UINT VertexCount,
UINT FaceCount,
UINT Options,
- ID3DX10Mesh** ppMesh ) ;
+ ID3DX10Mesh** ppMesh )
CONSTANT: D3DX10_MESHOPT_COMPACT 0x01000000
CONSTANT: D3DX10_MESHOPT_ATTR_SORT 0x02000000
TYPEDEF: ID3DX10SkinInfo* LPD3DX10SKININFO
FUNCTION: HRESULT
- D3DX10CreateSkinInfo ( LPD3DX10SKININFO* ppSkinInfo ) ;
+ D3DX10CreateSkinInfo ( LPD3DX10SKININFO* ppSkinInfo )
STRUCT: D3DX10_ATTRIBUTE_WEIGHTS
{ Position FLOAT }