DWORD Options,
D3DVERTEXELEMENT9* pDeclaration,
LPDIRECT3DDEVICE9 pD3DDevice,
- LPD3DXMESH* ppMesh ) ;
+ LPD3DXMESH* ppMesh )
FUNCTION: HRESULT
D3DXCreateMeshFVF (
DWORD Options,
DWORD FVF,
LPDIRECT3DDEVICE9 pD3DDevice,
- LPD3DXMESH* ppMesh ) ;
+ LPD3DXMESH* ppMesh )
FUNCTION: HRESULT
D3DXCreateSPMesh (
DWORD* pAdjacency,
D3DXATTRIBUTEWEIGHTS* pVertexAttributeWeights,
FLOAT* pVertexWeights,
- LPD3DXSPMESH* ppSMesh ) ;
+ LPD3DXSPMESH* ppSMesh )
FUNCTION: HRESULT
D3DXCleanMesh (
DWORD* pAdjacencyIn,
LPD3DXMESH* ppMeshOut,
DWORD* pAdjacencyOut,
- LPD3DXBUFFER* ppErrorsAndWarnings ) ;
+ LPD3DXBUFFER* ppErrorsAndWarnings )
FUNCTION: HRESULT
D3DXValidMesh (
LPD3DXMESH pMeshIn,
DWORD* pAdjacency,
- LPD3DXBUFFER* ppErrorsAndWarnings ) ;
+ LPD3DXBUFFER* ppErrorsAndWarnings )
FUNCTION: HRESULT
D3DXGeneratePMesh (
FLOAT* pVertexWeights,
DWORD MinValue,
DWORD Options,
- LPD3DXPMESH* ppPMesh ) ;
+ LPD3DXPMESH* ppPMesh )
FUNCTION: HRESULT
D3DXSimplifyMesh (
FLOAT* pVertexWeights,
DWORD MinValue,
DWORD Options,
- LPD3DXMESH* ppMesh ) ;
+ LPD3DXMESH* ppMesh )
FUNCTION: HRESULT
D3DXComputeBoundingSphere (
DWORD NumVertices,
DWORD dwStride,
D3DXVECTOR3* pCenter,
- FLOAT* pRadius ) ;
+ FLOAT* pRadius )
FUNCTION: HRESULT
D3DXComputeBoundingBox (
DWORD NumVertices,
DWORD dwStride,
D3DXVECTOR3* pMin,
- D3DXVECTOR3* pMax ) ;
+ D3DXVECTOR3* pMax )
FUNCTION: HRESULT
D3DXComputeNormals (
LPD3DXBASEMESH pMesh,
- DWORD* pAdjacency ) ;
+ DWORD* pAdjacency )
FUNCTION: HRESULT
D3DXCreateBuffer (
DWORD NumBytes,
- LPD3DXBUFFER* ppBuffer ) ;
+ LPD3DXBUFFER* ppBuffer )
FUNCTION: HRESULT
D3DXLoadMeshFromXA (
LPD3DXBUFFER* ppMaterials,
LPD3DXBUFFER* ppEffectInstances,
DWORD* pNumMaterials,
- LPD3DXMESH* ppMesh ) ;
+ LPD3DXMESH* ppMesh )
FUNCTION: HRESULT
D3DXLoadMeshFromXW (
LPD3DXBUFFER* ppMaterials,
LPD3DXBUFFER* ppEffectInstances,
DWORD* pNumMaterials,
- LPD3DXMESH* ppMesh ) ;
+ LPD3DXMESH* ppMesh )
ALIAS: D3DXLoadMeshFromX D3DXLoadMeshFromXW
LPD3DXBUFFER* ppMaterials,
LPD3DXBUFFER* ppEffectInstances,
DWORD* pNumMaterials,
- LPD3DXMESH* ppMesh ) ;
+ LPD3DXMESH* ppMesh )
FUNCTION: HRESULT
D3DXLoadMeshFromXResource (
LPD3DXBUFFER* ppMaterials,
LPD3DXBUFFER* ppEffectInstances,
DWORD* pNumMaterials,
- LPD3DXMESH* ppMesh ) ;
+ LPD3DXMESH* ppMesh )
FUNCTION: HRESULT
D3DXSaveMeshToXA (
D3DXMATERIAL* pMaterials,
D3DXEFFECTINSTANCE* pEffectInstances,
DWORD NumMaterials,
- DWORD Format ) ;
+ DWORD Format )
