]> gitweb.factorcode.org Git - factor.git/blobdiff - basis/xmode/modes/rib.xml
xmode.modes: updating with recent xmode files
[factor.git] / basis / xmode / modes / rib.xml
index 81b579ff12fd8e18286dfe0501cb977faae150f0..2dff658416c4fa55523dc8b4d048802f0f60161b 100644 (file)
-<?xml version="1.0"?>\r
-<!DOCTYPE MODE SYSTEM "xmode.dtd">\r
-<!--\r
-jEdit edit mode for Renderman Interface Bytestream (*.rib) files\r
-version 1.0 - 9 nov 2003\r
-by Alessandro Falappa (alessandro@falappa.net)\r
-Initial keyword list taken from a syntax highlighting definition\r
-for TextPad text editor by Kharitonov Konstantin (aqua@sm.bmstu.ru)\r
--->\r
-<MODE>\r
-    <PROPS>\r
-        <PROPERTY NAME="lineComment" VALUE="#" />\r
-        <PROPERTY NAME="indentNextLines" VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin" />\r
-        <PROPERTY NAME="doubleBracketIndent" VALUE="false" />\r
-    </PROPS>\r
-    <RULES ESCAPE="\" IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([\p{Digit}]+(e[\p{Digit}]*)?)">\r
-               <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#</EOL_SPAN>\r
-               <EOL_SPAN TYPE="COMMENT2">#</EOL_SPAN>\r
-               <SEQ TYPE="OPERATOR">-</SEQ>\r
-               <SEQ TYPE="OPERATOR">+</SEQ>\r
-               <SEQ TYPE="OPERATOR">[</SEQ>\r
-               <SEQ TYPE="OPERATOR">]</SEQ>\r
-               <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS">\r
-                       <BEGIN>"</BEGIN>\r
-                       <END>"</END>\r
-               </SPAN>\r
-               <KEYWORDS>\r
-                       <KEYWORD1>float</KEYWORD1>\r
-                       <KEYWORD1>string</KEYWORD1>\r
-                       <KEYWORD1>color</KEYWORD1>\r
-                       <KEYWORD1>point</KEYWORD1>\r
-                       <KEYWORD1>vector</KEYWORD1>\r
-                       <KEYWORD1>normal</KEYWORD1>\r
-                       <KEYWORD1>matrix</KEYWORD1>\r
-                       <KEYWORD1>void</KEYWORD1>\r
-                       <KEYWORD1>varying</KEYWORD1>\r
-                       <KEYWORD1>uniform</KEYWORD1>\r
-                       <KEYWORD1>output</KEYWORD1>\r
-                       <KEYWORD1>extern</KEYWORD1>\r
-\r
-                       <KEYWORD2>Begin</KEYWORD2>\r
-                       <KEYWORD2>End</KEYWORD2>\r
-                       <KEYWORD2>Declare</KEYWORD2>\r
-                       <KEYWORD2>RtContextHandle </KEYWORD2>\r
-                       <KEYWORD2>ContextHandle </KEYWORD2>\r
-                       <KEYWORD2>Context</KEYWORD2>\r
-                       <KEYWORD2>FrameBegin</KEYWORD2>\r
-                       <KEYWORD2>FrameEnd</KEYWORD2>\r
-                       <KEYWORD2>WorldBegin</KEYWORD2>\r
-                       <KEYWORD2>WorldEnd</KEYWORD2>\r
-                       <KEYWORD2>SolidBegin</KEYWORD2>\r
-                       <KEYWORD2>SolidEnd</KEYWORD2>\r
-                       <KEYWORD2>MotionBegin</KEYWORD2>\r
-                       <KEYWORD2>MotionEnd</KEYWORD2>\r
-                       <KEYWORD2>ObjectBegin</KEYWORD2>\r
-                       <KEYWORD2>ObjectEnd</KEYWORD2>\r
-                       <KEYWORD2>Format</KEYWORD2>\r
-                       <KEYWORD2>FrameAspectRatio</KEYWORD2>\r
-                       <KEYWORD2>ScreenWindow</KEYWORD2>\r
-                       <KEYWORD2>CropWindow</KEYWORD2>\r
