FUNCTION: HRESULT D3DX10CheckVersion ( UINT D3DSdkVersion, UINT D3DX10SdkVersion ) ;
-CONSTANT: D3DX10_SPRITE_SORT_TEXTURE HEX: 01
-CONSTANT: D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT HEX: 02
-CONSTANT: D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK HEX: 04
-CONSTANT: D3DX10_SPRITE_SAVE_STATE HEX: 08
-CONSTANT: D3DX10_SPRITE_ADDREF_TEXTURES HEX: 10
+CONSTANT: D3DX10_SPRITE_SORT_TEXTURE 0x01
+CONSTANT: D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT 0x02
+CONSTANT: D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK 0x04
+CONSTANT: D3DX10_SPRITE_SAVE_STATE 0x08
+CONSTANT: D3DX10_SPRITE_ADDREF_TEXTURES 0x10
TYPEDEF: int D3DX10_SPRITE_FLAG
STRUCT: D3DX10_SPRITE
FUNCTION: HRESULT D3DX10UnsetAllDeviceObjects ( ID3D10Device* pDevice ) ;
-CONSTANT: D3DERR_INVALIDCALL HEX: 8876086C
-CONSTANT: D3DERR_WASSTILLDRAWING HEX: 8876021C
+CONSTANT: D3DERR_INVALIDCALL 0x8876086C
+CONSTANT: D3DERR_WASSTILLDRAWING 0x8876021C