LPCSTR pSrcFile,
ID3DX11ThreadPump* pPump,
D3DX11_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX11GetImageInfoFromFileW (
LPCWSTR pSrcFile,
ID3DX11ThreadPump* pPump,
D3DX11_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileW
LPCSTR pSrcResource,
ID3DX11ThreadPump* pPump,
D3DX11_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX11GetImageInfoFromResourceW (
LPCWSTR pSrcResource,
ID3DX11ThreadPump* pPump,
D3DX11_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceW
SIZE_T SrcDataSize,
ID3DX11ThreadPump* pPump,
D3DX11_IMAGE_INFO* pSrcInfo,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX11CreateShaderResourceViewFromFileA (
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX11CreateShaderResourceViewFromFileW (
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileW
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX11CreateTextureFromFileW (
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileW
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX11CreateShaderResourceViewFromResourceW (
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceW
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX11CreateTextureFromResourceW (
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
ALIAS: D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceW
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11ShaderResourceView** ppShaderResourceView,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
FUNCTION: HRESULT
D3DX11CreateTextureFromMemory (
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
ID3DX11ThreadPump* pPump,
ID3D11Resource** ppTexture,
- HRESULT* pHResult ) ;
+ HRESULT* pHResult )
STRUCT: D3DX11_TEXTURE_LOAD_INFO
{ pSrcBox D3D11_BOX* }
ID3D11DeviceContext* pContext,
ID3D11Resource* pSrcTexture,
D3DX11_TEXTURE_LOAD_INFO* pLoadInfo,
- ID3D11Resource* pDstTexture ) ;
+ ID3D11Resource* pDstTexture )
FUNCTION: HRESULT
D3DX11FilterTexture (
ID3D11DeviceContext* pContext,
ID3D11Resource* pTexture,
UINT SrcLevel,
- UINT MipFilter ) ;
+ UINT MipFilter )
FUNCTION: HRESULT
D3DX11SaveTextureToFileA (
ID3D11DeviceContext* pContext,
ID3D11Resource* pSrcTexture,
D3DX11_IMAGE_FILE_FORMAT DestFormat,
- LPCSTR pDestFile ) ;
+ LPCSTR pDestFile )
FUNCTION: HRESULT
D3DX11SaveTextureToFileW (
ID3D11DeviceContext* pContext,
ID3D11Resource* pSrcTexture,
D3DX11_IMAGE_FILE_FORMAT DestFormat,
- LPCWSTR pDestFile ) ;
+ LPCWSTR pDestFile )
ALIAS: D3DX11SaveTextureToFile D3DX11SaveTextureToFileW
ID3D11Resource* pSrcTexture,
D3DX11_IMAGE_FILE_FORMAT DestFormat,
ID3D10Blob** ppDestBuf,
- UINT Flags ) ;
+ UINT Flags )
FUNCTION: HRESULT
D3DX11ComputeNormalMap (
UINT Flags,
UINT Channel,
FLOAT Amplitude,
- ID3D11Texture2D* pDestTexture ) ;
+ ID3D11Texture2D* pDestTexture )
FUNCTION: HRESULT
D3DX11SHProjectCubeMap (
ID3D11Texture2D* pCubeMap,
FLOAT* pROut,
FLOAT* pGOut,
- FLOAT* pBOut ) ;
+ FLOAT* pBOut )