-                       <KEYWORD2>Projection</KEYWORD2>\r
-                       <KEYWORD2>Clipping</KEYWORD2>\r
-                       <KEYWORD2>ClippingPlane</KEYWORD2>\r
-                       <KEYWORD2>DepthOfField</KEYWORD2>\r
-                       <KEYWORD2>Shutter</KEYWORD2>\r
-                       <KEYWORD2>PixelVariance</KEYWORD2>\r
-                       <KEYWORD2>PixelSamples</KEYWORD2>\r
-                       <KEYWORD2>PixelFilter</KEYWORD2>\r
-                       <KEYWORD2>Exposure</KEYWORD2>\r
-                       <KEYWORD2>Imager</KEYWORD2>\r
-                       <KEYWORD2>Quantize</KEYWORD2>\r
-                       <KEYWORD2>Display</KEYWORD2>\r
-                       <KEYWORD2>Hider</KEYWORD2>\r
-                       <KEYWORD2>ColorSamples</KEYWORD2>\r
-                       <KEYWORD2>RelativeDetail</KEYWORD2>\r
-                       <KEYWORD2>Option</KEYWORD2>\r
-                       <KEYWORD2>AttributeBegin</KEYWORD2>\r
-                       <KEYWORD2>AttributeEnd</KEYWORD2>\r
-                       <KEYWORD2>Color</KEYWORD2>\r
-                       <KEYWORD2>Opacity</KEYWORD2>\r
-                       <KEYWORD2>TextureCoordinates</KEYWORD2>\r
-                       <KEYWORD2>RtLightHandle</KEYWORD2>\r
-                       <KEYWORD2>LightSource</KEYWORD2>\r
-                       <KEYWORD2>AreaLightSource</KEYWORD2>\r
-                       <KEYWORD2>Illuminate</KEYWORD2>\r
-                       <KEYWORD2>Surface</KEYWORD2>\r
-                       <KEYWORD2>Displacement</KEYWORD2>\r
-                       <KEYWORD2>Atmosphere</KEYWORD2>\r
-                       <KEYWORD2>Interior</KEYWORD2>\r
-                       <KEYWORD2>Exterior</KEYWORD2>\r
-                       <KEYWORD2>ShadingRate</KEYWORD2>\r
-                       <KEYWORD2>ShadingInterpolation</KEYWORD2>\r
-                       <KEYWORD2>Matte</KEYWORD2>\r
-                       <KEYWORD2>Bound</KEYWORD2>\r
-                       <KEYWORD2>Detail</KEYWORD2>\r
-                       <KEYWORD2>DetailRange</KEYWORD2>\r
-                       <KEYWORD2>GeometricApproximation</KEYWORD2>\r
-                       <KEYWORD2>Orientation</KEYWORD2>\r
-                       <KEYWORD2>ReverseOrientation</KEYWORD2>\r
-                       <KEYWORD2>Sides</KEYWORD2>\r
-                       <KEYWORD2>Identity</KEYWORD2>\r
-                       <KEYWORD2>Transform</KEYWORD2>\r
-                       <KEYWORD2>ConcatTransform</KEYWORD2>\r
-                       <KEYWORD2>Perspective</KEYWORD2>\r
-                       <KEYWORD2>Translate</KEYWORD2>\r
-                       <KEYWORD2>Rotate</KEYWORD2>\r
-                       <KEYWORD2>Scale</KEYWORD2>\r
-                       <KEYWORD2>Skew</KEYWORD2>\r
-                       <KEYWORD2>CoordinateSystem</KEYWORD2>\r
-                       <KEYWORD2>CoordSysTransform</KEYWORD2>\r
-                       <KEYWORD2>TransformPoints</KEYWORD2>\r
-                       <KEYWORD2>TransformBegin</KEYWORD2>\r
-                       <KEYWORD2>TransformEnd</KEYWORD2>\r
-                       <KEYWORD2>Attribute</KEYWORD2>\r
-\r
-                       <KEYWORD3>Polygon</KEYWORD3>\r
-                       <KEYWORD3>GeneralPolygon</KEYWORD3>\r
-                       <KEYWORD3>PointsPolygons</KEYWORD3>\r
