 2000
-CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET HEX: 4000
-CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE HEX: 8000
-CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL HEX: 10000
-CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE HEX: 20000
-CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE HEX: 40000
-CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY HEX: 80000
-CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT HEX: 100000
-CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET HEX: 200000
-CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD HEX: 400000
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER HEX: 800000
-CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST HEX: 1000000
-CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW HEX: 2000000
-CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON HEX: 4000000
+CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER 0x1
+CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER 0x2
+CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER 0x4
+CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER 0x8
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D 0x10
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D 0x20
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D 0x40
+CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE 0x80
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD 0x100
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE 0x200
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON 0x400
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT 0x800
+CONSTANT: D3D11_FORMAT_SUPPORT_MIP 0x1000
+CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN 0x2000
+CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET 0x4000
+CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE 0x8000
+CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL 0x10000
+CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE 0x20000
+CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE 0x40000
+CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY 0x80000
+CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT 0x100000
+CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET 0x200000
+CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD 0x400000
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER 0x800000
+CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST 0x1000000
+CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW 0x2000000
+CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON 0x4000000