USING: alien.c-types alien.syntax classes.struct windows.com
-windows.com.syntax windows.directx.d3d9
+windows.com.syntax windows.directx windows.directx.d3d9
windows.directx.d3dx9core windows.directx.d3dx9math
windows.directx.d3dx9mesh windows.directx.d3dx9xof
windows.types ;
CONSTANT: D3DXMESHTYPE_MESH 1
CONSTANT: D3DXMESHTYPE_PMESH 2
CONSTANT: D3DXMESHTYPE_PATCHMESH 3
-CONSTANT: D3DXMESHTYPE_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXMESHTYPE_FORCE_DWORD 0x7fffffff
STRUCT: D3DXMESHDATA
{ Type D3DXMESHDATATYPE }
TYPEDEF: int D3DXCALLBACK_SEARCH_FLAGS
CONSTANT: D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION 1
CONSTANT: D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION 2
-CONSTANT: D3DXCALLBACK_SEARCH_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXCALLBACK_SEARCH_FORCE_DWORD 0x7fffffff
C-TYPE: ID3DXAnimationSet
TYPEDEF: ID3DXAnimationSet* LPD3DXANIMATIONSET
CONSTANT: D3DXPLAY_LOOP 0
CONSTANT: D3DXPLAY_ONCE 1
CONSTANT: D3DXPLAY_PINGPONG 2
-CONSTANT: D3DXPLAY_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXPLAY_FORCE_DWORD 0x7fffffff
STRUCT: D3DXKEY_VECTOR3
{ Time FLOAT }
TYPEDEF: int D3DXCOMPRESSION_FLAGS
CONSTANT: D3DXCOMPRESS_DEFAULT 0
-CONSTANT: D3DXCOMPRESS_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXCOMPRESS_FORCE_DWORD 0x7fffffff
C-TYPE: ID3DXKeyframedAnimationSet
TYPEDEF: ID3DXKeyframedAnimationSet* LPD3DXKEYFRAMEDANIMATIONSET
TYPEDEF: int D3DXPRIORITY_TYPE
CONSTANT: D3DXPRIORITY_LOW 0
CONSTANT: D3DXPRIORITY_HIGH 1
-CONSTANT: D3DXPRIORITY_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXPRIORITY_FORCE_DWORD 0x7fffffff
STRUCT: D3DXTRACK_DESC
{ Priority D3DXPRIORITY_TYPE }
CONSTANT: D3DXEVENT_TRACKPOSITION 2
CONSTANT: D3DXEVENT_TRACKENABLE 3
CONSTANT: D3DXEVENT_PRIORITYBLEND 4
-CONSTANT: D3DXEVENT_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXEVENT_FORCE_DWORD 0x7fffffff
TYPEDEF: int D3DXTRANSITION_TYPE
CONSTANT: D3DXTRANSITION_LINEAR 0
CONSTANT: D3DXTRANSITION_EASEINEASEOUT 1
-CONSTANT: D3DXTRANSITION_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXTRANSITION_FORCE_DWORD 0x7fffffff
UNION-STRUCT: D3DXEVENT_DESC_UNION
{ Weight FLOAT }
LPD3DXLOADUSERDATA pUserDataLoader,
LPD3DXFRAME* ppFrameHierarchy,
LPD3DXANIMATIONCONTROLLER* ppAnimController
- ) ;
+ )
FUNCTION: HRESULT
D3DXLoadMeshHierarchyFromXW
LPD3DXLOADUSERDATA pUserDataLoader,
LPD3DXFRAME* ppFrameHierarchy,
LPD3DXANIMATIONCONTROLLER* ppAnimController
- ) ;
+ )
ALIAS: D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXW
LPD3DXLOADUSERDATA pUserDataLoader,
LPD3DXFRAME* ppFrameHierarchy,
LPD3DXANIMATIONCONTROLLER* ppAnimController
- ) ;
+ )
FUNCTION: HRESULT
D3DXSaveMeshHierarchyToFileA
D3DXFRAME* pFrameRoot,
LPD3DXANIMATIONCONTROLLER pAnimcontroller,
LPD3DXSAVEUSERDATA pUserDataSaver
- ) ;
+ )
FUNCTION: HRESULT
D3DXSaveMeshHierarchyToFileW
D3DXFRAME* pFrameRoot,
LPD3DXANIMATIONCONTROLLER pAnimController,
LPD3DXSAVEUSERDATA pUserDataSaver
- ) ;
+ )
ALIAS: D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileW
(
LPD3DXFRAME pFrameRoot,
LPD3DXALLOCATEHIERARCHY pAlloc
- ) ;
+ )
FUNCTION: HRESULT
D3DXFrameAppendChild
(
LPD3DXFRAME pFrameParent,
D3DXFRAME* pFrameChild
- ) ;
+ )
FUNCTION: LPD3DXFRAME
D3DXFrameFind
(
D3DXFRAME* pFrameRoot,
LPCSTR Name
- ) ;
+ )
FUNCTION: HRESULT
D3DXFrameRegisterNamedMatrices
(
LPD3DXFRAME pFrameRoot,
LPD3DXANIMATIONCONTROLLER pAnimController
- ) ;
-
+ )
+
FUNCTION: UINT
D3DXFrameNumNamedMatrices
(
D3DXFRAME* pFrameRoot
- ) ;
-
+ )
+
FUNCTION: HRESULT
D3DXFrameCalculateBoundingSphere
(
D3DXFRAME* pFrameRoot,
LPD3DXVECTOR3 pObjectCenter,
FLOAT* pObjectRadius
- ) ;
+ )
FUNCTION: HRESULT
D3DXCreateKeyframedAnimationSet
UINT NumCallbackKeys,
D3DXKEY_CALLBACK* pCallbackKeys,
LPD3DXKEYFRAMEDANIMATIONSET* ppAnimationSet
- ) ;
+ )
FUNCTION: HRESULT
D3DXCreateCompressedAnimationSet
UINT NumCallbackKeys,
D3DXKEY_CALLBACK* pCallbackKeys,
LPD3DXCOMPRESSEDANIMATIONSET* ppAnimationSet
- ) ;
+ )
FUNCTION: HRESULT
D3DXCreateAnimationController
UINT MaxNumTracks,
UINT MaxNumEvents,
LPD3DXANIMATIONCONTROLLER* ppAnimController
- ) ;
+ )