LPCSTR pSrcFile,
ID3DX10ThreadPump* pPump,
D3DX10_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX10GetImageInfoFromFileW (
LPCWSTR pSrcFile,
ID3DX10ThreadPump* pPump,
D3DX10_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileW
LPCSTR pSrcResource,
ID3DX10ThreadPump* pPump,
D3DX10_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX10GetImageInfoFromResourceW (
LPCWSTR pSrcResource,
ID3DX10ThreadPump* pPump,
D3DX10_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceW
SIZE_T SrcDataSize,
ID3DX10ThreadPump* pPump,
D3DX10_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX10CreateShaderResourceViewFromFileA (
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX10CreateShaderResourceViewFromFileW (
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileW
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX10CreateTextureFromFileW (
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileW
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX10CreateShaderResourceViewFromResourceW (
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceW
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX10CreateTextureFromResourceW (
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceW
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX10CreateTextureFromMemory (
D3DX10_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX10ThreadPump* pPump,
ID3D10Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
STRUCT: D3DX10_TEXTURE_LOAD_INFO
{ pSrcBox D3D10_BOX* }
D3DX10LoadTextureFromTexture (
ID3D10Resource* pSrcTexture,
D3DX10_TEXTURE_LOAD_INFO* pLoadInfo,
- ID3D10Resource* pDstTexture ) ;
+ ID3D10Resource* pDstTexture )
FUNCTION: HRESULT
D3DX10FilterTexture (
ID3D10Resource* pTexture,
UINT SrcLevel,
- UINT MipFilter ) ;
+ UINT MipFilter )
FUNCTION: HRESULT
D3DX10SaveTextureToFileA (
ID3D10Resource* pSrcTexture,
D3DX10_IMAGE_FILE_FORMAT DestFormat,
- LPCSTR pDestFile ) ;
+ LPCSTR pDestFile )
FUNCTION: HRESULT
D3DX10SaveTextureToFileW (
ID3D10Resource* pSrcTexture,
D3DX10_IMAGE_FILE_FORMAT DestFormat,
- LPCWSTR pDestFile ) ;
+ LPCWSTR pDestFile )
ALIAS: D3DX10SaveTextureToFile D3DX10SaveTextureToFileW
ID3D10Resource* pSrcTexture,
D3DX10_IMAGE_FILE_FORMAT DestFormat,
LPD3D10BLOB* ppDestBuf,
- UINT Flags ) ;
+ UINT Flags )
FUNCTION: HRESULT
D3DX10ComputeNormalMap (
UINT Flags,
UINT Channel,
FLOAT Amplitude,
- ID3D10Texture2D* pDestTexture ) ;
+ ID3D10Texture2D* pDestTexture )
FUNCTION: HRESULT
D3DX10SHProjectCubeMap (
ID3D10Texture2D* pCubeMap,
FLOAT* pROut,
FLOAT* pGOut,
- FLOAT* pBOut ) ;
+ FLOAT* pBOut )