-                       <KEYWORD3>PointsGeneralPolygons</KEYWORD3>\r
-                       <KEYWORD3>Basis</KEYWORD3>\r
-                       <KEYWORD3>Patch</KEYWORD3>\r
-                       <KEYWORD3>PatchMesh</KEYWORD3>\r
-                       <KEYWORD3>NuPatch</KEYWORD3>\r
-                       <KEYWORD3>TrimCurve</KEYWORD3>\r
-                       <KEYWORD3>SubdivisionMesh</KEYWORD3>\r
-                       <KEYWORD3>Sphere</KEYWORD3>\r
-                       <KEYWORD3>Cone</KEYWORD3>\r
-                       <KEYWORD3>Cylinder</KEYWORD3>\r
-                       <KEYWORD3>Hyperboloid</KEYWORD3>\r
-                       <KEYWORD3>Paraboloid</KEYWORD3>\r
-                       <KEYWORD3>Disk</KEYWORD3>\r
-                       <KEYWORD3>Torus</KEYWORD3>\r
-                       <KEYWORD3>Points</KEYWORD3>\r
-                       <KEYWORD3>Curves</KEYWORD3>\r
-                       <KEYWORD3>Blobby</KEYWORD3>\r
-                       <KEYWORD3>Procedural</KEYWORD3>\r
-                       <KEYWORD3>DelayedReadArchive</KEYWORD3>\r
-                       <KEYWORD3>RunProgram</KEYWORD3>\r
-                       <KEYWORD3>DynamicLoad</KEYWORD3>\r
-                       <KEYWORD3>Geometry</KEYWORD3>\r
-                       <KEYWORD3>SolidBegin</KEYWORD3>\r
-                       <KEYWORD3>SolidEnd</KEYWORD3>\r
-                       <KEYWORD3>RtObjectHandle</KEYWORD3>\r
-                       <KEYWORD3>ObjectBegin</KEYWORD3>\r
-                       <KEYWORD3>ObjectEnd</KEYWORD3>\r
-                       <KEYWORD3>ObjectInstance</KEYWORD3>\r
-\r
-                       <KEYWORD4>MakeTexture</KEYWORD4>\r
-                       <KEYWORD4>MakeLatLongEnvironment</KEYWORD4>\r
-                       <KEYWORD4>MakeCubeFaceEnvironment</KEYWORD4>\r
-                       <KEYWORD4>MakeShadow</KEYWORD4>\r
-                       <KEYWORD4>ErrorHandler</KEYWORD4>\r
-                       <KEYWORD4>ArchiveRecord</KEYWORD4>\r
-                       <KEYWORD4>ReadArchive</KEYWORD4>\r
-                       <KEYWORD4>Deformation</KEYWORD4>\r
-                       <KEYWORD4>MakeBump</KEYWORD4>\r
-               </KEYWORDS>\r
-    </RULES>\r
-    <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1">\r
-               <KEYWORDS>\r
-                       <KEYWORD1>float</KEYWORD1>\r
-                       <KEYWORD1>string</KEYWORD1>\r
-                       <KEYWORD1>color</KEYWORD1>\r
-                       <KEYWORD1>point</KEYWORD1>\r
-                       <KEYWORD1>vector</KEYWORD1>\r
-                       <KEYWORD1>normal</KEYWORD1>\r
-                       <KEYWORD1>matrix</KEYWORD1>\r
-                       <KEYWORD1>void</KEYWORD1>\r
-                       <KEYWORD1>varying</KEYWORD1>\r
-                       <KEYWORD1>uniform</KEYWORD1>\r
-                       <KEYWORD1>output</KEYWORD1>\r
-                       <KEYWORD1>extern</KEYWORD1>\r
-\r
-                       <LITERAL2>P</LITERAL2>\r
-                       <LITERAL2>Pw</LITERAL2>\r
-                       <LITERAL2>Pz</LITERAL2>\r
-                       <LITERAL2>N</LITERAL2>\r
-                       <LITERAL2>Cs</LITERAL2>\r
-                       <LITERAL2>Os</LITERAL2>\r
-                       <LITERAL2>RI_NULL</LITERAL2>\r
-                       <LITERAL2>RI_INFINITY</LITERAL2>\r
