]> gitweb.factorcode.org Git - factor.git/blobdiff - basis/windows/directx/d3dx9anim/d3dx9anim.factor
use radix literals
[factor.git] / basis / windows / directx / d3dx9anim / d3dx9anim.factor
index 34c1a55d6e12355a85fe251e8f0b305adf6b787c..ec3f1711d84f00bcfa7b5fafc4a991af4a482c60 100644 (file)
@@ -11,7 +11,7 @@ TYPEDEF: int D3DXMESHDATATYPE
 CONSTANT: D3DXMESHTYPE_MESH      1
 CONSTANT: D3DXMESHTYPE_PMESH     2
 CONSTANT: D3DXMESHTYPE_PATCHMESH 3
-CONSTANT: D3DXMESHTYPE_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXMESHTYPE_FORCE_DWORD 0x7fffffff
 
 STRUCT: D3DXMESHDATA
     { Type D3DXMESHDATATYPE }
@@ -85,7 +85,7 @@ COM-INTERFACE: ID3DXSaveUserData f {00000000-0000-0000-0000-000000000000}
 TYPEDEF: int D3DXCALLBACK_SEARCH_FLAGS
 CONSTANT: D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION 1
 CONSTANT: D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION    2
-CONSTANT: D3DXCALLBACK_SEARCH_FORCE_DWORD                HEX: 7fffffff
+CONSTANT: D3DXCALLBACK_SEARCH_FORCE_DWORD                0x7fffffff
 
 C-TYPE: ID3DXAnimationSet
 TYPEDEF: ID3DXAnimationSet* LPD3DXANIMATIONSET
@@ -113,7 +113,7 @@ TYPEDEF: int D3DXPLAYBACK_TYPE
 CONSTANT: D3DXPLAY_LOOP          0
 CONSTANT: D3DXPLAY_ONCE          1
 CONSTANT: D3DXPLAY_PINGPONG      2
-CONSTANT: D3DXPLAY_FORCE_DWORD   HEX: 7fffffff
+CONSTANT: D3DXPLAY_FORCE_DWORD   0x7fffffff
 
 STRUCT: D3DXKEY_VECTOR3
     { Time  FLOAT       }
@@ -132,7 +132,7 @@ TYPEDEF: D3DXKEY_CALLBACK* LPD3DXKEY_CALLBACK
 
 TYPEDEF: int D3DXCOMPRESSION_FLAGS
 CONSTANT: D3DXCOMPRESS_DEFAULT 0
-CONSTANT: D3DXCOMPRESS_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXCOMPRESS_FORCE_DWORD 0x7fffffff
 
 C-TYPE: ID3DXKeyframedAnimationSet
 TYPEDEF: ID3DXKeyframedAnimationSet* LPD3DXKEYFRAMEDANIMATIONSET
@@ -188,7 +188,7 @@ COM-INTERFACE: ID3DXCompressedAnimationSet ID3DXAnimationSet {6CC2480D-3808-4739
 TYPEDEF: int D3DXPRIORITY_TYPE
 CONSTANT: D3DXPRIORITY_LOW         0
 CONSTANT: D3DXPRIORITY_HIGH        1
-CONSTANT: D3DXPRIORITY_FORCE_DWORD HEX: 7fffffff
+CONSTANT: D3DXPRIORITY_FORCE_DWORD 0x7fffffff
 
 STRUCT: D3DXTRACK_DESC
     { Priority              D3DXPRIORITY_TYPE }
@@ -204,12 +204,12 @@ CONSTANT: D3DXEVENT_TRACKWEIGHT   1
 CONSTANT: D3DXEVENT_TRACKPOSITION 2
 CONSTANT: D3DXEVENT_TRACKENABLE   3
 CONSTANT: D3DXEVENT_PRIORITYBLEND 4
-CONSTANT: D3DXEVENT_FORCE_DWORD   HEX: 7fffffff
+CONSTANT: D3DXEVENT_FORCE_DWORD   0x7fffffff
 
 TYPEDEF: int D3DXTRANSITION_TYPE
 CONSTANT: D3DXTRANSITION_LINEAR        0
 CONSTANT: D3DXTRANSITION_EASEINEASEOUT 1
-CONSTANT: D3DXTRANSITION_FORCE_DWORD   HEX: 7fffffff
+CONSTANT: D3DXTRANSITION_FORCE_DWORD   0x7fffffff
 
 UNION-STRUCT: D3DXEVENT_DESC_UNION
     { Weight            FLOAT  }