FUNCTION: HRESULT
D3DXSaveMeshToXW (
D3DXMATERIAL* pMaterials,
D3DXEFFECTINSTANCE* pEffectInstances,
DWORD NumMaterials,
- DWORD Format ) ;
+ DWORD Format )
ALIAS: D3DXSaveMeshToX D3DXSaveMeshToXW
LPD3DXBUFFER* ppMaterials,
LPD3DXBUFFER* ppEffectInstances,
DWORD* pNumMaterials,
- LPD3DXPMESH* ppPMesh ) ;
+ LPD3DXPMESH* ppPMesh )
FUNCTION: HRESULT
D3DXCreateSkinInfo (
DWORD NumVertices,
D3DVERTEXELEMENT9* pDeclaration,
DWORD NumBones,
- LPD3DXSKININFO* ppSkinInfo ) ;
+ LPD3DXSKININFO* ppSkinInfo )
FUNCTION: HRESULT
D3DXCreateSkinInfoFVF (
DWORD NumVertices,
DWORD FVF,
DWORD NumBones,
- LPD3DXSKININFO* ppSkinInfo ) ;
+ LPD3DXSKININFO* ppSkinInfo )
FUNCTION: HRESULT
D3DXLoadMeshFromXof (
LPD3DXBUFFER* ppMaterials,
LPD3DXBUFFER* ppEffectInstances,
DWORD* pNumMaterials,
- LPD3DXMESH* ppMesh ) ;
+ LPD3DXMESH* ppMesh )
FUNCTION: HRESULT
D3DXLoadSkinMeshFromXof (
LPD3DXBUFFER* ppEffectInstances,
DWORD* pMatOut,
LPD3DXSKININFO* ppSkinInfo,
- LPD3DXMESH* ppMesh ) ;
+ LPD3DXMESH* ppMesh )
FUNCTION: HRESULT
D3DXCreateSkinInfoFromBlendedMesh (
LPD3DXBASEMESH pMesh,
DWORD NumBones,
D3DXBONECOMBINATION* pBoneCombinationTable,
- LPD3DXSKININFO* ppSkinInfo ) ;
+ LPD3DXSKININFO* ppSkinInfo )
FUNCTION: HRESULT
D3DXTessellateNPatches (
FLOAT NumSegs,
BOOL QuadraticInterpNormals,
LPD3DXMESH* ppMeshOut,
- LPD3DXBUFFER* ppAdjacencyOut ) ;
+ LPD3DXBUFFER* ppAdjacencyOut )
FUNCTION: HRESULT
D3DXGenerateOutputDecl (
D3DVERTEXELEMENT9* pOutput,
- D3DVERTEXELEMENT9* pInput ) ;
+ D3DVERTEXELEMENT9* pInput )
FUNCTION: HRESULT
D3DXLoadPatchMeshFromXof (
LPD3DXBUFFER* ppMaterials,
LPD3DXBUFFER* ppEffectInstances,
PDWORD pNumMaterials,
- LPD3DXPATCHMESH* ppMesh ) ;
+ LPD3DXPATCHMESH* ppMesh )
FUNCTION: HRESULT
D3DXRectPatchSize (
FLOAT* pfNumSegs,
DWORD* pdwTriangles,
- DWORD* pdwVertices ) ;
+ DWORD* pdwVertices )
FUNCTION: HRESULT
D3DXTriPatchSize (
FLOAT* pfNumSegs,
DWORD* pdwTriangles,
- DWORD* pdwVertices ) ;
+ DWORD* pdwVertices )
FUNCTION: HRESULT
D3DXTessellateRectPatch (
FLOAT* pNumSegs,
D3DVERTEXELEMENT9* pdwInDecl,
D3DRECTPATCH_INFO* pRectPatchInfo,
- LPD3DXMESH pMesh ) ;
+ LPD3DXMESH pMesh )
FUNCTION: HRESULT
D3DXTessellateTriPatch (
FLOAT* pNumSegs,
D3DVERTEXELEMENT9* pInDecl,
D3DTRIPATCH_INFO* pTriPatchInfo,
- LPD3DXMESH pMesh ) ;
+ LPD3DXMESH pMesh )
FUNCTION: HRESULT
D3DXCreateNPatchMesh (
LPD3DXMESH pMeshSysMem,
- LPD3DXPATCHMESH* pPatchMesh ) ;
+ LPD3DXPATCHMESH* pPatchMesh )
FUNCTION: HRESULT