-                       <LITERAL2>orthographic</LITERAL2>\r
-                       <LITERAL2>perspective</LITERAL2>\r
-                       <LITERAL2>bezier</LITERAL2>\r
-                       <LITERAL2>catmull-rom</LITERAL2>\r
-                       <LITERAL2>b-spline</LITERAL2>\r
-                       <LITERAL2>hermite</LITERAL2>\r
-                       <LITERAL2>power</LITERAL2>\r
-                       <LITERAL2>catmull-clark</LITERAL2>\r
-                       <LITERAL2>hole</LITERAL2>\r
-                       <LITERAL2>crease</LITERAL2>\r
-                       <LITERAL2>corner</LITERAL2>\r
-                       <LITERAL2>interpolateboundary</LITERAL2>\r
-                       <LITERAL2>object</LITERAL2>\r
-                       <LITERAL2>world</LITERAL2>\r
-                       <LITERAL2>camera</LITERAL2>\r
-                       <LITERAL2>screen</LITERAL2>\r
-                       <LITERAL2>raster</LITERAL2>\r
-                       <LITERAL2>NDC</LITERAL2>\r
-                       <LITERAL2>box</LITERAL2>\r
-                       <LITERAL2>triangle</LITERAL2>\r
-                       <LITERAL2>sinc</LITERAL2>\r
-                       <LITERAL2>gaussian</LITERAL2>\r
-                       <LITERAL2>constant</LITERAL2>\r
-                       <LITERAL2>smooth</LITERAL2>\r
-                       <LITERAL2>outside</LITERAL2>\r
-                       <LITERAL2>inside</LITERAL2>\r
-                       <LITERAL2>lh</LITERAL2>\r
-                       <LITERAL2>rh</LITERAL2>\r
-                       <LITERAL2>bicubic</LITERAL2>\r
-                       <LITERAL2>bilinear</LITERAL2>\r
-                       <LITERAL2>periodic</LITERAL2>\r
-                       <LITERAL2>nonperiodic</LITERAL2>\r
-                       <LITERAL2>hidden</LITERAL2>\r
-                       <LITERAL2>null</LITERAL2>\r
-               </KEYWORDS>\r
-    </RULES>\r
-</MODE>\r
-\r
+<?xml version="1.0"?>
+<!DOCTYPE MODE SYSTEM "xmode.dtd">
+<!--
+jEdit edit mode for Renderman Interface Bytestream (*.rib) files
+version 1.0 - 9 nov 2003
+by Alessandro Falappa (alessandro@falappa.net)
+Initial keyword list taken from a syntax highlighting definition
+for TextPad text editor by Kharitonov Konstantin (aqua@sm.bmstu.ru)
+-->
+<MODE>
+       <PROPS>
+               <PROPERTY NAME="lineComment" VALUE="#"/>
+               <PROPERTY NAME="indentNextLines"
+                         VALUE="Begin|WorldBegin|FrameBegin|TransformBegin|AttributeBegin|SolidBegin|ObjectBegin|MotionBegin"/>
+               <PROPERTY NAME="doubleBracketIndent" VALUE="false"/>
+               <PROPERTY NAME="contextInsensitive" VALUE="true"/>
+       </PROPS>
+       <RULES IGNORE_CASE="FALSE" HIGHLIGHT_DIGITS="TRUE" DIGIT_RE="([\p{Digit}]+(e[\p{Digit}]*)?)">
+               <EOL_SPAN AT_WHITESPACE_END="TRUE" TYPE="COMMENT1">#</EOL_SPAN>
+               <EOL_SPAN TYPE="COMMENT2">#</EOL_SPAN>
+               <SEQ TYPE="OPERATOR">-</SEQ>
+               <SEQ TYPE="OPERATOR">+</SEQ>
+               <SEQ TYPE="OPERATOR">[</SEQ>
+               <SEQ TYPE="OPERATOR">]</SEQ>
+               <SPAN TYPE="LITERAL1" NO_LINE_BREAK="TRUE" DELEGATE="LITERALS">
+                       <BEGIN>"</BEGIN>
+                       <END>"</END>
+               </SPAN>
+               <KEYWORDS>
