USING: alien.c-types alien.syntax classes.struct windows.com
-windows.com.syntax windows.directx.d3d10
+windows.com.syntax windows.directx windows.directx.d3d10
windows.directx.d3d10misc windows.directx.d3dx10math
windows.directx.dxgi windows.gdi32 windows.types ;
IN: windows.directx.d3dx10core
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
- ID3D10Device** ppDevice ) ;
+ ID3D10Device** ppDevice )
FUNCTION: HRESULT D3DX10CreateDeviceAndSwapChain (
IDXGIAdapter* pAdapter,
UINT Flags,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
- ID3D10Device** ppDevice ) ;
+ ID3D10Device** ppDevice )
C-TYPE: ID3D10Device1
-FUNCTION: HRESULT D3DX10GetFeatureLevel1 ( ID3D10Device* pDevice, ID3D10Device1** ppDevice1 ) ;
+FUNCTION: HRESULT D3DX10GetFeatureLevel1 ( ID3D10Device* pDevice, ID3D10Device1** ppDevice1 )
-FUNCTION: HRESULT D3DX10CheckVersion ( UINT D3DSdkVersion, UINT D3DX10SdkVersion ) ;
+FUNCTION: HRESULT D3DX10CheckVersion ( UINT D3DSdkVersion, UINT D3DX10SdkVersion )
-CONSTANT: D3DX10_SPRITE_SORT_TEXTURE HEX: 01
-CONSTANT: D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT HEX: 02
-CONSTANT: D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK HEX: 04
-CONSTANT: D3DX10_SPRITE_SAVE_STATE HEX: 08
-CONSTANT: D3DX10_SPRITE_ADDREF_TEXTURES HEX: 10
+CONSTANT: D3DX10_SPRITE_SORT_TEXTURE 0x01
+CONSTANT: D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT 0x02
+CONSTANT: D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK 0x04
+CONSTANT: D3DX10_SPRITE_SAVE_STATE 0x08
+CONSTANT: D3DX10_SPRITE_ADDREF_TEXTURES 0x10
TYPEDEF: int D3DX10_SPRITE_FLAG
STRUCT: D3DX10_SPRITE
D3DX10CreateSprite (
ID3D10Device* pDevice,
UINT cDeviceBufferSize,
- LPD3DX10SPRITE* ppSprite ) ;
+ LPD3DX10SPRITE* ppSprite )
COM-INTERFACE: ID3DX10DataLoader f {00000000-0000-0000-0000-000000000000}
HRESULT Load ( )
HRESULT PurgeAllItems ( )
HRESULT GetQueueStatus ( UINT* pIoQueue, UINT* pProcessQueue, UINT* pDeviceQueue ) ;
-FUNCTION: HRESULT D3DX10CreateThreadPump ( UINT cIoThreads, UINT cProcThreads, ID3DX10ThreadPump** ppThreadPump ) ;
+FUNCTION: HRESULT D3DX10CreateThreadPump ( UINT cIoThreads, UINT cProcThreads, ID3DX10ThreadPump** ppThreadPump )
STRUCT: D3DX10_FONT_DESCA
{ Height INT }
UINT Quality,
UINT PitchAndFamily,
LPCSTR pFaceName,
- LPD3DX10FONT* ppFont ) ;
+ LPD3DX10FONT* ppFont )
FUNCTION: HRESULT
D3DX10CreateFontW (
UINT Quality,
UINT PitchAndFamily,
LPCWSTR pFaceName,
- LPD3DX10FONT* ppFont ) ;
+ LPD3DX10FONT* ppFont )
ALIAS: D3DX10CreateFont D3DX10CreateFontW
D3DX10CreateFontIndirectA (
ID3D10Device* pDevice,
D3DX10_FONT_DESCA* pDesc,
- LPD3DX10FONT* ppFont ) ;
+ LPD3DX10FONT* ppFont )
FUNCTION: HRESULT
D3DX10CreateFontIndirectW (
ID3D10Device* pDevice,
D3DX10_FONT_DESCW* pDesc,
- LPD3DX10FONT* ppFont ) ;
+ LPD3DX10FONT* ppFont )
ALIAS: D3DX10CreateFontIndirect D3DX10CreateFontIndirectW
FUNCTION: HRESULT D3DX10UnsetAllDeviceObjects ( ID3D10Device* pDevice ) ;
-CONSTANT: D3DERR_INVALIDCALL HEX: 8876086C
-CONSTANT: D3DERR_WASSTILLDRAWING HEX: 8876021C
+CONSTANT: D3DERR_INVALIDCALL 0x8876086C
+CONSTANT: D3DERR_WASSTILLDRAWING 0x8876021C