HRESULT Pop ( )
HRESULT Push ( )
HRESULT LoadIdentity ( )
- HRESULT LoadMatrix ( D3DXMATRIX* pM )
- HRESULT MultMatrix ( D3DXMATRIX* pM )
- HRESULT MultMatrixLocal ( D3DXMATRIX* pM )
+ HRESULT LoadMatrix ( D3DXMATRIX* pM )
+ HRESULT MultMatrix ( D3DXMATRIX* pM )
+ HRESULT MultMatrixLocal ( D3DXMATRIX* pM )
HRESULT RotateAxis ( D3DXVECTOR3* pV, FLOAT Angle )
HRESULT RotateAxisLocal ( D3DXVECTOR3* pV, FLOAT Angle )
HRESULT RotateYawPitchRoll ( FLOAT Yaw, FLOAT Pitch, FLOAT Roll )
HRESULT RotateYawPitchRollLocal ( FLOAT Yaw, FLOAT Pitch, FLOAT Roll )
HRESULT Scale ( FLOAT x, FLOAT y, FLOAT z )
HRESULT ScaleLocal ( FLOAT x, FLOAT y, FLOAT z )
- HRESULT Translate ( FLOAT x, FLOAT y, FLOAT z )
+ HRESULT Translate ( FLOAT x, FLOAT y, FLOAT z )
HRESULT TranslateLocal ( FLOAT x, FLOAT y, FLOAT z )
D3DXMATRIX* GetTop ( ) ;