+                       <KEYWORD1>float</KEYWORD1>
+                       <KEYWORD1>string</KEYWORD1>
+                       <KEYWORD1>color</KEYWORD1>
+                       <KEYWORD1>point</KEYWORD1>
+                       <KEYWORD1>vector</KEYWORD1>
+                       <KEYWORD1>normal</KEYWORD1>
+                       <KEYWORD1>matrix</KEYWORD1>
+                       <KEYWORD1>void</KEYWORD1>
+                       <KEYWORD1>varying</KEYWORD1>
+                       <KEYWORD1>uniform</KEYWORD1>
+                       <KEYWORD1>output</KEYWORD1>
+                       <KEYWORD1>extern</KEYWORD1>
+
+                       <KEYWORD2>Begin</KEYWORD2>
+                       <KEYWORD2>End</KEYWORD2>
+                       <KEYWORD2>Declare</KEYWORD2>
+                       <KEYWORD2>RtContextHandle</KEYWORD2>
+                       <KEYWORD2>ContextHandle</KEYWORD2>
+                       <KEYWORD2>Context</KEYWORD2>
+                       <KEYWORD2>FrameBegin</KEYWORD2>
+                       <KEYWORD2>FrameEnd</KEYWORD2>
+                       <KEYWORD2>WorldBegin</KEYWORD2>
+                       <KEYWORD2>WorldEnd</KEYWORD2>
+                       <KEYWORD2>SolidBegin</KEYWORD2>
+                       <KEYWORD2>SolidEnd</KEYWORD2>
+                       <KEYWORD2>MotionBegin</KEYWORD2>
+                       <KEYWORD2>MotionEnd</KEYWORD2>
+                       <KEYWORD2>ObjectBegin</KEYWORD2>
+                       <KEYWORD2>ObjectEnd</KEYWORD2>
+                       <KEYWORD2>Format</KEYWORD2>
+                       <KEYWORD2>FrameAspectRatio</KEYWORD2>
+                       <KEYWORD2>ScreenWindow</KEYWORD2>
+                       <KEYWORD2>CropWindow</KEYWORD2>
+                       <KEYWORD2>Projection</KEYWORD2>
+                       <KEYWORD2>Clipping</KEYWORD2>
+                       <KEYWORD2>ClippingPlane</KEYWORD2>
+                       <KEYWORD2>DepthOfField</KEYWORD2>
+                       <KEYWORD2>Shutter</KEYWORD2>
+                       <KEYWORD2>PixelVariance</KEYWORD2>
+                       <KEYWORD2>PixelSamples</KEYWORD2>
+                       <KEYWORD2>PixelFilter</KEYWORD2>
+                       <KEYWORD2>Exposure</KEYWORD2>
+                       <KEYWORD2>Imager</KEYWORD2>
+                       <KEYWORD2>Quantize</KEYWORD2>
+                       <KEYWORD2>Display</KEYWORD2>
+                       <KEYWORD2>Hider</KEYWORD2>
+                       <KEYWORD2>ColorSamples</KEYWORD2>
+                       <KEYWORD2>RelativeDetail</KEYWORD2>
+                       <KEYWORD2>Option</KEYWORD2>
+                       <KEYWORD2>AttributeBegin</KEYWORD2>
+                       <KEYWORD2>AttributeEnd</KEYWORD2>
+                       <KEYWORD2>Color</KEYWORD2>
+                       <KEYWORD2>Opacity</KEYWORD2>
+                       <KEYWORD2>TextureCoordinates</KEYWORD2>
+                       <KEYWORD2>RtLightHandle</KEYWORD2>
+                       <KEYWORD2>LightSource</KEYWORD2>
+                       <KEYWORD2>AreaLightSource</KEYWORD2>
+                       <KEYWORD2>Illuminate</KEYWORD2>
+                       <KEYWORD2>Surface</KEYWORD2>
+                       <KEYWORD2>Displacement</KEYWORD2>
+                       <KEYWORD2>Atmosphere</KEYWORD2>
+                       <KEYWORD2>Interior</KEYWORD2>
