LIBRARY: d3dx11
-FUNCTION: HRESULT D3DX11CheckVersion ( UINT D3DSdkVersion, UINT D3DX11SdkVersion ) ;
+FUNCTION: HRESULT D3DX11CheckVersion ( UINT D3DSdkVersion, UINT D3DX11SdkVersion )
COM-INTERFACE: ID3DX11DataLoader f {00000000-0000-0000-0000-000000000000}
HRESULT Load ( )
HRESULT PurgeAllItems ( )
HRESULT GetQueueStatus ( UINT* pIoQueue, UINT* pProcessQueue, UINT* pDeviceQueue ) ;
-FUNCTION: HRESULT D3DX11CreateThreadPump ( UINT cIoThreads, UINT cProcThreads, ID3DX11ThreadPump** ppThreadPump ) ;
-FUNCTION: HRESULT D3DX11UnsetAllDeviceObjects ( ID3D11DeviceContext* pContext ) ;
+FUNCTION: HRESULT D3DX11CreateThreadPump ( UINT cIoThreads, UINT cProcThreads, ID3DX11ThreadPump** ppThreadPump )
+FUNCTION: HRESULT D3DX11UnsetAllDeviceObjects ( ID3D11DeviceContext* pContext )
CONSTANT: D3DERR_INVALIDCALL 0x8876086C
CONSTANT: D3DERR_WASSTILLDRAWING 0x8876021C