]> gitweb.factorcode.org Git - factor.git/blobdiff - basis/windows/directx/d3dx10mesh/d3dx10mesh.factor
DirectSDK bindings, excluding dinput which already exists.
[factor.git] / basis / windows / directx / d3dx10mesh / d3dx10mesh.factor
diff --git a/basis/windows/directx/d3dx10mesh/d3dx10mesh.factor b/basis/windows/directx/d3dx10mesh/d3dx10mesh.factor
new file mode 100644 (file)
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+USING: alien.c-types alien.syntax classes.struct windows.com
+windows.com.syntax windows.directx.d3d10
+windows.directx.d3d10misc windows.types ;
+IN: windows.directx.d3dx10mesh
+
+LIBRARY: d3dx10
+
+CONSTANT: D3DX10_MESH_32_BIT       1
+CONSTANT: D3DX10_MESH_GS_ADJACENCY 4
+
+TYPEDEF: int D3DX10_MESH
+
+STRUCT: D3DX10_ATTRIBUTE_RANGE
+    { AttribId     UINT }
+    { FaceStart    UINT }
+    { FaceCount    UINT }
+    { VertexStart  UINT }
+    { VertexCount  UINT } ;
+
+TYPEDEF: D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE
+
+CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER HEX: 01
+CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE  HEX: 02
+CONSTANT: D3DX10_MESH_DISCARD_POINTREPS        HEX: 04
+CONSTANT: D3DX10_MESH_DISCARD_ADJACENCY        HEX: 08
+CONSTANT: D3DX10_MESH_DISCARD_DEVICE_BUFFERS   HEX: 10
+TYPEDEF: int D3DX10_MESH_DISCARD_FLAGS
+
+STRUCT: D3DX10_WELD_EPSILONS
+    { Position     FLOAT    }
+    { BlendWeights FLOAT    }
+    { Normal       FLOAT    }
+    { PSize        FLOAT    }
+    { Specular     FLOAT    }
+    { Diffuse      FLOAT    }
+    { Texcoord     FLOAT[8] }
+    { Tangent      FLOAT    }
+    { Binormal     FLOAT    }
+    { TessFactor   FLOAT    } ;
+
+TYPEDEF: D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS
+
+STRUCT: D3DX10_INTERSECT_INFO
+    { FaceIndex  UINT  }
+    { U          FLOAT }
+    { V          FLOAT }
+    { Dist       FLOAT } ;
+TYPEDEF: D3DX10_INTERSECT_INFO* LPD3DX10_INTERSECT_INFO
+
+COM-INTERFACE: ID3DX10MeshBuffer IUnknown {04B0D117-1041-46b1-AA8A-3952848BA22E}
+    HRESULT Map ( void** ppData, SIZE_T* pSize )
+    HRESULT Unmap ( )
+    SIZE_T GetSize ( ) ;
+
+COM-INTERFACE: ID3DX10Mesh IUnknown {4020E5C2-1403-4929-883F-E2E849FAC195}
+    UINT GetFaceCount ( )
+    UINT GetVertexCount ( )
+    UINT GetVertexBufferCount ( )
+    UINT GetFlags ( )
+    HRESULT GetVertexDescription ( D3D10_INPUT_ELEMENT_DESC** ppDesc, UINT* pDeclCount )
+    HRESULT SetVertexData ( UINT iBuffer, void* pData )
+    HRESULT GetVertexBuffer ( UINT iBuffer, ID3DX10MeshBuffer** ppVertexBuffer )
+    HRESULT SetIndexData ( void* pData, UINT cIndices )
+    HRESULT GetIndexBuffer ( ID3DX10MeshBuffer** ppIndexBuffer )
+    HRESULT SetAttributeData ( UINT* pData )
+    HRESULT GetAttributeBuffer ( ID3DX10MeshBuffer** ppAttributeBuffer )
+    HRESULT SetAttributeTable ( D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT cAttribTableSize )
+    HRESULT GetAttributeTable ( D3DX10_ATTRIBUTE_RANGE* pAttribTable, UINT* pAttribTableSize )
+    HRESULT GenerateAdjacencyAndPointReps ( FLOAT Epsilon )
+    HRESULT GenerateGSAdjacency ( )
+    HRESULT SetAdjacencyData ( UINT* pAdjacency )
+    HRESULT GetAdjacencyBuffer ( ID3DX10MeshBuffer** ppAdjacency )
+    HRESULT SetPointRepData ( UINT* pPointReps )
+    HRESULT GetPointRepBuffer ( ID3DX10MeshBuffer** ppPointReps )
+    HRESULT Discard ( D3DX10_MESH_DISCARD_FLAGS dwDiscard )
+    HRESULT CloneMesh ( UINT Flags, LPCSTR pPosSemantic, D3D10_INPUT_ELEMENT_DESC* pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh )
+    HRESULT Optimize ( UINT Flags, UINT* pFaceRemap, LPD3D10BLOB* ppVertexRemap )
+    HRESULT GenerateAttributeBufferFromTable ( )