+                       <KEYWORD2>Exterior</KEYWORD2>
+                       <KEYWORD2>ShadingRate</KEYWORD2>
+                       <KEYWORD2>ShadingInterpolation</KEYWORD2>
+                       <KEYWORD2>Matte</KEYWORD2>
+                       <KEYWORD2>Bound</KEYWORD2>
+                       <KEYWORD2>Detail</KEYWORD2>
+                       <KEYWORD2>DetailRange</KEYWORD2>
+                       <KEYWORD2>GeometricApproximation</KEYWORD2>
+                       <KEYWORD2>Orientation</KEYWORD2>
+                       <KEYWORD2>ReverseOrientation</KEYWORD2>
+                       <KEYWORD2>Sides</KEYWORD2>
+                       <KEYWORD2>Identity</KEYWORD2>
+                       <KEYWORD2>Transform</KEYWORD2>
+                       <KEYWORD2>ConcatTransform</KEYWORD2>
+                       <KEYWORD2>Perspective</KEYWORD2>
+                       <KEYWORD2>Translate</KEYWORD2>
+                       <KEYWORD2>Rotate</KEYWORD2>
+                       <KEYWORD2>Scale</KEYWORD2>
+                       <KEYWORD2>Skew</KEYWORD2>
+                       <KEYWORD2>CoordinateSystem</KEYWORD2>
+                       <KEYWORD2>CoordSysTransform</KEYWORD2>
+                       <KEYWORD2>TransformPoints</KEYWORD2>
+                       <KEYWORD2>TransformBegin</KEYWORD2>
+                       <KEYWORD2>TransformEnd</KEYWORD2>
+                       <KEYWORD2>Attribute</KEYWORD2>
+
+                       <KEYWORD3>Polygon</KEYWORD3>
+                       <KEYWORD3>GeneralPolygon</KEYWORD3>
+                       <KEYWORD3>PointsPolygons</KEYWORD3>
+                       <KEYWORD3>PointsGeneralPolygons</KEYWORD3>
+                       <KEYWORD3>Basis</KEYWORD3>
+                       <KEYWORD3>Patch</KEYWORD3>
+                       <KEYWORD3>PatchMesh</KEYWORD3>
+                       <KEYWORD3>NuPatch</KEYWORD3>
+                       <KEYWORD3>TrimCurve</KEYWORD3>
+                       <KEYWORD3>SubdivisionMesh</KEYWORD3>
+                       <KEYWORD3>Sphere</KEYWORD3>
+                       <KEYWORD3>Cone</KEYWORD3>
+                       <KEYWORD3>Cylinder</KEYWORD3>
+                       <KEYWORD3>Hyperboloid</KEYWORD3>
+                       <KEYWORD3>Paraboloid</KEYWORD3>
+                       <KEYWORD3>Disk</KEYWORD3>
+                       <KEYWORD3>Torus</KEYWORD3>
+                       <KEYWORD3>Points</KEYWORD3>
+                       <KEYWORD3>Curves</KEYWORD3>
+                       <KEYWORD3>Blobby</KEYWORD3>
+                       <KEYWORD3>Procedural</KEYWORD3>
+                       <KEYWORD3>DelayedReadArchive</KEYWORD3>
+                       <KEYWORD3>RunProgram</KEYWORD3>
+                       <KEYWORD3>DynamicLoad</KEYWORD3>
+                       <KEYWORD3>Geometry</KEYWORD3>
+                       <KEYWORD3>SolidBegin</KEYWORD3>
+                       <KEYWORD3>SolidEnd</KEYWORD3>
+                       <KEYWORD3>RtObjectHandle</KEYWORD3>
+                       <KEYWORD3>ObjectBegin</KEYWORD3>
+                       <KEYWORD3>ObjectEnd</KEYWORD3>
+                       <KEYWORD3>ObjectInstance</KEYWORD3>
+
+                       <KEYWORD4>MakeTexture</KEYWORD4>
+                       <KEYWORD4>MakeLatLongEnvironment</KEYWORD4>
+                       <KEYWORD4>MakeCubeFaceEnvironment</KEYWORD4>