D3DXCreatePatchMesh (
DWORD dwOptions,
D3DVERTEXELEMENT9* pDecl,
LPDIRECT3DDEVICE9 pD3DDevice,
- LPD3DXPATCHMESH* pPatchMesh ) ;
+ LPD3DXPATCHMESH* pPatchMesh )
FUNCTION: HRESULT
D3DXValidPatchMesh (
LPD3DXPATCHMESH pMesh,
DWORD* dwcDegenerateVertices,
DWORD* dwcDegeneratePatches,
- LPD3DXBUFFER* ppErrorsAndWarnings ) ;
+ LPD3DXBUFFER* ppErrorsAndWarnings )
FUNCTION: UINT
- D3DXGetFVFVertexSize ( DWORD FVF ) ;
+ D3DXGetFVFVertexSize ( DWORD FVF )
FUNCTION: UINT
- D3DXGetDeclVertexSize ( D3DVERTEXELEMENT9* pDecl, DWORD Stream ) ;
+ D3DXGetDeclVertexSize ( D3DVERTEXELEMENT9* pDecl, DWORD Stream )
FUNCTION: UINT
- D3DXGetDeclLength ( D3DVERTEXELEMENT9* pDecl ) ;
+ D3DXGetDeclLength ( D3DVERTEXELEMENT9* pDecl )
FUNCTION: HRESULT
D3DXDeclaratorFromFVF (
DWORD FVF,
- D3DVERTEXELEMENT9* pDeclarator ) ;
+ D3DVERTEXELEMENT9* pDeclarator )
FUNCTION: HRESULT
D3DXFVFFromDeclarator (
D3DVERTEXELEMENT9* pDeclarator,
- DWORD* pFVF ) ;
+ DWORD* pFVF )
FUNCTION: HRESULT
D3DXWeldVertices (
DWORD* pAdjacencyIn,
DWORD* pAdjacencyOut,
DWORD* pFaceRemap,
- LPD3DXBUFFER* ppVertexRemap ) ;
+ LPD3DXBUFFER* ppVertexRemap )
STRUCT: D3DXINTERSECTINFO
{ FaceIndex DWORD }
FLOAT* pV,
FLOAT* pDist,
LPD3DXBUFFER* ppAllHits,
- DWORD* pCountOfHits ) ;
+ DWORD* pCountOfHits )
FUNCTION: HRESULT
D3DXIntersectSubset (
FLOAT* pV,
FLOAT* pDist,
LPD3DXBUFFER* ppAllHits,
- DWORD* pCountOfHits ) ;
+ DWORD* pCountOfHits )
FUNCTION: HRESULT D3DXSplitMesh (
LPD3DXMESH pMeshIn,
LPD3DXBUFFER* ppMeshArrayOut,
LPD3DXBUFFER* ppAdjacencyArrayOut,
LPD3DXBUFFER* ppFaceRemapArrayOut,
- LPD3DXBUFFER* ppVertRemapArrayOut ) ;
+ LPD3DXBUFFER* ppVertRemapArrayOut )
FUNCTION: BOOL D3DXIntersectTri (
D3DXVECTOR3* p0,
D3DXVECTOR3* pRayDir,
FLOAT* pU,
FLOAT* pV,
- FLOAT* pDist ) ;
+ FLOAT* pDist )
FUNCTION: BOOL
D3DXSphereBoundProbe (
D3DXVECTOR3* pCenter,
FLOAT Radius,
D3DXVECTOR3* pRayPosition,
- D3DXVECTOR3* pRayDirection ) ;
+ D3DXVECTOR3* pRayDirection )
FUNCTION: BOOL
D3DXBoxBoundProbe (
D3DXVECTOR3* pMin,
D3DXVECTOR3* pMax,
D3DXVECTOR3* pRayPosition,
- D3DXVECTOR3* pRayDirection ) ;
+ D3DXVECTOR3* pRayDirection )
FUNCTION: HRESULT D3DXComputeTangentFrame (
ID3DXMesh* pMesh,
- DWORD dwOptions ) ;
+ DWORD dwOptions )
FUNCTION: HRESULT D3DXComputeTangentFrameEx (
ID3DXMesh* pMesh,
FLOAT fSingularPointThreshold,
FLOAT fNormalEdgeThreshold,
ID3DXMesh** ppMeshOut,
- ID3DXBuffer** ppVertexMapping ) ;
+ ID3DXBuffer** ppVertexMapping )
