USING: alien.c-types alien.syntax classes.struct windows.com
-windows.com.syntax windows.directx.d3d10
+windows.com.syntax windows.directx windows.directx.d3d10
windows.directx.d3d10misc windows.types windows.directx.d3dx10math ;
IN: windows.directx.d3dx10mesh
TYPEDEF: D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE
-CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER HEX: 01
-CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE HEX: 02
-CONSTANT: D3DX10_MESH_DISCARD_POINTREPS HEX: 04
-CONSTANT: D3DX10_MESH_DISCARD_ADJACENCY HEX: 08
-CONSTANT: D3DX10_MESH_DISCARD_DEVICE_BUFFERS HEX: 10
+CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER 0x01
+CONSTANT: D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE 0x02
+CONSTANT: D3DX10_MESH_DISCARD_POINTREPS 0x04
+CONSTANT: D3DX10_MESH_DISCARD_ADJACENCY 0x08
+CONSTANT: D3DX10_MESH_DISCARD_DEVICE_BUFFERS 0x10
TYPEDEF: int D3DX10_MESH_DISCARD_FLAGS
STRUCT: D3DX10_WELD_EPSILONS
UINT VertexCount,
UINT FaceCount,
UINT Options,
- ID3DX10Mesh** ppMesh ) ;
+ ID3DX10Mesh** ppMesh )
-CONSTANT: D3DX10_MESHOPT_COMPACT HEX: 01000000
-CONSTANT: D3DX10_MESHOPT_ATTR_SORT HEX: 02000000
-CONSTANT: D3DX10_MESHOPT_VERTEX_CACHE HEX: 04000000
-CONSTANT: D3DX10_MESHOPT_STRIP_REORDER HEX: 08000000
-CONSTANT: D3DX10_MESHOPT_IGNORE_VERTS HEX: 10000000
-CONSTANT: D3DX10_MESHOPT_DO_NOT_SPLIT HEX: 20000000
-CONSTANT: D3DX10_MESHOPT_DEVICE_INDEPENDENT HEX: 00400000
+CONSTANT: D3DX10_MESHOPT_COMPACT 0x01000000
+CONSTANT: D3DX10_MESHOPT_ATTR_SORT 0x02000000
+CONSTANT: D3DX10_MESHOPT_VERTEX_CACHE 0x04000000
+CONSTANT: D3DX10_MESHOPT_STRIP_REORDER 0x08000000
+CONSTANT: D3DX10_MESHOPT_IGNORE_VERTS 0x10000000
+CONSTANT: D3DX10_MESHOPT_DO_NOT_SPLIT 0x20000000
+CONSTANT: D3DX10_MESHOPT_DEVICE_INDEPENDENT 0x00400000
CONSTANT: D3DX10_SKININFO_NO_SCALING 0
CONSTANT: D3DX10_SKININFO_SCALE_TO_1 1
TYPEDEF: ID3DX10SkinInfo* LPD3DX10SKININFO
FUNCTION: HRESULT
- D3DX10CreateSkinInfo ( LPD3DX10SKININFO* ppSkinInfo ) ;
+ D3DX10CreateSkinInfo ( LPD3DX10SKININFO* ppSkinInfo )
STRUCT: D3DX10_ATTRIBUTE_WEIGHTS
{ Position FLOAT }