+    HRESULT Intersect ( D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir,
+                                        UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob** ppAllHits )
+    HRESULT IntersectSubset ( UINT AttribId, D3DXVECTOR3* pRayPos, D3DXVECTOR3* pRayDir,
+                                        UINT* pHitCount, UINT* pFaceIndex, float* pU, float* pV, float* pDist, ID3D10Blob** ppAllHits )
+    HRESULT CommitToDevice ( )
+    HRESULT DrawSubset ( UINT AttribId )
+    HRESULT DrawSubsetInstanced ( UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation )
+    HRESULT GetDeviceVertexBuffer ( UINT iBuffer, ID3D10Buffer** ppVertexBuffer )
+    HRESULT GetDeviceIndexBuffer ( ID3D10Buffer** ppIndexBuffer ) ;
+
+FUNCTION: HRESULT
+    D3DX10CreateMesh (
+        ID3D10Device*             pDevice,
+        D3D10_INPUT_ELEMENT_DESC* pDeclaration,
+        UINT                      DeclCount,
+        LPCSTR                    pPositionSemantic,
+        UINT                      VertexCount,
+        UINT                      FaceCount,
+        UINT                      Options,
+        ID3DX10Mesh**             ppMesh        ) ;
+
+CONSTANT: D3DX10_MESHOPT_COMPACT            HEX: 01000000
+CONSTANT: D3DX10_MESHOPT_ATTR_SORT          HEX: 02000000
+CONSTANT: D3DX10_MESHOPT_VERTEX_CACHE       HEX: 04000000
+CONSTANT: D3DX10_MESHOPT_STRIP_REORDER      HEX: 08000000
+CONSTANT: D3DX10_MESHOPT_IGNORE_VERTS       HEX: 10000000
+CONSTANT: D3DX10_MESHOPT_DO_NOT_SPLIT       HEX: 20000000
+CONSTANT: D3DX10_MESHOPT_DEVICE_INDEPENDENT HEX: 00400000
+
+CONSTANT: D3DX10_SKININFO_NO_SCALING     0
+CONSTANT: D3DX10_SKININFO_SCALE_TO_1     1
+CONSTANT: D3DX10_SKININFO_SCALE_TO_TOTAL 2
+
+STRUCT: D3DX10_SKINNING_CHANNEL
+    { SrcOffset             UINT }
+    { DestOffset            UINT }
+    { IsNormal              BOOL } ;
+
+COM-INTERFACE: ID3DX10SkinInfo IUnknown {420BD604-1C76-4a34-A466-E45D0658A32C}
+    UINT GetNumVertices ( )
+    UINT GetNumBones ( )
+    UINT GetMaxBoneInfluences ( )
+    HRESULT AddVertices ( UINT  Count )
+    HRESULT RemapVertices ( UINT NewVertexCount, UINT* pVertexRemap )
+    HRESULT AddBones ( UINT Count )
+    HRESULT RemoveBone ( UINT Index )
+    HRESULT RemapBones ( UINT NewBoneCount, UINT* pBoneRemap )
+    HRESULT AddBoneInfluences ( UINT BoneIndex, UINT InfluenceCount, UINT* pIndices, float* pWeights )
+    HRESULT ClearBoneInfluences ( UINT BoneIndex )
+    UINT GetBoneInfluenceCount ( UINT BoneIndex )
+    HRESULT GetBoneInfluences ( UINT BoneIndex, UINT Offset, UINT Count, UINT* pDestIndices, float* pDestWeights )
+    HRESULT FindBoneInfluenceIndex ( UINT BoneIndex, UINT VertexIndex, UINT* pInfluenceIndex )
+    HRESULT SetBoneInfluence ( UINT BoneIndex, UINT InfluenceIndex, float Weight )
+    HRESULT GetBoneInfluence ( UINT BoneIndex, UINT InfluenceIndex, float* pWeight )
+    HRESULT Compact ( UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight )
+    HRESULT DoSoftwareSkinning ( UINT StartVertex, UINT VertexCount, void* pSrcVertices, UINT SrcStride, void* pDestVertices, UINT DestStride, D3DXMATRIX* pBoneMatrices, D3DXMATRIX* pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL* pChannelDescs, UINT NumChannels ) ;
+
+TYPEDEF: ID3DX10SkinInfo* LPD3DX10SKININFO
+
+FUNCTION: HRESULT
+    D3DX10CreateSkinInfo ( LPD3DX10SKININFO* ppSkinInfo ) ;
+
+STRUCT: D3DX10_ATTRIBUTE_WEIGHTS
+    { Position FLOAT    }
+    { Boundary FLOAT    }
+    { Normal   FLOAT    }
+    { Diffuse  FLOAT    }
+    { Specular FLOAT    }
+    { Texcoord FLOAT[8] }
+    { Tangent  FLOAT    }
+    { Binormal FLOAT    } ;