+                       <KEYWORD4>MakeShadow</KEYWORD4>
+                       <KEYWORD4>ErrorHandler</KEYWORD4>
+                       <KEYWORD4>ArchiveRecord</KEYWORD4>
+                       <KEYWORD4>ReadArchive</KEYWORD4>
+                       <KEYWORD4>Deformation</KEYWORD4>
+                       <KEYWORD4>MakeBump</KEYWORD4>
+               </KEYWORDS>
+       </RULES>
+       <RULES SET="LITERALS" ESCAPE="\" IGNORE_CASE="FALSE" DEFAULT="LITERAL1">
+               <KEYWORDS>
+                       <KEYWORD1>float</KEYWORD1>
+                       <KEYWORD1>string</KEYWORD1>
+                       <KEYWORD1>color</KEYWORD1>
+                       <KEYWORD1>point</KEYWORD1>
+                       <KEYWORD1>vector</KEYWORD1>
+                       <KEYWORD1>normal</KEYWORD1>
+                       <KEYWORD1>matrix</KEYWORD1>
+                       <KEYWORD1>void</KEYWORD1>
+                       <KEYWORD1>varying</KEYWORD1>
+                       <KEYWORD1>uniform</KEYWORD1>
+                       <KEYWORD1>output</KEYWORD1>
+                       <KEYWORD1>extern</KEYWORD1>
+
+                       <LITERAL2>P</LITERAL2>
+                       <LITERAL2>Pw</LITERAL2>
+                       <LITERAL2>Pz</LITERAL2>
+                       <LITERAL2>N</LITERAL2>
+                       <LITERAL2>Cs</LITERAL2>
+                       <LITERAL2>Os</LITERAL2>
+                       <LITERAL2>RI_NULL</LITERAL2>
+                       <LITERAL2>RI_INFINITY</LITERAL2>
+                       <LITERAL2>orthographic</LITERAL2>
+                       <LITERAL2>perspective</LITERAL2>
+                       <LITERAL2>bezier</LITERAL2>
+                       <LITERAL2>catmull-rom</LITERAL2>
+                       <LITERAL2>b-spline</LITERAL2>
+                       <LITERAL2>hermite</LITERAL2>
+                       <LITERAL2>power</LITERAL2>
+                       <LITERAL2>catmull-clark</LITERAL2>
+                       <LITERAL2>hole</LITERAL2>
+                       <LITERAL2>crease</LITERAL2>
+                       <LITERAL2>corner</LITERAL2>
+                       <LITERAL2>interpolateboundary</LITERAL2>
+                       <LITERAL2>object</LITERAL2>
+                       <LITERAL2>world</LITERAL2>
+                       <LITERAL2>camera</LITERAL2>
+                       <LITERAL2>screen</LITERAL2>
+                       <LITERAL2>raster</LITERAL2>
+                       <LITERAL2>NDC</LITERAL2>
+                       <LITERAL2>box</LITERAL2>
+                       <LITERAL2>triangle</LITERAL2>
+                       <LITERAL2>sinc</LITERAL2>
+                       <LITERAL2>gaussian</LITERAL2>
+                       <LITERAL2>constant</LITERAL2>
+                       <LITERAL2>smooth</LITERAL2>
+                       <LITERAL2>outside</LITERAL2>
+                       <LITERAL2>inside</LITERAL2>
+                       <LITERAL2>lh</LITERAL2>
+                       <LITERAL2>rh</LITERAL2>
+                       <LITERAL2>bicubic</LITERAL2>
+                       <LITERAL2>bilinear</LITERAL2>
+                       <LITERAL2>periodic</LITERAL2>
+                       <LITERAL2>nonperiodic</LITERAL2>
+                       <LITERAL2>hidden</LITERAL2>
+                       <LITERAL2>null</LITERAL2>
+               </KEYWORDS>
+       </RULES>
+</MODE>
+