FUNCTION: HRESULT D3DXComputeTangent (
LPD3DXMESH Mesh,
DWORD TangentIndex,
DWORD BinormIndex,
DWORD Wrap,
- DWORD* pAdjacency ) ;
+ DWORD* pAdjacency )
C-TYPE: D3DXUVATLASCB
TYPEDEF: D3DXUVATLASCB* LPD3DXUVATLASCB
LPD3DXBUFFER* ppFacePartitioning,
LPD3DXBUFFER* ppVertexRemapArray,
FLOAT* pfMaxStretchOut,
- UINT* puNumChartsOut ) ;
+ UINT* puNumChartsOut )
FUNCTION: HRESULT D3DXUVAtlasPartition (
LPD3DXMESH pMesh,
LPD3DXBUFFER* ppVertexRemapArray,
LPD3DXBUFFER* ppPartitionResultAdjacency,
FLOAT* pfMaxStretchOut,
- UINT* puNumChartsOut ) ;
+ UINT* puNumChartsOut )
FUNCTION: HRESULT D3DXUVAtlasPack (
ID3DXMesh* pMesh,
FLOAT fCallbackFrequency,
LPVOID pUserContext,
DWORD dwOptions,
- LPD3DXBUFFER pFacePartitioning ) ;
+ LPD3DXBUFFER pFacePartitioning )
TYPEDEF: void* LPD3DXIMTSIGNALCALLBACK
DWORD dwOptions,
LPD3DXUVATLASCB pStatusCallback,
LPVOID pUserContext,
- LPD3DXBUFFER* ppIMTData ) ;
+ LPD3DXBUFFER* ppIMTData )
FUNCTION: HRESULT D3DXComputeIMTFromSignal (
LPD3DXMESH pMesh,
VOID* pUserData,
LPD3DXUVATLASCB pStatusCallback,
LPVOID pUserContext,
- LPD3DXBUFFER* ppIMTData ) ;
+ LPD3DXBUFFER* ppIMTData )
FUNCTION: HRESULT D3DXComputeIMTFromTexture (
LPD3DXMESH pMesh,
DWORD dwOptions,
LPD3DXUVATLASCB pStatusCallback,
LPVOID pUserContext,
- LPD3DXBUFFER* ppIMTData ) ;
+ LPD3DXBUFFER* ppIMTData )
FUNCTION: HRESULT D3DXComputeIMTFromPerTexelSignal (
LPD3DXMESH pMesh,
DWORD dwOptions,
LPD3DXUVATLASCB pStatusCallback,
LPVOID pUserContext,
- LPD3DXBUFFER* ppIMTData ) ;
+ LPD3DXBUFFER* ppIMTData )
FUNCTION: HRESULT
D3DXConvertMeshSubsetToSingleStrip (
DWORD AttribId,
DWORD IBOptions,
LPDIRECT3DINDEXBUFFER9* ppIndexBuffer,
- DWORD* pNumIndices ) ;
+ DWORD* pNumIndices )
FUNCTION: HRESULT
D3DXConvertMeshSubsetToStrips (
LPDIRECT3DINDEXBUFFER9* ppIndexBuffer,
DWORD* pNumIndices,
LPD3DXBUFFER* ppStripLengths,
- DWORD* pNumStrips ) ;
+ DWORD* pNumStrips )
FUNCTION: HRESULT
D3DXOptimizeFaces (
UINT cFaces,
UINT cVertices,
BOOL b32BitIndices,
- DWORD* pFaceRemap ) ;
+ DWORD* pFaceRemap )
FUNCTION: HRESULT
D3DXOptimizeVertices (
UINT cFaces,
UINT cVertices,
BOOL b32BitIndices,
- DWORD* pVertexRemap ) ;
+ DWORD* pVertexRemap )
TYPEDEF: int D3DXSHCOMPRESSQUALITYTYPE
CONSTANT: D3DXSHCQUAL_FASTLOWQUALITY 1
UINT NumSamples,
UINT NumCoeffs,
UINT NumChannels,
- LPD3DXPRTBUFFER* ppBuffer ) ;
+ LPD3DXPRTBUFFER* ppBuffer )
FUNCTION: HRESULT
D3DXCreatePRTBufferTex (
UINT Height,
UINT NumCoeffs,
