USING: accessors arrays bunny.cel-shaded bunny.fixed-pipeline
-bunny.model bunny.outlined destructors kernel math opengl.demo-support
-opengl.gl sequences ui ui.gadgets ui.gadgets.worlds ui.gestures
-ui.render words ui.pixel-formats ;
+bunny.model bunny.outlined destructors kernel literals math
+opengl.demo-support opengl.gl sequences ui ui.gadgets
+ui.gadgets.worlds ui.gestures ui.pixel-formats ;
IN: bunny
TUPLE: bunny-world < demo-world model-triangles geom draw-seq draw-n ;
M: bunny-world begin-world
GL_DEPTH_TEST glEnable
0.0 0.0 0.375 set-demo-orientation
- maybe-download read-model
+ download-bunny read-model
[ >>model-triangles ] [ <bunny-geom> >>geom ] bi
dup make-draws >>draw-seq
0 >>draw-n
M: bunny-world draw-world*
dup draw-seq>> empty? [ drop ] [
0.15 0.15 0.15 1.0 glClearColor
- GL_DEPTH_BUFFER_BIT GL_COLOR_BUFFER_BIT bitor glClear
+ flags{ GL_DEPTH_BUFFER_BIT GL_COLOR_BUFFER_BIT } glClear
dup demo-world-set-matrix
GL_MODELVIEW glMatrixMode
0.02 -0.105 0.0 glTranslatef
} set-gestures
MAIN-WINDOW: bunny-window {
- { world-class bunny-world }
- { title "Bunny" }
- { pixel-format-attributes {
- windowed
- double-buffered
- T{ depth-bits { value 16 } }
- } }
- { pref-dim { 640 480 } }
- } ;
+ { world-class bunny-world }
+ { title "Bunny" }
+ { pixel-format-attributes {
+ windowed
+ double-buffered
+ T{ depth-bits { value 16 } }
+ } }
+ { pref-dim { 640 480 } }
+} ;