UINT VertexCount,
UINT FaceCount,
UINT Options,
- ID3DX10Mesh** ppMesh )
+ ID3DX10Mesh** ppMesh )
CONSTANT: D3DX10_MESHOPT_COMPACT 0x01000000
CONSTANT: D3DX10_MESHOPT_ATTR_SORT 0x02000000
UINT GetNumVertices ( )
UINT GetNumBones ( )
UINT GetMaxBoneInfluences ( )
- HRESULT AddVertices ( UINT Count )
+ HRESULT AddVertices ( UINT Count )
HRESULT RemapVertices ( UINT NewVertexCount, UINT* pVertexRemap )
HRESULT AddBones ( UINT Count )
HRESULT RemoveBone ( UINT Index )