UINT NumChannels,
- LPD3DXPRTBUFFER* ppBuffer ) ;
+ LPD3DXPRTBUFFER* ppBuffer )
FUNCTION: HRESULT
D3DXLoadPRTBufferFromFileA (
LPCSTR pFilename,
- LPD3DXPRTBUFFER* ppBuffer ) ;
+ LPD3DXPRTBUFFER* ppBuffer )
FUNCTION: HRESULT
D3DXLoadPRTBufferFromFileW (
LPCWSTR pFilename,
- LPD3DXPRTBUFFER* ppBuffer ) ;
+ LPD3DXPRTBUFFER* ppBuffer )
ALIAS: D3DXLoadPRTBufferFromFile D3DXLoadPRTBufferFromFileW
FUNCTION: HRESULT
D3DXSavePRTBufferToFileA (
LPCSTR pFileName,
- LPD3DXPRTBUFFER pBuffer ) ;
+ LPD3DXPRTBUFFER pBuffer )
FUNCTION: HRESULT
D3DXSavePRTBufferToFileW (
LPCWSTR pFileName,
- LPD3DXPRTBUFFER pBuffer ) ;
+ LPD3DXPRTBUFFER pBuffer )
ALIAS: D3DXSavePRTBufferToFile D3DXSavePRTBufferToFileW
FUNCTION: HRESULT
D3DXLoadPRTCompBufferFromFileA (
LPCSTR pFilename,
- LPD3DXPRTCOMPBUFFER* ppBuffer ) ;
+ LPD3DXPRTCOMPBUFFER* ppBuffer )
FUNCTION: HRESULT
D3DXLoadPRTCompBufferFromFileW (
LPCWSTR pFilename,
- LPD3DXPRTCOMPBUFFER* ppBuffer ) ;
+ LPD3DXPRTCOMPBUFFER* ppBuffer )
ALIAS: D3DXLoadPRTCompBufferFromFile D3DXLoadPRTCompBufferFromFileW
FUNCTION: HRESULT
D3DXSavePRTCompBufferToFileA (
LPCSTR pFileName,
- LPD3DXPRTCOMPBUFFER pBuffer ) ;
+ LPD3DXPRTCOMPBUFFER pBuffer )
FUNCTION: HRESULT
D3DXSavePRTCompBufferToFileW (
LPCWSTR pFileName,
- LPD3DXPRTCOMPBUFFER pBuffer ) ;
+ LPD3DXPRTCOMPBUFFER pBuffer )
ALIAS: D3DXSavePRTCompBufferToFile D3DXSavePRTCompBufferToFileW
LPD3DXSHPRTSIMCB pCB,
LPVOID lpUserContext,
LPD3DXPRTBUFFER pBufferIn,
- LPD3DXPRTCOMPBUFFER* ppBufferOut ) ;
+ LPD3DXPRTCOMPBUFFER* ppBufferOut )
FUNCTION: HRESULT
D3DXCreateTextureGutterHelper (
UINT Height,
LPD3DXMESH pMesh,
FLOAT GutterSize,
- LPD3DXTEXTUREGUTTERHELPER* ppBuffer ) ;
+ LPD3DXTEXTUREGUTTERHELPER* ppBuffer )
FUNCTION: HRESULT
D3DXCreatePRTEngine (
DWORD* pAdjacency,
BOOL ExtractUVs,
LPD3DXMESH pBlockerMesh,
- LPD3DXPRTENGINE* ppEngine ) ;
+ LPD3DXPRTENGINE* ppEngine )
FUNCTION: HRESULT
D3DXConcatenateMeshes (
D3DXMATRIX* pTextureXForms,
D3DVERTEXELEMENT9* pDecl,
LPDIRECT3DDEVICE9 pD3DDevice,
- LPD3DXMESH* ppMeshOut ) ;
+ LPD3DXMESH* ppMeshOut )
FUNCTION: HRESULT
D3DXSHPRTCompSuperCluster (
UINT MaxNumClusters,
UINT NumClusters,
UINT* pSuperClusterIDs,
- UINT* pNumSuperClusters ) ;
+ UINT* pNumSuperClusters )
FUNCTION: HRESULT
D3DXSHPRTCompSplitMeshSC (
LPD3DXBUFFER* ppVertData,
UINT* pVertDataLength,
UINT* pSCClusterList,
- D3DXSHPRTSPLITMESHCLUSTERDATA* pSCData ) ;
+ D3DXSHPRTSPLITMESHCLUSTERDATA* pSCData )